diff options
author | ai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-03-15 18:10:13 +0000 |
---|---|---|
committer | ai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-03-15 18:10:13 +0000 |
commit | dbe06dcb0d692931645463958ef21c1008717d89 (patch) | |
tree | 36f9fdaa646724d20146a8ce913d277e799ce028 /conf | |
parent | f3990e452520e98b6c24167dc8d84e36bee84066 (diff) | |
download | hercules-dbe06dcb0d692931645463958ef21c1008717d89.tar.gz hercules-dbe06dcb0d692931645463958ef21c1008717d89.tar.bz2 hercules-dbe06dcb0d692931645463958ef21c1008717d89.tar.xz hercules-dbe06dcb0d692931645463958ef21c1008717d89.zip |
* Fixed monsters getting warped when stepping on an NPC warp when at least one of the bits of setting 'mob_warp' was set (bugreport:4766, since r12757).
- Fixed option 'monster_ai' referring to setting 'mob_npc_warp' rather than 'mob_warp' (follow up to r8135).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14744 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf')
-rw-r--r-- | conf/Changelog.txt | 2 | ||||
-rw-r--r-- | conf/battle/monster.conf | 2 |
2 files changed, 3 insertions, 1 deletions
diff --git a/conf/Changelog.txt b/conf/Changelog.txt index a1eb97ea6..35e57d601 100644 --- a/conf/Changelog.txt +++ b/conf/Changelog.txt @@ -1,5 +1,7 @@ Date Added +2011/03/15 + * Rev. 14744 Fixed option 'monster_ai' referring to setting 'mob_npc_warp' rather than 'mob_warp' (follow up to r8135). [Ai4rei] 2011/03/06 * Rev. 14732 Added search store info related settings. [Ai4rei] 2011/02/23 diff --git a/conf/battle/monster.conf b/conf/battle/monster.conf index ada628a37..a4c985055 100644 --- a/conf/battle/monster.conf +++ b/conf/battle/monster.conf @@ -51,7 +51,7 @@ monster_max_aspd: 199 // have players on them, instead of only for mobs who are in the vecinity // of players. // 0x040: When set, when the mob's target changes map, the mob will walk towards -// any npc-warps in it's sight of view (use with mob_npc_warp below) +// any npc-warps in it's sight of view (use with mob_warp below) // 0x100: When set, a mob will pick a random skill from it's list and start from // that instead of checking skills in orders (when unset, if a mob has too // many skills, the ones near the end will rarely get selected) |