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authorAndrei Karas <akaras@inbox.ru>2014-10-05 11:34:32 +0300
committerAndrei Karas <akaras@inbox.ru>2015-09-23 21:45:55 +0300
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-// Specific Item Drop Ratio Database
-// Overrides for global item_rate* values from conf/battle/drops.conf
-//
-// Structure of Database:
-// ItemID,Ratio{,MonsterID}
-//
-// Result:
-// ItemID base drop rates defined in mob_db will not get multiplied
-// by global item_rate* values (aka drop rates) from
-// conf/battle/drops.conf. Instead Ratio will be used (100 = 1x).
-// If no MonsterID is specified, all monsters will be affected,
-// otherwise only listed ones.
-//
-// Examples:
-// 909,100 // Jellopies from monsters will drop with 1x drop rate regardless of global drop rate
-// 909,1000 // Jellopies from monsters will drop with 10x drop rate regardless of global drop rate
-// 909,100,1002 // Jellopies from Porings will drop with 1x drop rate. Other monsters that drop Jellopies are unaffected (use global drop rate).
-//
-// Notes:
-// - By default you can list up to 10 MonsterIDs per ItemID.
-// It can be changed in src/map/mob.c by adjusting MAX_ITEMRATIO_MOBS.
-// - Only ItemIDs up to MAX_ITEMDB are supported (default: 32768).
-// - Does not override item_drop_*_min/max settings.
-// - Does not affect card/item-granted drops. To adjust card/item-granted
-// drops, edit them in item_db.
-// - Does affect MVP prizes and Treasure Boxes.
-// - You can add only ONE line per ItemID. If you need various ratios
-// for different monsters, override drop rate with Ratio=100 and edit
-// base drop rates in mob_db.
-// - This file is reloaded by @reloadmobdb.