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author | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:10:48 +0000 |
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committer | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:10:48 +0000 |
commit | 620e60eebce2c1f35c5c9a82f6ca365b316587f5 (patch) | |
tree | 38a39e0415f419d9a49ae456ed0e26654c23d559 /db/attr_fix.txt | |
parent | a2675f07d7da22a7c6ae11f545bf8f671e785a82 (diff) | |
download | hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.tar.gz hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.tar.bz2 hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.tar.xz hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.zip |
AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'db/attr_fix.txt')
-rw-r--r-- | db/attr_fix.txt | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/db/attr_fix.txt b/db/attr_fix.txt new file mode 100644 index 000000000..c5c3bfe25 --- /dev/null +++ b/db/attr_fix.txt @@ -0,0 +1,53 @@ +// Attribute correction
+// Side:Attribute of monster // Length:Attribute of attack
+1,10 // lv1 Attribute table
+//Netr Watr Erth Fire Wind Pois Hly Shdw Sens Imor
+ 100, 100, 100, 100, 100, 100, 100, 100, 25, 100, // Neutral
+ 100, 25, 100, 150, 50, 100, 75, 100, 100, 100, // Water
+ 100, 100, 100, 50, 150, 100, 75, 100, 100, 100, // Earth
+ 100, 50, 150, 25, 100, 100, 75, 100, 100, 125, // Fire
+ 100, 175, 50, 100, 25, 100, 75, 100, 100, 100, // Wind
+ 100, 100, 125, 125, 125, 0, 75, 50, 100, -25, // Poison
+ 100, 100, 100, 100, 100, 100, 0, 125, 100, 150, // Holy
+ 100, 100, 100, 100, 100, 50, 125, 0, 100, -25, // Shadow
+ 25, 100, 100, 100, 100, 100, 75, 75, 125, 100, // Sense
+ 100, 100, 100, 100, 100, 50, 100, 0, 100, 0, // Immortality
+// Side:Attribute of monster // Length:Attribute of attack
+2,10 // lv2 Attribute table
+//Netr Watr Erth Fire Wind Pois Hly Shdw Sens Imor
+ 100, 100, 100, 100, 100, 100, 100, 100, 25, 100, // Neutral
+ 100, 0, 100, 175, 25, 100, 50, 75, 100, 100, // Water
+ 100, 100, 50, 25, 175, 100, 50, 75, 100, 100, // Earth
+ 100, 25, 175, 0, 100, 100, 50, 75, 100, 150, // Fire
+ 100, 175, 25, 100, 0, 100, 50, 75, 100, 100, // Wind
+ 100, 75, 125, 125, 125, 0, 50, 25, 75, -50, // Poison
+ 100, 100, 100, 100, 100, 100, -25, 150, 100, 175, // Holy
+ 100, 100, 100, 100, 100, 25, 150, -25, 100, -50, // Shadow
+ 0, 75, 75, 75, 75, 75, 50, 50, 150, 125, // Sense
+ 100, 75, 75, 75, 75, 25, 125, 0, 100, 0, // Immortality
+// Side:Attribute of monster // Length:Attribute of attack
+3,10 // lv3 Attribute table
+//Netr Watr Erth Fire Wind Pois Hly Shdw Sens Imor
+ 100, 100, 100, 100, 100, 100, 100, 100, 0, 100, // Neutral
+ 100, -25, 100, 200, 0, 100, 25, 50, 100, 125, // Water
+ 100, 100, 0, 0, 200, 100, 25, 50, 100, 75, // Earth
+ 100, 0, 200, -25, 100, 100, 25, 50, 100, 175, // Fire
+ 100, 200, 0, 100, -25, 100, 25, 50, 100, 100, // Wind
+ 100, 50, 100, 100, 100, 0, 25, 0, 50, -75, // Poison
+ 100, 100, 100, 100, 100, 125, -50, 175, 100, 200, // Holy
+ 100, 100, 100, 100, 100, 0, 175, -50, 100, -75, // Shadow
+ 0, 50, 50, 50, 50, 50, 25, 25, 175, 150, // Sense
+ 100, 50, 50, 50, 50, 0, 150, 0, 100, 0, // Immortality
+// Side:Attribute of monster // Length:Attribute of attack
+4,10 // lv4 Attribute table
+//Netr Watr Erth Fire Wind Pois Hly Shdw Sens Imor
+ 100, 100, 100, 100, 100, 100, 100, 100, 0, 100, // Neutral
+ 100, -50, 100, 200, 0, 75, 0, 25, 100, 150, // Water
+ 100, 100, -25, 0, 200, 75, 0, 25, 100, 50, // Earth
+ 100, 0, 200, -50, 100, 75, 0, 25, 100, 200, // Fire
+ 100, 200, 0, 100, -50, 75, 0, 25, 100, 100, // Wind
+ 100, 25, 75, 75, 75, 0, 0, -25, 25,-100, // Poison
+ 100, 75, 75, 75, 75, 125,-100, 200, 100, 200, // Holy
+ 100, 75, 75, 75, 75, -25, 200,-100, 100,-100, // Shadow
+ 0, 25, 25, 25, 25, 25, 0, 0, 200, 175, // Sense
+ 100, 25, 25, 25, 25, -25, 175, 0, 100, 0, // Immortality
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