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authorMichieru <Michieru@users.noreply.github.com>2014-11-24 11:36:29 +0100
committerMichieru <Michieru@users.noreply.github.com>2014-11-24 11:36:29 +0100
commit308570a239a7211aed068c3855d15c7d16f3d3b4 (patch)
tree28ce5a36441efe995ccbb47e16f453b12994ae06 /conf
parent86d0ab88920099c164f12e440f232634989bc69b (diff)
parent26cdd53ef2d633e6b7d886bb720e645d85d08e43 (diff)
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Merge pull request #396 from GrumpyLittlePanda/master
Bugs 5237 and 7979, Land Protector / unit splash behavior
Diffstat (limited to 'conf')
-rw-r--r--conf/battle/skill.conf9
1 files changed, 8 insertions, 1 deletions
diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf
index e6828749b..a870b6c85 100644
--- a/conf/battle/skill.conf
+++ b/conf/battle/skill.conf
@@ -293,4 +293,11 @@ mob_max_skilllvl: 100
// 1: Gutter line system without demi gutter bug
// 2-20: Area around caster (2 = 5x5, 3 = 7x7, 4 = 9x9, ..., 20 = 41x41)
// Note: If you knock the target out of the area it will only be hit once and won't do splash damage
-bowling_bash_area: 0 \ No newline at end of file
+bowling_bash_area: 0
+
+// On official servers, Storm Gust consists of 81 units that all deal 3x3 splash damage "away from center". Due to
+// south-western cells being processed first, this usually leads to a knockback to the northeast. Knockback at the
+// edges will be away from SG. Knockback direction can also be influenced by Ganbantein and Land Protector. If you
+// punch a hole into SG it will for example create a "suck in" effect.
+// If you disable this setting, the knockback direction will be completely random (eAthena style).
+stormgust_knockback: yes \ No newline at end of file