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authorAndrei Karas <akaras@inbox.ru>2014-10-05 11:34:32 +0300
committerAndrei Karas <akaras@inbox.ru>2016-07-06 00:27:20 +0300
commit00267d3d451e9c647c07ea17dae2f587f0eaa3d5 (patch)
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parentb7aa49eb706bba0fbb0409921e01229e2de468e4 (diff)
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Remove conf dir.
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-//================= Hercules Database =====================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2015 Hercules Dev Team
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Pre-Renewal Refine Database
-//=========================================================================
-
-/**************************************************************************
- ************* Entry structure ********************************************
- **************************************************************************
-Armors/WeaponLevel1~4: { // Specifies weapon level or armor type
- - For armors, values of 100 add 1 armor defense.
- - For weapons, values of 100 add 1 ATK.
- StatsPerLevel: value (int) // This value is applied for ever level.
- RandomBonusStartLevel: level (int) // This value specifies the start point for those levels that give a random bonus value (usually the first unsafe upgrade).
- RandomBonusValue: value (int) // A random number between 0 and (Random bonus start level - Upgrade level + 1) * this value is applied for all upgrades past.
- // Random bonus start level. This is only applied for weapons, and not displayed client-side.
- Rates: { // Per level configuration of the refine rates.
- Lv1~10: { // Level of refine
- Chance: value (int, optional, defaults to 100) // Chance of successful refine (100 = 100%)
- Bonus: value (int, optional, defaults to 0) // Bonus for this level of refine
- }
- // Note: Refine levels that use default values need not be listed. (Example: Lv1: Chance: 100 Bonus: 0)
- }
-}
-**************************************************************************/
-
-Armors: {
- StatsPerLevel: 66
- RandomBonusStartLevel: 0
- RandomBonusValue: 0
- Rates: {
- Lv5: {
- Chance: 60
- }
- Lv6: {
- Chance: 40
- }
- Lv7: {
- Chance: 40
- }
- Lv8: {
- Chance: 20
- }
- Lv9: {
- Chance: 20
- }
- Lv10: {
- Chance: 10
- }
- }
-}
-WeaponLevel1: {
- StatsPerLevel: 200
- RandomBonusStartLevel: 8
- RandomBonusValue: 300
- Rates: {
- Lv8: {
- Chance: 60
- }
- Lv9: {
- Chance: 40
- }
- Lv10: {
- Chance: 20
- }
- }
-}
-WeaponLevel2: {
- StatsPerLevel: 300
- RandomBonusStartLevel: 7
- RandomBonusValue: 500
- Rates: {
- Lv7: {
- Chance: 60
- }
- Lv8: {
- Chance: 40
- }
- Lv9: {
- Chance: 20
- }
- Lv10: {
- Chance: 20
- }
- }
-}
-WeaponLevel3: {
- StatsPerLevel: 500
- RandomBonusStartLevel: 6
- RandomBonusValue: 800
- Rates: {
- Lv6: {
- Chance: 60
- }
- Lv7: {
- Chance: 50
- }
- Lv8: {
- Chance: 20
- }
- Lv9: {
- Chance: 20
- }
- Lv10: {
- Chance: 20
- }
- }
-}
-WeaponLevel4: {
- StatsPerLevel: 700
- RandomBonusStartLevel: 5
- RandomBonusValue: 1300
- Rates: {
- Lv5: {
- Chance: 60
- }
- Lv6: {
- Chance: 40
- }
- Lv7: {
- Chance: 40
- }
- Lv8: {
- Chance: 20
- }
- Lv9: {
- Chance: 20
- }
- Lv10: {
- Chance: 10
- }
- }
-}