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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-06-07 17:01:29 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-06-07 17:01:29 +0000 |
commit | 6a2893723c01846d52cc2f333805c87469729f6c (patch) | |
tree | fc3e6e0c0abf7ab37d7b5578531bc699360553cb /db/item_db.txt | |
parent | bf5d35ffa62f9cc19f20f27fd5bd364f5fc13d7c (diff) | |
download | hercules-6a2893723c01846d52cc2f333805c87469729f6c.tar.gz hercules-6a2893723c01846d52cc2f333805c87469729f6c.tar.bz2 hercules-6a2893723c01846d52cc2f333805c87469729f6c.tar.xz hercules-6a2893723c01846d52cc2f333805c87469729f6c.zip |
Swapped the weapon type IDs of Shotgun and Gatling Gun weapons to match aegis.
Added Mace Mastery bonus to 2handed maces, and made them unbreakable.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12779 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/item_db.txt')
-rw-r--r-- | db/item_db.txt | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/db/item_db.txt b/db/item_db.txt index f0931d7cb..d6aeb4495 100644 --- a/db/item_db.txt +++ b/db/item_db.txt @@ -3664,12 +3664,12 @@ 13151,The_Cyclone,Cyclone,4,17500,,700,120,,9,1,0x01000000,7,2,34,2,24,1,18,{ bonus bHit,10; bonus bCritical,10; },{},{} 13152,The_Cyclone_,Cyclone,4,17500,,700,120,,9,2,0x01000000,7,2,34,2,24,1,18,{ bonus bHit,10; bonus bCritical,10; },{},{} 13153,Dusk,Dusk,4,23500,,750,150,,9,1,0x01000000,7,2,34,2,56,1,18,{ bonus bHit,10; bonus bCritical,10; },{},{} -13154,Rolling_Stone,Rolling Stone,4,12000,,900,135,,9,1,0x01000000,7,2,34,1,14,1,19,{ bonus bSplashRange,1; },{},{} -13155,Black_Rose,Black Rose,4,32000,,900,180,,9,1,0x01000000,7,2,34,2,35,1,19,{ bonus bSplashRange,1; },{},{} -13156,Gate_Keeper,Gate Keeper,4,56000,,1000,210,,9,0,0x01000000,7,2,34,2,24,1,19,{ bonus bSplashRange,1; bonus3 bAutoSpell,520,6,50; },{},{} +13154,Rolling_Stone,Rolling Stone,4,12000,,900,135,,9,1,0x01000000,7,2,34,1,14,1,20,{ bonus bSplashRange,1; },{},{} +13155,Black_Rose,Black Rose,4,32000,,900,180,,9,1,0x01000000,7,2,34,2,35,1,20,{ bonus bSplashRange,1; },{},{} +13156,Gate_Keeper,Gate Keeper,4,56000,,1000,210,,9,0,0x01000000,7,2,34,2,24,1,20,{ bonus bSplashRange,1; bonus3 bAutoSpell,520,6,50; },{},{} 13157,Drifter,Drifter,4,80000,,2300,50,,9,1,0x01000000,7,2,34,2,55,1,20,{},{},{} -13158,Butcher,Butcher,4,130000,,2500,75,,9,0,0x01000000,7,2,34,3,68,1,20,{ bonus2 bCriticalAddRace,RC_Brute,10; },{},{} -13159,Butcher_,Butcher,4,130000,,2500,75,,9,1,0x01000000,7,2,34,3,68,1,20,{ bonus2 bCriticalAddRace,RC_Brute,10; },{},{} +13158,Butcher,Butcher,4,130000,,2500,75,,9,0,0x01000000,7,2,34,3,68,1,19,{ bonus2 bCriticalAddRace,RC_Brute,10; },{},{} +13159,Butcher_,Butcher,4,130000,,2500,75,,9,1,0x01000000,7,2,34,3,68,1,19,{ bonus2 bCriticalAddRace,RC_Brute,10; },{},{} 13160,Destroyer,Destroyer,4,110000,,1200,220,,9,0,0x01000000,7,2,34,2,52,1,21,{ bonus bBreakArmorRate,200; },{},{} 13161,Destroyer_,Destroyer,4,110000,,1200,220,,9,1,0x01000000,7,2,34,2,52,1,21,{ bonus bBreakArmorRate,200; },{},{} 13162,Inferno,Inferno,4,230000,,1250,280,,9,1,0x01000000,7,2,34,2,65,1,21,{},{},{} @@ -3677,13 +3677,13 @@ 13164,Long_Barrel_,Long Barrel,4,40000,,1000,150,,9,1,0x01000000,7,2,34,3,70,1,18,{ bonus bHit,10; bonus bCritical,30; bonus bAspdRate,-3; bonus3 bAutoSpell,512,5,20; },{},{} 13165,Jungle_Carbine,Jungle Carbine,4,56000,,700,170,,9,0,0x01000000,7,2,34,3,70,1,18,{ bonus bHit,10; bonus bCritical,14; bonus bAspdRate,10; bonus bHit,-readparam(bDex)/3; },{},{} 13166,Jungle_Carbine_,Jungle Carbine,4,56000,,700,170,,9,1,0x01000000,7,2,34,3,70,1,18,{ bonus bHit,10; bonus bCritical,14; bonus bAspdRate,10; bonus bHit,-readparam(bDex)/3; },{},{} -13167,Gate_KeeperDD,Gate Keeper-DD,4,,10,1300,200,,9,0,0x01000000,7,2,34,3,70,1,19,{ bonus bSplashRange,1; bonus3 bAutoSpell,520,6,50; bonus bDef,getrefine(); bonus bDex,1; },{},{} -13168,Thunder_P,Thunder-P,4,76000,,700,80,,9,1,0x01000000,7,2,34,3,70,1,19,{ bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20; },{},{} -13169,Thunder_P_,Thunder-P,4,76000,,700,80,,9,2,0x01000000,7,2,34,3,70,1,19,{ bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20; },{},{} +13167,Gate_KeeperDD,Gate Keeper-DD,4,,10,1300,200,,9,0,0x01000000,7,2,34,3,70,1,20,{ bonus bSplashRange,1; bonus3 bAutoSpell,520,6,50; bonus bDef,getrefine(); bonus bDex,1; },{},{} +13168,Thunder_P,Thunder-P,4,76000,,700,80,,9,1,0x01000000,7,2,34,3,70,1,20,{ bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20; },{},{} +13169,Thunder_P_,Thunder-P,4,76000,,700,80,,9,2,0x01000000,7,2,34,3,70,1,20,{ bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20; },{},{} 13170,Lever_Action_Rifle,Lever Action Rifle,4,,10,770,138,,9,2,0x01000000,7,2,34,3,70,1,18,{ bonus bHit,20; bonus bCritical,50; bonus bAspdRate,-5; },{},{} 13171,Soldier_Rifle,Soldier Rifle,4,,0,0,80,,9,0,0x01000000,7,2,34,3,80,1,18,{ bonus bDex,2; bonus bHit,10; bonus bCritical,10; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bCastRate,512,25; bonus bUnbreakableWeapon,0; },{},{} -13172,Soldier_Gatling_Gun,Soldier Gatling Gun,4,,0,0,80,,9,0,0x01000000,7,2,34,3,80,1,20,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonusautoscript "{ sc_start SC_INCBASEATK,6000,80; heal -720,0; }",10,BF_WEAPON; bonus bUnbreakableWeapon,0; },{},{} -13173,Soldier_Shotgun,Soldier Shotgun,4,,0,0,100,,9,0,0x01000000,7,2,34,3,80,1,19,{ bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonusautoscript "{ sc_start SC_INCBASEATK,6000,100; heal -600,0; }",10,BF_WEAPON; bonus bUnbreakableWeapon,0; },{},{} +13172,Soldier_Gatling_Gun,Soldier Gatling Gun,4,,0,0,80,,9,0,0x01000000,7,2,34,3,80,1,19,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonusautoscript "{ sc_start SC_INCBASEATK,6000,80; heal -720,0; }",10,BF_WEAPON; bonus bUnbreakableWeapon,0; },{},{} +13173,Soldier_Shotgun,Soldier Shotgun,4,,0,0,100,,9,0,0x01000000,7,2,34,3,80,1,20,{ bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonusautoscript "{ sc_start SC_INCBASEATK,6000,100; heal -600,0; }",10,BF_WEAPON; bonus bUnbreakableWeapon,0; },{},{} 13174,Soldier_Grenade_Launcher,Soldier Frenade Launcher,4,,0,0,300,,9,0,0x01000000,7,2,34,3,80,1,21,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonusautoscript "{ sc_start SC_INCBASEATK,6000,300; heal -720,0; }",10,BF_WEAPON; bonus bUnbreakableWeapon,0; },{},{} // Bullets 13200,Bullet,Bullet,10,1,,2,10,,,,0x01000000,7,2,32768,,1,,3,{},{},{} |