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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-10-13 10:50:37 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-10-13 10:50:37 +0000 |
commit | 2ab8c13eaedb8c6d8549da3e6b0692027b1fb537 (patch) | |
tree | 6ea6aee587390d8d2cfd7127aece2a25bd04a16c /conf | |
parent | b776775b6a6407f2f09953bc0d3fc2288d09c953 (diff) | |
download | hercules-2ab8c13eaedb8c6d8549da3e6b0692027b1fb537.tar.gz hercules-2ab8c13eaedb8c6d8549da3e6b0692027b1fb537.tar.bz2 hercules-2ab8c13eaedb8c6d8549da3e6b0692027b1fb537.tar.xz hercules-2ab8c13eaedb8c6d8549da3e6b0692027b1fb537.zip |
- Again modified the delayfix function to reflect the current skill delay knowledge. Skills with 0 delay use amotion always (regardless of cast times)
- Renamed the config default_skill_delay to default_walk_delay as that is the only thing it does now.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11446 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf')
-rw-r--r-- | conf/Changelog.txt | 3 | ||||
-rw-r--r-- | conf/battle/skill.conf | 5 |
2 files changed, 5 insertions, 3 deletions
diff --git a/conf/Changelog.txt b/conf/Changelog.txt index 49bb90d0d..326854a4e 100644 --- a/conf/Changelog.txt +++ b/conf/Changelog.txt @@ -1,5 +1,8 @@ Date Added +2007/10/13 + * Renamed the config default_skill_delay to default_walk_delay as that is + the only thing it does now. 2007/10/11 * Renamed import folder to import-tmpl [Playtester] - new server owners please rename/copy it to import to use it diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf index a7ddc3cac..70bde1ba1 100644 --- a/conf/battle/skill.conf +++ b/conf/battle/skill.conf @@ -36,12 +36,11 @@ delay_dependon_agi: no // Note: Setting this to anything above 0 can stop speedhacks. min_skill_delay_limit: 100 -// Default skill delay for non-weapon based skills which have no delay specified. -// This delay is also the min can't walk delay of all skills. +// This delay is the min 'can't walk delay' of all skills. // NOTE: Do not set this too low, if a character starts moving too soon after // doing a skill, the client will not update this, and the player/mob will // appear to "teleport" afterwards. -default_skill_delay: 300 +default_walk_delay: 300 //Completely disable skill delay of the following types (Note 3) //NOTE: By default mobs don't have the skill delay as specified in the skill |