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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-04-18 08:12:55 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-04-18 08:12:55 +0000 |
commit | 1e5d5e21e151957e7ebbd1fde2942b522a11418e (patch) | |
tree | 22f3808ff1b103a38402496dc2841790e29bd1ae /conf | |
parent | 1ab4f1bc8045feef435858fadb27dd2e2ce111b4 (diff) | |
download | hercules-1e5d5e21e151957e7ebbd1fde2942b522a11418e.tar.gz hercules-1e5d5e21e151957e7ebbd1fde2942b522a11418e.tar.bz2 hercules-1e5d5e21e151957e7ebbd1fde2942b522a11418e.tar.xz hercules-1e5d5e21e151957e7ebbd1fde2942b522a11418e.zip |
Implemented config setting 'vending_over_max', to let people configure the behavior of vending items over the MAX_ZENY limit.
Default/official setting is 'yes', which makes players lose zeny that they cannot hold. Adjust as needed.
This re-adds the behavior from before r11344 (see topic:180568).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12614 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf')
-rw-r--r-- | conf/Changelog.txt | 2 | ||||
-rw-r--r-- | conf/battle/items.conf | 4 |
2 files changed, 6 insertions, 0 deletions
diff --git a/conf/Changelog.txt b/conf/Changelog.txt index 019000c43..f5b2468d2 100644 --- a/conf/Changelog.txt +++ b/conf/Changelog.txt @@ -1,5 +1,7 @@ Date Added +2008/04/18 + * Implemented config setting 'vending_over_max' [ultramage] 2008/04/02 * Rev. 12462 Uncommented restricted map entryies for WoESE maps. [L0ne_W0lf] 2008/03/07 diff --git a/conf/battle/items.conf b/conf/battle/items.conf index 8ef1aac3e..403364231 100644 --- a/conf/battle/items.conf +++ b/conf/battle/items.conf @@ -24,6 +24,10 @@ // The highest value at which an item can be sold via the merchant vend skill. (in zeny) vending_max_value: 1000000000 +// Whether to allow buying from vending chars that are at their max. zeny limit. +// If set to yes, the rest of the zeny above the char's capacity will disappear. +vending_over_max: yes + // Tax to apply to all vending transactions (eg: 10000 = 100%, 50 = 0.50%) // When a tax is applied, the item's full price is charged to the buyer, but // the vender will not get the whole price paid (they get 100% - this tax). |