summaryrefslogtreecommitdiff
path: root/db/item_db.txt
diff options
context:
space:
mode:
authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-06-07 17:01:29 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-06-07 17:01:29 +0000
commit6a2893723c01846d52cc2f333805c87469729f6c (patch)
treefc3e6e0c0abf7ab37d7b5578531bc699360553cb /db/item_db.txt
parentbf5d35ffa62f9cc19f20f27fd5bd364f5fc13d7c (diff)
downloadhercules-6a2893723c01846d52cc2f333805c87469729f6c.tar.gz
hercules-6a2893723c01846d52cc2f333805c87469729f6c.tar.bz2
hercules-6a2893723c01846d52cc2f333805c87469729f6c.tar.xz
hercules-6a2893723c01846d52cc2f333805c87469729f6c.zip
Swapped the weapon type IDs of Shotgun and Gatling Gun weapons to match aegis.
Added Mace Mastery bonus to 2handed maces, and made them unbreakable. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12779 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/item_db.txt')
-rw-r--r--db/item_db.txt20
1 files changed, 10 insertions, 10 deletions
diff --git a/db/item_db.txt b/db/item_db.txt
index f0931d7cb..d6aeb4495 100644
--- a/db/item_db.txt
+++ b/db/item_db.txt
@@ -3664,12 +3664,12 @@
13151,The_Cyclone,Cyclone,4,17500,,700,120,,9,1,0x01000000,7,2,34,2,24,1,18,{ bonus bHit,10; bonus bCritical,10; },{},{}
13152,The_Cyclone_,Cyclone,4,17500,,700,120,,9,2,0x01000000,7,2,34,2,24,1,18,{ bonus bHit,10; bonus bCritical,10; },{},{}
13153,Dusk,Dusk,4,23500,,750,150,,9,1,0x01000000,7,2,34,2,56,1,18,{ bonus bHit,10; bonus bCritical,10; },{},{}
-13154,Rolling_Stone,Rolling Stone,4,12000,,900,135,,9,1,0x01000000,7,2,34,1,14,1,19,{ bonus bSplashRange,1; },{},{}
-13155,Black_Rose,Black Rose,4,32000,,900,180,,9,1,0x01000000,7,2,34,2,35,1,19,{ bonus bSplashRange,1; },{},{}
-13156,Gate_Keeper,Gate Keeper,4,56000,,1000,210,,9,0,0x01000000,7,2,34,2,24,1,19,{ bonus bSplashRange,1; bonus3 bAutoSpell,520,6,50; },{},{}
+13154,Rolling_Stone,Rolling Stone,4,12000,,900,135,,9,1,0x01000000,7,2,34,1,14,1,20,{ bonus bSplashRange,1; },{},{}
+13155,Black_Rose,Black Rose,4,32000,,900,180,,9,1,0x01000000,7,2,34,2,35,1,20,{ bonus bSplashRange,1; },{},{}
+13156,Gate_Keeper,Gate Keeper,4,56000,,1000,210,,9,0,0x01000000,7,2,34,2,24,1,20,{ bonus bSplashRange,1; bonus3 bAutoSpell,520,6,50; },{},{}
13157,Drifter,Drifter,4,80000,,2300,50,,9,1,0x01000000,7,2,34,2,55,1,20,{},{},{}
-13158,Butcher,Butcher,4,130000,,2500,75,,9,0,0x01000000,7,2,34,3,68,1,20,{ bonus2 bCriticalAddRace,RC_Brute,10; },{},{}
-13159,Butcher_,Butcher,4,130000,,2500,75,,9,1,0x01000000,7,2,34,3,68,1,20,{ bonus2 bCriticalAddRace,RC_Brute,10; },{},{}
+13158,Butcher,Butcher,4,130000,,2500,75,,9,0,0x01000000,7,2,34,3,68,1,19,{ bonus2 bCriticalAddRace,RC_Brute,10; },{},{}
+13159,Butcher_,Butcher,4,130000,,2500,75,,9,1,0x01000000,7,2,34,3,68,1,19,{ bonus2 bCriticalAddRace,RC_Brute,10; },{},{}
13160,Destroyer,Destroyer,4,110000,,1200,220,,9,0,0x01000000,7,2,34,2,52,1,21,{ bonus bBreakArmorRate,200; },{},{}
13161,Destroyer_,Destroyer,4,110000,,1200,220,,9,1,0x01000000,7,2,34,2,52,1,21,{ bonus bBreakArmorRate,200; },{},{}
13162,Inferno,Inferno,4,230000,,1250,280,,9,1,0x01000000,7,2,34,2,65,1,21,{},{},{}
@@ -3677,13 +3677,13 @@
13164,Long_Barrel_,Long Barrel,4,40000,,1000,150,,9,1,0x01000000,7,2,34,3,70,1,18,{ bonus bHit,10; bonus bCritical,30; bonus bAspdRate,-3; bonus3 bAutoSpell,512,5,20; },{},{}
13165,Jungle_Carbine,Jungle Carbine,4,56000,,700,170,,9,0,0x01000000,7,2,34,3,70,1,18,{ bonus bHit,10; bonus bCritical,14; bonus bAspdRate,10; bonus bHit,-readparam(bDex)/3; },{},{}
13166,Jungle_Carbine_,Jungle Carbine,4,56000,,700,170,,9,1,0x01000000,7,2,34,3,70,1,18,{ bonus bHit,10; bonus bCritical,14; bonus bAspdRate,10; bonus bHit,-readparam(bDex)/3; },{},{}
-13167,Gate_KeeperDD,Gate Keeper-DD,4,,10,1300,200,,9,0,0x01000000,7,2,34,3,70,1,19,{ bonus bSplashRange,1; bonus3 bAutoSpell,520,6,50; bonus bDef,getrefine(); bonus bDex,1; },{},{}
-13168,Thunder_P,Thunder-P,4,76000,,700,80,,9,1,0x01000000,7,2,34,3,70,1,19,{ bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20; },{},{}
-13169,Thunder_P_,Thunder-P,4,76000,,700,80,,9,2,0x01000000,7,2,34,3,70,1,19,{ bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20; },{},{}
+13167,Gate_KeeperDD,Gate Keeper-DD,4,,10,1300,200,,9,0,0x01000000,7,2,34,3,70,1,20,{ bonus bSplashRange,1; bonus3 bAutoSpell,520,6,50; bonus bDef,getrefine(); bonus bDex,1; },{},{}
+13168,Thunder_P,Thunder-P,4,76000,,700,80,,9,1,0x01000000,7,2,34,3,70,1,20,{ bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20; },{},{}
+13169,Thunder_P_,Thunder-P,4,76000,,700,80,,9,2,0x01000000,7,2,34,3,70,1,20,{ bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20; },{},{}
13170,Lever_Action_Rifle,Lever Action Rifle,4,,10,770,138,,9,2,0x01000000,7,2,34,3,70,1,18,{ bonus bHit,20; bonus bCritical,50; bonus bAspdRate,-5; },{},{}
13171,Soldier_Rifle,Soldier Rifle,4,,0,0,80,,9,0,0x01000000,7,2,34,3,80,1,18,{ bonus bDex,2; bonus bHit,10; bonus bCritical,10; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bCastRate,512,25; bonus bUnbreakableWeapon,0; },{},{}
-13172,Soldier_Gatling_Gun,Soldier Gatling Gun,4,,0,0,80,,9,0,0x01000000,7,2,34,3,80,1,20,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonusautoscript "{ sc_start SC_INCBASEATK,6000,80; heal -720,0; }",10,BF_WEAPON; bonus bUnbreakableWeapon,0; },{},{}
-13173,Soldier_Shotgun,Soldier Shotgun,4,,0,0,100,,9,0,0x01000000,7,2,34,3,80,1,19,{ bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonusautoscript "{ sc_start SC_INCBASEATK,6000,100; heal -600,0; }",10,BF_WEAPON; bonus bUnbreakableWeapon,0; },{},{}
+13172,Soldier_Gatling_Gun,Soldier Gatling Gun,4,,0,0,80,,9,0,0x01000000,7,2,34,3,80,1,19,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonusautoscript "{ sc_start SC_INCBASEATK,6000,80; heal -720,0; }",10,BF_WEAPON; bonus bUnbreakableWeapon,0; },{},{}
+13173,Soldier_Shotgun,Soldier Shotgun,4,,0,0,100,,9,0,0x01000000,7,2,34,3,80,1,20,{ bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonusautoscript "{ sc_start SC_INCBASEATK,6000,100; heal -600,0; }",10,BF_WEAPON; bonus bUnbreakableWeapon,0; },{},{}
13174,Soldier_Grenade_Launcher,Soldier Frenade Launcher,4,,0,0,300,,9,0,0x01000000,7,2,34,3,80,1,21,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonusautoscript "{ sc_start SC_INCBASEATK,6000,300; heal -720,0; }",10,BF_WEAPON; bonus bUnbreakableWeapon,0; },{},{}
// Bullets
13200,Bullet,Bullet,10,1,,2,10,,,,0x01000000,7,2,32768,,1,,3,{},{},{}