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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-11-11 10:12:58 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-11-11 10:12:58 +0000 |
commit | 0f94f735f50a320d97c0dacb806de2a65662cc3c (patch) | |
tree | 47509760c4ca70a6bfe7d6599db9e27e0f2c8c4c /conf | |
parent | a1079df40c646c82f6c7fc1e17c1dc0976fbb28c (diff) | |
download | hercules-0f94f735f50a320d97c0dacb806de2a65662cc3c.tar.gz hercules-0f94f735f50a320d97c0dacb806de2a65662cc3c.tar.bz2 hercules-0f94f735f50a320d97c0dacb806de2a65662cc3c.tar.xz hercules-0f94f735f50a320d97c0dacb806de2a65662cc3c.zip |
- Cleaned up pc_calc_weapontype
- made on-touch areas work with walking npcs. Note that the implementation is performance may not be optimal, but I am not sure if it can be done in any better way.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11713 54d463be-8e91-2dee-dedb-b68131a5f0ec
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