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authorAndrei Karas <akaras@inbox.ru>2014-10-05 11:34:32 +0300
committergumi <git@gumi.ca>2020-07-29 15:02:44 +0000
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-//================= Hercules Database =====================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2015-2020 Hercules Dev Team
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Pre-Renewal Refine Database
-//=========================================================================
-
-/**************************************************************************
- ************* Entry structure ********************************************
- **************************************************************************
-Armors/WeaponLevel1~4: { // Specifies weapon level or armor type.
- // - For armors, values of 100 add 1 armor defense.
- // - For weapons, values of 100 add 1 ATK.
- StatsPerLevel: (int) // This value is applied for ever level.
- RandomBonusStartLevel: (int) // This value specifies the start point for those levels that give a random bonus value (usually the first unsafe upgrade).
- // - RandomBonusStartLevel is only applied for weapons, and not displayed client-side.
- RandomBonusValue: (int) // A random number between 0 and (Random bonus start level - Upgrade level + 1) * this value is applied for all upgrades past.
- RefineryUISettings: (
- {
- Level: (int or array of int) // Holds either the individule refine level meant for this setting or an array defining a range
- of Low to Max level
- BlacksmithBlessing: (int) (optional) // How many Blacksmith Blessing required for this range to be safe from breaking
- Announce: "(string)" (optional) // Sends an announcement server wide when a player reach this refine level using
- Refinery UI, this feature is only available starting from 2017-08-30 RagexeRE or
- 2017-09-06 Ragexe the field accepts the following values and it defaults to not announce
- Success to set the announcement on item refine successful
- Failure to set the announcement on item refine failure
- Always to always announce it
- Items: {
- AegisName: {
- Type: "(string)" // The type to determine the chances used for this item, REFINE_CHANCE_TYPE_*
- constants are used in here
- Cost: (int) (optional) // Amount of zeny required
- FailureBehavior: "(string)" (optional) // The expected behvaior on failure for this item, the following strings are used in here
- Destroy (default) sets the item to be destroyed on failure
- Keep keeps the item after failure
- Downgrade downgrades the item by one level on failure
- }
- }
- }
- )
- Rates: { // Per level configuration of the refine rates.
- Lv1~10: { // Lv1 ~ Lv10.
- NormalChance: (int) // (optional, defaults to 100) Chance of successful refine using normal ores (100 = 100%).
- EnrichedChance: (int) // (optional, defaults to 100 for weapons below refine level 10, otherwise 0.) Chance of successful refine using enriched ores (100 = 100%).
- EventNormalChance: (int) // (optional, defaults to 100) Chance of successful refine using normal ores (100 = 100%) during a refine event.
- EventEnrichedChance: (int) // (optional, defaults to 100 for weapons below refine level 10, otherwise 0.) Chance of successful refine using enriched ores (100 = 100%) during a refine event.
- Bonus: (int) // (optional, defaults to 0) Bonus (Armor) for this level of refine.
- }
- // Note: Refine levels that use default values need not be listed. (Example: Lv1: { NormalChance: 100 Bonus: 0 })
- }
-}
-**************************************************************************/
-
-Armors: {
- StatsPerLevel: 66
- RandomBonusStartLevel: 0
- RandomBonusValue: 0
- RefineryUISettings: (
- {
- Level: [1, 7]
- Items: {
- Elunium: {
- Type: "REFINE_CHANCE_TYPE_NORMAL"
- Cost: 2000
- }
- Enriched_Elunium: {
- Type: "REFINE_CHANCE_TYPE_ENRICHED"
- Cost: 2000
- }
- }
- },
- {
- Level: [8, 10]
- Items: {
- Elunium: {
- Type: "REFINE_CHANCE_TYPE_NORMAL"
- Cost: 2000
- }
- Enriched_Elunium: {
- Type: "REFINE_CHANCE_TYPE_ENRICHED"
- Cost: 2000
- }
- HD_Elunium: {
- Type: "REFINE_CHANCE_TYPE_ENRICHED"
- Cost: 20000
- FailureBehavior: "Downgrade"
- }
- }
- },
- )
- Rates: {
- Lv5: {
- NormalChance: 60
- EnrichedChance: 90
- EventNormalChance: 60
- EventEnrichedChance: 95
- }
- Lv6: {
- NormalChance: 40
- EnrichedChance: 70
- EventNormalChance: 40
- EventEnrichedChance: 80
- }
- Lv7: {
- NormalChance: 40
- EnrichedChance: 70
- EventNormalChance: 40
- EventEnrichedChance: 80
- }
- Lv8: {
- NormalChance: 20
- EnrichedChance: 40
- EventNormalChance: 20
- EventEnrichedChance: 60
- }
- Lv9: {
- NormalChance: 20
- EnrichedChance: 40
- EventNormalChance: 20
- EventEnrichedChance: 50
- }
- Lv10: {
- NormalChance: 9
- EnrichedChance: 20
- EventNormalChance: 9
- EventEnrichedChance: 35
- }
- }
-}
-WeaponLevel1: {
- StatsPerLevel: 200
- RandomBonusStartLevel: 8
- RandomBonusValue: 300
- RefineryUISettings: (
- {
- Level: [1, 7]
- Items: {
- Phracon: {
- Type: "REFINE_CHANCE_TYPE_NORMAL"
- Cost: 50
- }
- Enriched_Oridecon: {
- Type: "REFINE_CHANCE_TYPE_ENRICHED"
- Cost: 50
- }
- }
- },
- {
- Level: [8, 10]
- Items: {
- Phracon: {
- Type: "REFINE_CHANCE_TYPE_NORMAL"
- Cost: 50
- }
- Enriched_Oridecon: {
- Type: "REFINE_CHANCE_TYPE_ENRICHED"
- Cost: 50
- }
- HD_Oridecon: {
- Type: "REFINE_CHANCE_TYPE_ENRICHED"
- Cost: 20000
- }
- }
- },
- )
- Rates: {
- Lv8: {
- NormalChance: 60
- EnrichedChance: 90
- EventNormalChance: 60
- EventEnrichedChance: 95
- }
- Lv9: {
- NormalChance: 40
- EnrichedChance: 70
- EventNormalChance: 40
- EventEnrichedChance: 85
- }
- Lv10: {
- NormalChance: 19
- EnrichedChance: 30
- EventNormalChance: 19
- EventEnrichedChance: 55
- }
- }
-}
-WeaponLevel2: {
- StatsPerLevel: 300
- RandomBonusStartLevel: 7
- RandomBonusValue: 500
- RefineryUISettings: (
- {
- Level: [1, 7]
- Items: {
- Emveretarcon: {
- Type: "REFINE_CHANCE_TYPE_NORMAL"
- Cost: 200
- }
- Enriched_Oridecon: {
- Type: "REFINE_CHANCE_TYPE_ENRICHED"
- Cost: 200
- }
- }
- },
- {
- Level: [8, 10]
- Items: {
- Emveretarcon: {
- Type: "REFINE_CHANCE_TYPE_NORMAL"
- Cost: 200
- }
- Enriched_Oridecon: {
- Type: "REFINE_CHANCE_TYPE_ENRICHED"
- Cost: 200
- }
- HD_Oridecon: {
- Type: "REFINE_CHANCE_TYPE_ENRICHED"
- Cost: 20000
- }
- }
- },
- )
- Rates: {
- Lv7: {
- NormalChance: 60
- EnrichedChance: 90
- EventNormalChance: 60
- EventEnrichedChance: 95
- }
- Lv8: {
- NormalChance: 40
- EnrichedChance: 70
- EventNormalChance: 40
- EventEnrichedChance: 85
- }
- Lv9: {
- NormalChance: 20
- EnrichedChance: 40
- EventNormalChance: 20
- EventEnrichedChance: 60
- }
- Lv10: {
- NormalChance: 19
- EnrichedChance: 30
- EventNormalChance: 19
- EventEnrichedChance: 45
- }
- }
-}
-WeaponLevel3: {
- StatsPerLevel: 500
- RandomBonusStartLevel: 6
- RandomBonusValue: 800
- RefineryUISettings: (
- {
- Level: [1, 7]
- Items: {
- Oridecon: {
- Type: "REFINE_CHANCE_TYPE_NORMAL"
- Cost: 5000
- }
- Enriched_Oridecon: {
- Type: "REFINE_CHANCE_TYPE_ENRICHED"
- Cost: 5000
- }
- }
- },
- {
- Level: [8, 10]
- Items: {
- Oridecon: {
- Type: "REFINE_CHANCE_TYPE_NORMAL"
- Cost: 5000
- }
- Enriched_Oridecon: {
- Type: "REFINE_CHANCE_TYPE_ENRICHED"
- Cost: 5000
- }
- HD_Oridecon: {
- Type: "REFINE_CHANCE_TYPE_ENRICHED"
- Cost: 20000
- }
- }
- },
- )
- Rates: {
- Lv6: {
- NormalChance: 60
- EnrichedChance: 90
- EventNormalChance: 60
- EventEnrichedChance: 95
- }
- Lv7: {
- NormalChance: 50
- EnrichedChance: 80
- EventNormalChance: 50
- EventEnrichedChance: 90
- }
- Lv8: {
- NormalChance: 20
- EnrichedChance: 40
- EventNormalChance: 20
- EventEnrichedChance: 70
- }
- Lv9: {
- NormalChance: 20
- EnrichedChance: 40
- EventNormalChance: 20
- EventEnrichedChance: 60
- }
- Lv10: {
- NormalChance: 19
- EnrichedChance: 30
- EventNormalChance: 19
- EventEnrichedChance: 45
- }
- }
-}
-WeaponLevel4: {
- StatsPerLevel: 700
- RandomBonusStartLevel: 5
- RandomBonusValue: 1300
- RefineryUISettings: (
- {
- Level: [1, 7]
- Items: {
- Oridecon: {
- Type: "REFINE_CHANCE_TYPE_NORMAL"
- Cost: 5000
- }
- Enriched_Oridecon: {
- Type: "REFINE_CHANCE_TYPE_ENRICHED"
- Cost: 5000
- }
- }
- },
- {
- Level: [8, 10]
- Items: {
- Oridecon: {
- Type: "REFINE_CHANCE_TYPE_NORMAL"
- Cost: 5000
- }
- Enriched_Oridecon: {
- Type: "REFINE_CHANCE_TYPE_ENRICHED"
- Cost: 5000
- }
- HD_Oridecon: {
- Type: "REFINE_CHANCE_TYPE_ENRICHED"
- Cost: 20000
- }
- }
- },
- )
- Rates: {
- Lv5: {
- NormalChance: 60
- EnrichedChance: 90
- EventNormalChance: 60
- EventEnrichedChance: 95
- }
- Lv6: {
- NormalChance: 40
- EnrichedChance: 70
- EventNormalChance: 40
- EventEnrichedChance: 80
- }
- Lv7: {
- NormalChance: 40
- EnrichedChance: 70
- EventNormalChance: 40
- EventEnrichedChance: 80
- }
- Lv8: {
- NormalChance: 20
- EnrichedChance: 40
- EventNormalChance: 20
- EventEnrichedChance: 60
- }
- Lv9: {
- NormalChance: 20
- EnrichedChance: 40
- EventNormalChance: 20
- EventEnrichedChance: 50
- }
- Lv10: {
- NormalChance: 9
- EnrichedChance: 20
- EventNormalChance: 9
- EventEnrichedChance: 35
- }
- }
-}