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author | Haru <haru@dotalux.com> | 2013-12-04 20:11:10 +0100 |
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committer | Haru <haru@dotalux.com> | 2013-12-04 21:00:48 +0100 |
commit | 43462caf9441a041755806a889cb6d5104dcf438 (patch) | |
tree | cf1e86d12b4c788238a7c3290a50cea76642f21c /conf | |
parent | 48fdd76b45f6c37cc02a5f981d3591c951ddfb94 (diff) | |
download | hercules-43462caf9441a041755806a889cb6d5104dcf438.tar.gz hercules-43462caf9441a041755806a889cb6d5104dcf438.tar.bz2 hercules-43462caf9441a041755806a889cb6d5104dcf438.tar.xz hercules-43462caf9441a041755806a889cb6d5104dcf438.zip |
Follow-up to 6e9c385b8fa2fbca97ca23e35f0b8e5dabd13526
- Case-sensitive AegisName and Sprite ID lookups are now optional,
controlled by the case_sensitive_aegisnames battle config flag (you
can set it to "no" to restore the case insensitive behavior.)
- Special thanks to Ind.
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'conf')
-rw-r--r-- | conf/battle/misc.conf | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/conf/battle/misc.conf b/conf/battle/misc.conf index 41866056a..dd3d57aaa 100644 --- a/conf/battle/misc.conf +++ b/conf/battle/misc.conf @@ -120,3 +120,18 @@ mail_show_status: 0 // Is monster transformation disabled during Guild Wars? // If set to yes, monster transforming is automatically removed/disabled when entering castles during WoE times mon_trans_disable_in_gvg: no + +// Whether AegisName and SpriteName lookups are case sensitive +// Default: yes (as in official servers) +// When this is set to yes, item and monster lookups through atcommands and +// script commands will match AegisNames and SpriteNames only when the case +// matches. Display name lookups are not affected by this setting. +// Example: Given the two items: +// - { Id: 553, AegisName: "Bun", Name: "Bao" } +// - { Id: 6115, AegisName: "Bun_", Name: "Bun" } +// query when 'yes' when 'no' +// @item bun # 6115 # 553 +// @item Bun # 553 # 553 +// @item Bao # 553 # 553 +// @item Bun_ # 6115 # 6115 +case_sensitive_aegisnames: yes |