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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-03-04 17:26:07 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-03-04 17:26:07 +0000
commit134bf364c8deffa192fb77a323b92b708a2e2276 (patch)
tree606cb191f9a0d4a3897866a0c8086fed6a3b7333 /conf
parent23d9eff296a39897242648b4e5f89aaa14f945ea (diff)
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Small edits to battleground code (bugreport:2816)
- removed bg_idle_announce setting (could be considered later) - moved crystal protection code to battle_calc_bg_damage - removed mob state 'inmunity' in favor of a script-based solution - removed unneeded 'setmobdata' (fixes collision with mob controller) - added svn:eol-style native for battleground code git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13565 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf')
-rw-r--r--conf/battle/battleground.conf3
1 files changed, 0 insertions, 3 deletions
diff --git a/conf/battle/battleground.conf b/conf/battle/battleground.conf
index a6ddbe224..63375986f 100644
--- a/conf/battle/battleground.conf
+++ b/conf/battle/battleground.conf
@@ -56,6 +56,3 @@ bg_guild_id2: 999
// bgemblem_2.ebm (used for Prince Croix Marollo)
// You can set your own emblems for battleground, using files from the _tmpEmblem folder
// in your client files, just remember to keep the names.
-
-// If player is idle for N seconds it will be announced to all battle members in the same team.
-bg_idle_announce: 30