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author | csnv <ctt@csnv.es> | 2014-09-19 14:39:27 +0200 |
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committer | csnv <ctt@csnv.es> | 2014-09-19 14:39:27 +0200 |
commit | 76662cc551f4256344640c91b2601923e15b2f7c (patch) | |
tree | 79a714e7b4aaa769695d7cc01504e17374d3ebf3 /conf | |
parent | db3605926534c83c1d1717955a4b55d2d951302f (diff) | |
download | hercules-76662cc551f4256344640c91b2601923e15b2f7c.tar.gz hercules-76662cc551f4256344640c91b2601923e15b2f7c.tar.bz2 hercules-76662cc551f4256344640c91b2601923e15b2f7c.tar.xz hercules-76662cc551f4256344640c91b2601923e15b2f7c.zip |
Fixes damage missing. Snap dodging bug.
- Fixes damage miss on out of range Devotion. Follow-up: 964b47351ef2156423f6e0a68bfd3361283936c1
- Fixes snap dodge bug. Added setting snap_dodge to return to old behavior. Bug report: http://hercules.ws/board/tracker/issue-3510-snap-dodge-bug/
Diffstat (limited to 'conf')
-rw-r--r-- | conf/battle/battle.conf | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/conf/battle/battle.conf b/conf/battle/battle.conf index fc962b008..2e84a23e5 100644 --- a/conf/battle/battle.conf +++ b/conf/battle/battle.conf @@ -146,3 +146,7 @@ autospell_check_range: no // If both the attacker and the target are on the same tile, should the target be knocked back to the left? // Official behavior is "yes", setting this to "no" will knock the target back behind the attacker. knockback_left: yes + +// Should the target be able of dodging damage by snapping away to the edge of the screen? +// Official behavior is "no" +snap_dodge: no |