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author | Playtester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-10-18 16:19:51 +0000 |
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committer | Playtester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-10-18 16:19:51 +0000 |
commit | 0f67020b198c036d79e2bbfad1d9e55e5802721a (patch) | |
tree | aee0e3b71f59eb2edd81e4403aa1d7c73541eb69 /db/Changelog.txt | |
parent | 01f6ac5ca68d029aefd93481de076ca5eec33864 (diff) | |
download | hercules-0f67020b198c036d79e2bbfad1d9e55e5802721a.tar.gz hercules-0f67020b198c036d79e2bbfad1d9e55e5802721a.tar.bz2 hercules-0f67020b198c036d79e2bbfad1d9e55e5802721a.tar.xz hercules-0f67020b198c036d79e2bbfad1d9e55e5802721a.zip |
* Optimized the skill unit code
- reverted the unit timer interval to 100ms to save CPU usage
- rewrote the unit code of Fire Wall, Fire Formation and Heat so that they hit every 20ms if the target wasn't knocked back despite of the unit timer interval
- Heat now does 15 SP damage to players instead of 60 per hit
- optimized memory usage
- TODO: Renaming or removing firewall_hits_on_undead config
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11509 54d463be-8e91-2dee-dedb-b68131a5f0ec
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