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authorrud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-25 17:19:57 +0000
committerrud0lp20 <rud0lp20@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-25 17:19:57 +0000
commita2bc8b2b7c30bd02b8a22c0abbdc711093d852f2 (patch)
tree67ae0fd7dc8c9fcf3d1acd8c6a98503af49b6b56 /conf
parentc652d46923e5b95a54ab16cf6ccc8eb74e5f4c08 (diff)
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Follow up r16669 updated the new monster hp to its official behavior.
Follow up r16661 added missing configuration for variable cast time reduction through stats. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16704 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf')
-rw-r--r--conf/battle/items.conf2
-rw-r--r--conf/battle/skill.conf3
2 files changed, 4 insertions, 1 deletions
diff --git a/conf/battle/items.conf b/conf/battle/items.conf
index 691517b72..7c0ee1ad3 100644
--- a/conf/battle/items.conf
+++ b/conf/battle/items.conf
@@ -34,7 +34,7 @@ potion_produce_rate: 100
// 0x01: Produced Weapons
// 0x02: Produced Potions
// 0x04: Produced Arrows
-// 0x08: Produced Holy Water
+// 0x08: Produced Holy Water/Ancilla
// 0x10: Produced Deadly Potions
// 0x80: Other produced items.
produce_item_name_input: 0x03
diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf
index ee995cb1d..5f64126ec 100644
--- a/conf/battle/skill.conf
+++ b/conf/battle/skill.conf
@@ -40,6 +40,9 @@ no_skill_delay: 2
// At what dex does the cast time become zero (instacast)?
castrate_dex_scale: 150
+// How much (dex*2+int) does variable cast turns zero?
+vcast_stat_scale: 530
+
// What level of leniency should the skill system give for skills when
// accounting attack motion (ASPD) for casting skills (Note 2, between 0 and 100)
//