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authormomacabu <momacabu@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-12-27 19:16:31 +0000
committermomacabu <momacabu@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-12-27 19:16:31 +0000
commit7bc364399bfd259bde5408c9e16e8ba3d01ff29a (patch)
tree6dc5399aed740de242b970915b1d96efb4c4282a /conf
parent847a41f41dc4296c8c2aa42a79c23336f55e665b (diff)
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* Fixed bugreport:4687, @lostskill was removing the skill from skill tree and not disabling it (making it grey);
* Fixed mercenary window not showing up critical (bugreport:2369). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17050 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf')
-rw-r--r--conf/battle/battle.conf4
1 files changed, 2 insertions, 2 deletions
diff --git a/conf/battle/battle.conf b/conf/battle/battle.conf
index 2cbb5bb45..87ad91597 100644
--- a/conf/battle/battle.conf
+++ b/conf/battle/battle.conf
@@ -6,7 +6,7 @@
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given,
-// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
+// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
//--------------------------------------------------------------
// Who should have a baseatk value (makes str affect damage)? (Note 3)
@@ -17,7 +17,7 @@ enable_perfect_flee: 1
// Who can have critical attacks? (Note 3)
// (Note that there are some skills that always do critical hit regardless of this)
-enable_critical: 1
+enable_critical: 17
// Critical adjustment rate for non-players (Note 2)
mob_critical_rate: 100