diff options
author | Taylor Locke <kisuka@kisuka.com> | 2014-08-12 21:43:49 -0700 |
---|---|---|
committer | Taylor Locke <kisuka@kisuka.com> | 2014-08-12 21:43:49 -0700 |
commit | 2b8d5013ea8ba9904d157c773f12495bbca8ca80 (patch) | |
tree | 3923ed2b0b14e15aff4b8535eb740ccdf2dc5349 /conf | |
parent | cc69b228908d2f74f97cf9b5763f6b3141fdf0d0 (diff) | |
download | hercules-2b8d5013ea8ba9904d157c773f12495bbca8ca80.tar.gz hercules-2b8d5013ea8ba9904d157c773f12495bbca8ca80.tar.bz2 hercules-2b8d5013ea8ba9904d157c773f12495bbca8ca80.tar.xz hercules-2b8d5013ea8ba9904d157c773f12495bbca8ca80.zip |
Battle config option for knockback style when on same tile.
Diffstat (limited to 'conf')
-rw-r--r-- | conf/battle/battle.conf | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/conf/battle/battle.conf b/conf/battle/battle.conf index 29aa803a0..fc962b008 100644 --- a/conf/battle/battle.conf +++ b/conf/battle/battle.conf @@ -142,3 +142,7 @@ arrow_decrement: 1 // range. For example, Sonic Blow requires a 2 cell distance before autocasting is allowed. // This setting also affects autospellwhenhit. autospell_check_range: no + +// If both the attacker and the target are on the same tile, should the target be knocked back to the left? +// Official behavior is "yes", setting this to "no" will knock the target back behind the attacker. +knockback_left: yes |