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author | shennetsind <ind@henn.et> | 2013-07-09 18:06:42 -0300 |
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committer | shennetsind <ind@henn.et> | 2013-07-09 18:06:42 -0300 |
commit | 55d42874dcf24c466f0104123d9efe280c0fd03c (patch) | |
tree | 7d4f517a84fcdf96b791ff5d93321b2fbfd4c4b1 /db/mercenary_skill_db.txt | |
parent | 482c1ef58d94d8e124a9b8102f2503818bbc1c90 (diff) | |
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Mob Parse & Mob Skill Use fixes
Special Thanks to Masao for bringing this to us.
mob parser will now throw out warnings when a field in the mob db has a value higher than the field supported (e.g. if you get a monster with 70k hp it will tell you its higher and cap it to the maximum supported, which is 65k), this failsafe also works for def/mdef, str/agi/vit/int_/dex/luk.
Modified the formula that measures skill field data for skill levels higher than the maximum (e.g. mistress' high-level jupitel thunder), to match the previous version, also fixed a issue where depending on the level the blewcount could get higher than the systems' hardcoded 25-cell maximum.
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'db/mercenary_skill_db.txt')
0 files changed, 0 insertions, 0 deletions