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author | L0neW0lf.eAthena <L0neW0lf.eAthena@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-10-26 19:44:18 +0000 |
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committer | L0neW0lf.eAthena <L0neW0lf.eAthena@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-10-26 19:44:18 +0000 |
commit | b6620108c8dc2b0e394462a7d32cc77a446dddee (patch) | |
tree | 15769dda2b1454cda132c9b2409237a63bc975b9 /conf | |
parent | 8c95a8ceb2891c898b80df3ce002351f5a89dd03 (diff) | |
download | hercules-b6620108c8dc2b0e394462a7d32cc77a446dddee.tar.gz hercules-b6620108c8dc2b0e394462a7d32cc77a446dddee.tar.bz2 hercules-b6620108c8dc2b0e394462a7d32cc77a446dddee.tar.xz hercules-b6620108c8dc2b0e394462a7d32cc77a446dddee.zip |
* Implemented first version of rebalanced Rune Knight skills.
* Implemented the rebalancing of most Archbishop skills.
* As a result, merged r14979 from trunk. (act/notify packet update)
* Added pc_isUseitem_check_runeskill care of Meyrawr (blocks rune usage based on skill delay.)
* Added more status effects that do NOT save on log out. A whole slew of them.
* Now only level 11 Dec. AGI will take the new config settings into account.
* Fixed Level 11 Dec. AGI duration faux pas, where it was multiplying it by 100.
* Added script command: setdragon: See documentation for details.
* Added script command: successruneuse: Will return 0 or 1. Handles runestone backfire effects.
* Modified script command: produce, now accepts <item id> as a second parameter.
* Corrected message that is displayed when attempting to generate items when that item has a limit.
* GM Item commands will no longer display 'Item created' messages on failure.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/renewal@14983 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf')
-rw-r--r-- | conf/battle/items.conf | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/conf/battle/items.conf b/conf/battle/items.conf index 9dc7ca314..200241ca6 100644 --- a/conf/battle/items.conf +++ b/conf/battle/items.conf @@ -87,3 +87,11 @@ gtb_sc_immunity: 50 // NOTE: Different cards that grant the same skill will both // always work independently of each other regardless of setting. autospell_stacking: no + +// Rune consumption is blocked by the skill's cooldown (note 1) +rune_block_by_skill: yes + +// Rune consumption is blocked by previously activated status effect (Note 1) +// associated with the skill the rune stone being used would cast. +// ie: if SC_REFRESH is active, then the Nosiege Runestone is unuseable. +rune_block_by_status: no |