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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-02-13 04:04:46 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-02-13 04:04:46 +0000 |
commit | d2111363fea81d55450430a92e371d3a606e4629 (patch) | |
tree | 9f4a2d791b7ff8ece7d3e1951a96f03fc9c799ac /db/exp.txt | |
parent | 462927e702cf7254e08dcc935beed0fa16fa203f (diff) | |
download | hercules-d2111363fea81d55450430a92e371d3a606e4629.tar.gz hercules-d2111363fea81d55450430a92e371d3a606e4629.tar.bz2 hercules-d2111363fea81d55450430a92e371d3a606e4629.tar.xz hercules-d2111363fea81d55450430a92e371d3a606e4629.zip |
- Added CELL_CHKSTACK to check if a map cell is stacked (CELL_NOSTACK server mod)
- Added flag 0x3000 to path_search to specify that path searching should go through stacked cells. Used for skill_wall_check calls.
- easy path_search will be successful in CELL_NOSTACK mode if the search fails only on the target cell (it is presumed the target cell contains the character one is trying to reach). The walk routines will take care of stopping the character from walking into another one when stacked.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5263 54d463be-8e91-2dee-dedb-b68131a5f0ec
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