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author | Inkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-07-05 09:29:49 +0000 |
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committer | Inkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-07-05 09:29:49 +0000 |
commit | dca613e8133e589753148cf10a84a991ba4ed931 (patch) | |
tree | 0c04f12ef51c1ecc7487b5e5e23f5e4c60b2fcfa /db/item_db.txt | |
parent | ae4f376004739b0178be6ab3f5d9fecbb7a53ca1 (diff) | |
download | hercules-dca613e8133e589753148cf10a84a991ba4ed931.tar.gz hercules-dca613e8133e589753148cf10a84a991ba4ed931.tar.bz2 hercules-dca613e8133e589753148cf10a84a991ba4ed931.tar.xz hercules-dca613e8133e589753148cf10a84a991ba4ed931.zip |
Fixed some typos in item db.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14361 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/item_db.txt')
-rw-r--r-- | db/item_db.txt | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/db/item_db.txt b/db/item_db.txt index 27e023293..b8a1b832b 100644 --- a/db/item_db.txt +++ b/db/item_db.txt @@ -2666,7 +2666,7 @@ 5479,Shaman's_Hair_Ornament,Shaman's Hair Decoration,5,,,300,,1,,0,0xFFFFFFFF,7,2,256,,30,1,476,{ bonus bMdef,3; bonus bMaxHP,50; bonus2 bSubEle,Ele_Neutral,5; if(isequipped(2777,2778)) { bonus bMaxHP,300; bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,5; } },{},{} 5480,Bizofnil_Wing_Deco,Bijofnil Wings,5,,,1000,,3,,1,0xFFFFFFFF,7,2,256,,30,1,477,{ bonus3 bAutoSpell,"PR_IMPOSITIO",3,3; },{},{} 5481,Hermose_Cap,Hermode Cap,5,,,1000,,1,,1,0xFFFFFFFF,7,2,256,,1,1,478,{ bonus bAspdRate,10; bonus bBaseAtk,-20; bonus bMatkRate,-10; },{},{} -5482,Dark_Knight_Mask,Dark Knight Mask,5,,,3000,,5,,0,0xFFFFFFFF,7,2,769,,80,1,479,{ bonus bStr,3; if(isequipped(2779,2780)) { bonus bMatkRate,10; bonus bInt,5; bonus2 bSubRace,RG_Angel,10; } },{},{} +5482,Dark_Knight_Mask,Dark Knight Mask,5,,,3000,,5,,0,0xFFFFFFFF,7,2,769,,80,1,479,{ bonus bStr,3; if(isequipped(2779,2780)) { bonus bMatkRate,10; bonus bInt,5; bonus2 bSubRace,RC_Angel,10; } },{},{} 5483,Odin_Mask,Odin Mask,5,,,100,,1,,0,0xFFFFFFFE,7,2,512,,50,1,480,{ bonus bHit,-10; bonus2 bAddRace,RC_Demihuman,6; },{},{} //5484,Taiwan_Flag_Hat,Holidays Hat,5,,,500,,4,,0,0xFFFFFFFF,7,2,256,,0,1,482,{ bonus bAllStats,5; bonus2 bResEff,Eff_Stun,500; },{},{} 5485,Tiger_Face,Tiger Face,5,,,1000,,3,,0,0xFFFFFFFF,7,2,769,,60,1,483,{ bonus2 bSubRace,RC_Brute,5; bonus2 bAddRace,RC_Brute,5; bonus2 bMagicAddRace,RC_Brute,5; },{},{} @@ -2761,7 +2761,7 @@ 5574,Pencil_in_Mouth,Well-Chewed Pencil,5,20,,100,,0,,0,0xFFFFFFFF,7,2,1,,10,0,555,{ bonus bdex,2; bonus bHitRate,3; },{},{} //5575,Oingiri_Hat,Rice Ball Hat,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,556,{},{},{} //5576,Sake_Bottle,Wine Cup,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,557,{},{},{} -5577,Dark_Knight_Mask_,Dark Knight Mask,5,,,3000,,5,,0,0xFFFFFFFF,7,2,769,,80,1,479,{ bonus bStr,3; if(isequipped(2779,2780)) { bonus bMatkRate,10; bonus bInt,5; bonus2 bSubRace,RG_Angel,10; } },{},{} +5577,Dark_Knight_Mask_,Dark Knight Mask,5,,,3000,,5,,0,0xFFFFFFFF,7,2,769,,80,1,479,{ bonus bStr,3; if(isequipped(2779,2780)) { bonus bMatkRate,10; bonus bInt,5; bonus2 bSubRace,RC_Angel,10; } },{},{} 5578,Voyage_Hat,Voyage_Hat,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,236,{},{},{} 5579,Satgat,Wanderer's Sakkat,5,20,,300,,2,,0,0xFFFFFFFF,7,2,768,,70,1,558,{ bonus bAgi,2; },{},{} 5580,Red_Beret,Red Beret,5,20,,100,,1,,0,0xFFFFFFFF,7,2,256,,0,1,559,{},{},{} @@ -4801,8 +4801,8 @@ 13170,Lever_Action_Rifle,Lever Action Rifle,4,20,,770,138,,9,2,0x01000000,7,2,34,3,70,1,18,{ bonus bHit,20; bonus bCritical,50; bonus bAspdRate,-5; },{},{} 13171,BF_Rifle1,Soldier Rifle,4,0,,0,50,,9,0,0x01000000,7,2,34,3,80,1,18,{ bonus bDex,2; bonus bHit,10; bonus bCritical,10; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bCastRate,512,-25; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0; },{},{} 13172,BF_Gatling_Gun1,Soldier Gatling Gun,4,0,,0,80,,9,0,0x01000000,7,2,34,3,80,1,19,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,120,1000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0; },{},{} -13173,BF_Shotgun1,Soldier Shotgun,4,0,,0,100,,9,0,0x01000000,7,2,34,3,80,1,20,{ bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{ bonus bBaseAtk,80; bonus bHPLossRate,100,1000,0,0; }",30,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0; },{},{} -13174,BF_Launcher1,Soldier Grenade Launcher,4,0,,0,300,,9,0,0x01000000,7,2,34,3,80,1,21,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{ bonus bBaseAtk,300; bonus bHPLossRate,120,1000,0,0; }",30,9000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0; },{},{} +13173,BF_Shotgun1,Soldier Shotgun,4,0,,0,100,,9,0,0x01000000,7,2,34,3,80,1,20,{ bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }",30,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0; },{},{} +13174,BF_Launcher1,Soldier Grenade Launcher,4,0,,0,300,,9,0,0x01000000,7,2,34,3,80,1,21,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus "{ bonus bBaseAtk,300; bonus2 bHPLossRate,120,1000; }",30,9000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0; },{},{} //13175,Lever_Action_Rifle_C 13176,Krieger_Rifle1,Glorious Rifle,4,0,,0,90,,9,0,0x01000000,7,2,34,4,80,1,18,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine() > 5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine() > 8) { bonus2 bCastrate,"GS_TRACKING",25; bonus2 bSkillAtk,"GS_TRACKING",getrefine() * 3; } },{},{} 13177,Krieger_Gatling1,Glorious Gatling Gun,4,0,,0,90,,9,0,0x01000000,7,2,34,4,80,1,19,{ bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine() > 5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine() > 8) {bonus2 bAddRace,RC_Boss,getrefine(); bonus2 bAddRace,RC_NonBoss,getrefine(); } },{},{} |