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authorshennetsind <ind@henn.et>2013-06-28 18:45:38 -0300
committershennetsind <ind@henn.et>2013-06-28 18:45:38 -0300
commit918b1123963ac2f91a4d074b092ceef1db71b4e8 (patch)
tree15eda3833d2fab779b02ef22573c21812b1c3aec /conf
parent203e44e51c8cb133bf3fb20b372d16ea92be7667 (diff)
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BG Queue Testing
http://hercules.ws/board/topic/1302-bg-queue-debug/ Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'conf')
-rw-r--r--conf/battlegrounds.conf14
1 files changed, 12 insertions, 2 deletions
diff --git a/conf/battlegrounds.conf b/conf/battlegrounds.conf
index b43899dd7..1c32d32ce 100644
--- a/conf/battlegrounds.conf
+++ b/conf/battlegrounds.conf
@@ -36,9 +36,11 @@ battlegrounds: (
minTeamPlayers: 6 /* minimum amount of team members required for a team (party or guild) to join */
delay_var: "Tierra_BG_Tick" /* npc variable name that will store the delay for this match */
maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */
+ fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */
+ pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */
},{
name: "Flavius" //must match the name in client files
- event: "Flavius_BG1::OnPlayerListReady"
+ event: "start#bat_b01::OnPlayerListReady"
minLevel: 80
maxLevel: 150
reward: {/* amount of badges awarded on each case */
@@ -46,11 +48,13 @@ battlegrounds: (
loss: 3
draw: 3
}
- minPlayers: 6 /* minimum amount of players to start */
+ minPlayers: 3 /* minimum amount of players to start (DEBUG VALUE, CHANGE BACK) */
maxPlayers: 60 /* maximum amount of players */
minTeamPlayers: 6 /* minimum amount of team members required for a team (party or guild) to join */
delay_var: "Flavius_BG_Tick" /* npc variable name that will store the delay for this match */
maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */
+ fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */
+ pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */
},{
name: "KVM (Level 80 and up)" //must match the name in client files
event: "KvM03_BG::OnPlayerListReady"
@@ -66,6 +70,8 @@ battlegrounds: (
minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */
delay_var: "KVM_BG_Tick" /* npc variable name that will store the delay for this match */
maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */
+ fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */
+ pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */
},{
name: "KVM (Level 60~79)" //must match the name in client files
event: "KvM03_BG::OnPlayerListReady"
@@ -81,6 +87,8 @@ battlegrounds: (
minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */
delay_var: "KVM_BG_Tick" /* npc variable name that will store the delay for this match */
maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */
+ fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */
+ pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */
},{
name: "KVM (Level 59 and below)" //must match the name in client files
event: "KvM03_BG::OnPlayerListReady"
@@ -96,6 +104,8 @@ battlegrounds: (
minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */
delay_var: "KVM_BG_Tick" /* npc variable name that will store the delay for this match */
maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */
+ fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */
+ pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */
}
)
}) \ No newline at end of file