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author | shennetsind <ind@henn.et> | 2013-07-05 22:27:33 -0300 |
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committer | shennetsind <ind@henn.et> | 2013-07-05 22:27:33 -0300 |
commit | 449a41af45d448e18006ef9c105c393592239de1 (patch) | |
tree | c1e62facb122b68dcd9b0c0daa7fb2678d6a2e2e /conf | |
parent | a804951a82633340744a506e3609e6905066988c (diff) | |
download | hercules-449a41af45d448e18006ef9c105c393592239de1.tar.gz hercules-449a41af45d448e18006ef9c105c393592239de1.tar.bz2 hercules-449a41af45d448e18006ef9c105c393592239de1.tar.xz hercules-449a41af45d448e18006ef9c105c393592239de1.zip |
DB Queue Debug Update
Some documentation update on battlegrounds.conf
Fixed Hercules Queue Option constants, they're 1-2-3 not 0-1-2.
Some Bugfixes to the test script, special thanks to ossi0110
http://hercules.ws/board/topic/1302-bg-queue-debug
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'conf')
-rw-r--r-- | conf/battlegrounds.conf | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/conf/battlegrounds.conf b/conf/battlegrounds.conf index 1c32d32ce..9412829b2 100644 --- a/conf/battlegrounds.conf +++ b/conf/battlegrounds.conf @@ -34,7 +34,7 @@ battlegrounds: ( minPlayers: 6 /* minimum amount of players to start */ maxPlayers: 60 /* maximum amount of players */ minTeamPlayers: 6 /* minimum amount of team members required for a team (party or guild) to join */ - delay_var: "Tierra_BG_Tick" /* npc variable name that will store the delay for this match */ + delay_var: "Tierra_BG_Tick" /* char variable name that will store the delay for this match */ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */ pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */ @@ -48,10 +48,10 @@ battlegrounds: ( loss: 3 draw: 3 } - minPlayers: 3 /* minimum amount of players to start (DEBUG VALUE, CHANGE BACK) */ + minPlayers: 2 /* minimum amount of players to start (DEBUG VALUE, CHANGE BACK) */ maxPlayers: 60 /* maximum amount of players */ minTeamPlayers: 6 /* minimum amount of team members required for a team (party or guild) to join */ - delay_var: "Flavius_BG_Tick" /* npc variable name that will store the delay for this match */ + delay_var: "Flavius_BG_Tick" /* char variable name that will store the delay for this match */ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */ pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */ @@ -68,7 +68,7 @@ battlegrounds: ( minPlayers: 4 /* minimum amount of players to start */ maxPlayers: 60 /* maximum amount of players */ minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */ - delay_var: "KVM_BG_Tick" /* npc variable name that will store the delay for this match */ + delay_var: "KVM_BG_Tick" /* char variable name that will store the delay for this match */ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */ pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */ @@ -85,7 +85,7 @@ battlegrounds: ( minPlayers: 4 /* minimum amount of players to start */ maxPlayers: 60 /* maximum amount of players */ minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */ - delay_var: "KVM_BG_Tick" /* npc variable name that will store the delay for this match */ + delay_var: "KVM_BG_Tick" /* char variable name that will store the delay for this match */ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */ pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */ @@ -102,7 +102,7 @@ battlegrounds: ( minPlayers: 4 /* minimum amount of players to start */ maxPlayers: 60 /* maximum amount of players */ minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */ - delay_var: "KVM_BG_Tick" /* npc variable name that will store the delay for this match */ + delay_var: "KVM_BG_Tick" /* char variable name that will store the delay for this match */ maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */ pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */ |