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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-24 14:52:11 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-24 14:52:11 +0000 |
commit | dc9ae7b5a2a047d3cf3e889b0d1df0d7af67e2a4 (patch) | |
tree | 05b3fa0c830cdbdb14ffc85ae56ff153ff4c929d /db/mob_skill_db.txt | |
parent | 52c05755226744e3fc6f42779d60f6ed392a5e4b (diff) | |
download | hercules-dc9ae7b5a2a047d3cf3e889b0d1df0d7af67e2a4.tar.gz hercules-dc9ae7b5a2a047d3cf3e889b0d1df0d7af67e2a4.tar.bz2 hercules-dc9ae7b5a2a047d3cf3e889b0d1df0d7af67e2a4.tar.xz hercules-dc9ae7b5a2a047d3cf3e889b0d1df0d7af67e2a4.zip |
- Fixed skill_delayfix not altering delay at all after you reached 150.
- Applied ers to pet loot drops.
- Cleaned up the pet loot drop function.
- Mob skill state MSS_ANY won't include MSS_DEAD now.
- Added mob skill state MSS_ANYTARGET ("anytarget") which means any state (except dead) on which the mob has a target set.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6250 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/mob_skill_db.txt')
-rw-r--r-- | db/mob_skill_db.txt | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/db/mob_skill_db.txt b/db/mob_skill_db.txt index ba5b16cb2..84f221305 100644 --- a/db/mob_skill_db.txt +++ b/db/mob_skill_db.txt @@ -8,10 +8,11 @@ //delay is the time in milliseconds that has to be pass before recasting the same skill. // //STATE: -// any / idle (in standby) / walk (in movement) / dead (on killed) / loot / -// attack / angry (like attack, except player has not attacked mob yet) / +// any (except dead) / idle (in standby) / walk (in movement) / dead (on killed) / +// loot /attack / angry (like attack, except player has not attacked mob yet) / // chase (following target, after being attacked) / follow (following // target, without being attacked) +// anytarget (attack+angry+chase+follow) // //target: The target of the skill can be: target (when a PC is targetted) / self / friend / master // (the following are for ground-skills, a random target tile is selected from |