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author | Andrei Karas <akaras@inbox.ru> | 2014-10-05 11:34:32 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-08-09 14:33:41 +0300 |
commit | 7c2407a738adce17b1ee61cae8b705f002b14656 (patch) | |
tree | 27d856a86bfe9d76edfab9759acf9240658e6bd8 /conf | |
parent | ad2413527a2204cf434226e62c9c8245025c0253 (diff) | |
download | hercules-7c2407a738adce17b1ee61cae8b705f002b14656.tar.gz hercules-7c2407a738adce17b1ee61cae8b705f002b14656.tar.bz2 hercules-7c2407a738adce17b1ee61cae8b705f002b14656.tar.xz hercules-7c2407a738adce17b1ee61cae8b705f002b14656.zip |
Remove conf dir.
Diffstat (limited to 'conf')
46 files changed, 0 insertions, 6417 deletions
diff --git a/conf/atcommand.conf b/conf/atcommand.conf deleted file mode 100644 index df4972067..000000000 --- a/conf/atcommand.conf +++ /dev/null @@ -1,72 +0,0 @@ -/* Atcommands and charcommands configuration file */ - -/* The symbol that will be used to recognize commands. -You can set any one character except: - - control-characters (0x00-0x1f), - - '%' (party chat symbol) - - '$' (guild chat symbol) - - '/' (client commands symbol) -atcommand_symbol represents @commands used locally. -charcommand_symbol represents #commands used on other players. -*/ - -atcommand_symbol : "@" -charcommand_symbol: "#" - -/* Command aliases -You can define aliases for any command. Aliases work just like the original command. -Format is - <commandname>: ["<alias>", ...] -*/ - -aliases: { - mobinfo: ["monsterinfo", "mi"] - iteminfo: ["ii"] - time: ["date", "serverdate", "servertime"] - autotrade: ["at"] - help: ["h"] - jumpto: ["goto", "warpto"] - mount: ["mountpeco"] - who: ["whois"] - npctalk: ["npctalkc"] - gvgon: ["gpvpon"] - gvgoff: ["gpvpoff"] - jobchange: ["job"] - load: ["return"] - warp: ["rura", "mapmove"] - dye: ["ccolor"] - hairstyle: ["hstyle"] - haircolor: ["hcolor"] - monster: ["spawn"] - blvl: ["lvup", "blevel", "baselvl", "baselvup", "baselevel", "baselvlup"] - jlvl: ["jlevel", "joblvl", "joblvup", "joblevel", "joblvlup"] - glvl: ["glevel", "guildlvl", "guildlvup", "guildlevel", "guildlvlup"] - allskill: ["allskills", "skillall", "skillsall"] - allstats: ["allstat", "statall", "statsall"] - ban: ["banish"] - unban: ["unbanish"] - unjail: ["discharge"] - homlevel: ["hlvl", "hlevel", "homlvl", "homlvup"] - homevolution: ["homevolve"] - mutearea: ["stfu"] - monsterignore: ["battleignore"] - raise: ["revive"] - kill: ["die"] - guildstorage: ["gstorage"] - accinfo: ["accountinfo"] - itemreset: ["clearinventory"] - channel: ["main"] - autoloottype: ["aloottype"] -} - -/* List of commands that should not be logged at all */ -/* Add as many commands as you like */ -nolog: { - iteminfo: 1 - mobinfo: 1 -} - -/* Commands help file */ -help: { - @include "conf/help.txt" -} diff --git a/conf/battle.conf b/conf/battle.conf deleted file mode 100644 index 1eddfae35..000000000 --- a/conf/battle.conf +++ /dev/null @@ -1,61 +0,0 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser <pfak@telus.net> -// Made in to plainer English by Ancyker -// Splitted up into multiple files by Skotlex. -//-------------------------------------------------------------- - -//General battle-related settings. -import: conf/battle/battle.conf - -//Settings specific to the client. -import: conf/battle/client.conf - -//General drop-related configs. -import: conf/battle/drops.conf - -//Experience rates, exp penalties, stats and max level settings. -import: conf/battle/exp.conf - -//GM levels, atcommands and hack-related configs. -import: conf/battle/gm.conf - -//Guild and WoE settings -import: conf/battle/guild.conf - -//Battleground settings -import: conf/battle/battleground.conf - -//Item/card-specific and crafting related options. -import: conf/battle/items.conf - -//Mob related configuration -import: conf/battle/monster.conf - -//Party related configuration -import: conf/battle/party.conf - -//Pet related configuration -import: conf/battle/pet.conf - -//Homunc related configuration -import: conf/battle/homunc.conf - -//Player specific settings -import: conf/battle/player.conf - -//Skill related settings -import: conf/battle/skill.conf - -//Status change related settings -import: conf/battle/status.conf - -//Feature control (on/off) settings -import: conf/battle/feature.conf - -// Anything else that didn't fit anywhere else. -// Includes duel, day/night, mute/manner, log settings. -import: conf/battle/misc.conf - -//Your custom config goes here. -import: conf/import/battle_conf.txt diff --git a/conf/battle/battle.conf b/conf/battle/battle.conf deleted file mode 100644 index 42d9a7262..000000000 --- a/conf/battle/battle.conf +++ /dev/null @@ -1,157 +0,0 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser <pfak@telus.net> -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) -//-------------------------------------------------------------- - -// Who should have a baseatk value (makes str affect damage)? (Note 3) -enable_baseatk: 9 - -// Who can have perfect flee? (Note 3) -enable_perfect_flee: 1 - -// Who can have critical attacks? (Note 3) -// (Note that there are some skills that always do critical hit regardless of this) -enable_critical: 17 - -// Critical adjustment rate for non-players (Note 2) -mob_critical_rate: 100 -critical_rate: 100 - -// Should normal attacks give you a walk delay? (Note 3) -// If no, characters can move as soon as they start an attack (attack animation -// or walk animation may be omitted client-side, causing cropped attacks or -// monsters that teleport to you) -// Otherwise, the delay is equal to the 'attack animation' (amotion) -attack_walk_delay: 15 - -// Move-delay adjustment after being hit. (Note 2) -// The 'can't walk' delay after being hit is calculated as a percentage of the damage animation duration. -// NOTE: Only affects the normal delay from a single attack, not the delay added by the multihit_delay option below. -pc_damage_walk_delay_rate: 20 -damage_walk_delay_rate: 100 - -// Move-delay adjustment for multi-hitting attacks. -// When hit by a multi-hitting skill like Lord of Vermillion or Jupitel Thunder, characters will be -// unable to move for an additional "(number of hits -1) * multihit_delay" milliseconds. -// 80 is the setting that feels like Aegis (vs Sonic Blows) -// 230 is the setting that makes walkdelay last until the last hit (vs Jupitel thunder) -multihit_delay: 80 - -// Damaged delay rate for players (Note 2) -// (Setting to no/0 will be like always endure) -player_damage_delay_rate: 100 - -// Should race or element be used to consider someone undead? -// 0 = element undead -// 1 = race undead -// 2 = both (either one works) -undead_detect_type: 0 - -// Does HP recover if hit by an attribute that's same as your own? (Note 1) -// (Will not work in Renewal) -attribute_recover: no - -// What is the minimum and maximum hitrate of normal attacks? -min_hitrate: 5 -max_hitrate: 100 - -// Type of penalty that is applied to FLEE when more than agi_penalty_count monsters are targetting player -// 0 = no penalty is applied -// 1 = agi_penalty_num is reduced from FLEE as a % -// 2 = agi_penalty_num is reduced from FLEE as an exact amount -agi_penalty_type: 1 - -// When agi penalty is enabled, to whom it should apply to? (Note 3) -// By default, only players get the penalty. -agi_penalty_target: 1 - -// Amount of enemies required to be targetting player before FLEE begins to be penalized -agi_penalty_count: 3 - -// Amount of FLEE penalized per each attacking monster more than agi_penalty_count -agi_penalty_num: 10 - -// Type of penalty that is applied to both equipment and vit DEF when more than vit_penalty_count monsters are targetting player -// 0 = no penalty is applied -// 1 = vit_penalty_num is reduced from DEF as a % -// 2 = vit_penalty_num is reduced from DEF as an exact amount -vit_penalty_type: 1 - -// When vit penalty is enabled, to whom it should apply to? (Note 3) -// By default, only players get the penalty. -vit_penalty_target: 1 - -// Amount of enemies required to be targetting player before defense begins to be penalized -vit_penalty_count: 3 - -// Amount of VIT defense penalized per each attacking monster more than vit_penalty_count -vit_penalty_num: 5 - -// Use alternate method of DEF calculation for physical attacks. -// With 0, disabled (use normal def% reduction with further def2 reduction) -// At 1 or more defense is subtraction of (DEF* value). -// eg: 10 + 50 def becomes 0 + (10*type + 50) -weapon_defense_type: 0 - -// MDEF, same as above....(MDEF*value) -magic_defense_type: 0 - -// Change attacker's direction to face opponent on every attack? (Note 3) -// NOTE: On official servers knockback of some skills like Firewall is always based on the -// last direction walked. Even when attacking in a completely different direction, the -// knockback direction won't change, so e.g. if you walk north and then attack an enemy to -// the south you will still be knocked back to the south by Firewall. Immobile monsters -// will always be knocked back to the south as their default direction is north. -attack_direction_change: 0 - -// For those who is set, their innate attack element is "not elemental" -// (100% versus on all defense-elements) (Note 3) -// NOTE: This is the setting that makes it so non-players can hit for full -// damage against Ghost-type targets with normal attacks (eg: vs. Ghostring). -attack_attr_none: 14 - -// Rate at which equipment can break (base rate before it's modified by any skills) -// 1 = 0.01% chance. Default for official servers: 0 -equip_natural_break_rate: 0 - -// Overall rate of which your own equipment can break. (Note 2) -// This rate affects penalty breaking rate of skills such as power-thrust and your natural breaking rate -// (from equip_natural_break_rate). If a Sage's endow skill fails and this is above 0, the selected char's -// weapon will be broken. -equip_self_break_rate: 100 - -// Overall rate at which you can break target's equipment. (Note 2) -// This affects the behaviour of skills like acid terror and meltdown -equip_skill_break_rate: 100 - -// Do weapon attacks have a attack speed delay before actual damage is applied? (Note 1) -// NOTE: The official setting is yes, even thought it degrades performance a bit. -delay_battle_damage: yes - -// Are arrows/ammo consumed when used on a bow/gun? -// 0 = No -// 1 = Yes -// 2 = Yes even for skills that do not specify arrow consumption when said -// skill is weapon-based and used with ranged weapons (auto-guesses which -// skills should consume ammo when it's acquired via a card or plagiarize) -arrow_decrement: 1 - -// Should the item script bonus 'Autospell' check for range/obstacles before casting? -// Official behavior is "no", setting this to "yes" will make skills use their defined -// range. For example, Sonic Blow requires a 2 cell distance before autocasting is allowed. -// This setting also affects autospellwhenhit. -autospell_check_range: no - -// If both the attacker and the target are on the same tile, should the target be knocked back to the left? -// Official behavior is "yes", setting this to "no" will knock the target back behind the attacker. -knockback_left: yes - -// Should the target be able of dodging damage by snapping away to the edge of the screen? -// Official behavior is "no" -snap_dodge: no diff --git a/conf/battle/battleground.conf b/conf/battle/battleground.conf deleted file mode 100644 index b4c0b2fbd..000000000 --- a/conf/battle/battleground.conf +++ /dev/null @@ -1,17 +0,0 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser <pfak@telus.net> -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) -//-------------------------------------------------------------- - -// Flee penalty on BG grounds. -// NOTE: It's %, not absolute, so 20 is -20% of your total flee -bg_flee_penalty: 20 - -// Interval before updating the bg-member map mini-dots (milliseconds) -bg_update_interval: 1000 diff --git a/conf/battle/client.conf b/conf/battle/client.conf deleted file mode 100644 index 5089fa4a5..000000000 --- a/conf/battle/client.conf +++ /dev/null @@ -1,128 +0,0 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser <pfak@telus.net> -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) -//-------------------------------------------------------------- - -// Whether to enable the official packet obfuscation support (good vs WPE) -// 0: disabled -// 1: optional (not recommended) -- identifies whether it is required -// 2: enabled (recommended) -packet_obfuscation: 1 - -// Minimum delay between whisper/global/party/guild messages (in ms) -// Messages that break this threshold are silently omitted. -min_chat_delay: 0 - -// Valid range of dyes and styles on the client. -min_hair_style: 0 -max_hair_style: 29 -min_hair_color: 0 -max_hair_color: 8 -min_cloth_color: 0 -max_cloth_color: 4 - -// When set to yes, the damage field in packets sent from woe maps will be set -// to -1, making it impossible for GMs, Bots and Hexed clients to know the -// actual damage caused by attacks. (Note 1) -hide_woe_damage: yes - -// "hair style" number that identifies pet. -// NOTE: The client uses the "hair style" field in the mob packet to tell them apart from mobs. -// This value is always higher than the max hair-style available in said client. -// Known values to work (all 2005 clients): -// older sakexes: 20 -// sakexe 0614: 24 -// sakexe 0628 (and later): 100 -pet_hair_style: 100 - -// Visible area size (how many squares away from a player can they see) -area_size: 14 - -// Maximum walk path (how many cells a player can walk going to cursor) -// default: 17(official) -max_walk_path: 17 - -// Maximum allowed 'level' value that can be sent in unit packets. -// Use together with the aura_lv setting to tell when exactly to show the aura. -// NOTE: You also need to adjust the client if you want this to work. -// NOTE: Default is 99. Values above 127 will probably behave incorrectly. -// NOTE: If you don't know what this does, don't change it!!! -max_lv: 99 - -// Level required to display an aura. -// NOTE: This assumes that sending max_lv to the client will display the aura. -// NOTE: aura_lv must not be less than max_lv. -// Example: If max_lv is 99 and aura_lv is 150, characters with level 99~149 -// will be sent as being all level 98, and only characters with level -// 150 or more will be reported as having level 99 and show an aura. -aura_lv: 99 - -// Units types affected by max_lv and aura_lv settings. (Note 3) -// Note: If an unit type, which normally does not show an aura, is -// set it will obtain an aura when it meets the level requirement. -// Default: 0 (none) -client_limit_unit_lv: 0 - -// Will tuxedo and wedding dresses be shown when worn? (Note 1) -wedding_modifydisplay: no - -// Save Clothes color. (This will degrade performance) (Note 1) -save_clothcolor: yes - -// Do not display cloth colors for the wedding costume? -// Note: Both save_clothcolor and wedding_modifydisplay have to be enabled -// for this option to take effect. Set this to yes if your cloth palettes -// pack doesn't has wedding palettes (or has less than the other jobs) -wedding_ignorepalette: no - -// Do not display cloth colors for the Xmas costume? -// Set this to yes if your cloth palettes pack doesn't has Xmas palettes (or has less than the other jobs) -xmas_ignorepalette: no - -// Do not display cloth colors for the Summer costume? -// Set this to yes if your cloth palettes pack doesn't has Summer palettes (or has less than the other jobs) -summer_ignorepalette: no - -// Do not display cloth colors for the Hanbok costume? -// Set this to yes if your cloth palettes pack doesn't has Hanbok palettes (or has less than the other jobs) -hanbok_ignorepalette: no - -// Show Hercules version to users when the login? -display_version: no - -// When affected with the "Hallucination" status effect, send the effect to client? (Note 1) -// Note: Set to 'no' if the client lags due to the "Wavy" screen effect. -display_hallucination: yes - -// Set this to 1 if your client supports status change timers and you want to use them -// Clients from 2009 onward support this -display_status_timers: yes - -// Randomizes the dice emoticon server-side, to prevent clients from forging -// packets for the desired number. (Note 1) -client_reshuffle_dice: yes - -// Sorts the character and guild storage before it is sent to the client. -// Official servers do not sort storage. (Note 1) -// NOTE: Enabling this option degrades performance. -client_sort_storage: no - -// Duration of client's self mute in minutes. -// Note: Do not enable this, if you enabled commands for players, -// because the client sees multiple commands in succession as spam. -// Default: 0 (means disabled) -client_accept_chatdori: 0 - -// Limits use of blank (transparent) pixels in guild emblems to a set -// percentage of the total. -// Official servers do not enforce this technically to date, but some disallow -// use of blank emblems in their rules. (Note 2) -// A value of 100 (allowing 100% blank pixels) disables this check. -// NOTE: Enabling this option slightly degrades performance. -client_emblem_max_blank_percent: 100 diff --git a/conf/battle/drops.conf b/conf/battle/drops.conf deleted file mode 100644 index 424c46f5b..000000000 --- a/conf/battle/drops.conf +++ /dev/null @@ -1,134 +0,0 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser <pfak@telus.net> -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -//-------------------------------------------------------------- - -// If an item is dropped, does it go straight into the users inventory? (Note 1) -item_auto_get: no - -// How long does it take for an item to disappear from the floor after it is dropped? (in milliseconds) -flooritem_lifetime: 60000 - -// Grace time during which only the person who did the most damage to a monster can get the item? (in milliseconds) -item_first_get_time: 3000 - -// Grace time during which only the first and second person who did the most damage to a monster can get the item? (in milliseconds) -// (Takes effect after item_first_get_time elapses) -item_second_get_time: 1000 - -// Grace time during which only the first, second and third person who did the most damage to a monster can get the item? (in milliseconds) -// (Takes effect after the item_second_get_time elapses) -item_third_get_time: 1000 - -// Grace time to apply to MvP reward items when the Most Valuable Player can't get the prize item and it drops on the ground? (in milliseconds) -mvp_item_first_get_time: 10000 - -// Grace time for the first and second MvP so they can get the item? (in milliseconds) -// (Takes effect after mvp_item_first_get_time elapses) -mvp_item_second_get_time: 10000 - -// Grace time for the first, second and third MvP so they can get the item? (in milliseconds) -// (Takes effect after mvp_item_second_get_time elapses) -mvp_item_third_get_time: 2000 - -// Item drop rates (Note 2) - -// The rate the common items are dropped (Items that are in the ETC tab, besides card) -item_rate_common: 100 -item_rate_common_boss: 100 -item_drop_common_min: 1 -item_drop_common_max: 10000 - -// The rate healing items are dropped (items that restore HP or SP) -item_rate_heal: 100 -item_rate_heal_boss: 100 -item_drop_heal_min: 1 -item_drop_heal_max: 10000 - -// The rate at which usable items (in the item tab) other then healing items are dropped. -item_rate_use: 100 -item_rate_use_boss: 100 -item_drop_use_min: 1 -item_drop_use_max: 10000 - -// The rate at which equipment is dropped. -item_rate_equip: 100 -item_rate_equip_boss: 100 -item_drop_equip_min: 1 -item_drop_equip_max: 10000 - -// The rate at which cards are dropped -item_rate_card: 100 -item_rate_card_boss: 100 -item_drop_card_min: 1 -item_drop_card_max: 10000 - -// The rate adjustment for the MVP items that the MVP gets directly in their inventory -item_rate_mvp: 100 -item_drop_mvp_min: 1 -item_drop_mvp_max: 10000 - -// The rate adjustment for card-granted item drops. -item_rate_adddrop: 100 -item_drop_add_min: 1 -item_drop_add_max: 10000 - -// Rate adjustment for Treasure Box drops (these override all other modifiers) -item_rate_treasure: 100 -item_drop_treasure_min: 1 -item_drop_treasure_max: 10000 - -// Use logarithmic drops? (Note 1) -// Logarithmic drops scale drop rates in a non-linear fashion using the equation -// Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5)) -// Where x is the original drop rate and y is the drop_rate modifier (the previously mentioned item_rate* variables) -// Use the following table for an idea of how the rate will affect drop rates when logarithmic drops are used: -// Y: Original Drop Rate -// X: Rate drop modifier (eg: item_rate_equip) -// X\Y | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00 -// -----+--------------------------------------------------------------- -// 50 | 0.01 0.01 0.03 0.06 0.11 0.30 0.62 1.30 3.49 7.42 15.92 -// 100 | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00 -// 200 | 0.02 0.04 0.09 0.18 0.35 0.84 1.61 3.07 7.16 13.48 25.13 -// 500 | 0.05 0.09 0.22 0.40 0.74 1.65 3.00 5.40 11.51 20.00 33.98 -// 1000 | 0.10 0.18 0.40 0.73 1.30 2.76 4.82 8.28 16.47 26.96 42.69 -// 2000 | 0.20 0.36 0.76 1.32 2.28 4.62 7.73 12.70 23.58 36.33 53.64 -// 5000 | 0.50 0.86 1.73 2.91 4.81 9.11 14.45 22.34 37.90 53.91 72.53 -//10000 | 1.00 1.67 3.25 5.28 8.44 15.24 23.19 34.26 54.57 72.67 91.13 -//20000 | 2.00 3.26 6.09 9.59 14.83 25.49 37.21 52.55 77.70 97.95 100% -//50000 | 5.00 7.87 13.98 21.12 31.23 50.31 69.56 92.48 100% 100% 100% -item_logarithmic_drops: no - -// Can the monster's drop rate become 0? (Note 1) -// Default: no (as in official servers). -drop_rate0item: no - -// Makes your LUK value affect drop rates on an absolute basis. -// Setting to 100 means each luk adds 0.01% chance to find items -// (regardless of item's base drop rate). -drops_by_luk: 0 - -// Makes your LUK value affect drop rates on a relative basis. -// Setting to 100 means each luk adds 1% chance to find items -// (So at 100 luk, everything will have double chance of dropping). -drops_by_luk2: 0 - -// Whether or not Marine Spheres and Floras summoned by Alchemist drop items? -// This setting has three available values: -// 0: Nothing drops. -// 1: Only marine spheres drop items. -// 2: All alchemist summons drop items. -alchemist_summon_reward: 1 - -// Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%) *** -// This can be set to any value between 0~10000. -// Note: It also announces STEAL skill usage with rare items -// 0 = don't show announces at all -// 1 = show announces for 0.01% drop chance items -// 333 = show announces for 3.33% or lower drop chance items -// 10000 = show announces for all items -rare_drop_announce: 0 diff --git a/conf/battle/exp.conf b/conf/battle/exp.conf deleted file mode 100644 index 7c781d3a3..000000000 --- a/conf/battle/exp.conf +++ /dev/null @@ -1,91 +0,0 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser <pfak@telus.net> -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -// Note 3: The max level of classes is stored in the exp table. -// See files db/exp.txt and db/exp2.txt to change them. -//-------------------------------------------------------------- - -// Rate at which exp. is given. (Note 2) -base_exp_rate: 100 - -// Rate at which job exp. is given. (Note 2) -job_exp_rate: 100 - -// Turn this on to allow a player to level up more than once from a kill. (Note 1) -multi_level_up: no - -// Setting this can cap the max experience one can get per kill specified as a -// % of the current exp bar. (Every 10 = 1.0%) -// For example, set it to 500 and no matter how much exp the mob gives, -// it can never give you above half of your current exp bar. -max_exp_gain_rate: 0 - -// Method of calculating earned experience when defeating a monster: -// 0 = uses damage given / total damage as damage ratio -// 1 = uses damage given / max_hp as damage ratio -// NOTE: Using type 1 disables the bonus where the first attacker gets -// his share of the exp doubled when multiple people attack the mob. -exp_calc_type: 0 - -// Experience increase per attacker. That is, every additional attacker to the -// monster makes it give this much more experience -// (eg: 5 people attack with 25 here, +(25*4)% -> +100% exp) -exp_bonus_attacker: 25 - -// Max number of attackers at which exp bonus is capped -// (eg: if set at 5, the max bonus is 4*bonus-per-char regardless of attackers) -exp_bonus_max_attacker: 12 - -// MVP bonus exp rate. (Note 2) -mvp_exp_rate: 100 - -// Rate of base/job exp given by NPCs. (Note 2) -quest_exp_rate: 100 - -// The rate of job exp. from using Heal skill (100 is the same as the heal amount, 200 is double. -// The balance of the exp. rate is best used with 5 to 10) -heal_exp: 0 - -// The rate of exp. that is gained by the process of resurrection, a unit is 0.01%. -// Experience calculations for the experience value * level difference of the person revived / 100 * resurrection_exp/10000 which the revived player has can be got. -resurrection_exp: 0 - -// The rate of job exp. when using discount and overcharge on an NPC -// (in 0.01% increments - 100 is 1%, 10000 is normal, 20000 is double.) -// The way it is calculated is (money received * skill lv) * shop_exp / 10000. -shop_exp: 0 - -// PVP exp. Do players get exp in PvP maps -// (Note: NOT exp from players, but from normal leveling) -pvp_exp: yes - -// When a player dies, how should we penalize them? -// 0 = No penalty. -// 1 = Lose % of current level when killed. -// 2 = Lose % of total experience when killed. -death_penalty_type: 1 - -// Base exp. penalty rate (Each 100 is 1% of their exp) -death_penalty_base: 100 - -// Job exp. penalty rate (Each 100 is 1% of their exp) -death_penalty_job: 100 - -// When a player dies (to another player), how much zeny should we penalize them with? -// NOTE: It is a percentage of their zeny, so 100 = 1% -zeny_penalty: 0 - -// Will display experience gained from killing a monster. (Note 1) -disp_experience: no - -// Will display zeny earned (from mobs, trades, etc) (Note 1) -disp_zeny: no - -// Use the contents of db/statpoint.txt when doing a stats reset and leveling up? (Note 1) -// If no, an equation will be used which preserves statpoints earned/lost -// through external means (ie: stat point buyers/sellers) -use_statpoint_table: yes diff --git a/conf/battle/feature.conf b/conf/battle/feature.conf deleted file mode 100644 index 000bc318b..000000000 --- a/conf/battle/feature.conf +++ /dev/null @@ -1,34 +0,0 @@ -//-------------------------------------------------------------- -// Hercules Feature Configuration File -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) -//-------------------------------------------------------------- - -// Buying store (Note 1) -// Requires: 2010-04-27aRagexeRE or later -feature.buying_store: on - -// Search stores (Note 1) -// Requires: 2010-08-03aRagexeRE or later -feature.search_stores: on - -// Atcommand suggestions (Note 1) -// If one type incomplete atcommand, it will suggest the complete ones. -feature.atcommand_suggestions: off - -// Banking (Note 1) -// Requires: 2013-07-24aRagexe or later -feature.banking: on - -// Auction (Note 1) -// Feature became unstable on clients 2012 onwards (exact date not known), -// it has been fixed on clients 2013-05-15 onwards however. -feature.auction: off - -// Roulette (Note 1) -// Requires: 2014-10-22bRagexe or later -// Off by default while test version is out; enable at your own risk -- the mean dev. -feature.roulette: off diff --git a/conf/battle/gm.conf b/conf/battle/gm.conf deleted file mode 100644 index 7370da6c5..000000000 --- a/conf/battle/gm.conf +++ /dev/null @@ -1,37 +0,0 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser <pfak@telus.net> -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -//-------------------------------------------------------------- - -// The maximum quantity of monsters that can be summoned per GM command (0 denotes an unlimited quantity) -atcommand_spawn_quantity_limit: 100 - -// Maximum number of slave-clones that can be have by using the @slaveclone at command. (0 denotes unlimited quantity) -atcommand_slave_clone_limit: 25 - -// If 'no', commands require exact player name. If 'yes', entering a partial -// name will work, as long as there's only one match from all players in the -// current map server. -partial_name_scan: yes - -// (@) @allstats/@str/@agi/@vit/@int/@dex/@luk -// allow gms to bypass the maximum stat parameter? ( if yes gm stats can go up to 32k ) default: no -atcommand_max_stat_bypass: no - -// Ban people that try trade dupe. -// Duration of the ban, in minutes (default: 5). To disable the ban, set 0. -ban_hack_trade: 5 - -// requires RENEWAL_DROP to be enabled (src/map/config/renewal.h) -// modifies @mobinfo to display the users' real drop rate as per renewal_drop formula -// modifies @iteminfo to not display the minimum item drop rate (since it can't tell the mob level) -atcommand_mobinfo_type: 0 - -// Ignore warpable area configuration. -// Set the minimum group id to ignore invalid cells when warping. -// Default group is 2. Use 100 to disable this setting. -gm_ignore_warpable_area: 2 diff --git a/conf/battle/guild.conf b/conf/battle/guild.conf deleted file mode 100644 index 91c39fe71..000000000 --- a/conf/battle/guild.conf +++ /dev/null @@ -1,49 +0,0 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser <pfak@telus.net> -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -//-------------------------------------------------------------- - -// When making a guild, an Emperium is consumed? (Note 1) -guild_emperium_check: yes - -// Maximum tax limit on a guild member. -guild_exp_limit: 50 - -// Maximum castles one guild can own (0 = unlimited) -guild_max_castles: 0 - -// Restart guild skills cooldown by relog? (Note 1) -// When "no", you relog with the same cooldown remaining as from when you logged out, "yes" restarts the cooldown upon login to its full duration. -guild_skill_relog_delay: no - -// Damage adjustments for WOE battles against defending Guild monsters (Note 2) -castle_defense_rate: 100 - -// Flee penalty on gvg grounds. Official value is 20 (Note 2) -// NOTE: It's %, not absolute, so 20 is -20% of your total flee -gvg_flee_penalty: 20 - -// Can the 'Glory of Guild' skill be learnt in the Guild window, -// and does changing emblems require it? (Note 1) -// P.S: This skill is not implemented on official servers -require_glory_guild: no - -// Limit Guild alliances. Value is 0 to 3. -// If you want to change this value, clear the guild alliance table. -// Default is 3 -max_guild_alliance: 3 - -// When to re-display the guild notice -// Upon teleporting (regardless of changing maps): 2 (official) -// Upon changing maps: 1 -// Do not re-display: 0 (disabled) -guild_notice_changemap: 2 - -// Can guild members invite/expel members inside guild castles in WoE/GvG? (Note 1) -// default: no -guild_castle_invite: no -guild_castle_expulsion: no
\ No newline at end of file diff --git a/conf/battle/homunc.conf b/conf/battle/homunc.conf deleted file mode 100644 index a33eab8ea..000000000 --- a/conf/battle/homunc.conf +++ /dev/null @@ -1,45 +0,0 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser <pfak@telus.net> -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) -//-------------------------------------------------------------- - -// Homunculus setting (Note 3) -// Activates various 'quirks' that makes them behave unlike normal characters. -// 0x001: Can't be targetted by support skills (except for their master) -// 0x004: Mobs will always go after them instead of players until attacked -// 0x008: Copy their master's speed on spawn/map-change -// 0x010: They display luk/3+1 instead of their actual critical in the -// stat window (by default they don't crit) -// 0x020: Their Min-Matk is always the same as their max -// 0x040: Skill re-use delay is reset when they are vaporized. -hom_setting: 0x1D - -// The rate a homunculus will get friendly by feeding it. (Note 2) -homunculus_friendly_rate: 100 - -// Can you name a homunculus more then once? (Note 1) -hom_rename: no - -// Intimacy needed to use Evolved Vanilmirth's Bio Explosion -hvan_explosion_intimate: 45000 - -// Show stat growth to the owner when an Homunculus levels up -homunculus_show_growth: yes - -// Does autoloot work, when a monster is killed by homunculus only? -homunculus_autoloot: yes - -// Should homunculi Vaporize when Master dies? -homunculus_auto_vapor: yes - -// Max level for regular Homunculus -homunculus_max_level: 99 - -// Max level for Homunculus S -homunculus_S_max_level: 150 diff --git a/conf/battle/items.conf b/conf/battle/items.conf deleted file mode 100644 index 09210a3ea..000000000 --- a/conf/battle/items.conf +++ /dev/null @@ -1,95 +0,0 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser <pfak@telus.net> -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) -//-------------------------------------------------------------- - -// The highest value at which an item can be sold via the merchant vend skill. (in zeny) -vending_max_value: 1000000000 - -// Whether to allow buying from vending chars that are at their max. zeny limit. -// If set to yes, the rest of the zeny above the char's capacity will disappear. -vending_over_max: yes - -// Tax to apply to all vending transactions (eg: 10000 = 100%, 50 = 0.50%) -// When a tax is applied, the item's full price is charged to the buyer, but -// the vender will not get the whole price paid (they get 100% - this tax). -vending_tax: 200 - -// Show the buyer's name when successfully vended an item -buyer_name: yes - -// Forging success rate. (Note 2) -weapon_produce_rate: 100 - -// Prepare Potion success rate. (Note 2) -potion_produce_rate: 100 - -// Do produced items have the maker's name on them? (Note 3) -// 0x01: Produced Weapons -// 0x02: Produced Potions -// 0x04: Produced Arrows -// 0x08: Produced Holy Water/Ancilla -// 0x10: Produced Deadly Potions -// 0x80: Other produced items. -produce_item_name_input: 0x03 - -// Is a monster summoned via dead branch aggressive? (Note 1) -dead_branch_active: yes - -// Should summoned monsters check the player's base level? (dead branches) (Note 1) -// On officials this is no - monsters summoned from dead/bloody branches can be ANY level. -// Change to 'yes' to only summon monsters less than or equal to the player's base level. -random_monster_checklv: no - -// Can any player equip any item regardless of the gender restrictions -// NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting. -ignore_items_gender: yes - -// Item check? (Note 1) -// On map change it will check for items not tagged as "available" and -// auto-delete them from inventory/cart. -// NOTE: An item is not available if it was not loaded from the item_db or you -// specify it as unavailable in db/item_avail.txt -item_check: no - -// How much time must pass between item uses? -// Only affects the delay between using items, prevents healing item abuse. Recommended ~500 ms -// On officials this is 0, but it's set to 100ms as a measure against bots/macros. -item_use_interval: 100 - -// How much time must pass between cash food uses? Default: 60000 (1 min) -cashfood_use_interval: 60000 - -// Required level of bNoMagicDamage before Status Changes are blocked (Golden Thief Bug card). -// For example, if left at 50. An item can give bNoMagicDamage,40; -// which reduces magic damage by 40%, but does not blocks status changes. -gtb_sc_immunity: 50 - -// Enable autospell card effects to stack? -// NOTE: Different cards that grant the same skill will both -// always work independently of each other regardless of setting. -autospell_stacking: no - -// Will disabled consumables (disabled by map_zone_db.conf) be consumed when trying to use them? -// 1 (official): yes -// 0: no -item_restricted_consumption_type: 1 - -// Enable all NPC to allow changing of equipments while interacting? (Note 1) -// Script commands 'enable_items/disable_items' will not be override. (see doc/script_commands.txt) -// 1 : yes(official) -// 0 : no -item_enabled_npc: 1 - -// Unequip the equipments that has disabled by map_zone_db.conf ? -// 0 : disabled equipments and cards are nullify (official) -// 1 : disabled equipments are unequip, disabled cards are nullify -// 2 : disabled equipments are nullify, disabled cards will caused the equipment to unequip -// 3 : disabled equipments are unequip, disabled cards will caused the equipment to unequip (1+2) -unequip_restricted_equipment: 0 diff --git a/conf/battle/misc.conf b/conf/battle/misc.conf deleted file mode 100644 index 7d797d2eb..000000000 --- a/conf/battle/misc.conf +++ /dev/null @@ -1,146 +0,0 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser <pfak@telus.net> -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) -//-------------------------------------------------------------- - -// PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player. -// When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items. -// There is a nopvp.txt for setting up maps not to have pk on in this mode. Novices cannot be attacked and cannot attack. -// Normal pvp counter and rank display are disabled as well. -// Note: If pk_mode is set to 2 instead of 1 (yes), players will receive a -// manner penalty of 5 each time they kill another player (see manner_system -// config to adjust how this will affect players) -pk_mode: 0 - -// Manner/karma system configuration. Specifies how does negative manner -// (red no chat bubble) affects players (add as needed): -// 0: No penalties. -// 1: Disables chatting (includes whispers, party/guild msgs, etc) -// 2: Disables skill usage -// 4: Disables commands usage -// 8: Disables item usage/picking/dropping -// 16: Disables room creation (chatrooms and vending shops) -manner_system: 31 - -// For PK Server Mode. Change this to define the minimum level players can start PK-ing -pk_min_level: 55 - -// For PK Server Mode. It specifies the maximum level difference between -// players to let them attack each other. 0 disables said limit. -pk_level_range: 0 - -// Display skill usage in console? (for debug only) (default: off) (Note 3) -skill_log: off - -// Display battle log? (for debug only) (default: off) (Note 1) -battle_log: off - -// Display other stuff? (for debug only) (default: off) (Note 1) -etc_log: off - -// Do you want to debug warp points? If set to yes, warp points will appear as flags.(Note 1) -// It will also run on start-up a warp-check to print out which warp points lead directly on -// top of on-touch npcs (which can lead to infinite loopback warping situations) -warp_point_debug: no - -// Choose if server begin with night (yes) or day (no) -night_at_start: no - -// Define duration in msec of the day (default: 7200000 = 2 hours) -// Set to 0 to disable day cycle (but not @day GM command). -// Except 0, minimum is 60000 (1 minute) -day_duration: 0 - -// Define duration in msec of the night (default: 1800000 = 30 min) -// Set to 0 to disable night cycle (but not @night GM command). -// Except 0, minimum is 60000 (1 minute) -night_duration: 0 - -// Using duel on pvp-maps -duel_allow_pvp: no - -// Using duel on gvg-maps -duel_allow_gvg: no - -// Allow using teleport/warp when dueling -duel_allow_teleport: no - -// Autoleave duel when die -duel_autoleave_when_die: yes - -// Delay between using @duel in minutes -duel_time_interval: 60 - -// Restrict duel usage to same map -duel_only_on_same_map: no - -// Determines max number of characters that can stack within a single cell. -// Official - Only affects the walking routines of characters, including monsters. -// If a unit stops walking and is on a cell with more than stack limit -// characters on it, it will walk to the closest free cell. -// Custom - This variation will make every full cell to be considered a wall. -// NOTE: For this setting to take effect you have to use a server compiled -// with Cell Stack Limit support (see src/map/map.h) -official_cell_stack_limit: 1 -custom_cell_stack_limit: 1 - -// If 0 while walking not check occupied cells -// If 1 while walking check occupied cells -check_occupied_cells: 1 - -// Allow autotrade only in map with autotrade flag? -// Set this to "no" will allow autotrade where no "autotrade" mapflag is set -// Set this to "yes" to only allow autotrade on maps with "autotrade" mapflag -at_mapflag: no - -// Set this to the amount of minutes autotrade chars will be kicked from the server. -at_timeout: 0 - -// Auction system, fee per hour. Default is 12000 -auction_feeperhour: 12000 - -// Auction maximum sell price -auction_maximumprice: 500000000 - -// Minimum delay between each store search query in seconds. -searchstore_querydelay: 10 - -// Maximum amount of results a store search query may yield, before -// it is canceled. -searchstore_maxresults: 30 - -// Whether or not gaining and loosing of cash points is displayed (Note 1). -// Default: no -cashshop_show_points: no - -// Whether or not mail box status is displayed upon login. -// Default: 0 -// 0 = No -// 1 = Yes -// 2 = Yes, when there are unread mails -mail_show_status: 0 - -// Is monster transformation disabled during Guild Wars? -// If set to yes, monster transforming is automatically removed/disabled when entering castles during WoE times -mon_trans_disable_in_gvg: no - -// Whether AegisName and SpriteName lookups are case sensitive -// Default: yes (as in official servers) -// When this is set to yes, item and monster lookups through atcommands and -// script commands will match AegisNames and SpriteNames only when the case -// matches. Display name lookups are not affected by this setting. -// Example: Given the two items: -// - { Id: 553, AegisName: "Bun", Name: "Bao" } -// - { Id: 6115, AegisName: "Bun_", Name: "Bun" } -// query when 'yes' when 'no' -// @item bun # 6115 # 553 -// @item Bun # 553 # 553 -// @item Bao # 553 # 553 -// @item Bun_ # 6115 # 6115 -case_sensitive_aegisnames: yes diff --git a/conf/battle/monster.conf b/conf/battle/monster.conf deleted file mode 100644 index b26bda207..000000000 --- a/conf/battle/monster.conf +++ /dev/null @@ -1,234 +0,0 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser <pfak@telus.net> -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) -//-------------------------------------------------------------- - -// The HP rate of MVPs. (Note 2) -mvp_hp_rate: 100 - -// The HP rate of normal monsters (that is monsters that are not MVP's) (Note 2) -monster_hp_rate: 100 - -// The maximum attack speed of a monster -monster_max_aspd: 199 - -// Defines various mob AI related settings. (Note 3) -// 0x001: When enabled mobs will update their target cell every few iterations -// (normally they never update their target cell until they reach it while -// chasing) -// 0x002: Makes mob use their "rude attack" skill (usually warping away) if they -// are attacked and they can't attack back regardless of how they were -// attacked (eg: GrimTooth), otherwise, their rude attack" is only activated -// if they can't melee reach the target (eg: sniping) -// 0x004: If not set, mobs that can change target only do so when melee attacked -// (distance player/mob < 3), otherwise mobs may change target and chase -// ranged attackers. This flag also overrides the 'provoke' target. -// 0x008: When set, mobs scatter as soon as they lose their target. Use this mode -// to make it much harder to mob-train by hiding and collecting them on a -// single spot (ie: GrimTooth training) -// 0x010: If set, mob skills defined for friends will also trigger on themselves. -// 0x020: When set, the monster ai is executed for all monsters in maps that -// have players on them, instead of only for mobs who are in the vicinity -// of players. -// 0x040: When set, when the mob's target changes map, the mob will walk towards -// any npc-warps in it's sight of view (use with mob_warp below) -// 0x100: When set, a mob will pick a random skill from it's list and start from -// that instead of checking skills in orders (when unset, if a mob has too -// many skills, the ones near the end will rarely get selected) -// 0x200: When set, a mob's skill re-use delay will not be applied to all entries of -// the same skill, instead, only to that particular entry (eg: Mob has heal -// on six lines in the mob_skill_db, only the entry that is actually used -// will receive the delay). This will make monsters harder, especially MvPs. -// 0x400: Set this to make mobs have a range of 9 for all skills. Otherwise, they -// will obey the normal skill range rules. -// Example: 0x140 -> Chase players through warps + use skills in random order. -monster_ai: 0 - -// How often should a monster rethink its chase? -// 0: Every 100ms (MIN_MOBTHINKTIME) -// 1: Every cell moved -// 2: Every 2 cells moved -// 3: Every 3 cells moved (official) -// x: Every x cells moved -// Regardless of this setting, a monster will always rethink its chase if it has -// reached its target. Increase this value if you want to make monsters continue -// moving after they lost their target (hide, no line of sight, etc.). -monster_chase_refresh: 3 - -// Should mobs be able to be warped (add as needed)? -// 0: Disable. -// 1: Enable mob-warping when standing on NPC-warps -// 2: Enable mob-warping when standing on Priest Warp Portals -// 4: Disable warping when the target map is a 'nobranch' map. -mob_warp: 0 - -// If these are set above 0, they define the time (in ms) during which monsters -// will have their 'AI' active after all players have left their vicinity. -mob_active_time: 0 -boss_active_time: 0 - -// Mobs and Pets view-range adjustment (range2 column in the mob_db) (Note 2) -view_range_rate: 100 - -// Chase Range is the base minimum-chase that a mob gives before giving up -// (as long as the target is outside their field of view). This is the range3 -// column in the mob_db. (Note 2) -chase_range_rate: 100 - -// Allow monsters to be aggresive and attack first? (Note 1) -monster_active_enable: yes - -// Should the mob_db names override the mob names specified in the spawn files? -// 0: No -// 1: always use the mob_db Name column (english mob name) -// 2: always use the mob_db JName column (original Kro mob name) -override_mob_names: 0 - -// Monster damage delay rate (Note 1) -// Setting to no/0 is like they always have endure. -monster_damage_delay_rate: 100 - -// Looting monster actions. -// 0 = Monster will consume the item. -// 1 = Monster will not consume the item. -monster_loot_type: 0 - -// Chance of mob casting a skill (Note 2) -// Higher rates lead to 100% mob skill usage with no/few normal attacks. -// Set to 0 to disable mob skills. -mob_skill_rate: 100 - -// Mob skill delay adjust (Note 2) -// After a mob has casted a skill, there is a delay before being able to -// re-cast it. Note that skills with a delay of 0 can't be affected by this -// setting. -mob_skill_delay: 100 - -// Rate of monsters on a map, 200 would be twice as many as normal. (Note 2) -mob_count_rate: 100 - -// Respawn rate of monsters on a map. 50 would make mobs respawn twice as fast (half delay time) (Note 2) -//Note: This does not affects mobs with immediate respawn (most normal mobs) -mob_spawn_delay: 100 -plant_spawn_delay: 100 -boss_spawn_delay: 100 - -// Should mobs not spawn within the viewing range of players? -// 0 is disabled, otherwise it is the number of retries before giving up -// and spawning the mob within player-view anyway, unless the max (100) is used, -// in which case the mob will not be spawned, and it'll be retried again in -// 5 seconds. -// NOTE: This has no effect on mobs that always spawn on the very same cell -// (like ant eggs) except if you set it to the max. -no_spawn_on_player: 0 - -// Should spawn coordinates in the mob-spawn files be ignored? (Note 1) -// If set to yes, all monsters will have a random respawn spot across the whole -// map regardless of what the mob-spawn file says. -force_random_spawn: no - -// Do summon slaves inherit the passive/aggressive traits of their master? -// 0: No, retain original mode. -// 1: Slaves are always aggressive. -// 2: Slaves are always passive. -// 3: Same as master's aggressive/passive state. -slaves_inherit_mode: 2 - -// Do summon slaves have the same walking speed as their master? -// NOTE: The default is 3 for official servers. -// 0: Never. -// 1: If the master can walk -// 2: If the master can't walk (even motionless mobs have a speed -// entry in their mob_db) -// 3: Always -slaves_inherit_speed: 3 - -// Will summoned monsters (alchemists, or @summon'ed monsters) attack cause a -// chance of triggering the master's autospell cards? (Note 1) -summons_trigger_autospells: yes - -// When a mob is attacked by another monster, will the mob retaliate against the master of said mob instead of the mob itself? -// NOTE: Summoned mobs are both those acquired via @summon and summoned by Alchemists -retaliate_to_master: yes - -// Whether mobs should change target temporarily when a skill triggers a counter mob skill (Note 1) -// eg: Mob attacks player B, and player A casts a skill C. If set to yes and the -// mob has a skill that is triggered by skill C, then A will be the target of -// the skill, otherwise B will be targetted by the reaction skill. -mob_changetarget_byskill: no - -// If monster's class is changed will it fully recover HP? (Note 1) -monster_class_change_full_recover: yes - -// Display some mob info next to their name? (add as needed) -// (does not works on guardian or Emperium) -// 1: Display mob HP (Hp/MaxHp format) -// 2: Display mob HP (Percent of full life format) -// 4: Display mob's level -show_mob_info: 0 - -// Zeny from mobs -zeny_from_mobs: no - -// Monsters level up (monster will level up each time a player is killed and they will grow stronger) -// Exp rate is calculated ((monster level-original monster level)*(exp*(mobs_level_up_exp rate/100))) -// NOTE: Does not apply to WoE Guardians. -mobs_level_up: no -mobs_level_up_exp_rate: 1 - -// Dynamic Mobs Options -// Use dynamic mobs? (recommended for small-medium sized servers) -dynamic_mobs: yes - -// Remove Mobs even if they are hurt -mob_remove_damaged: yes - -// Delay before removing mobs from empty maps (default 5 min = 300 secs) -mob_remove_delay: 300000 - -// Defines on who the mob npc_event gets executed when a mob is killed. -// Type 1: On the player that killed the mob (if killed by a non-player, resorts to type 0) -// Type 0: On the player that did the most damage to the mob. -// NOTE: This affects who gains the Castle when the Emperium is broken. -mob_npc_event_type: 1 - -// Time in milliseconds to activate protection against Kill Steal -// Set to 0 to disable it. -// If this is activated and a player is using @noks, damage from others players (KS) not in the party -// will be reduced to 0. -ksprotection: 0 - -// Should MVP slaves retain their target when summoned back to their master? -mob_slave_keep_target: yes - -// Whether or not to spawn the mvp tomb. -// See http://irowiki.org/wiki/MVP#Gravestone -mvp_tomb_enabled: yes - -// Whether or not the size of specially summoned mobs influences experience, drop rates, -// and stats. The rates will be doubled for large mobs, and halved for small ones. -// This is only invoked under the 'monster' command, @monsterbig, and @monstersmall. (Note 1) -// Default: no -mob_size_influence: no - -// How should a monster be trapped by an icewall casted directly on it? -// On official servers, monsters can only leave an icewall to the west and south. If their target is north or east of -// them they will continously try to chase it but fail doing so. This brings them into a loop during which they will use -// idle and chase skills. Boss monsters on the other hand will behave like a trapped monster, do not move and will use -// idle and rudeattacked skills (when attacked). -// 0: Monster won't be stuck in icewall at all. -// 1: Monster will behave like a trapped monster. -// 2-255: Number of loops a monster will go through the behavior described above before it frees itself from icewall. -// NOTE: On some servers, normal monsters can free themselves after 15-35 second depending on their speed. On other -// servers, they will be stuck inside icewall until it expires. Also, many official servers (e.g. iRO) have casting -// icewall completely blocked on all maps that have boss monsters on them. -// Default (least exploitable): mob - 75, boss - 0 -// Default (most official): mob - 220, boss - 1 -mob_icewall_walk_block: 220 -boss_icewall_walk_block: 1
\ No newline at end of file diff --git a/conf/battle/party.conf b/conf/battle/party.conf deleted file mode 100644 index 14d5f47c8..000000000 --- a/conf/battle/party.conf +++ /dev/null @@ -1,54 +0,0 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser <pfak@telus.net> -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -//-------------------------------------------------------------- - -// If someone steals (gank/steal skills), show name in party? (Note 1) -show_steal_in_same_party: no - -// Interval before updating the party-member map mini-dots (milliseconds) -party_update_interval: 1000 - -// Method used to update party-mate hp-bars: -// 0: Aegis - bar is updated every time HP changes (bandwidth intensive) -// 1: Athena - bar is updated with the party map dots (up to 1 second delay) -party_hp_mode: 0 - -// When 'Party Share' item sharing is enabled in a party, -// announce in the party which party-member received the item and what's he received? (Note 1) -show_party_share_picker: yes - -// What types of items are going to be announced when 'show_party_share_picker' is active? -// 1: IT_HEALING, 2: IT_UNKNOWN, 4: IT_USABLE, 8: IT_ETC, -// 16: IT_WEAPON, 32: IT_ARMOR, 64: IT_CARD, 128: IT_PETEGG, -// 256: IT_PETARMOR, 512: IT_UNKNOWN2, 1024: IT_AMMO, 2048: IT_DELAYCONSUME -// 262144: IT_CASH -show_picker.item_type: 112 - -// Method of distribution when item party share is enabled in a party: -// -// 0: Normal (item goes to a random party member) -// 1: Item Share is disabled for non-mob drops (player/pet drops) -// 2: Round Robin (items are distributed evenly and in order among members) -// 3: 1+2 -party_item_share_type: 0 - -// Is exp/item sharing disabled for idle members in the party? -// Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering -// a character idle. -// Characters in a chat/vending are always considered idle. -// A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement. -idle_no_share: no - -// Give additional experience bonus per party-member involved on even-share parties (excluding yourself)? -// ex. If set to 10, an even-share party of 5 people will receive +40% exp (4 members * 10% exp): -// 140% party experience in total, so each member receives 140%/5 = 28% exp (instead of 20%). -party_even_share_bonus: 0 - -// Display party name regardless if player is in a guild. -// Official servers do not display party name unless the user is in a guild. (Note 1) -display_party_name: no diff --git a/conf/battle/pet.conf b/conf/battle/pet.conf deleted file mode 100644 index e80826ce8..000000000 --- a/conf/battle/pet.conf +++ /dev/null @@ -1,77 +0,0 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser <pfak@telus.net> -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) -//-------------------------------------------------------------- - -// Rate for catching pets (Note 2) -pet_catch_rate: 100 - -// Can you name a pet more then once? (Note 1) -pet_rename: no - -// The rate a pet will get friendly by feeding it. (Note 2) -pet_friendly_rate: 100 - -// The rate at which a pet will become hungry. (Note 2) -pet_hungry_delay_rate: 100 - -// If your pet is hungry by how much will the friendlyness decrease by. (Default is 5) -// Note: The friendlyness is 0-1000 total, at 0 the pet runs away. -pet_hungry_friendly_decrease: 5 - -// Does the pet need its equipment before it does its skill? (Note 1) -pet_equip_required: yes - -// When the master attacks a monster, whether or not the pet will also attack. (Note 1) -pet_attack_support: no - -// When the master receives damage from the monster, whether or not the pet attacks back. (Note 1) -pet_damage_support: no - -// Minimum intimacy necessary for a pet to support their master. Default is 900 -// (intimacy goes from 0 to 1000). At this minimum, support rate is 50% of pet's normal value. -// At max (1000) support rate is 150%. -pet_support_min_friendly: 900 - -// Same as above, but this is to use the pet_script field with official pet abilities. -pet_equip_min_friendly: 900 - -// Whether or not the pet's will use skills. (Note 1) -// Note: Offensive pet skills need at least pet_attack_support or -// pet_damage_support to work (they trigger while the pet is attacking). -pet_status_support: no - -// Rate at which a pet will support it's owner in battle. (Note 2) -// Affects pet_attack_support & pet_damage_support. -pet_support_rate: 100 - -// Does the pets owner receive exp from the pets damage? -pet_attack_exp_to_master: no - -// The rate exp. is gained from the pet attacking monsters -pet_attack_exp_rate: 100 - -// Pet leveling system. Use 0 to disable (default). -// When enabled, a pet's level is a fixed % of the master's. (Note 2) -// If 200%, pet has double level, if 50% pet has half your level, etc. -pet_lv_rate: 0 - -// When pet leveling is enabled, what is the max stats for pets? -pet_max_stats: 99 - -// When pet leveling is enabled, these are the imposed caps on -// min/max damage. Note that these only cap atk1 and atk2, if you -// enable pet_str, their max damage is then their base_atk + pet_max_atk2 -pet_max_atk1: 500 -pet_max_atk2: 1000 - -// Are pets disabled during Guild Wars? -// If set to yes, pets are automatically returned to egg when entering castles during WoE times -// and hatching is forbidden within as well. -pet_disable_in_gvg: no diff --git a/conf/battle/player.conf b/conf/battle/player.conf deleted file mode 100644 index cdfcece8d..000000000 --- a/conf/battle/player.conf +++ /dev/null @@ -1,170 +0,0 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser <pfak@telus.net> -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. -//-------------------------------------------------------------- - -// Players' maximum HP rate? (Default is 100) -hp_rate: 100 - -// Players' maximum SP rate? (Default is 100) -sp_rate: 100 - -// Whether or not cards and attributes of the left hand are applied to the right hand attack (Note 1) -// (It is 'yes' on official servers) -left_cardfix_to_right: yes - -// The amount of HP a player will respawn with, 0 is default. -// (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.) -restart_hp_rate: 0 - -// The amount of SP a player will respawn with, 0 is default. -// (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.) -restart_sp_rate: 0 - -// Can a normal player by-pass the skill tree? (Note 1) -player_skillfree: no - -// When set to yes, forces skill points gained from 1st class to be put into 1st class -// skills, and forces novice skill points to be put into the basic skill. (Note 1) -player_skillup_limit: yes - -// Quest skills can be learned? (Note 1) -// Setting this to yes can open an exploit on your server! -quest_skill_learn: no - -// When skills are reset, quest skills are reset as well? (Note 1) -// Setting this to yes can open an exploit on your server! -// NOTE: If you have quest_skill_learn set to yes, quest skills are always reset. -quest_skill_reset: no - -// You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1) -basic_skill_check: yes - -// When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds) -// That is, when you go to a map and don't move, how long before the monsters will notice you. -// When moving, attacking or doing similar actions, the effect ends instantly. -// Value is also affected by 'invincible_time_inc' mapflag -player_invincible_time: 5000 - -// The time interval for HP to restore naturally. (in milliseconds) -natural_healhp_interval: 6000 - -// The time interval for SP to restore naturally. (in milliseconds) -natural_healsp_interval: 8000 - -// Automatic healing skill's time interval. (in milliseconds) -natural_heal_skill_interval: 10000 - -// The maximum weight for a character to carry when the character stops healing naturally. (in %) -natural_heal_weight_rate: 50 - -// Maximum atk speed. (Default 190, Highest allowed 199) -max_aspd: 190 - -// Same as max_aspd, but for 3rd classes. (Default 193, Highest allowed 199) -max_third_aspd: 193 - -// Maximum walk speed rate (200 would be capped to twice the normal speed) -max_walk_speed: 300 - -// Maximum HP. (Default is 1000000) -max_hp: 1000000 - -// Maximum SP. (Default is 1000000) -max_sp: 1000000 - -// Max limit of char stats. (agi, str, etc.) -max_parameter: 99 - -// Same as max_parameter, but for 3rd classes. -max_third_parameter: 130 - -// Same as max_parameter, but for extend classes (Ex. Super Novice, Kagero/Oboro, Rebellion). -max_extended_parameter: 125 - -// Same as max_parameter, but for baby classes. -max_baby_parameter: 80 - -// Same as max_parameter, but for baby 3rd's. -max_baby_third_parameter: 117 - -// Max armor def/mdef -// NOTE: This setting have no effect if server is run on Renewal Mode (RENEWAL) -// NOTE: does not affects skills and status effects like Mental Strength -// If weapon_defense_type is non-zero, it won't apply to max def. -// If magic_defense_type is non-zero, it won't apply to max mdef. -max_def: 99 - -// Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def, -// the remaining is converted to vit def/int mdef using this multiplier -// (eg: if set to 10, every armor point above the max becomes 10 vit defense points) -over_def_bonus: 0 - -// Max weight carts can hold. -max_cart_weight: 8000 - -// Prevent logout of players after being hit for how long (in ms, 0 disables)? -prevent_logout: 10000 - -// Display the drained hp/sp values from normal attacks? (Ie: Hunter Fly card) -show_hp_sp_drain: no - -// Display the gained hp/sp values from killing mobs? (Ie: Sky Deleter Card) -show_hp_sp_gain: yes - -// If set, when A accepts B as a friend, B will also be added to A's friend -// list, otherwise, only A appears in B's friend list. -// NOTE: this setting only enables friend auto-adding; auto-deletion does not work yet -friend_auto_add: yes - -// Are simultaneous trade/party/guild invite requests automatically rejected? -invite_request_check: yes - -// Players' will drop a 'Skull' when killed? -// 0 = Disabled -// 1 = Dropped only in PvP maps -// 2 = Dropped in all situations -bone_drop: 0 - -// Do mounted (on Peco) characters increase their size -// 0 = no -// 1 = only Normal Classes on Peco have Big Size -// 2 = only Baby Classes on Peco have Medium Size -// 3 = both Normal Classes on Peco have Big Size -// and Baby Classes on Peco have Medium Size -character_size: 0 - -// Idle characters can receive autoloot? -// Set to the time in seconds where an idle character will stop receiving -// items from Autoloot (0: disabled). -idle_no_autoloot: 0 - -// Minimum distance a vending/chat room must be from a NPC in order to be placed -// Default: 3 (0: disabled). -min_npc_vendchat_distance: 3 - -// Super Novice's fury is enabled to increments of 10%, such as at 10.0%, 20.0% - 80.0%, 90.0% -// Changing snovice_call_type config to 1 enables its use at 0%, for maxed super novices. -// default: 0 -snovice_call_type: 0 - -// How the server should measure the character's idle time? (Note 3) -// 0x001 - Walk Request -// 0x002 - UseSkillToID Request ( targetted skill use attempt ) -// 0x004 - UseSkillToPos Request ( aoe skill use attempt ) -// 0x008 - UseItem Request ( including equip/unequip ) -// 0x010 - Attack Request -// 0x020 - Chat Request ( whisper, party, guild, bg, etca ) -// 0x040 - Sit/Standup Request -// 0x080 - Emotion Request -// 0x100 - DropItem Request -// 0x200 - @/#Command Request -// Please note that at least 1 option has to be enabled. -// Be mindful that the more options used, the easier it becomes to cheat features that rely on idletime (e.g. checkidle()). -// Default: walk ( 0x1 ) + useskilltoid ( 0x2 ) + useskilltopos ( 0x4 ) + useitem ( 0x8 ) + attack ( 0x10 ) = 0x1F -idletime_criteria: 0x1F diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf deleted file mode 100644 index f3da0e209..000000000 --- a/conf/battle/skill.conf +++ /dev/null @@ -1,304 +0,0 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser <pfak@telus.net> -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) -//-------------------------------------------------------------- - -// The rate of time it takes to cast a spell (Note 2, 0 = No casting time) -casting_rate: 100 - -// Delay time after casting (Note 2) -delay_rate: 100 - -// Does the delay time depend on the caster's DEX and/or AGI? (Note 1) -// Note: On Official servers, neither Dex nor Agi affect delay time -delay_dependon_dex: no -delay_dependon_agi: no - -// Minimum allowed delay for ANY skills after casting (in milliseconds) (Note 1) -// Note: Setting this to anything above 0 can stop speedhacks. -min_skill_delay_limit: 100 - -// This delay is the min 'can't walk delay' of all skills. -// NOTE: Do not set this too low, if a character starts moving too soon after -// doing a skill, the client will not update this, and the player/mob will -// appear to "teleport" afterwards. -default_walk_delay: 300 - -//Completely disable skill delay of the following types (Note 3) -//NOTE: By default mobs don't have the skill delay as specified in the skill -// database, but follow their own 'reuse' skill delay which is specified on -// the mob skill db. When set, the delay for all skills become -// min_skill_delay_limit. -no_skill_delay: 2 - -// At what dex does the cast time become zero (instant cast)? -castrate_dex_scale: 150 - -// How much (dex*2+int) does variable cast turns zero? -vcast_stat_scale: 530 - -// What level of leniency should the skill system give for skills when -// accounting attack motion (ASPD) for casting skills (Note 2, between 0 and 300) -// -// NOTE: Setting this to 100% may cause some issues with valid skills not being cast. -// The time difference between client and server varies so allowing 90% leniency -// should be enough to forgive very small margins of error. -skill_amotion_leniency: 90 - -// Will normal attacks be able to ignore the delay after skills? (Note 1) -skill_delay_attack_enable: yes - -// Range added to skills after their cast time finishes. -// Decides how far away the target can walk away after the skill began casting before the skill fails. -// 0 disables this range checking (default) -skill_add_range: 0 - -// If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1) -skill_out_range_consume: no - -// Does the distance between caster and target define if the skill is a ranged skill? (Note 3) -// If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range. -// If not set, then the range is determined by the skill's range (if it is above 5, the skill is ranged). -// Default 14 (mobs + pets + homun) -skillrange_by_distance: 14 - -// Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 3) -// NOTE: Skills affected by this option are those whose range in the skill_db are negative. By default always the skill range is used. -// Note that if you want all monster skills to have a range of 9 you need to set monster_ai&0x400. -skillrange_from_weapon: 0 - -// Should a check on the caster's status be performed in all skill attacks? -// When set to yes, meteors, storm gust and any other ground skills will have -// no effect while the caster is unable to fight (eg: stunned). -skill_caster_check: yes - -// Should ground placed skills be removed as soon as the caster dies? (Note 3) -clear_skills_on_death: 0 - -// Should ground placed skills be removed when the caster changes maps? (Note 3) -clear_skills_on_warp: 15 - -//Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies" -//The two skills affected by default are Pneuma and Safety Wall (if set to yes, those two skills will not protect everyone, but only allies) -//See db/skill_unit_db.txt for more info. -defunit_not_enemy: no - -// Do skills do at least 'hits' damage when they don't miss/are blocked? -//(for example, will firebolts always do "number of bolts" damage versus plants?) -//Values (add as appropriate): 1 for weapon-based attacks, 2 for magic attacks, 4 for misc attacks. -skill_min_damage: 6 - -// The delay rate of monk's combo (Note 2) -combo_delay_rate: 100 - -// Use alternate auto Counter Attack Skill Type? (Note 3) -// For those characters on which it is set, 100% Critical, -// Otherwise it disregard DEF and HIT+20, CRI*2 -auto_counter_type: 15 - -// Can ground skills be placed on top of each other? (Note 3) -// By default, skills with UF_NOREITERATION set cannot be stacked on top of -// other skills, this setting will override that. (skill_unit_db) -skill_reiteration: 0 - -// Can ground skills NOT be placed underneath/near players/monsters? (Note 3) -// If set, only skills with UF_NOFOOTSET set will be affected (skill_unit_db) -skill_nofootset: 1 - -// Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3) -// Default on official servers: yes for player-traps -gvg_traps_target_all: 1 - -// Some traps settings (add as necessary): -// 1: Traps are invisible to those who come into view of it. When unset, all traps are visible at all times. -// (Invisible traps can be revealed through Hunter's Detecting skill) -traps_setting: 0 - -// Restrictions applied to the Alchemist's Summon Flora skill (add as necessary) -// 1: Enable players to damage the floras outside of versus grounds. -// 2: Disable having different types out at the same time -// (eg: forbid summoning anything except hydras when there's already -// one hydra out) -summon_flora_setting: 3 - -// When songs are canceled, terminated or the character goes out of the -// area of effect, there's an additional effect that lasts for 20 seconds -// Should that time be reset for each song? -// 0: No, you must recast the song AFTER those 20 seconds to have the effect again (Aegis) -// 1: Yes, recasting songs reset the 20 seconds timer (eathena) -song_timer_reset: 0 - -// Whether placed down skills will check walls (Note 1) -// (Makes it so that Storm Gust/Lord of Vermillion/etc when cast next to a wall, won't hit on the other side) -skill_wall_check: yes - -// When cloaking, Whether the wall is checked or not. (Note 1) -// Note: When the skill does not checks for walls, you will always be considered -// as if you had a wall-next to you (you always get the wall-based speed). -// Add the settings as required, being hit always uncloaks you. -// -// 0 = doesn't check for walls -// 1 = Check for walls -// 2 = Cloaking is not canceled when attacking. -// 4 = Cloaking is not canceled when using skills -player_cloak_check_type: 1 -monster_cloak_check_type: 4 - -// Can't place unlimited land skills at the same time (Note 3) -land_skill_limit: 9 - -//Determines which kind of skill-failed messages should be sent: -// 0 - Enable by default -// 1 - Disable all skill-failed messages. -// 2 - Disable skill-failed messages due to can-act delays. -// 4 - Disable failed message from Snatcher -// 8 - Disable failed message from Envenom -display_skill_fail: 0 - -// Can a player in chat room (in-game), be warped by a warp portal? (Note 1) -chat_warpportal: no - -// What should the wizard's "Sense" skill display on the defense fields? -// 0: Do not show defense -// 1: Base defense [RE default] -// 2: Vit/Int defense -// 3: Both (the addition of both) -sense_type: 1 - -// Which finger offensive style will be used? -// 0 = Aegis style (single multi-hit attack) -// 1 = Athena style (multiple consecutive attacks) -finger_offensive_type: 0 - -// Grandcross Settings (Don't mess with these) -// If set to no, hit interval is increased based on the amount of mobs standing on the same cell -// (means that when there's stacked mobs in the same cell, they won't receive all hits) -gx_allhit: no - -// Grandcross display type (Default 1) -// 0: Yellow character -// 1: White character -gx_disptype: 1 - -// Max Level Difference for Devotion -devotion_level_difference: 10 - -// If no than you can use the ensemble skills alone. (Note 1) -player_skill_partner_check: yes - -// Remove trap type -// 0 = Aegis system : Returns 1 'Trap' item -// 1 = Athena system : Returns all items used to deploy the trap -skill_removetrap_type: 0 - -// Does using bow to do a backstab give a 50% damage penalty? (Note 1) -backstab_bow_penalty: yes - -// How many times you could try to steal from a mob. -// Note: It helps to avoid stealing exploit on monsters with few rare items -// Use 0 to disable (max allowed value is 255) -skill_steal_max_tries: 0 - -// Can Rogues plagiarize advanced job skills -// 0 = no restriction -// 1 = only stalker may plagiarize advanced skills -// 2 = advanced skills cannot be plagiarized by anyone -// Official servers setting: 2 -copyskill_restrict: 2 - -// Does Berserk/Frenzy cancel other self-buffs when used? -berserk_cancels_buffs: no - -// Level and Strength of "MVP heal". When someone casts a heal of this level or -// above, the heal formula is bypassed and this value is used instead. -max_heal: 9999 -max_heal_lv: 11 - -// Emergency Recall Guild Skill setting (add as appropriate). -// Note that for the skill to be usable at all, -// you need at least one of 1/2 and 4/8 -// 1: Skill is usable outside of woe. -// 2: Skill is usable during woe. -// 4: Skill is usable outside of GvG grounds -// 8: Skill is usable on GvG grounds -//16: Disable skill from "nowarpto" maps -// (it will work on GVG castles even if they are set to nowarpto, though) -emergency_call: 11 - -// Guild Aura Skills setting (add as appropriate). -// (This affects GD_LEADERSHIP, GD_GLORYWOUNDS, GD_SOULCOLD and GD_HAWKEYES) -// Note that for the skill to be usable at all, -// you need at least one of 1/2 and 4/8 -// 1: Skill works outside of woe. -// 2: Skill works during woe. -// 4: Skill works outside of GvG grounds -// 8: Skill works on GvG grounds -//16: Disable skill from affecting Guild Master -guild_aura: 31 - -// Allows players to skip menu when casting Teleport level 1 -// Menu contains two options. "Random" and "Cancel" -skip_teleport_lv1_menu: no - -// Allow use of SG skills without proper day (Sun/Moon/Star) ? -allow_skill_without_day: no - -// Allow use of ES-type magic on players? -allow_es_magic_player: no - -// Miracle of the Sun, Moon and Stars skill ratio (100% = 10000) -sg_miracle_skill_ratio: 2 - -// Miracle of the Sun, Moon and Stars skill duration in milliseconds -sg_miracle_skill_duration: 3600000 - -// Angel of the Sun, Moon and Stars skill ratio (100% = 10000) -sg_angel_skill_ratio: 10 - -// Skills that bHealPower has effect on -// 1: Heal, 2: Sanctuary, 4: Potion Pitcher, 8: Slim Pitcher, 16: Apple of Idun -skill_add_heal_rate: 7 - -// Whether the damage of EarthQuake with a single target on screen is able to be reflected. -// Note: On official server, EQ is reflectable when there is only one target on the screen, -// which might be an exploit to hunt the MVPs. -eq_single_target_reflectable: yes - -// On official server, you will receive damage from Reflection and some Tarot Card even in invincible status. -// When this setting is enabled, it allows you to immune to all kinds of damage, including those stated previous. -// (The number will show but no actual damage will be done) -invincible.nodamage: no - -// Dancing Weapon Switch -// On official server, a fix is in place that prevents the switching of weapons to cancel songs. -// Default: yes -dancing_weaponswitch_fix: yes - -// Skill Trap Type (GvG) -// 0: (official) Traps in GvG only make player stop moving after its walk path is complete, and it activates other traps on the way. -// 1: Traps in GvG make player stop moving right when stepping over it. -skill_trap_type: 0 - -// Max Possible Level of Monster skills -// Note: If your MVPs are too tough, reduce it to 10. -mob_max_skilllvl: 100 - -// Area of Bowling Bash chain reaction -// 0: Use official gutter line system -// 1: Gutter line system without demi gutter bug -// 2-20: Area around caster (2 = 5x5, 3 = 7x7, 4 = 9x9, ..., 20 = 41x41) -// Note: If you knock the target out of the area it will only be hit once and won't do splash damage -bowling_bash_area: 0 - -// On official servers, Storm Gust consists of 81 units that all deal 3x3 splash damage "away from center". Due to -// south-western cells being processed first, this usually leads to a knockback to the northeast. Knockback at the -// edges will be away from SG. Knockback direction can also be influenced by Ganbantein and Land Protector. If you -// punch a hole into SG it will for example create a "suck in" effect. -// If you disable this setting, the knockback direction will be completely random (eAthena style). -stormgust_knockback: yes diff --git a/conf/battle/status.conf b/conf/battle/status.conf deleted file mode 100644 index 172706817..000000000 --- a/conf/battle/status.conf +++ /dev/null @@ -1,24 +0,0 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser <pfak@telus.net> -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) -//-------------------------------------------------------------- - -// Should skill casting be canceled when inflicted by curse/stun/sleep/etc (includes silence) (Note 3)? -status_cast_cancel: 0 - -// Adjustment for the natural rate of resistance from status changes. -// If 50, status defense is halved, and you need twice as much stats to block -// them (eg: 200 vit to completely block stun) -pc_status_def_rate: 100 -mob_status_def_rate: 100 - -// Maximum resistance to status changes. (100 = 100%) -// NOTE: Cards and equipment can go over this limit, so it only applies to natural resist. -pc_max_status_def: 100 -mob_max_status_def: 100 diff --git a/conf/battlegrounds.conf b/conf/battlegrounds.conf deleted file mode 100644 index ea54d3f2e..000000000 --- a/conf/battlegrounds.conf +++ /dev/null @@ -1,124 +0,0 @@ -//==================================================== -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//= -//= http://herc.ws/board/ -//==================================================== -//= http://herc.ws/board/topic/928-memory-slasher-may-30-patch/ -//==================================================== -//= Fields (TODO/INCOMPLETE) -//= arenas: ({ -//= //- allowedTypes defines what kind of applications the arena will accept, setting is not case-sensitive and is ok with whitespaces -//= allowedTypes: "Solo | Party" //Arena Accepts solo and party-type joins -//= allowedTypes: "guild|party" //Arena Accepts solo and guild-type joins -//= allowedTypes: "All" //Arena Accepts solo, party and guild-type joins -//= //- fillAnnounce (optional arena param) -//= }) -battlegrounds: ( -{ - /* feature is not complete */ - feature_off:true - /* character variable for global bg delay */ - global_delay_var: "BG_Delay_Tick" - /* how many seconds to consider a player "afk" and kick him out? */ - maximum_afk_seconds: 30 - - /* one can add as many as he wishes */ - /* for custom ones, need to edit "lua files/entryqueue/entryqueuelist.lua" [Ind/Hercules] */ - arenas: ({ - name: "Tierra Gorge" //must match the name in client files - event: "Tierra_BG2::OnPlayerListReady" - allowedTypes: "All" /* Solo, Party and Guild */ - minLevel: 80 - maxLevel: 150 - reward: {/* amount of badges awarded on each case */ - win: 3 - loss: 1 - draw: 1 - } - minPlayers: 6 /* minimum amount of players to start */ - maxPlayers: 60 /* maximum amount of players */ - minTeamPlayers: 6 /* minimum amount of team members required for a team (party or guild) to join */ - delay_var: "Tierra_BG_Tick" /* char variable name that will store the delay for this match */ - maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ - fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */ - pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */ - },{ - name: "Flavius" //must match the name in client files - event: "start#bat_b01::OnPlayerListReady" - allowedTypes: "All" /* Solo, Party and Guild */ - minLevel: 80 - maxLevel: 150 - reward: {/* amount of badges awarded on each case */ - win: 9 - loss: 3 - draw: 3 - } - minPlayers: 2 /* minimum amount of players to start (DEBUG VALUE, CHANGE BACK) */ - maxPlayers: 60 /* maximum amount of players */ - minTeamPlayers: 6 /* minimum amount of team members required for a team (party or guild) to join */ - delay_var: "Flavius_BG_Tick" /* char variable name that will store the delay for this match */ - maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ - fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */ - pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */ - },{ - name: "KVM (Level 80 and up)" //must match the name in client files - event: "KvM03_BG::OnPlayerListReady" - allowedTypes: "All" /* Solo, Party and Guild */ - minLevel: 80 - maxLevel: 150 - reward: {/* amount of badges awarded on each case */ - win: 5 - loss: 1 - draw: 1 - } - minPlayers: 4 /* minimum amount of players to start */ - maxPlayers: 60 /* maximum amount of players */ - minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */ - delay_var: "KVM_BG_Tick" /* char variable name that will store the delay for this match */ - maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ - fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */ - pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */ - },{ - name: "KVM (Level 60~79)" //must match the name in client files - event: "KvM03_BG::OnPlayerListReady" - allowedTypes: "All" /* Solo, Party and Guild */ - minLevel: 60 - maxLevel: 79 - reward: {/* amount of badges awarded on each case */ - win: 2 - loss: 0 - draw: 1 - } - minPlayers: 4 /* minimum amount of players to start */ - maxPlayers: 60 /* maximum amount of players */ - minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */ - delay_var: "KVM_BG_Tick" /* char variable name that will store the delay for this match */ - maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ - fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */ - pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */ - },{ - name: "KVM (Level 59 and below)" //must match the name in client files - event: "KvM03_BG::OnPlayerListReady" - allowedTypes: "All" /* Solo, Party and Guild */ - minLevel: 1 - maxLevel: 59 - reward: {/* amount of badges awarded on each case */ - win: 1 - loss: 0 - draw: 0 - } - minPlayers: 4 /* minimum amount of players to start */ - maxPlayers: 60 /* maximum amount of players */ - minTeamPlayers: 5 /* minimum amount of team members required for a team (party or guild) to join */ - delay_var: "KVM_BG_Tick" /* char variable name that will store the delay for this match */ - maxDuration: 30 /* maximum duration in minutes, if reached game ends and highest score wins (or calls a draw if scores are equal) */ - fillDuration: 20 /* time in seconds to wait for more applications when minimum has been reached */ - pGameDuration: 20 /* time to wait for players to confirm their attendence after queueing process has finished */ - } - ) -}) diff --git a/conf/channels.conf b/conf/channels.conf deleted file mode 100644 index 19021a64d..000000000 --- a/conf/channels.conf +++ /dev/null @@ -1,65 +0,0 @@ -//==================================================== -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//= -//= http://herc.ws/board/ -//==================================================== -//================= More Information ================= -// http://herc.ws/board/topic/316-introducing-hercules-channel-system/ -//==================================================== -chsys: ( -{ - /* Default Channels (available on boot) */ - default_channels: { - /* channel_name : channel_messages_color */ - main: "Orange" /* Available as #main */ - support: "Blue" /* Available as #support */ - trade: "Red" /* Available as #trade */ - offtopic: "Cyan" /* Available as #offtopic */ - /* You may add as many channels as you like */ - } - /* Colors Available */ - colors: { - Default: "0xffffff" /* Custom channels use the first color listed unless a font is selected through @channel. */ - Red: "0xff0000" - Blue: "0x83cfe9" - Orange: "0xe57c00" - Cyan: "0x00b89d" - Yellow: "0xffff90" - Green: "0x28bf00" - Light_Green: "0x3dff98" - Normal: "0x00ff00" - /* As many colors as you like */ - } - /* Allow users to create their own (private) channels through @channels command? */ - /* (must also allow players to use @channels in groups.conf) */ - allow_user_channel_creation: true - - /* "map_local_channel" is a instanced channel unique to each map. */ - map_local_channel: true - map_local_channel_name: "map" /* Available as #map */ - map_local_channel_color: "Yellow" - map_local_channel_autojoin: true /* You can disable autojoin in specific maps through a mapflag or zone. */ - - /* "ally_channel" is a channel shared by all your guild allies */ - ally_channel_enabled: true - ally_channel_name: "ally" /* Available as #ally */ - ally_channel_color: "Green" - ally_channel_autojoin: true /* Will members autojoin to their respective #ally chats when they log-in? */ - - /* "irc_channel" is a special channel connected to a specific chat room in any irc network. */ - irc_channel_enabled: false - irc_channel_name: "irc" /* available as #irc */ - irc_channel_color: "Light_Green" - irc_channel_network: "irc.rizon.net:6665" /* network to connect to (:and port) */ - irc_channel_channel: "#Hercules" /* channel in the network above to join */ - irc_channel_nick: "Hercules_chSysBot" /* nick the bot will use */ - irc_channel_nick_pw: "" /* password to this nick (if any) to identify to nick server on the irc network */ - irc_channel_use_ghost: false /* whether to send a GHOST command to the nick server (requires irc_channel_nick_pw to be defined) */ - irc_channel_autojoin: false -} -) diff --git a/conf/char-server.conf b/conf/char-server.conf deleted file mode 100644 index aa3f7691c..000000000 --- a/conf/char-server.conf +++ /dev/null @@ -1,187 +0,0 @@ -// Character Server configuration file. - -// Note: "Comments" are all text on the right side of a double slash "//" -// Whatever text is commented will not be parsed by the servers, and serves -// only as information/reference. - -// Server Communication username and password. -userid: s1 -passwd: p1 - -// Server name, use alternative character such as ASCII 160 for spaces. -// NOTE: Do not use spaces or any of these characters which are not allowed in -// Windows filenames \/:*?"<>| -// ... or else guild emblems won't work client-side! -server_name: Hercules - -// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters) -wisp_server_name: Server - -// Login Server IP -// The character server connects to the login server using this IP address. -// NOTE: This is useful when you are running behind a firewall or are on -// a machine with multiple interfaces. -//login_ip: 127.0.0.1 - -// The character server listens on the interface with this IP address. -// NOTE: This allows you to run multiple servers on multiple interfaces -// while using the same ports for each server. -//bind_ip: 127.0.0.1 - -// Login Server Port -login_port: 6900 - -// Character Server IP -// The IP address which clients will use to connect. -// Set this to what your server's public IP address is. -//char_ip: 127.0.0.1 - -// Character Server Port -char_port: 6121 - -//Time-stamp format which will be printed before all messages. -//Can at most be 20 characters long. -//Common formats: -// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) -// %H:%M:%S (hour:minute:second, 24 hour format) -// %d/%b/%Y (day/Month/year) -//For full format information, consult the strftime() manual. -//timestamp_format: [%d/%b %H:%M] - -//If redirected output contains escape sequences (color codes) -stdout_with_ansisequence: no - -//Makes server output more silent by ommitting certain types of messages: -//1: Hide Information messages -//2: Hide Status messages -//4: Hide Notice Messages -//8: Hide Warning Messages -//16: Hide Error and SQL Error messages. -//32: Hide Debug Messages -//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) -console_silent: 0 - -// Type of server. -// No functional side effects at the moment. -// Displayed next to the server name in the client. -// 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=F2P -char_server_type: 0 - -// Minimum Group ID to join char server when it is on char_server_type 1 (maintenance) -char_maintenance_min_group_id: 99 - -// Enable or disable creation of new characters. -// Now it is actually supported [Kevin] -char_new: 1 - -// Display (New) in the server list. -char_new_display: 0 - -// Maximum users able to connect to the server. -// Set to 0 to disable users to log-in. (-1 means unlimited) -max_connect_user: -1 - -// Group ID that is allowed to bypass the server limit of users. -// Default: -1 = nobody (there are no groups with ID < 0) -// See: conf/groups.conf -gm_allow_group: -1 - -// How often should the server save all files? (In seconds) -// Note: Applies to all data files on TXT servers. -// On SQL servers, it applies to guilds (character save interval is defined on the map config) -autosave_time: 60 - -// Display information on the console whenever characters/guilds/parties/pets are loaded/saved? -save_log: yes - -// Start point, Map name followed by coordinates (x,y) -start_point: new_1-1,53,111 - -// Starting items for new characters -// Format is: id1,quantity1,stackable1,idN,quantityN,stackableN -// stackable: -// 0 - Not stackable (weapon, armor, egg, pet armor) -// 1 - Stackable -start_items: 1201,1,0,2301,1,0 - -// Starting zeny for new characters -start_zeny: 0 - -// Size for the fame-lists -fame_list_alchemist: 10 -fame_list_blacksmith: 10 -fame_list_taekwon: 10 - -// Guild earned exp modifier. -// Adjusts taxed exp before adding it to the guild's exp. For example, if set -// to 200, the guild receives double the player's taxed exp. -guild_exp_rate: 100 - -// Name used for unknown characters -unknown_char_name: Unknown - -// To log the character server? -log_char: 1 - -// Allow or not identical name for characters but with a different case (upper/lower): -// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed -name_ignoring_case: no - -// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are: -// NOTE: Applies to character, party and guild names. -// 0: no restriction (default) -// 1: only letters/symbols in 'char_name_letters' option. -// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles. -char_name_option: 1 - -// Set the letters/symbols that you want use with the 'char_name_option' option. -// Note: Don't add spaces unless you mean to add 'space' to the list. -char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890 - -// Restrict character deletion by BaseLevel -// 0: no restriction (players can delete characters of any level) -// -X: you can't delete chars with BaseLevel <= X -// Y: you can't delete chars with BaseLevel >= Y -// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel) -char_del_level: 0 - -// Amount of time in seconds by which the character deletion is delayed. -// Default: 86400 (24 hours) -// NOTE: Requires client 2010-08-03aragexeRE or newer. -char_del_delay: 86400 - -// Block deletion if character is inside a guild or a party? (BOOL) -// default: 0 official: 1 -// !!This check is imposed by Aegis to avoid dead entries in databases and _is_not_needed_ as we clear data properly!! -char_aegis_delete: 0 - -// What folder the DB files are in (item_db.conf, etc.) -db_path: db - -//================================================================== -// Pincode system -//================================================================== - -// A window is opened before you can select your character and you will have to enter a pincode by using only your mouse -// NOTE: Requires client 2011-03-09aragexeRE or newer. -// 0: disabled -// 1: enabled -pincode_enabled: 1 - -// Request Pincode only on login or on everytime char select is accessed? -// 0: only on login (default) -// 1: everytime the char select window is accessed -pincode_charselect: 0 - -// How often does a user have to change his pincode? -// Default: 0 -// 0: never -// X: every X minutes -pincode_changetime: 0 - -// How often can a user enter the wrong password? -// Default: 3 -// NOTE: The maximum on clientside is 3 -pincode_maxtry: 3 - -import: conf/import/char_conf.txt diff --git a/conf/charhelp.txt b/conf/charhelp.txt deleted file mode 100644 index e3acddbb4..000000000 --- a/conf/charhelp.txt +++ /dev/null @@ -1,28 +0,0 @@ - 40:--- CHARACTER CMD --- - 40:#statsall <char name> - Set all stats of a player to maximum. - 40:#itemlist <char name> - Displays all items of a player. - 40:#storagelist <char name> - Displays all items of a player's storage. - 40:#stats <char name> - Displays a characters stats. - 60:#option <char name> <param1> <param2> <param3> - Like @option command but only to target character. - 50:#mountpeco <char name> - Give/remove to a player a peco (Class is required, but not skill). - 50:#petrename <char name> - Re-enable pet rename to a player. - 60:#save <char name> <map> <x> <y> - Changes the target players respawn point. - 60:#baselvl/#blvl <char name> <#> - Change a characters base level. - 60:#joblvl/#jlvl <char name> <#> - Change a characters job level. - 60:#job/#jobchange <char name> <job ID> - Changes target characters job. - 60:#zeny <char name> <amount> - Give/take a players Zeny - 60:#cash <char name> <amount> - Give/take a player cash points - 60:#points <char name> <amount> - Give/take a player Kafra points - 60:#stpoint <char name> <amount> - Give/take a players stat points - 60:#skpoint <char name> <amount> - give/take a players skill points - 60:#skreset <char name> - Reset skills of a character. - 60:#streset <char name> - Reset stats of a character. - 60:#reset <char name> - Reset stats AND skills of a character. - 60:#questskill <char name> <#> - Gives to a player the specified quest skill. - 60:#lostskill <char name> <#> - Takes away the specified quest skill from the player. - 60:#delitem <char name> <item_name_or_ID> <quantity> - Remove items from a character - 50:#model <char name> <hair type> <hair color> <clothes color> - Changes a player's model - 60:#disguise <char name> <monster_name_or_monster_ID> - Changes disguise of a player - 60:#undisguise <char name> - Cancels disguise of a player - 60:#changesex <char name> - Changes sex of a player (all characters of the account) - 60:#warp/#rura+ <char name> <mapname> <x> <y> - Warps character to location of choice diff --git a/conf/grf-files.txt b/conf/grf-files.txt deleted file mode 100644 index 6af058575..000000000 --- a/conf/grf-files.txt +++ /dev/null @@ -1,12 +0,0 @@ -//----------------------------------------- -// GRF Files -// Add as many as needed. -//----------------------------------------- -//grf: C:\Program Files\Gravity\RO\rdata.grf -//grf: C:\Program Files\Gravity\RO\data.grf - -//----------------------------------------- -// Data Directory -// Use the base folder, not the data\ path. -//----------------------------------------- -//data_dir: C:\Program Files\Gravity\RO\ diff --git a/conf/groups.conf b/conf/groups.conf deleted file mode 100644 index d31f46f24..000000000 --- a/conf/groups.conf +++ /dev/null @@ -1,276 +0,0 @@ -/* - -Player groups configuration file ---------------------------------- - -This file defines "player groups" and their privileges. - -Each group has its id and name, lists of available commands and other -permissions, and a list of other groups it inherits from. - - -Group settings --------------- -<id> -Unique group number. The only required field. - -<name> -Any string. If empty, defaults to "Group <id>". It is used in several @who -commands. - -<level> -Equivalent of GM level, which was used in revisions before r15572. You can -set it to any number, but usually it's between 0 (default) and 99. Members of -groups with lower level can not perform some actions/commands (like @kick) on -members of groups with higher level. It is what script command getgmlevel() -returns. Group level can also be used to override trade restrictions -(db/item_trade.txt). - -<commands> -A group of settings - <command name> : <bool> -or - <commandname> : [ <bool>, <bool> ] -First boolean value is for atcommand, second one for charcommand. If set to -true, group can use command. If only atcommand value is provided, false is -assumed for charcommand. If a command name is not included, false is assumed for -both atcommand and charcommand. -For a full list of available commands, see: doc/atcommands.txt. -Command names must not be aliases. - -<log_commands> -Boolean value. If true then all commands used by the group will be logged to -atcommandlog. If setting is omitted in a group definition, false is assumed. -Requires 'log_commands' to be enabled in 'conf/logs.conf'. - -<permissions> -A group of settings - <permission> : <bool> -If a permission is not included, false is assumed. -For a full list of available permissions, see: doc/permissions.txt - -<inherit> -A list of group names that given group will inherit commands and permissions -from. Group names are case-sensitive. - -Inheritance results -------------------- -Both multiple inheritance (Group 2 -> Group 1 and Group 3 -> Group 1) and -recursive inheritance (Group 3 -> Group 2 -> Group 1) are allowed. - -Inheritance rules should not create cycles (eg Group 1 inherits from Group 2, -and Group inherits from Group 1 at the same time). Configuration with cycles is -considered faulty and can't be processed fully by server. - -Command or permission is inherited ONLY if it's not already defined for the -group. -If group inherits from multiple groups, and the same command or permission is -defined for more than one of these groups, it's undefined which one will be -inherited. - -Syntax ------- -This config file uses libconfig syntax: -http://www.hyperrealm.com/libconfig/libconfig_manual.html#Configuration-Files -*/ - -groups: ( -{ - id: 0 /* group 0 is the default group for every new account */ - name: "Player" - level: 0 - inherit: ( /*empty list*/ ) - commands: { - /* no commands by default */ - } - permissions: { - /* without this basic permissions regular players could not - trade or party */ - can_trade: true - can_party: true - } -}, -{ - id: 1 - name: "Super Player" - inherit: ( "Player" ) /* can do everything Players can and more */ - level: 0 - commands: { - /* informational commands */ - commands: true - charcommands: true - help: true - rates: true - uptime: true - showdelay: true - exp: true - mobinfo: true - iteminfo: true - whodrops: true - time: true - jailtime: true - hominfo: true - homstats: true - showexp: true - showzeny: true - whereis: true - /* feature commands */ - refresh: true - noask: true - noks: true - autoloot: true - alootid: true - autoloottype: true - autotrade: true - request: true - go: true - breakguild: true - channel: true - } - permissions: { - } -}, -{ - id: 2 - name: "Support" - inherit: ( "Super Player" ) - level: 1 - commands: { - version: true - where: true - jumpto: true - who: true - who2: true - who3: true - whomap: true - whomap2: true - whomap3: true - users: true - broadcast: true - localbroadcast: true - } - log_commands: true - permissions: { - receive_requests: true - view_equipment: true - } -}, -{ - id: 3 - name: "Script Manager" - inherit: ( "Support" ) - level: 1 - commands: { - tonpc: true - hidenpc: true - shownpc: true - loadnpc: true - unloadnpc: true - npcmove: true - addwarp: true - } - log_commands: true - permissions: { - any_warp: true - } -}, -{ - id: 4 - name: "Event Manager" - inherit: ( "Support" ) - level: 1 - commands: { - monster: true - monstersmall: true - monsterbig: true - killmonster2: true - cleanarea: true - cleanmap: true - item: [true, true] - zeny: [true, true] - disguise: [true, true] - undisguise: [true, true] - size: [true, true] - raise: true - raisemap: true - day: true - night: true - skillon: true - skilloff: true - pvpon: true - pvpoff: true - gvgon: true - gvgoff: true - allowks: true - me: true - marry: true - divorce: true - refreshall: true - } - log_commands: true - permissions: { - can_trade: false - any_warp: true - } -}, -{ - id: 10 - name: "Law Enforcement" - inherit: ( "Support" ) - level: 2 - commands: { - hide: true - follow: true - kick: true - disguise: true - fakename: true - option: true - speed: true - warp: true - kill: true - recall: true - ban: true - block: true - jail: true - jailfor: true - mute: true - storagelist: true - cartlist: true - itemlist: true - stats: true - } - log_commands: true - permissions: { - join_chat: true - kick_chat: true - hide_session: true - who_display_aid: true - hack_info: true - any_warp: true - view_hpmeter: true - } -}, -{ - id: 99 - name: "Admin" - level: 99 - inherit: ( "Support", "Law Enforcement" ) - commands: { - /* not necessary due to all_commands: true */ - } - log_commands: true - permissions: { - can_trade: true - can_trade_bound: false - can_party: true - all_skill: false - all_equipment: false - skill_unconditional: false - use_check: true - use_changemaptype: true - all_commands: true - hchsys_admin: true - } -} -) - diff --git a/conf/help.txt b/conf/help.txt deleted file mode 100644 index a65c7de70..000000000 --- a/conf/help.txt +++ /dev/null @@ -1,307 +0,0 @@ -// This is help file that contains help messages for atcommands/charcommands. - -// Format: -// <command>: "<help message>" - -// This file uses libconfig syntax. - -help: "Params: <command>\n" "Shows help for specified command." -noask: "Auto rejects deals/invites." -me: "Params: <message>\n" "Displays normal text as a message in this format: *name message* (like /me in mIRC)." -fakename: "Params: <name>\n" "Changes your name to your choice temporarily." -npctalk: "Params: <NPC name> <message>\n" "Forces a NPC to display a message in normal chat." -broadcast: "Params: <message>\n" "Broadcasts a message with your name (in yellow)." -kami: "Params: <message>\n" "Broadcasts a message without your name (in yellow)." -kamib: "Params: <message>\n" "Broadcasts a message without your name (in blue)." -localbroadcast: "Params: <message>\n" "Broadcasts a message with your name (in yellow) only on your map." -commands: "Displays a list of commands that you can use." -rates: "Displays the server's current rates." -uptime: "Displays how long the server has been online." -showdelay: "Shows/hides the \"There is a delay after this skill\" message." -exp: "Displays current levels and % progress." -mobinfo: "Params: <monster name|ID>\n" "Shows monster info (stats, exp, drops etc)." -iteminfo: "Params: <item name|ID>\n" "Shows item info (type, price etc)." -whodrops: "Params: <item name|ID>\n" "Shows who drops an item (monster with highest drop rates)." -version: "Displays SVN version of the server." -email: "Params: <current email> <new email>\n" "Changes your account e-mail address." -where: "Params: <char name>\n" "Tells you the location of a character." -time: "Shows the date and time of the server." -showexp: "Displays/hides experience gained." -showzeny: "Displays/hides Zeny gained." -mobsearch: "Params: <monster name|ID>\n" "Shows the location of a certain mob on the current map." -who: "Params: [<name>]\n" "Shows a list of online players and their party and guild." -who2: "Params: [<name>]\n" "Shows a list of online players and their job." -who3: "Params: [<name>]\n" "Shows a list of online players and their location." -whomap: "@whomap/@whomap2/@whomap3 [map] - like @who/@who2/@who3 but only for specified map." -whogm: "Params: [match_text] - Like @who+@who2+who3, but only for GM." -guildspy: "Params: <guild name|id> - You will receive all messages of the guild channel (Chat logging must be enabled)" -partyspy: "@partyspy <party name|id> - You will receive all messages of the party channel (Chat logging must be enabled)" -mapinfo: "Params: [<0-3> [map]] - Give information about a map (general info +: 0: no more, 1: players, 2: NPC, 3: shops/chat)." -go: "Params: <city name|number>\n" "Warps you to a city.\n" - " -3: (Memo point 2) 14: louyang 31: mora\n" - " -2: (Memo point 1) 15: start point 32: dewata\n" - " -1: (Memo point 0) 16: prison/jail 33: malangdo island\n" - " 0: prontera 17: jawaii 34: malaya port\n" - " 1: morocc 18: ayothaya 35: eclage\n" - " 2: geffen 19: einbroch\n" - " 3: payon 20: lighthalzen\n" - " 4: alberta 21: einbech\n" - " 5: izlude 22: hugel\n" - " 6: aldebaran 23: rachel\n" - " 7: xmas (lutie) 24: veins\n" - " 8: comodo 25: moscovia\n" - " 9: yuno 26: midgard camp\n" - " 10: amatsu 27: manuk\n" - " 11: gonryun 28: splendide\n" - " 12: umbala 29: brasilis\n" - " 13: niflheim 30: el dicastes\n" -jumpto: "Params: <char name>\n" "Warps you to selected character." -follow: "Params: <char name>\n" "Follow a player." -mount: "Give/remove you a peco (Class is required, but not skill)" -disguise: "Params: <monster name|ID>\n" "Change your appearence to other players to a mob." -undisguise: "Restore your normal appearance." -disguiseguild: "Disguises all online characters of a guild." -undisguiseguild: "Restore the normal appearance of all characters of a guild." -model: "Params: <hair ID: 0-17> <hair color: 0-8> <clothes color: 0-4> - Changes your characters appearence." -size: "Params: <1-3> Changes your size (1-Smallest 2-Biggest 3-Normal)" -sizeall: "Changes the size of all players." -sizeguild: "Changes the size of all online characters of a guild." -hide: "Makes you character invisible (GM invisibility). Type again to become visible." -save: "Sets respawn point to current spot." -load: "Warps you to your save point." -warp: "Params: <mapname> [<x> <y>]\n" "Warps you to the selected map and position." -jump: "Params: [<x> [<y>]]\n" "Randomly warps you like a flywing." -jobchange: "Params: <job name|ID>\n" "Changes your job.\n" - "----- Novice / 1st Class -----\n" - " 0 Novice 1 Swordman 2 Magician 3 Archer\n" - " 4 Acolyte 5 Merchant 6 Thief\n" - "----- 2nd Class -----\n" - " 7 Knight 8 Priest 9 Wizard 10 Blacksmith\n" - " 11 Hunter 12 Assassin 14 Crusader 15 Monk\n" - " 16 Sage 17 Rogue 18 Alchemist 19 Bard\n" - " 20 Dancer\n" - "----- High Novice / High 1st Class -----\n" - "4001 Novice High 4002 Swordman High 4003 Magician High 4004 Archer High\n" - "4005 Acolyte High 4006 Merchant High 4007 Thief High\n" - "----- Transcendent 2nd Class -----\n" - "4008 Lord Knight 4009 High Priest 4010 High Wizard 4011 Whitesmith\n" - "4012 Sniper 4013 Assassin Cross 4015 Paladin 4016 Champion\n" - "4017 Professor 4018 Stalker 4019 Creator 4020 Clown\n" - "4021 Gypsy\n" - "----- 3rd Class (Regular) -----\n" - "4054 Rune Knight 4055 Warlock 4056 Ranger 4057 Arch Bishop\n" - "4058 Mechanic 4059 Guillotine Cross 4066 Royal Guard 4067 Sorcerer\n" - "4068 Minstrel 4069 Wanderer 4070 Sura 4071 Genetic\n" - "4072 Shadow Chaser\n" - "----- 3rd Class (Transcendent) -----\n" - "4060 Rune Knight 4061 Warlock 4062 Ranger 4063 Arch Bishop\n" - "4064 Mechanic 4065 Guillotine Cross 4073 Royal Guard 4074 Sorcerer\n" - "4075 Minstrel 4076 Wanderer 4077 Sura 4078 Genetic\n" - "4079 Shadow Chaser\n" - "----- Expanded Class -----\n" - " 23 Super Novice 24 Gunslinger 25 Ninja 4045 Super Baby\n" - "4046 Taekwon 4047 Star Gladiator 4049 Soul Linker 4050 Gangsi\n" - "4051 Death Knight 4052 Dark Collector 4190 Ex. Super Novice 4191 Ex. Super Baby\n" - "4211 Kagerou 4212 Oboro 4215 Rebellion\n" - "----- Baby Novice And Baby 1st Class -----\n" - "4023 Baby Novice 4024 Baby Swordman 4025 Baby Magician 4026 Baby Archer\n" - "4027 Baby Acolyte 4028 Baby Merchant 4029 Baby Thief\n" - "---- Baby 2nd Class ----\n" - "4030 Baby Knight 4031 Baby Priest 4032 Baby Wizard 4033 Baby Blacksmith\n" - "4034 Baby Hunter 4035 Baby Assassin 4037 Baby Crusader 4038 Baby Monk\n" - "4039 Baby Sage 4040 Baby Rogue 4041 Baby Alchemist 4042 Baby Bard\n" - "4043 Baby Dancer\n" - "---- Baby 3rd Class ----\n" - "4096 Baby Rune Knight 4097 Baby Warlock 4098 Baby Ranger 4099 Baby Arch Bishop\n" - "4100 Baby Mechanic 4101 Baby Glt. Cross 4102 Baby Royal Guard 4103 Baby Sorcerer\n" - "4104 Baby Minstrel 4105 Baby Wanderer 4106 Baby Sura 4107 Baby Genetic\n" - "4108 Baby Shadow Chaser\n" - "---- Modes And Others ----\n" - " 22 Wedding 26 Christmas 27 Summer 4048 Star Gladiator (Union)\n" -option: "Params: <param1> <param2>(stackable) <param3>(stackable)\n" "Adds different visual effects on or around your character.\n" -" <param1> <param2> <param3>\n" -"01: Stone 01: Sight 01: Sight 512: Cart Lv. 4\n" -"02: Frozen 02: Curse 02: Hiding 1024: Cart Lv. 5\n" -"03: Stun 04: Silence 04: Cloaking 2048: Orc Head\n" -"04: Sleep 08: Signum 08: Cart Lv. 1 4096: Wedding\n" -"06: Petrify 16: Blind 16: Falcon 8192: Ruwach\n" -"07: Burning 32: Angelus 32: Riding 16384: Chasewalk\n" -"08: Imprison 64: Bleeding 64: Invisible\n" -"16: (Nothing) 128: D. Poison 128: Cart Lv. 2\n" -"32: (Nothing) 256: Fear 256: Cart Lv. 3" -heal: "Params: [<HP> <SP>]\n" "Heals the desired amount of HP and SP. No value specified will do a full heal." -dye: "Params: <clothes palette no.>\n" "Changes your characters clothes color." -hairstyle: "Params: <hairstyle no.>\n" "Changes your hair style." -haircolor: "Params <hair palette no.>\n" "Changes your hair color." -speed: "Params: <1-1000>\n" "Changes you walking speed. 1 being the fastest and 1000 the slowest. Default is 150." -effect: "Params: <effect id> [<flag>]\n" "Give an effect to your character." -dropall: "Throws all your possession on the ground." -storeall: "Puts all your possessions in storage." -killable: "Make your character killable." -memo: "Params: [memo position]\n" "Set/change a memo location (no position: display memo points)." -spiritball: "Params: <1-100>\n" "Gives you \"spirit spheres\" like from the skill \"Call Spirits\".\n" -questskill: "Params: <#>\n" "Gives you the specified quest skill\n" -"Novice = 142: First Aid, 143: Act Dead\n" -"Archer = 147: Create Arrow, 148: Charge Arrow\n" -"Swordman = 144: Moving HP Recovery, 145: Attack Weak Point, 146: Auto Berserk\n" -"Acolyte = 156: Holy Light\n" -"Thief = 149: Throw Sand, 150: Back Sliding, 151: Take Stone, 152: Throw Stone\n" -"Merchant = 153: Cart Revolution, 154: Change Cart, 155: Crazy Uproar, 2535: Open Buying Store\n" -"Magician = 157: Energy Coat\n" -"Hunter = 1009: Phantasmic Arrow\n" -"Bard = 1010: Pang Voice\n" -"Dancer = 1011: Wink of Charm\n" -"Knight = 1001: Charge Attack\n" -"Crusader = 1002: Shrink\n" -"Priest = 1014: Redemptio\n" -"Monk = 1015: Ki Translation, 1016: Ki Explosio\n" -"Assassin = 1003: Sonic Acceleration, 1004: Throw Venom Knife\n" -"Rogue = 1005: Close Confine\n" -"Blacksmith = 1012: Unfair Trick, 1013: Greed\n" -"Alchemist = 238: Basis of Life\n" -"Wizard = 1006: Sight Blaster\n" -"Sage = 1007: Create Elemental Converter, 1008: Elemental Change (Water), 1017: Elemental Change (Earth), 1018: Elemental Change (Fire), 1019: Elemental Change (Wind)" -lostskill: "Params: <#>\n" "Takes away the specified quest skill from you\n" -"Novice = 142: First Aid, 143: Act Dead\n" -"Archer = 147: Create Arrow, 148: Charge Arrow\n" -"Swordman = 144: Moving HP Recovery, 145: Attack Weak Point, 146: Auto Berserk\n" -"Acolyte = 156: Holy Light\n" -"Thief = 149: Throw Sand, 150: Back Sliding, 151: Take Stone, 152: Throw Stone\n" -"Merchant = 153: Cart Revolution, 154: Change Cart, 155: Crazy Uproar, 2535: Open Buying Store\n" -"Magician = 157: Energy Coat\n" -"Hunter = 1009: Phantasmic Arrow\n" -"Bard = 1010: Pang Voice\n" -"Dancer = 1011: Wink of Charm\n" -"Knight = 1001: Charge Attack\n" -"Crusader = 1002: Shrink\n" -"Priest = 1014: Redemptio\n" -"Monk = 1015: Ki Translation, 1016: Ki Explosio\n" -"Assassin = 1003: Sonic Acceleration, 1004: Throw Venom Knife\n" -"Rogue = 1005: Close Confine\n" -"Blacksmith = 1012: Unfair Trick, 1013: Greed\n" -"Alchemist = 238: Basis of Life\n" -"Wizard = 1006: Sight Blaster\n" -"Sage = 1007: Create Elemental Converter, 1008: Elemental Change (Water), 1017: Elemental Change (Earth), 1018: Elemental Change (Fire), 1019: Elemental Change (Wind)" -skillid: "Params: <name>\n" "Look up a skill by name" -useskill: "Params: <skillid> <skillv> <target>\n" "Use a skill on target" -skilltree: "Params: <skillnum> <charname>\n" "Prints the skill tree needed to get a skill for the target player." -marry: "Params: <player name>\n" "Marry another player." -divorce: "Divorce player." -alive: "Revives yourself from death." -blvl: "Params: <number of levels>\n" "Raises your base level the desired number of levels." -jlvl: "Params: <number of levels>\n" "Raises your job level the desired number of levels." -allskill: "Give you all skills." -stpoint: "Params: <number of points> - Gives you the desired number of stat points." -skpoint: "Params: <number of points> - Gives you the desired number of skill points." -zeny: "Params: <amount> - Gives you desired amount of Zeny." -cash: "Params: <amount> - Gives you the specified amount of cash points." -points: "Params: <amount> - Gives you the specified amount of Kafra Points." -str: "Params: <amount>\n" "Raises STR by given amount." -agi: "Params: <amount>\n" "Raises AGI by given amount." -dex: "Params: <amount>\n" "Raises DEX by given amount." -vit: "Params: <amount>\n" "Raises VIT by given amount." -int: "Params: <amount>\n" "Raises INT by given amount." -luk: "Params: <amount>\n" "Raises LUK by given amount." -allstats: "Params: <value>\n" "Adds value in all stats (maximum if no value)." -addwarp: "Params: <map name> <x coord> <y coord>\n" -killmonster2: "Kills all monsters of your map (without drops)." -monster: "Params: <monster name|ID> [<number to spawn> [<desired_monster_name> [<x coord> [<y coord>]]]]\n" - "@monster2 <desired_monster_name> <monster name|ID> [<number to spawn> [<x coord> [<y coord>]]]\n" -"@spawn/@monster/@summon/@monster2 \"desired monster name\" <monster name|ID> [<number to spawn> [<x coord> [<y coord>]]]\n" -"@spawn/@monster/@summon/@monster2 <monster name|ID> \"desired monster name\" [<number to spawn> [<x coord> [<y coord>]]]\n" -" Spawns the desired monster with any desired name." -monstersmall: "Params: <monster name|ID>\n" "Spawns a smaller version of a monster." -monsterbig: "Params: <monster name|ID>\n" "Spawns a larger version of a monster." -killmonster: "Params: <map>\n" "Kill all monsters of the map (they drop)" -autoloot: "Params: <on|off|#>\n" "Makes items go straight into your inventory." -autotrade: "Allows you to vend while you are offline." -changegm: "Params: <charname>\n" "Changes the leader of your guild (You must be guild leader)" -changeleader: "Params: <charname>\n" "Changes the leader of your party (You must be party leader)" -request: "Params: <message>\n" "Sends a message to all connected GMs (via the gm whisper system)" -sound: "Params: <path to file in data folder or GRF file>\n" "Plays a sound from the data folder or GRF file located on the client." -clone: "Params: <charname>\n" "Spawns a supportive clone of the given player." -slaveclone: "Params: <charname>\n" "Spawns a supportive clone of the given player that follows the creator around." -evilclone: "Params: <charname>\n" "Spawns an aggressive clone of the given player." -changesex: "Changes your gender." -duel: "Starts a duel." -invite: "Invites a player to a duel." -accept: "Accepts an invitation to a duel." -reject: "Rejects an invitation to a duel." -leave: "Leaves a duel." -mail: "Open mail box." -storage: "Opens storage." -itemreset: "Remove all your items." -guildstorage: "Opens guild storage." -idsearch: "Params: <part_of_item_name>\n" "Search all items that name have part_of_item_name" -refine: "Params: <equip position> <+/- amount>" -produce: "Params: <equip name or equip ID> <element> <# of very's>\n" -" Element: 0=None 1=Ice 2=Earth 3=Fire 4=Wind\n" -" You can add up to 3 Star Crumbs and 1 element\n" -repairall: "Repair all items of your inventory" -item: "Params: <item name or ID> <quantity>\n" "Gives you the desired item." -item2: "Params: <item name or ID> <quantity> <identified_flag> <refine> <broken_flag> <Card1> <Card2> <Card3> <Card4>\n" "Gives you the desired item." -pvpon: "Turns pvp on on the current map" -pvpoff: "Turns pvp off on the current map" -gvgon: "Turns gvg on on the current map" -gvgoff: "Turns gvg off on the current map" -agitstart: "Starts War of Emperium" -agitend: "End War of Emperium" -party: "Params: <party_name>\n" "Create a party." -guild: "Params: <guild_name>\n" "Create a guild." -glvl: "Params: <# of levels>\n" "Raise Guild by desired number of levels" -guildrecall: "Params: <guild name|ID>\n" "Warps all online characters of a guild to you." -partyrecall: "Params: <party name|ID>\n" "Warps all online characters of a party to you." -petrename: "Re-enable pet rename" -pettalk: "Params: <message>\n" "Makes your pet say a message." -petfriendly: "Params: <#>\n" "Set pet friendly amount (0-1000) 1000 = Max" -pethungry: "Params: <#>\n" "Set pet hungry amount (0-100) 100 = Max" -hatch: "Create a pet from your inventory eggs list." -makeegg: "Params: <pet_id>\n" "Gives pet egg for monster number in pet DB" -kick: "Params: <char name>\n" "Kicks specified character off the server" -unjail: "Params: <char name>\n" "Discharges specified character/prisoner" -kill: "Params: <char name>\n" "Kills player." -recall: "Params: <char name>\n" "Warps target character to you." -raise: "Params: <char name>\n" "Revives target character." -block: "Params: <char name>\n" "Permanently blocks an account." -unblock: "Params: <char name>\n" "Unblocks an account." -ban: "Params: <time> <name>\n" "Temporarily ban an account.\n" - " time usage: adjustment (+/- value) and element (y/a, m, d/j, h, mn, s)\n" - " Example: @ban +1m-2mn1s-6y testplayer\n" -unban: "Params: <name> - Unban a account" -jail: "Params: <char name> - Sends specified character in jails" -trade: "Params: <char name> - Open a trade window with a another player" -recallall: "Warps every character online to you." -doom: "Kills all NON GM chars on the server." -doommap: "Kills all non GM characters on the map." -raisemap: "Resurrects all characters on the map." -night: "Enables night mode on all maps, all characters are affected." -day: "Disables night mode and restores regular lighting, all characters are affected." -skillon: "turn skills on for a map" -skilloff: "turn skills on for a map" -snow: "Makes all maps to have the snow weather effect." -clouds: "Makes all maps to have the cloudy weather effect." -clouds2: "Makes all maps to have another cloudy weather effect." -fog: "Makes all maps to have the fog weather effect." -fireworks: "Makes all maps to have the fireworks weather effect." -sakura: "Makes all maps to have the sakura weather effect." -leaves: "Makes all maps to have the leaves weather effect." -shownpc: "Params: <NPC name>\n" "Enable a NPC" -hidenpc: "Params: <NPC name>\n" "Disable a NPC" -loadnpc: "Params: <path to script>\n" "Load the specified script file path." -unloadnpc: "Params: <NPC name>\n" "Unload the specified NPC according to name." -adjgroup: "Params: <level> <char name> - Do a temporary adjustment of the GM level of a player" -kickall: "Kick all characters off the server" -mapexit: "Kick all players and shut down map-server." -reloaditemdb: "Reload item database." -reloadmobdb: "Reload monster database." -reloadquestdb: "Reload quest database." -reloadskilldb: "Reload skills definition database." -reloadscript: "Reload all scripts." -gat: "For debugging (you inspect around gat)" -send: "For debugging (packet variety)" -nuke: "Params: <char name>\n" "Blow somebody up, including those surrounding them." -autoloottype: "Manage a list of autolooting item types.\n" -" To add an item type to the list, use \"@autoloottype +<type name>\".\n" -" To remove an item type, use \"@autoloottype -<type name>\".\n" -" Type List: healing, usable, etc, weapon, armor, card, petegg, petarmor, ammo.\n" -" \"@autoloottype reset\" will clear your autoloottype list." diff --git a/conf/import-tmpl/battle_conf.txt b/conf/import-tmpl/battle_conf.txt deleted file mode 100644 index e69de29bb..000000000 --- a/conf/import-tmpl/battle_conf.txt +++ /dev/null diff --git a/conf/import-tmpl/char_conf.txt b/conf/import-tmpl/char_conf.txt deleted file mode 100644 index e69de29bb..000000000 --- a/conf/import-tmpl/char_conf.txt +++ /dev/null diff --git a/conf/import-tmpl/inter_conf.txt b/conf/import-tmpl/inter_conf.txt deleted file mode 100644 index e69de29bb..000000000 --- a/conf/import-tmpl/inter_conf.txt +++ /dev/null diff --git a/conf/import-tmpl/log_conf.txt b/conf/import-tmpl/log_conf.txt deleted file mode 100644 index e69de29bb..000000000 --- a/conf/import-tmpl/log_conf.txt +++ /dev/null diff --git a/conf/import-tmpl/login_conf.txt b/conf/import-tmpl/login_conf.txt deleted file mode 100644 index e69de29bb..000000000 --- a/conf/import-tmpl/login_conf.txt +++ /dev/null diff --git a/conf/import-tmpl/map_conf.txt b/conf/import-tmpl/map_conf.txt deleted file mode 100644 index e69de29bb..000000000 --- a/conf/import-tmpl/map_conf.txt +++ /dev/null diff --git a/conf/import-tmpl/msg_conf.txt b/conf/import-tmpl/msg_conf.txt deleted file mode 100644 index e69de29bb..000000000 --- a/conf/import-tmpl/msg_conf.txt +++ /dev/null diff --git a/conf/import-tmpl/packet_conf.txt b/conf/import-tmpl/packet_conf.txt deleted file mode 100644 index e69de29bb..000000000 --- a/conf/import-tmpl/packet_conf.txt +++ /dev/null diff --git a/conf/import-tmpl/script_conf.txt b/conf/import-tmpl/script_conf.txt deleted file mode 100644 index e69de29bb..000000000 --- a/conf/import-tmpl/script_conf.txt +++ /dev/null diff --git a/conf/inter-server.conf b/conf/inter-server.conf deleted file mode 100644 index 2bffeb1af..000000000 --- a/conf/inter-server.conf +++ /dev/null @@ -1,151 +0,0 @@ -// Hercules InterServer (settings shared/used by more than 1 server) configuration. - -// Options for both versions - -// Log Inter Connections, etc.? -log_inter: 1 - -// Inter Log Filename -inter_log_filename: log/inter.log - -// Level range for sharing within a party -party_share_level: 15 - -// SQL version options only - -// You can specify the codepage to use in your mySQL tables here. -// (Note that this feature requires MySQL 4.1+) -//default_codepage: - - -// For IPs, ideally under linux, you want to use localhost instead of 127.0.0.1 -// Under windows, you want to use 127.0.0.1. If you see a message like -// "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)" -// and you have localhost, switch it to 127.0.0.1 - -// Global SQL settings -// overridden by local settings when the hostname is defined there -// (currently only the login-server reads/obeys these settings) -sql.db_hostname: 127.0.0.1 -sql.db_port: 3306 -sql.db_username: ragnarok -sql.db_password: ragnarok -sql.db_database: ragnarok -sql.codepage: - -// MySQL Character SQL server -char_server_ip: 127.0.0.1 -char_server_port: 3306 -char_server_id: ragnarok -char_server_pw: ragnarok -char_server_db: ragnarok - -// MySQL Map SQL Server -map_server_ip: 127.0.0.1 -map_server_port: 3306 -map_server_id: ragnarok -map_server_pw: ragnarok -map_server_db: ragnarok - -// MySQL Log SQL Database -log_db_ip: 127.0.0.1 -log_db_port: 3306 -log_db_id: ragnarok -log_db_pw: ragnarok -log_db_db: ragnarok -log_codepage: -log_login_db: loginlog - -// == MySQL Reconnect Settings -// =========================== -// - mysql_reconnect_type -// - 1: when mysql disconnects during runtime, the server tries to reconnect mysql_reconnect_count times and, -// -- if unsuccessful, the server is shut down -// - 2: when mysql disconnects during runtime it tries to reconnect indefinitely -mysql_reconnect_type:2 -// - mysql_reconnect_count -// - number of reconnect attempts the server should do when the database disconnects during runtime -// - only used when mysql_reconnect_type is 1 -mysql_reconnect_count:1 - -// DO NOT CHANGE ANYTHING BEYOND THIS LINE UNLESS YOU KNOW YOUR DATABASE DAMN WELL -// this is meant for people who KNOW their stuff, and for some reason want to change their -// database layout. [CLOWNISIUS] - -// ALL MySQL Database Table names - -//Shared -interreg_db: interreg -global_acc_reg_num_db: global_acc_reg_num_db -global_acc_reg_str_db: global_acc_reg_str_db - -// Char Database Tables -char_db: char -hotkey_db: hotkey -scdata_db: sc_data -cart_db: cart_inventory -inventory_db: inventory -charlog_db: charlog -storage_db: storage -skill_db: skill -interlog_db: interlog -memo_db: memo -guild_db: guild -guild_alliance_db: guild_alliance -guild_castle_db: guild_castle -guild_expulsion_db: guild_expulsion -guild_member_db: guild_member -guild_skill_db: guild_skill -guild_position_db: guild_position -guild_storage_db: guild_storage -party_db: party -pet_db: pet -friend_db: friends -mail_db: mail -auction_db: auction -quest_db: quest -homunculus_db: homunculus -skill_homunculus_db: skill_homunculus -mercenary_db: mercenary -mercenary_owner_db: mercenary_owner -ragsrvinfo_db: ragsrvinfo -elemental_db: elemental -account_data_db: account_data -acc_reg_num_db: acc_reg_num_db -acc_reg_str_db: acc_reg_str_db -char_reg_str_db: char_reg_str_db -char_reg_num_db: char_reg_num_db - -// Map Database Tables -item_db_db: item_db -item_db2_db: item_db2 -mob_db_db: mob_db -mob_db2_db: mob_db2 -mob_skill_db_db: mob_skill_db -mob_skill_db2_db: mob_skill_db2 -mapreg_db: mapreg -autotrade_merchants_db: autotrade_merchants -autotrade_data_db: autotrade_data -npc_market_data_db: npc_market_data - -// == SQL item, mob, mob skill databases -// ===================================== -// Note: the following databases may get out of date at times, or not be -// thoroughly tested (if at all, since they're auto-generated). As such it is -// not advisable to rely on them other than for informative reasons (Control -// Panels, websites, etc.) -// Unless you know what you're doing, please consider using their txt version. -// Note2: It is perfectly legit (and recommended) to use txt databases in -// Hercules, while still loading the SQL tables we provide to be used -// exclusively by your Control Panel or Website. - -// Use SQL for item_db? (not recommended) -use_sql_item_db: no - -// Use SQL for mob_db? (not recommended) -use_sql_mob_db: no - -// Use SQL for mob_skill_db? (not recommended) -use_sql_mob_skill_db: no - -import: conf/import/inter_conf.txt diff --git a/conf/login-server.conf b/conf/login-server.conf deleted file mode 100644 index 06e0eb18b..000000000 --- a/conf/login-server.conf +++ /dev/null @@ -1,156 +0,0 @@ -// Hercules Login Server configuration file. -// Translated by Peter Kieser <pfak@telus.net> - -// Note: "Comments" are all text on the right side of a double slash "//" -// Whatever text is commented will not be parsed by the servers, and serves -// only as information/reference. - -// The login server listens on the interface with this IP address. -// NOTE: This allows you to run multiple servers on multiple interfaces -// while using the same ports for each server. -//bind_ip: 127.0.0.1 - -// Login Server Port -login_port: 6900 - -//Time-stamp format which will be printed before all messages. -//Can at most be 20 characters long. -//Common formats: -// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) -// %H:%M:%S (hour:minute:second, 24 hour format) -// %d/%b/%Y (day/Month/year) -//For full format information, consult the strftime() manual. -//timestamp_format: [%d/%b %H:%M] - -//If redirected output contains escape sequences (color codes) -stdout_with_ansisequence: no - -//Makes server output more silent by omitting certain types of messages: -//1: Hide Information messages -//2: Hide Status messages -//4: Hide Notice Messages -//8: Hide Warning Messages -//16: Hide Error and SQL Error messages. -//32: Hide Debug Messages -//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) -console_silent: 0 - -// Can you use _M/_F to make new accounts on the server? -new_account: yes - -//If new_account is enabled, minimum length to userid and passwords should be 4? -//Must be 'Yes' unless your client uses both 'Disable 4 LetterUserID/Password' Diffs -new_acc_length_limit: yes - -// Account registration flood protection system -// allowed_regs is the number of registrations allowed in time_allowed (in seconds) -allowed_regs: 1 -time_allowed: 10 - -// To log the login server? -// NOTE: The login-sql server needs the login logs to enable dynamic pass failure bans. -log_login: yes - -// Indicate how to display date in logs, to players, etc. -date_format: %Y-%m-%d %H:%M:%S - -// Required account group id to connect to server. -// -1: disabled -// 0 or more: group id -group_id_to_connect: -1 - -// Minimum account group id required to connect to server. -// Will not function if group_id_to_connect config is enabled. -// -1: disabled -// 0 or more: group id -min_group_id_to_connect: -1 - -// Starting additional sec from now for the limited time at creation of account -// -1: new account are created with UNlimited time (default value) -// 0 or more: new accounts was created by addition of the value (in sec) to the actual time (to set first limited time) -start_limited_time: -1 - -// Check The clientversion set in the clientinfo ? -check_client_version: no - -// What version we would allow to connect? (if the options above is enabled..) -client_version_to_connect: 20 - -// Store passwords as MD5 hashes instead of plaintext ? -// NOTE: Will not work with clients that use <passwordencrypt> -use_MD5_passwords: no - -// Ipban features (SQL only) -ipban.enable: yes -//ipban.sql.db_hostname: 127.0.0.1 -//ipban.sql.db_port: 3306 -//ipban.sql.db_username: ragnarok -//ipban.sql.db_password: ragnarok -//ipban.sql.db_database: ragnarok -//ipban.sql.codepage: -//ipban.sql.ipban_table: ipbanlist -// Dynamic password failure ipban system -ipban.dynamic_pass_failure_ban: yes -ipban.dynamic_pass_failure_ban_interval: 5 -ipban.dynamic_pass_failure_ban_limit: 7 -ipban.dynamic_pass_failure_ban_duration: 5 - -// Interval (in seconds) to clean up expired IP bans. 0 = disabled. default = 60. -// NOTE: Even if this is disabled, expired IP bans will be cleaned up on login server start/stop. -// Players will still be able to login if an ipban entry exists but the expiration time has already passed. -ipban_cleanup_interval: 60 - -// Interval (in minutes) to execute a DNS/IP update. Disabled by default. -// Enable it if your server uses a dynamic IP which changes with time. -//ip_sync_interval: 10 - -// DNS Blacklist Blocking -// If enabled, each incoming connection will be tested against the blacklists -// on the specified dnsbl_servers (comma-separated list) -use_dnsbl: no -dnsbl_servers: bl.blocklist.de, socks.dnsbl.sorbs.net -// Here are some free DNS Blacklist Services: http://en.wikipedia.org/wiki/Comparison_of_DNS_blacklists -//============================================================================== -// dnsbl_servers Description -// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -// bl.blocklist.de IP-Addresses who attack other servers/honeypots over SSH, FTP, IMAP, etc. -// ircbl.ahbl.org AHBL (open proxies, compromised machines, comment spammers) -// safe.dnsbl.sorbs.net All zones in dnsbl.sorbs.net except "recent" and "escalations" -// sbl-xbl.spamhaus.org Spamhaus blacklist (spammers, open proxies) -// socks.dnsbl.sorbs.net Open SOCKS proxy servers -// tor.ahbl.org Current tor relay and exit nodes - - -// Account data storage configuration -// SQL -//account.sql.db_hostname: 127.0.0.1 -//account.sql.db_port: 3306 -//account.sql.db_username: ragnarok -//account.sql.db_password: ragnarok -//account.sql.db_database: ragnarok -//account.sql.codepage: -//account.sql.case_sensitive: no -//account.sql.account_db: login -//account.sql.accreg_db: global_reg_value - -// Client MD5 hash check -// If turned on, the login server will check if the client's hash matches -// the value below, and will not connect tampered clients. -// Note: see doc/md5_hashcheck.txt for more details. -client_hash_check: off - -// Client MD5 hashes -// The client with the specified hash can be used to log in by players with -// a group_id equal to or greater than the given value. -// If you specify 'disabled' as hash, players with a group_id greater than or -// equal to the given value will be able to log in regardless of hash (and even -// if their client does not send a hash at all.) -// Format: group_id, hash -// Note: see doc/md5_hashcheck.txt for more details. -//client_hash: 0, 113e195e6c051bb1cfb12a644bb084c5 -//client_hash: 10, cb1ea78023d337c38e8ba5124e2338ae -//client_hash: 99, disabled - - -import: conf/inter-server.conf -import: conf/import/login_conf.txt diff --git a/conf/logs.conf b/conf/logs.conf deleted file mode 100644 index 6933e84fe..000000000 --- a/conf/logs.conf +++ /dev/null @@ -1,134 +0,0 @@ -//-------------------------------------------------------------- -// Hercules Log Configuration File -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) -//-------------------------------------------------------------- - -// Enable Logs? (Note 3) -// 0x00000 - Don't log at all -// 0x00001 - (T) Log trades -// 0x00002 - (V) Log vending transactions -// 0x00004 - (P) Log items drop/picked by players -// 0x00008 - (L) Log items drop/looted by monsters -// 0x00010 - (S) Log NPC transactions (buy/sell) -// 0x00020 - (N) Log Script transactions (items deleted/acquired through quests) -// 0x00040 - (D) Log items stolen from mobs (Steal/Gank) -// 0x00080 - (C) Log player-used items (consumables/pet&hom&merc food/items used for skills&attacks) -// 0x00100 - (O) Log produced/ingredient items -// 0x00200 - (U) Log MVP prize items -// 0x00400 - (A) Log player created/deleted items (through @/# commands) -// 0x00800 - (R) Log items placed/retrieved from storage. -// 0x01000 - (G) Log items placed/retrieved from guild storage. -// 0x02000 - (E) Log mail system transactions. -// 0x04000 - (I) Log auction system transactions. -// 0x08000 - (B) Log buying store transactions -// 0x20000 - (K) Log account bank transactions -// 0x10000 - (X) Log all other transactions (rentals expiring/inserting cards/items removed by item_check/ -// rings deleted by divorce/pet egg (un)hatching/pet armor (un)equipping/Weapon Refine skill/Remove Trap skill) -// Example: Log trades+vending+script items+created items: 1+2+32+1024 = 1059 -// Please note that moving items from inventory to cart and back is not logged by design. -enable_logs: 0xFFFFF - -// Use MySQL Logs? [SQL Version Only] (Note 1) -sql_logs: yes - -// LOGGING FILTERS -// ============================================================= -// if any condition is true then the item will be logged -// 0 = Don't log at all -// 1 = Log any item -// Advanced Filter Bits by item type: || -// 0002 - Healing items (0) -// 0004 - Etc Items(3) + Arrows (10) -// 0008 - Usable Items(2) + Lures,Scrolls(11) + Usable Cash Items(18) -// 0016 - Weapon(4) -// 0032 - Shields,Armor,Headgears,Accessories,etc(5) -// 0064 - Cards(6) -// 0128 - Pet Accessories(8) + Eggs(7) (well, monsters don't drop 'em but we'll use the same system for ALL logs) -// 0256 - Log expensive items ( >= price_items_log) -// 0512 - Log big amount of items ( >= amount_items_log) -// 1024 - Log refined items (if their refine >= refine_items_log ) -// 2048 - Log rare items (if their drop chance <= rare_items_log ) - -// Examples: (log filters) -// log_filter: 1 = logs ANY items -// log_filter: 2 = logs only HEALING items -// log_filter: 4 = logs only Etc Items and Arrows -// log_filter: 64 = logs only Cards -// log_filter: 322 = logs only Healing items, Cards and those items which price is >= price_items_log -// log_filter: 4080 = logs all items (including all rare, big amount) exept healing, etc, arrows and useble ones -log_filter: 1 - -// Log Items which Refine >= refine_items_log -refine_items_log: 5 -// Log Items whith min drop rate <= rare_items_log -// 1 = 0.01%, 100 = 1% drop chance, etc -rare_items_log: 100 -// don't log it if the current item buy price < price_items_log -price_items_log: 1000 -// don't log it if the current item amount < amount_items_log -amount_items_log: 100 -//============================================================= - -// Log Dead Branch Usage (Note 1) -log_branch: no - -// Track Zeny Changes -// Filter settings -// 0 - don't log; 1 - log any zeny changes; 2.....1000000 - minimal absolute logging zeny value -log_zeny: 0 - -// Log MVP Monster Drops (Note 1) -// Outdated. Use Pick_Log instead. But this log could be useful to keep track slayed MVPs -log_mvpdrop: no - -// Log AtCommands & Charcommands (Note 1) -// Only commands issued by player groups ('conf/groups.conf') with -// 'log_commands' setting set to 'true' will be logged. -log_commands: yes - -// Log NPC 'logmes' commands (Note 1) -log_npc: no - -// Log CHAT (Global, Whisper, Party, Guild, Main chat) (Note 3) -// LOGGING FILTERS -// ============================================================= -// 0 = Don't log at all -// 1 - Log Global messages -// 2 - Log Whisper messages -// 4 - Log Party messages -// 8 - Log Guild messages -// 16 - Log Main chat messages -// Example: -// log_chat: 5 = logs both Whisper & Party messages -// log_chat: 8 = logs only Guild messages -// log_chat: 31 = logs everything -log_chat: 0 - -// Disable chat logging when WoE is running? (Note 1) -log_chat_woe_disable: no - -// Logging files/tables -// Following settings specify where to log to. If 'sql_logs' is -// enabled, SQL tables are assumed, otherwise flat files. - -// log_gm_db: log/atcommandlog.log -// log_branch_db: log/branchlog.log -// log_chat_db: log/chatlog.log -// log_mvpdrop_db: log/mvplog.log -// log_npc_db: log/npclog.log -// log_pick_db: log/picklog.log -// log_zeny_db: log/zenylog.log - -log_gm_db: atcommandlog -log_branch_db: branchlog -log_chat_db: chatlog -log_mvpdrop_db: mvplog -log_npc_db: npclog -log_pick_db: picklog -log_zeny_db: zenylog - -import: conf/import/log_conf.txt diff --git a/conf/map-server.conf b/conf/map-server.conf deleted file mode 100644 index 7f37a05da..000000000 --- a/conf/map-server.conf +++ /dev/null @@ -1,119 +0,0 @@ -//-------------------------------------------------------------- -// Hercules Map-Server Configuration File -//-------------------------------------------------------------- - -// Note: "Comments" are all text on the right side of a double slash "//" -// Whatever text is commented will not be parsed by the servers, and serves -// only as information/reference. - -//-------------------------------------------------------------- -// Configuration Info -//-------------------------------------------------------------- -// Interserver communication passwords, set in account.txt (or equiv.) -userid: s1 -passwd: p1 - -// Character Server IP -// The map server connects to the character server using this IP address. -// NOTE: This is useful when you are running behind a firewall or are on -// a machine with multiple interfaces. -//char_ip: 127.0.0.1 - -// The map server listens on the interface with this IP address. -// NOTE: This allows you to run multiple servers on multiple interfaces -// while using the same ports for each server. -//bind_ip: 127.0.0.1 - -// Character Server Port -char_port: 6121 - -// Map Server IP -// The IP address which clients will use to connect. -// Set this to what your server's public IP address is. -//map_ip: 127.0.0.1 - -// Map Server Port -map_port: 5121 - -//Time-stamp format which will be printed before all messages. -//Can at most be 20 characters long. -//Common formats: -// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) -// %H:%M:%S (hour:minute:second, 24 hour format) -// %d/%b/%Y (day/Month/year) -//For full format information, consult the strftime() manual. -//timestamp_format: [%d/%b %H:%M] - -//If redirected output contains escape sequences (color codes) -stdout_with_ansisequence: no - -//Makes server log selected message types to a file in the /log/ folder -//1: Log Warning Messages -//2: Log Error and SQL Error messages. -//4: Log Debug Messages -//Example: "console_msg_log: 7" logs all 3 kinds -//Messages logged by this overrides console_silent setting -console_msg_log: 0 - -//Makes server output more silent by omitting certain types of messages: -//1: Hide Information messages -//2: Hide Status messages -//4: Hide Notice Messages -//8: Hide Warning Messages -//16: Hide Error and SQL Error messages. -//32: Hide Debug Messages -//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) -console_silent: 0 - -//Where should all database data be read from? -db_path: db - -// Enable the @guildspy and @partyspy at commands? -// Note that enabling them decreases packet sending performance. -enable_spy: no - -// Read map data from GATs and RSWs in GRF files or a data directory -// as referenced by grf-files.txt rather than from the mapcache? -use_grf: no - -// Database autosave time -// All characters are saved on this time in seconds (example: -// autosave of 60 secs with 60 characters online -> one char is saved every -// second) -autosave_time: 300 - -// Min database save intervals (in ms) -// Prevent saving characters faster than at this rate (prevents char-server -// save-load getting too high as character-count increases) -minsave_time: 100 - -// Apart from the autosave_time, players will also get saved when involved -// in the following (add as needed): -// 1: After every successful trade -// 2: After every vending transaction -// 4: After closing storage/guild storage. -// 8: After hatching/returning to egg a pet. -// 16: After successfully sending a mail with attachment -// 32: After successfully submitting an item for auction -// 64: After successfully get/delete/complete a quest -// 128: After every buying store transaction -// 256: After every bank transaction (deposit/withdraw) -// NOTE: These settings decrease the chance of dupes/lost items when there's a -// server crash at the expense of increasing the map/char server lag. If your -// server rarely crashes, but experiences interserver lag, you may want to set -// these off. -save_settings: 511 - -//When employing more than one language (see db/translations.conf), -//this setting is used as a fallback -default_language: English - -// When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands. -help_txt: conf/help.txt -help2_txt: conf/help2.txt -charhelp_txt: conf/charhelp.txt - -// Maps: -import: conf/maps.conf - -import: conf/import/map_conf.txt diff --git a/conf/maps.conf b/conf/maps.conf deleted file mode 100644 index 458c9feff..000000000 --- a/conf/maps.conf +++ /dev/null @@ -1,1225 +0,0 @@ -//------------------------- Normal Maps --------------------------- -map: alb_ship -map: alb2trea -map: alberta -map: alberta_in -map: alde_dun01 -map: alde_dun02 -map: alde_dun03 -map: alde_dun04 -map: aldeba_in -map: aldebaran -map: anthell01 -map: anthell02 -map: arena_room -map: c_tower1 -map: c_tower2 -map: c_tower3 -map: c_tower4 -//map: force_map1 -//map: force_map2 -//map: force_map3 -map: force_1-1 -map: force_2-1 -map: force_3-1 -map: force_4-1 -map: force_5-1 -map: force_1-2 -map: force_2-2 -map: force_3-2 -map: force_1-3 -map: force_2-3 -map: force_3-3 -map: gef_dun00 -map: gef_dun01 -map: gef_dun02 -map: gef_dun03 -map: gef_fild00 -map: gef_fild01 -map: gef_fild02 -map: gef_fild03 -map: gef_fild04 -map: gef_fild05 -map: gef_fild06 -map: gef_fild07 -map: gef_fild08 -map: gef_fild09 -map: gef_fild10 -map: gef_fild11 -map: gef_fild12 -map: gef_fild13 -map: gef_fild14 -map: gef_tower -map: geffen -map: geffen_in -map: gl_cas01 -map: gl_cas02 -map: gl_church -map: gl_chyard -map: gl_dun01 -map: gl_dun02 -map: gl_in01 -map: gl_knt01 -map: gl_knt02 -map: gl_prison -map: gl_prison1 -map: gl_sew01 -map: gl_sew02 -map: gl_sew03 -map: gl_sew04 -map: gl_step -map: glast_01 -//map: hunter_1-1 -//map: hunter_2-1 -//map: hunter_3-1 -map: in_hunter -map: in_moc_16 -map: in_orcs01 -map: in_sphinx1 -map: in_sphinx2 -map: in_sphinx3 -map: in_sphinx4 -map: in_sphinx5 -map: iz_dun00 -map: iz_dun01 -map: iz_dun02 -map: iz_dun03 -map: iz_dun04 -map: izlu2dun -map: izlude -map: izlude_in -map: job_thief1 -//map: knight_1-1 -//map: knight_2-1 -//map: knight_3-1 -map: mjo_dun01 -map: mjo_dun02 -map: mjo_dun03 -map: mjolnir_01 -map: mjolnir_02 -map: mjolnir_03 -map: mjolnir_04 -map: mjolnir_05 -map: mjolnir_06 -map: mjolnir_07 -map: mjolnir_08 -map: mjolnir_09 -map: mjolnir_10 -map: mjolnir_11 -map: mjolnir_12 -map: moc_castle -map: moc_fild01 -map: moc_fild02 -map: moc_fild03 -//map: moc_fild04 -//map: moc_fild05 -//map: moc_fild06 -map: moc_fild07 -//map: moc_fild08 -//map: moc_fild09 -//map: moc_fild10 -map: moc_fild11 -map: moc_fild12 -map: moc_fild13 -//map: moc_fild14 -//map: moc_fild15 -map: moc_fild16 -map: moc_fild17 -map: moc_fild18 -map: moc_fild19 -map: moc_pryd01 -map: moc_pryd02 -map: moc_pryd03 -map: moc_pryd04 -map: moc_pryd05 -map: moc_pryd06 -map: moc_prydb1 -map: moc_ruins -map: monk_in -map: morocc -map: morocc_in -map: new_zone01 -map: new_zone02 -map: new_zone03 -map: new_zone04 -map: new_1-1 -map: new_1-2 -map: new_1-3 -map: new_1-4 -map: new_2-1 -map: new_2-2 -map: new_2-3 -map: new_2-4 -map: new_3-1 -map: new_3-2 -map: new_3-3 -map: new_3-4 -map: new_4-1 -map: new_4-2 -map: new_4-3 -map: new_4-4 -map: new_5-1 -map: new_5-2 -map: new_5-3 -map: new_5-4 -map: orcsdun01 -map: orcsdun02 -//map: ordeal_a00 -//map: ordeal_a02 -map: ordeal_1-1 -map: ordeal_1-2 -//map: ordeal_1-3 -//map: ordeal_1-4 -map: ordeal_2-1 -map: ordeal_2-2 -//map: ordeal_2-3 -//map: ordeal_2-4 -map: ordeal_3-1 -map: ordeal_3-2 -//map: ordeal_3-3 -//map: ordeal_3-4 -map: pay_arche -map: pay_dun00 -map: pay_dun01 -map: pay_dun02 -map: pay_dun03 -map: pay_dun04 -map: pay_fild01 -map: pay_fild02 -map: pay_fild03 -map: pay_fild04 -map: pay_fild05 -map: pay_fild06 -map: pay_fild07 -map: pay_fild08 -map: pay_fild09 -map: pay_fild10 -map: pay_fild11 -//map: priest_1-1 -//map: priest_2-1 -//map: priest_3-1 -map: prontera -map: prt_are_in -map: prt_are01 -map: prt_castle -map: prt_church -map: prt_fild00 -map: prt_fild01 -map: prt_fild02 -map: prt_fild03 -map: prt_fild04 -map: prt_fild05 -map: prt_fild06 -map: prt_fild07 -map: prt_fild08 -map: prt_fild09 -map: prt_fild10 -map: prt_fild11 -map: prt_in -map: prt_maze01 -map: prt_maze02 -map: prt_maze03 -map: prt_monk -map: prt_sewb1 -map: prt_sewb2 -map: prt_sewb3 -map: prt_sewb4 -map: pvp_room -map: pvp_2vs2 -map: pvp_c_room -map: pvp_n_1-1 -map: pvp_n_1-2 -map: pvp_n_1-3 -map: pvp_n_1-4 -map: pvp_n_1-5 -map: pvp_n_2-1 -map: pvp_n_2-2 -map: pvp_n_2-3 -map: pvp_n_2-4 -map: pvp_n_2-5 -map: pvp_n_3-1 -map: pvp_n_3-2 -map: pvp_n_3-3 -map: pvp_n_3-4 -map: pvp_n_3-5 -map: pvp_n_4-1 -map: pvp_n_4-2 -map: pvp_n_4-3 -map: pvp_n_4-4 -map: pvp_n_4-5 -map: pvp_n_5-1 -map: pvp_n_5-2 -map: pvp_n_5-3 -map: pvp_n_5-4 -map: pvp_n_5-5 -map: pvp_n_6-1 -map: pvp_n_6-2 -map: pvp_n_6-3 -map: pvp_n_6-4 -map: pvp_n_6-5 -map: pvp_n_7-1 -map: pvp_n_7-2 -map: pvp_n_7-3 -map: pvp_n_7-4 -map: pvp_n_7-5 -map: pvp_n_8-1 -map: pvp_n_8-2 -map: pvp_n_8-3 -map: pvp_n_8-4 -map: pvp_n_8-5 -map: pvp_n_room -map: pvp_y_1-1 -map: pvp_y_1-2 -map: pvp_y_1-3 -map: pvp_y_1-4 -map: pvp_y_1-5 -map: pvp_y_2-1 -map: pvp_y_2-2 -map: pvp_y_2-3 -map: pvp_y_2-4 -map: pvp_y_2-5 -map: pvp_y_3-1 -map: pvp_y_3-2 -map: pvp_y_3-3 -map: pvp_y_3-4 -map: pvp_y_3-5 -map: pvp_y_4-1 -map: pvp_y_4-2 -map: pvp_y_4-3 -map: pvp_y_4-4 -map: pvp_y_4-5 -map: pvp_y_5-1 -map: pvp_y_5-2 -map: pvp_y_5-3 -map: pvp_y_5-4 -map: pvp_y_5-5 -map: pvp_y_6-1 -map: pvp_y_6-2 -map: pvp_y_6-3 -map: pvp_y_6-4 -map: pvp_y_6-5 -map: pvp_y_7-1 -map: pvp_y_7-2 -map: pvp_y_7-3 -map: pvp_y_7-4 -map: pvp_y_7-5 -map: pvp_y_8-1 -map: pvp_y_8-2 -map: pvp_y_8-3 -map: pvp_y_8-4 -map: pvp_y_8-5 -map: pvp_y_room -map: sword_1-1 -map: sword_2-1 -map: sword_3-1 -map: treasure01 -map: treasure02 -//map: wizard_1-1 -//map: wizard_2-1 -//map: wizard_3-1 -map: xmas -map: xmas_dun01 -map: xmas_dun02 -map: xmas_fild01 -map: xmas_in - -//---Ep3.0 Comodo --- - -map: beach_dun -map: beach_dun2 -map: beach_dun3 -map: cmd_fild01 -map: cmd_fild02 -map: cmd_fild03 -map: cmd_fild04 -map: cmd_fild05 -map: cmd_fild06 -map: cmd_fild07 -map: cmd_fild08 -map: cmd_fild09 -map: cmd_in01 -map: cmd_in02 -map: comodo - -//---EP3.1 Quiz Revolution --- - -map: quiz_00 -map: quiz_01 -map: g_room1-1 -map: g_room1-2 -map: g_room1-3 -map: g_room2 - -//--- Ep4.0 Turtle Island --- - -map: tur_dun01 -map: tur_dun02 -map: tur_dun03 -map: tur_dun04 -map: tur_dun05 -map: tur_dun06 - -//--- Ep4.1 The War of Emperium --- - -map: alde_gld -map: aldeg_cas01 -map: aldeg_cas02 -map: aldeg_cas03 -map: aldeg_cas04 -map: aldeg_cas05 -map: gefg_cas01 -map: gefg_cas02 -map: gefg_cas03 -map: gefg_cas04 -map: gefg_cas05 -map: gld_dun01 -map: gld_dun02 -map: gld_dun03 -map: gld_dun04 -map: guild_room -map: guild_vs1 -map: guild_vs2 -map: guild_vs3 -map: guild_vs4 -map: guild_vs5 -map: guild_vs1-1 -map: guild_vs1-2 -map: guild_vs1-3 -map: guild_vs1-4 -map: guild_vs2-1 -map: guild_vs2-2 -//map: job_hunter -map: job_hunte -//map: job_knight -map: job_knt -//map: job_priest -map: job_prist -map: job_sword1 -//map: job_wizard -map: job_wiz -map: pay_gld -map: payg_cas01 -map: payg_cas02 -map: payg_cas03 -map: payg_cas04 -map: payg_cas05 -map: prt_gld -map: prtg_cas01 -map: prtg_cas02 -map: prtg_cas03 -map: prtg_cas04 -map: prtg_cas05 - - -//--- Ep5.0 Yuno --- - -map: alde_alche -map: in_rogue -map: job_cru -map: job_duncer -map: job_monk -map: job_sage -map: mag_dun01 -map: mag_dun02 -map: monk_test -map: quiz_test -map: yuno -map: yuno_fild01 -map: yuno_fild02 -map: yuno_fild03 -map: yuno_fild04 -map: yuno_in01 -map: yuno_in02 -map: yuno_in03 -map: yuno_in04 -map: yuno_in05 - -//--- Ep6.0 - Amatsu --- -// Requires: kRO 08-10-03 or newer -// or kRO Sakray 09-09-03 or newer - -map: ama_dun01 -map: ama_dun02 -map: ama_dun03 -map: ama_fild01 -map: ama_in01 -map: ama_in02 -map: ama_test -map: amatsu - -//--- Ep6.1 - Gon Ryun --- - -map: gon_dun01 -map: gon_dun02 -map: gon_dun03 -map: gon_fild01 -map: gon_in -map: gon_test -map: gonryun -map: sec_in01 -map: sec_in02 -map: sec_pri - -//--- Ep6.2 - Umbala --- -// Requires: kRO 01-27-04 or newer -// or kRO Sakray 12-02-03 or newer -// or Akaru's SuperGRF 1.22 or newer -map: umbala -map: um_dun01 -map: um_dun02 -map: um_fild01 -map: um_fild02 -map: um_fild03 -map: um_fild04 -map: um_in - -//--- Ep6.3 - Niflheim --- -// Requires: kRO 02-23-04 or newer -// or kRO Sakray 01-09-04 or newer -// or Akaru's SuperGRF 1.32 or newer -map: niflheim -map: nif_fild01 -map: nif_fild02 -map: nif_in -map: yggdrasil01 - -//--- Ep6.4 - Valkyrie --- -// Requires: kRO ??-??-04 or newer -// or kRO Sakray 02-03-04 or newer -// or Akaru's SuperGRF 1.34 or newer -map: valkyrie -map: himinn - -//--- Ep6.5 - Castle of Dragon (LouYang) --- -// Requires kRO Sakray 03-30 or newer -//(Akaru's SuperGRF required version: 1.52) -map: lou_in01 -map: lou_in02 -map: lou_dun03 -map: lou_dun02 -map: lou_dun01 -map: lou_fild01 -map: louyang - -//--- Ep6.6 - Novice Guild Siege --- -//Requires kRO Sakray 04-07 or newer -//(Akaru's SuperGRF required version: 1.53) -//map: siege_test -map: n_castle -map: nguild_gef -map: nguild_prt -map: nguild_pay -map: nguild_alde - -//--- Ep6.7 - Jawaii --- -//Requires kRO Sakray 06-22 or newer -//(Akaru's SuperGRF required version: 1.63) -map: jawaii -map: jawaii_in - -// --- Ep6.8 - Geffenia --- -// Requires kRO Sakray 07-13 or newer -// (Akaru's SuperGRF required version: 1.64) -map: gefenia01 -map: gefenia02 -map: gefenia03 -map: gefenia04 - -// --- Ep6.9 - New Payon --- -// Requires kRO Sakray 09-03 -// -- dunno -- -map: payon -map: payon_in01 -map: payon_in02 -map: payon_in03 -//same names as old maps except that payon_in03 got added - -// --- Ep? - Ayothaya --- -// Requires kRO Sakray 09-21 -// -- 2004-10-19sdata_k.gpf -- -map: ayothaya -map: ayo_in01 -map: ayo_in02 -map: ayo_fild01 -map: ayo_fild02 -map: ayo_dun01 -map: ayo_dun02 - -// --- God item quests maps --- -// -- 2004-10-12sdata_k3.gpf -- -map: que_god01 -map: que_god02 - -// --- Ep? - Schwarzwald Republic --- -// -- 2004-12-28sdata_k.gpf -- -map: yuno_fild05 -map: yuno_fild07 -map: yuno_fild08 -map: yuno_fild09 -map: yuno_fild11 -map: yuno_fild12 - -// --- Turbo Track Arena --- -// -- 2005-03-08sdata_k.gpf -- -map: alde_tt02 -map: turbo_n_1 -map: turbo_n_4 -map: turbo_n_8 -map: turbo_n_16 -map: turbo_e_4 -map: turbo_e_8 -map: turbo_e_16 -map: turbo_room - -// --- Einbroch/Einbech --- -// -- 2005-03-15sdata_k.gpf -- -map: airplane -map: airport -map: einbech -map: einbroch -map: ein_dun01 -map: ein_dun02 -map: ein_fild06 -map: ein_fild07 -map: ein_fild08 -map: ein_fild09 -map: ein_fild10 -map: ein_in01 -map: que_sign01 -map: que_sign02 - -// --- Einbroch and Lightalzen --- -// -- 2005-05-10sdata_k.gpf -- -map: ein_fild03 -map: ein_fild04 -map: lhz_fild02 -map: lhz_fild03 - -// --- Lighthalzen and Juperos Dungeon --- -// -- 2005-06-14sdata_k.gpf -- -map: yuno_pre -map: lhz_fild01 -map: lighthalzen -map: lhz_in01 -map: lhz_in02 -map: lhz_in03 -map: lhz_que01 -map: lhz_dun01 -map: lhz_dun02 -map: lhz_dun03 -map: lhz_cube -map: juperos_01 -map: juperos_02 -map: jupe_area1 -map: jupe_area2 -map: jupe_core -map: jupe_ele -map: jupe_ele_r -map: jupe_gate - -// --- Lighthalzen & Juno Airport --- -// -- resnametable clones of airport and airplane -- -map: y_airport -map: lhz_airport -map: airplane_01 - -// --- Juperos Dungeon --- -// -- 2005-06-28sdata_k.gpf -- -map: jupe_cave - -// --- Quiz Revolution --- -// -- 2005-08-02sdata_k.gpf -- -map: quiz_02 - -// --- Hugel Field --- -// -- 2005-08-23sdata_k.gpf -- -map: hu_fild07 -map: hu_fild05 -map: hu_fild04 -map: hu_fild01 -map: yuno_fild06 - -// --- Star Knight And Soul Linker Job Change Maps --- -// -- 2005-08-23sdata_k.gpf -- -map: job_soul -map: job_star - -// --- Abyss Lake, Thanatos Tower -- -// -- 2005-09-13sdata_k.gpf - 2005-09-13sdata_k6.gpf -- -map: que_job01 -map: que_job02 -map: que_job03 -map: abyss_01 -map: abyss_02 -map: abyss_03 -map: thana_step -map: thana_boss -map: tha_scene01 -map: tha_t01 -map: tha_t02 -map: tha_t03 -map: tha_t04 -map: tha_t07 -map: tha_t05 -map: tha_t06 -map: tha_t08 - -// --- Thanatos Tower --- -// -- 2005-09-21sdata_k.gpf -- -map: tha_t09 -map: tha_t10 -map: tha_t11 -map: tha_t12 - -// --- Auction Market --- -// -- 2005-11-29sdata_k.gpf -- -map: auction_01 -map: auction_02 - -// ??? -// -- 2005-12-06gdata_k.gpf -map: alde_tt03 - -// --- Garden City Hugel / Kiehl --- -// -- 2005-12-20sdata_k.gpf -- -map: hugel -map: hu_in01 -map: que_bingo -map: que_hugel -map: p_track01 -map: p_track02 -map: odin_tem01 -map: odin_tem02 -map: odin_tem03 -map: hu_fild02 -map: hu_fild03 -map: hu_fild06 -map: ein_fild01 -map: ein_fild02 -map: ein_fild05 -map: yuno_fild10 -map: kh_kiehl02 -map: kh_kiehl01 -map: kh_dun02 -map: kh_dun01 -map: kh_mansion -map: kh_rossi -map: kh_school -map: kh_vila - -// --- Poring Arena (?) & Gunslinger/Ninja Job Map --- -// -- 2006-03-28sdata_k.gpf -- -//map: poring_c01 -//map: poring_c02 -map: que_ng - -// --- Arunafeltz & Ice Dungeon --- -// -- 2006-05-30sdata_k.gpf -- -map: rachel -map: ra_in01 -map: ra_fild01 -map: ra_fild02 -map: ra_fild03 -map: ra_fild04 -map: ra_fild05 -map: ra_fild06 -map: ra_fild07 -map: ra_fild08 -map: ra_fild09 -map: ra_fild10 -map: ra_fild11 -map: ra_fild12 -map: ra_fild13 -map: ra_san01 -map: ra_san02 -map: ra_san03 -map: ra_san04 -map: ra_san05 -map: ra_temin -map: ra_temple -map: ra_temsky -map: que_rachel -map: que_san04 -map: ice_dun01 -map: ice_dun02 -map: ice_dun03 -map: ice_dun04 - -// --- Veins & Thor Dungeon --- -// -- 2006-12-19sdata_k.gpf -- -map: que_thor -map: thor_camp -map: thor_v01 -map: thor_v02 -map: thor_v03 -map: veins -map: ve_in -map: ve_in02 -map: ve_fild01 -map: ve_fild02 -map: ve_fild03 -map: ve_fild04 -map: ve_fild05 -map: ve_fild06 -map: ve_fild07 - -// --- Nameless Island & Abbey Dungeon --- -// -- 2007-04-03sdata_k.gpf -map: nameless_i -map: nameless_n -map: nameless_in -map: abbey01 -map: abbey02 -map: abbey03 -map: poring_w01 -map: poring_w02 - -// --- ??? --- -// -- 2007-??-?? -map: 06guild_r -map: 06guild_01 -map: 06guild_02 -map: 06guild_03 -map: 06guild_04 -map: 06guild_05 -map: 06guild_06 -map: 06guild_07 -map: 06guild_08 -map: z_agit -map: que_temsky -map: itemmall -map: bossnia_01 -map: bossnia_02 -map: bossnia_03 -map: bossnia_04 - -// --- Moscovia --- -// -- 2007-06-??? -map: moscovia -map: mosk_in -map: mosk_ship -map: mosk_fild01 -map: mosk_fild02 -map: mosk_dun01 -map: mosk_dun02 -map: mosk_dun03 -map: mosk_que - -// --- Episode 12: Satan Morroc & Schwaltzvalt Seige --- -// -- 2007-09-19sdata_k.gpf -map: schg_cas01 -map: schg_cas02 -map: schg_cas03 -map: schg_cas04 -map: schg_cas05 -map: sch_gld -map: cave -map: moc_fild20 -map: moc_fild21 -map: moc_fild22 -map: que_ba -map: que_moc_16 -map: que_moon - -// Arunafeltz Seige -// -- 2007-10-24sdata_k.gpf -map: arug_cas01 -map: arug_cas02 -map: arug_cas03 -map: arug_cas04 -map: arug_cas05 -map: aru_gld - -// PVP Battle Fields: Tierra Valley, and Frebeus -// -- 2007-11-14sdata_k.gpf -map: bat_room -map: bat_a01 -map: bat_a02 -map: bat_b01 -map: bat_b02 -map: que_qsch01 -map: que_qsch02 -map: que_qsch03 -map: que_qsch04 -map: que_qsch05 -map: que_qaru01 -map: que_qaru02 -map: que_qaru03 -map: que_qaru04 -map: que_qaru05 - -// Memorial Dungeon -// -- 2007-11-28sdata_k.gpf -map: 1@cata -map: 2@cata -map: e_tower -map: 1@tower -map: 2@tower -map: 3@tower -map: 4@tower -map: 5@tower -map: 6@tower - -// 13.1 Another World -// -- 2008-05-28sdata_k.gpf -map: mid_camp -map: mid_campin -map: man_fild01 -map: man_fild03 -map: spl_fild02 -map: spl_fild03 -map: moc_fild22b -map: que_dan01 -map: que_dan02 -map: schg_que01 -map: schg_dun01 -map: arug_que01 -map: arug_dun01 -map: 1@orcs -map: 2@orcs - -// Additional Battleground. -// -- 2008-??-??? -map: bat_c01 -map: bat_c02 -map: bat_c03 - -// 13.2 Another World -// -- 2008-11-26 -map: 1@nyd -map: 2@nyd -map: nyd_dun01 -map: nyd_dun02 -map: manuk -map: man_fild02 -map: man_in01 -map: splendide -map: spl_fild01 -map: spl_in01 -map: spl_in02 - -// 3rd Job Maps -// -- 2009-01-29rdata_k2.gpf -map: job3_arch01 -map: job3_arch02 -map: job3_arch03 -map: job3_guil01 -map: job3_guil02 -map: job3_guil03 -map: job3_rang01 -map: job3_rang02 -map: job3_rune01 -map: job3_rune02 -map: job3_rune03 -map: job3_war01 -map: job3_war02 -map: jupe_core2 - -// ??? -// -- 2009-05-27rdata_k.gpf -map: moc_para01 - -// Brasilis Maps -// -- 2009-08-05rdata_k.gpf -map: brasilis -map: bra_in01 -map: bra_fild01 -map: bra_dun01 -map: bra_dun02 - -// ??? -// -- 2009-09-30rdata_k.gpf -map: s_atelier - -// 13.3 El Discastes -// -- 2009-12-09rdata_k.gpf -map: dicastes01 -map: dicastes02 -map: dic_in01 -map: dic_fild01 -map: dic_fild02 -map: dic_dun01 -map: dic_dun02 -map: job3_gen01 -map: job3_sha01 - -// Localized Event Maps -//map: evt_zombie -//map: evt_coke - -// Unknown Maps -//ac_sl_area -//ac_cl_hall -//ac_cl_room -//jp_s_dun11 - -// 14.1 Bifrost -// -- 2010-06-09rdata_x.gpf -map: mora -map: bif_fild01 -map: bif_fild02 -map: 1@mist - -// Dewata Maps -// -- 2010-09-15rdata_x.gpf -map: dewata -map: dew_in01 -map: dew_fild01 -map: dew_dun01 -map: dew_dun02 - -// ??? -// -- 2010-10-06rdata_x.gpf -map: que_house_s - -// Malangdo Maps -// -- 2010-11-03rdata_x.gpf -map: malangdo -map: mal_in01 -map: mal_in02 -map: mal_dun01 -map: 1@pump -map: 2@pump -map: 1@cash - -// Undersea Tunnel Expansion -// -- 2010-11-10rdata_x.gpf -map: iz_dun05 - -// ??? -// -- 2010-12-01data_x.gpf -map: evt_mobroom - -// ??? -map: dic_dun03 -//map: mjolnir_04_1 -//map: evt_swar_b -//map: evt_swar_r -//map: evt_swar_s -//map: evt_swar_t - -// Lighthalzen Dungeon F4, Wolfchev's Laboratory -// -- 2011-03-16rdata_x.gpf -map: 1@lhz -map: lhz_dun04 -map: que_lhz - -// Hall Of Abyss -// -- 2011-06-15data_x.gpf -map: gld_dun01_2 -map: gld_dun02_2 -map: gld_dun03_2 -map: gld_dun04_2 -map: gld2_ald -map: gld2_gef -map: gld2_pay -map: gld2_prt - -// Malaya Port -// -- 2011-08-30data_x.gpf -map: malaya -map: ma_fild01 -map: ma_fild02 -map: ma_scene01 -map: ma_in01 -map: ma_dun01 -map: 1@ma_h -map: 1@ma_c -map: 1@ma_b -map: ma_zif01 -map: ma_zif02 -map: ma_zif03 -map: ma_zif04 -map: ma_zif05 -map: ma_zif06 -map: ma_zif07 -map: ma_zif08 -map: ma_zif09 -map: job_ko - -// 14.2 Eclage -// -- 2011-11-30data_x.gpf -map: eclage -map: ecl_fild01 -map: ecl_in01 -map: ecl_in02 -map: ecl_in03 -map: ecl_in04 -map: 1@ecl -map: ecl_tdun01 -map: ecl_tdun02 -map: ecl_tdun03 -map: ecl_tdun04 -map: ecl_hub01 -map: que_avan01 - -// Pyramids Basement Nightmare Mode -map: moc_prydn1 -map: moc_prydn2 - -// =============================== -// New Maps added 2013-02-10 (Thanks Streusel!) -// Credits to Baneado for reporting some -// =============================== -// Izlude Novice Academy & Tutorial -map: iz_int -map: iz_int01 -map: iz_int02 -map: iz_int03 -map: iz_int04 -map: iz_ac01 -map: iz_ac02 -map: iz_ng01 -map: treasure_n1 -map: treasure_n2 -map: iz_ac01_d -map: iz_ac02_d -map: iz_ac01_c -map: iz_ac02_c -map: iz_ac01_b -map: iz_ac02_b -map: iz_ac01_a -map: iz_ac02_a -map: izlude_d -map: izlude_c -map: izlude_b -map: izlude_a - -map: prt_fild08d -map: prt_fild08c -map: prt_fild08b -map: prt_fild08a - -// War of Emperium - Third Edition (TE) -map: te_prt_gld -map: te_prtcas01 -map: te_prtcas02 -map: te_prtcas03 -map: te_prtcas04 -map: te_prtcas05 -map: teg_dun01 -map: teg_dun02 -map: te_alde_gld -map: te_aldecas1 -map: te_aldecas2 -map: te_aldecas3 -map: te_aldecas4 -map: te_aldecas5 - -// Glast Heim Memorial & Nightmare -map: gl_cas02_ -map: gl_chyard_ -map: 1@gl_k -map: 2@gl_k - -map: silk_lair -map: evt_bomb - -//Wave Mode Memorial Dungeon -map: 1@def01 -map: 1@def02 -map: 1@def03 - -// Heroes' Trails - Part 1 -map: 1@face -map: 1@sara -map: 1@tnm1 -map: 1@tnm2 -map: 1@tnm3 -map: 1@ge_st -map: 1@gef -map: 1@gef_in -map: 1@spa -map: dali -map: dali02 - -//Episode 14.3 -map: moro_vol -map: moro_cav -map: 1@dth1 -map: 1@dth2 -map: 1@dth3 -map: 1@rev -map: 1@xm_d -map: 1@eom -map: 1@jtb - -//Clock Tower Nightmare Mode -map: c_tower2_ -map: c_tower3_ - -//------------------------- Clone Maps --------------------------- -//------------------------- Extra Maps --------------------------- - -// Ragnarok World Championship 2004 -// Requires: RWC 2004 Client -// or Akaru's SuperGRF 1.64 or newer -//map: rwc01 -//map: rwc02 -//map: rwc03 - -// Ragnarok World Championship 2009 -// Requires: RWC 2009 Map files -//map: 2009rwc_f01 -//map: 2009rwc_01 -//map: 2009rwc_02 -//map: 2009rwc_03 -//map: 2009rwc_04 - -// Ragnarok World Championship 2008? -// Requires: RWC 2008 Map files? -//map: 2008rwc_04 - -//Christmas & Sakura Special -//Requires Akaru's SuperGRF 1.1 or newer -//map: prontera_x -//map: alberta_x -//map: aldebaran_x -//map: geffen_x -//map: izlude_x -//map: prt_church_x -//map: prontera_s -//map: pay_arche_s - -//Fenced Lutie -//Requires Akaru's SuperGRF 1.23 or newer -//map: xmas_old - -//Alpha Maps -//Requires adata.grf containing alpha maps and data -//map: fay_vilg00 -//map: fay_vilg01 -//map: gef_vilg00 -//map: gef_vilg01 -//map: moc_dugn01 -//map: moc_dugn02 -//map: moc_fild01 -//map: moc_fild02 -//map: moc_fild03 -//map: moc_fild04 -//map: moc_intr00 -//map: moc_intr01 -//map: moc_intr02 -//map: moc_intr04 -//map: moc_vilg00 -//map: moc_vilg01 -//map: moc_vilg02 -//map: probemap -//map: probemap02 -//map: prt_cstl01 -//map: prt_dugn00 -//map: prt_dugn01 -//map: prt_fild00 -//map: prt_fild01 -//map: prt_fild03 -//map: prt_fild04 -//map: prt_fild05 -//map: prt_intr01 -//map: prt_intr01_a -//map: prt_intr02 -//map: prt_vilg00 -//map: prt_vilg01 -//map: prt_vilg02 -//map: tank_test -//map: tank_test2 -//map: test diff --git a/conf/messages.conf b/conf/messages.conf deleted file mode 100644 index 3ec46eb92..000000000 --- a/conf/messages.conf +++ /dev/null @@ -1,1541 +0,0 @@ -//===== Hercules Message Configuration ======================= -//= Hercules messages.conf -//===== Description: ========================================= -//= This file handles all messages set throughout the server. -//============================================================ -// For translation, just change msg here (second line), -// no need to modify source code or alternatively, -// use conf/import/msg_conf.txt. -//============================================================ -// Format: -// // English message -// msg_number: translated message -//============================================================ - -// 0-499: reserved for GM commands -// 500-549: reserved for others -// 550-699: reserved for job names (also loaded by char server) -// 900-1500: @atcommand - -// To disable a string (%s) field, make it's max length 0: -// eg: -// 270: *%s %s* (@me format) -// 270: *%.0s%s* (remove the character's name from it) - -// Messages of GM commands -// ----------------------- - -0: Warped. -1: Map not found. -2: Invalid coordinates, using random target cell. -3: Character not found. -4: Jump to %s -5: Jump to %d %d -6: Your save point has been changed. -7: Warping to save point. -8: Speed changed. -9: Options changed. -10: Invisible: Off -11: Invisible: On -12: Your job has been changed. -13: You've died. -14: Character killed. -15: Unknown -16: You've been revived! -17: HP, SP recovered. -18: Item created. -19: Invalid item ID or name. -20: All of your items have been removed. -21: Base level raised. -22: Base level lowered. -23: Job level can't go any higher. -24: Job level raised. -25: Job level lowered. -//26-27 FREE -28: No player found. -29: 1 player found. -30: %d players found. -31: PvP: Off. -32: PvP: On. -33: GvG: Off. -34: GvG: On. -//35 FREE -36: Appearance changed. -37: An invalid number was specified. -38: Invalid location number, or name. -39: All monsters summoned! -40: Invalid monster ID or name. -41: Unable to decrease the number/value. -42: Stat changed. -43: You're not in a guild. -44: You're not the master of your guild. -45: Guild level change failed. -46: %s recalled! -47: Base level can't go any higher. -//48-52 FREE -53: '%s' stats: -54: No player found in map '%s'. -55: 1 player found in map '%s'. -56: %d players found in map '%s'. -//57-58 FREE -59: Night Mode Activated. -60: Day Mode Activated. -61: The holy messenger has given judgement. -62: Judgement has passed. -63: Mercy has been shown. -64: Mercy has been granted. -//65-69 FREE -70: You have learned the skill. -71: You have forgotten the skill. -72: War of Emperium has been initiated. -73: War of Emperium is currently in progress. -74: War of Emperium has been ended. -75: War of Emperium is currently not in progress. -76: All skills have been added to your skill tree. -77: Search results for '%s' (name: id): -78: %s: %d -79: %d results found. -80: Please specify a display name or monster name/id. -81: Your GM level doesn't authorize you to perform this action on the specified player. -//82-83 FREE -84: All stats changed! -85: Invalid time for ban command. -//86-87 FREE -88: Sending request to login server... -89: Night mode is already enabled. -90: Day mode is already enabled. -//91 FREE -92: All characters recalled! -93: All online characters of the %s guild have been recalled to your position. -94: Incorrect name/ID, or no one from the specified guild is online. -95: All online characters of the %s party have been recalled to your position. -96: Incorrect name/ID, or no one from the specified party is online. -97: Item database has been reloaded. -98: Monster database has been reloaded. -99: Skill database has been reloaded. -100: Scripts have been reloaded. -//101 FREE -102: You have mounted a Peco Peco. -103: No longer spying on the %s guild. -104: Spying on the %s guild. -105: No longer spying on the %s party. -106: Spying on the %s party. -107: All items have been repaired. -108: No item need to be repaired. -109: Player has been nuked! -110: NPC Enabled. -111: This NPC doesn't exist. -112: NPC Disabled. -113: %d item(s) removed by a GM. -114: %d item(s) removed from the player. -115: %d item(s) removed. Player had only %d on %d items. -116: Character does not have the specified item. -117: You have been jailed by a GM. -118: Player warped to jail. -119: This player is not in jail. -120: A GM has discharged you from jail. -121: Player unjailed. -122: Disguise applied. -123: Invalid Monster/NPC name/ID specified. -124: Disguise removed. -125: You're not disguised. -//Clone Messages -126: Cannot clone a player of higher GM level than yourself. -127: You've reached your slave clones limit. -128: Evil clone spawned. -129: Unable to spawn evil clone. -130: Clone spawned. -131: Unable to spawn clone. -132: Slave clone spawned. -133: Unable to spawn slave clone. -//134-142 FREE (possibly for other clone types) -143: Commands are disabled in this map. -144: Invalid e-mail. If your email hasn't been set, use a@a.com. -145: Invalid new e-mail. Please enter a real e-mail address. -146: New e-mail must be a real e-mail address. -147: New e-mail must be different from the current e-mail address. -148: Information sent to login-server via char-server. -149: Impossible to increase the number/value. -150: No GM found. -151: 1 GM found. -152: %d GMs found. -153: %s is Unknown Command. -154: %s failed. -155: You are unable to change your job. -156: HP or/and SP modified. -157: HP and SP have already been recovered. -158: Base level can't go any lower. -159: Job level can't go any lower. -160: PvP is already Off. -161: PvP is already On. -162: GvG is already Off. -163: GvG is already On. -//164 FREE -165: All monsters killed! -166: No item has been refined. -167: 1 item has been refined. -168: %d items have been refined. -169: The item (%d: '%s') is not equipable. -170: The item is not equipable. -171: %d - void -172: Speed returned to normal. -//173 FREE -174: Number of status points changed. -175: Number of skill points changed. -176: Current amount of zeny changed. -177: You cannot decrease that stat anymore. -178: You cannot increase that stat anymore. -179: Guild level changed. -180: The monster/egg name/ID doesn't exist. -181: You already have a pet. -182: Pet intimacy changed. -183: Pet intimacy is already at maximum. -184: Sorry, but you have no pet. -185: Pet hunger changed. -186: Pet hunger is already at maximum. -187: You can now rename your pet. -188: You can already rename your pet. -//189-194 FREE -195: All players have been kicked! -196: You already have this quest skill. -197: This skill number doesn't exist or isn't a quest skill. -198: This skill number doesn't exist. -//199-200 FREE -201: You don't have this quest skill. -//202-203 FREE -204: You can't open a shop on this cell. -205: Maybe you meant: -206: '%s' skill points reset. -207: '%s' stats points reset. -208: '%s' skill and stat points have been reset. -//209-211 FREE -212: Cannot mount while in disguise. -213: You need %s to mount! -214: You have released your Peco Peco. -215: Your class can't mount! -//216-218 FREE -219: %d day -220: %d days -221: %d hour -222: %d hours -223: %d minute -224: %d minutes -225: and %d second -226: and %d seconds -227: Party modification is disabled in this map. -228: Guild modification is disabled in this map. -229: Your effect has changed. -230: Server time (normal time): %A, %B %d %Y %X. -231: Game time: The game is in permanent daylight. -232: Game time: The game is in permanent night. -233: Game time: The game is in night for %s. -//234 FREE -235: Game time: The game is in daylight for %s. -//236 FREE -237: Game time: After, the game will be in night for %s. -238: Game time: A day cycle has a normal duration of %s. -239: Game time: After, the game will be in daylight for %s. -240: %d monster(s) summoned! -241: You can now attack and kill players freely. -242: You can now be attacked and killed by players. -243: Skills have been disabled in this map. -244: Skills have been enabled in this map. -245: Server Uptime: %ld days, %ld hours, %ld minutes, %ld seconds. -246: Your GM level doesn't authorize you to perform this action. -247: You are not authorized to warp to this map. -248: You are not authorized to warp from your current map. -249: You are not authorized to warp to your save map. -250: You have already opened your storage. Close it first. -251: You have already opened your guild storage. Close it first. -252: You are not in a guild. -253: You already are at your destination! -254: GM command configuration has been reloaded. -255: Battle configuration has been reloaded. -256: Status database has been reloaded. -257: Player database has been reloaded. -258: Sent packet 0x%x (%d) -259: Invalid packet -260: This item cannot be traded. -261: Script could not be loaded. -262: Script loaded. -263: This item cannot be dropped. -264: This item cannot be stored. -265: %s has bought your item(s). -266: Some of your items cannot be vended and were removed from the shop. -//267-268 FREE -269: Displaying first %d out of %d matches -//@me output format -270: * :%s %s: * -271: You can't drop items in this map -272: You can't trade in this map -273: Available commands: -274: %d commands found. -//275 FREE -276: You can't open a shop in this map -277: Usage: @request <petition/message to online GMs>. -278: (@request): %s -279: @request sent. -280: Invalid name. -281: You can't create chat rooms in this map -//Party-related -282: You need to be a party leader to use this command. -283: Target character must be online and in your current party. -284: Leadership transferred. -285: You've become the party leader. -286: There's been no change in the setting. -287: You cannot change party leaders in this map. -//Missing stuff for @killer related commands. -288: You are no longer killable. -//289-290 FREE -291: Weather effects will disappear after teleporting or refreshing. -292: Killer state reset. -//Item Bind System -293: This bound item cannot be traded to that character. -294: This bound item cannot be stored there. -295: Please enter an item name or ID (usage: @itembound <item name/ID> <quantity> <bound_type>). -296: Please enter all parameters (usage: @itembound2 <item name/ID> <quantity> -297: <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4> <bound_type>). -298: Invalid bound type. Valid types are - 1:Account 2:Guild 3:Party 4:Character -//299 FREE -// Guild Castles Number -// -------------------- -300: None Taken -301: One Castle -302: Two Castles -303: Three Castles -304: Four Castles -305: Five Castles -306: Six Castles -307: Seven Castles -308: Eight Castles -309: Nine Castles -310: Ten Castles -311: Eleven Castles -312: Twelve Castles -313: Thirteen Castles -314: Fourteen Castles -315: Fifteen Castles -316: Sixteen Castles -317: Seventeen Castles -318: Eighteen Castles -319: Nineteen Castles -320: Twenty Castles -321: Twenty-One Castles -322: Twenty-Two Castles -323: Twenty-Three Castles -324: Twenty-Four Castles -325: Twenty-Five Castles -326: Twenty-Six Castles -327: Twenty-Seven Castles -328: Twenty-Eight Castles -329: Twenty-Nine Castles -330: Thirty Castles -331: Thirty-One Castles -332: Thirty-Two Castles -333: Thirty-Three Castles -// 334: Thirty-Four Castles -334: Total Domination - -//335-342 FREE - -// Templates for @who output -343: Name: %s -344: (%s) -345: | Party: '%s' -346: | Guild: '%s' -//You may omit the last %s, then you won't see players job name -347: | Lv:%d/%d | Job: %s -//You may omit 2 last %d, then you won't see players coordinates, just map name -348: | Location: %s %d %d -//349 FREE - -// @duel -350: Duel: You can't use @invite. You aren't a duelist. -351: Duel: The limit of players has been reached. -352: Duel: Player name not found. -353: Duel: The Player is in the duel already. -354: Duel: Invitation has been sent. -355: Duel: You can't use @duel without @reject. -356: Duel: You can take part in duel once per %d minutes. -357: Duel: Invalid value. -358: Duel: You can't use @leave. You aren't a duelist. -359: Duel: You've left the duel. -360: Duel: You can't use @accept without a duel invitation. -361: Duel: The duel invitation has been accepted. -362: Duel: You can't use @reject without a duel invitation. -363: Duel: The duel invitation has been rejected. -364: Duel: You can't invite %s because he/she isn't in the same map. -365: Duel: Can't use %s in duel. -//366-369 FREE -370: -- Duels: %d/%d, Members: %d/%d, Max players: %d -- -371: -- Duels: %d/%d, Members: %d/%d -- -372: -- Duel has been created (Use @invite/@leave) -- -373: -- Player %s invites %s to duel -- -374: Blue -- Player %s invites you to PVP duel (Use @accept/@reject) -- -375: <- Player %s has left the duel -- -376: -> Player %s has accepted the duel -- -377: -- Player %s has rejected the duel -- -//378-385 FREE -// Main chat -386: %s :Main: %s -//387-389 FREE -//NoAsk -390: Autorejecting is activated. -391: Autorejecting is deactivated. -392: You request has been rejected by autoreject option. -393: Autorejected trade request from %s. -394: Autorejected party invite from %s. -395: Autorejected guild invite from %s. -396: Autorejected alliance request from %s. -397: Autorejected opposition request from %s. -398: Autorejected friend request from %s. -//399 FREE -400: Usage: @jailfor <time> <character name> -//401 FREE -402: %s in jail for %d years, %d months, %d days, %d hours and %d minutes -// WoE SE (@agitstart2) -403: War of Emperium SE has been initiated. -404: War of Emperium SE is currently in progress. -405: War of Emperium SE has been ended. -406: War of Emperium SE is currently not in progress. -//407 FREE -//chrif related -408: Disconnecting to perform change-sex request... -409: Your sex has been changed (disconnection required to complete the process)... -//410-411 used by cash shop -412: Your account has 'Unregistered'. -413: Your account has an 'Incorrect Password'... -414: Your account has expired. -415: Your account has been rejected from server. -416: Your account has been blocked by the GM Team. -417: Your Game's EXE file is not the latest version. -418: Your account has been prohibited to log in. -419: Server is jammed due to over populated. -420: Your account has not more authorized. -421: Your account has been totally erased. -//422 FREE -423: Your account has been banished until -424: Login-server has been asked to %s the player '%.*s'. -425: The player '%.*s' doesn't exist. -426: Your GM level doesn't authorize you to %s the player '%.*s'. -427: Login-server is offline. Impossible to %s the player '%.*s'. -428: block -429: ban -430: unblock -431: unban -432: change the sex of -433: This character has been banned until -434: Char-server has been asked to %s the character '%.*s'. -//435-449 FREE -// Homunculus messages -450: You already have a homunculus - -// Return pet to egg message -451: You can't return your pet because your inventory is full. -//452-497 FREE - -// Messages of others (not for GM commands) -// ---------------------------------------- - -// @itembound / @itembound2 -498: Cannot create bound pet eggs or pet armors. - -//499-500 FREE -501: Your account time limit is: %d-%m-%Y %H:%M:%S. -502: Day Mode is activated -503: Night Mode is activated - -// Cash point change messages -504: Used %d Kafra points and %d cash points. %d Kafra and %d cash points remaining. -505: Gained %d cash points. Total %d points. -506: Gained %d Kafra points. Total %d points. -410: Removed %d cash points. Total %d points. -411: Removed %d Kafra points. Total %d points. - -// Trade Spoof Messages -507: This player has been banned for %d minute(s). -508: This player hasn't been banned (Ban option is disabled). -//509 FREE - -// mail system -//---------------------- -510: You have %d new emails (%d unread) -//511-537 FREE - -// Trade Spoof Messages -538: Hack on trade: character '%s' (account: %d) try to trade more items that he has. -539: This player has %d of a kind of item (id: %d), and tried to trade %d of them. -540: This player has been definitively blocked. -// Rare Items Drop/Steal announce -541: '%s' got %s's %s (chance: %0.02f%%) -//541: %.0s%.0sSomeone got %s -542: '%s' stole %s's %s (chance: %0.02f%%) -//542: %.0s%.0sSomeone stole %s -//543-545 FREE -// @showmobs -546: Please enter a mob name/id (usage: @showmobs <mob name/id>) -547: Invalid mob name %s! -// @clearcart -548: You can't clean a cart while vending! -// @Autotrade -549: You should have a shop open in order to use @autotrade. - -//550 -> 699: Job Names -550: Novice -551: Swordsman -552: Magician -553: Archer -554: Acolyte -555: Merchant -556: Thief -557: Knight -558: Priest -559: Wizard -560: Blacksmith -561: Hunter -562: Assassin -563: Crusader -564: Monk -565: Sage -566: Rogue -567: Alchemist -568: Bard -569: Dancer -570: Wedding -571: Super Novice -572: Gunslinger -573: Ninja -574: Christmas -575: High Novice -576: High Swordsman -577: High Magician -578: High Archer -579: High Acolyte -580: High Merchant -581: High Thief -582: Lord Knight -583: High Priest -584: High Wizard -585: Whitesmith -//585: Mastersmith //iRO name -586: Sniper -587: Assassin Cross -588: Paladin -589: Champion -590: Professor -//590: Scholar //iRO name -591: Stalker -592: Creator -//592: Biochemist //iRO Name -593: Clown -//593: Minstrel //iRO Name -594: Gypsy -595: Baby Novice -596: Baby Swordsman -597: Baby Magician -598: Baby Archer -599: Baby Acolyte -600: Baby Merchant -601: Baby Thief -602: Baby Knight -603: Baby Priest -604: Baby Wizard -605: Baby Blacksmith -606: Baby Hunter -607: Baby Assassin -608: Baby Crusader -609: Baby Monk -610: Baby Sage -611: Baby Rogue -612: Baby Alchemist -613: Baby Bard -614: Baby Dancer -615: Super Baby -616: Taekwon -617: Star Gladiator -618: Soul Linker -//619 FREE -620: Unknown Job -621: Summer -622: Gangsi -623: Death Knight -624: Dark Collector -625: Rune Knight -626: Warlock -627: Ranger -628: Arch Bishop -629: Mechanic -630: Guillotine Cross -631: Royal Guard -632: Sorcerer -633: Minstrel -//633: Maestro //iRO Name -634: Wanderer -635: Sura -636: Genetic -//636: Geneticist //iRO Name -637: Shadow Chaser -638: Baby Rune Knight -639: Baby Warlock -640: Baby Ranger -641: Baby Arch Bishop -642: Baby Mechanic -643: Baby Guillotine Cross -644: Baby Royal Guard -645: Baby Sorcerer -646: Baby Minstrel -647: Baby Wanderer -648: Baby Sura -649: Baby Genetic -650: Baby Shadow Chaser -651: Expanded Super Novice -652: Expanded Super Baby -653: Kagerou -654: Oboro -655: Rebellion - -656: Rune Knight T -657: Warlock T -658: Ranger T -659: Arch Bishop T -660: Mechanic T -661: Guillotine Cross T -662: Royal Guard T -663: Sorcerer T -664: Minstrel T -665: Wanderer T -666: Sura T -667: Genetic T -668: Shadow Chaser T - -//669-855 FREE (please start using from the top if you need, leave the 669+ range for new jobs) - -// MvP Tomb -856: Tomb -857: [ ^EE0000%s^000000 ] -858: Has met its demise -859: Time of death : ^EE0000%s^000000 -860: Defeated by -861: [^EE0000%s^000000] - -// Etc messages from source -862: You're too close to a NPC, you must be at least %d cells away from any NPC. -863: Duel: Can't use this item in duel. -864: You cannot use this command when dead. -865: Can't create chat rooms in this area. -866: Pets are not allowed in Guild Wars. -867: You're not dead. -868: Your current memo positions are: -869: You broke the target's weapon. -870: You can't leave battleground guilds. -871: Friend already exists. -872: Name not found in list. -873: This action can't be performed at the moment. Please try again later. -874: Friend removed. -875: Cannot send mails too fast!! -876: Alliances cannot be made during Guild Wars! -877: Alliances cannot be broken during Guild Wars! -878: You are no longer the Guild Master. -879: You have become the Guild Master! -880: You have been recovered! -881: Shop is out of stock! Come again later! -//882-899 FREE - -//------------------------------------ -// More atcommands message -//------------------------------------ - -// @send -900: Usage: -901: @send len <packet hex number> -902: @send <packet hex number> {<value>}* -903: Value: <type=B(default),W,L><number> or S<length>"<string>" -904: Packet 0x%x length: %d -905: Unknown packet: 0x%x -906: Not a string: -907: Not a hexadecimal digit: -908: Unknown type of value in: - -// @rura -909: Please enter a map (usage: @warp/@rura/@mapmove <mapname> <x> <y>). - -// @where -910: Please enter a player name (usage: @where <char name>). - -// @jumpto -911: Please enter a player name (usage: @jumpto/@warpto/@goto <char name/ID>). - -// @who -912: (CID:%d/AID:%d) - -// @whogm -913: Name: %s (GM) -914: Name: %s (GM:%d) | Location: %s %d %d -915: BLvl: %d | Job: %s (Lvl: %d) -916: Party: '%s' | Guild: '%s' -917: None - -// @speed -918: Please enter a speed value (usage: @speed <%d-%d>). - -// @storage -919: Storage opened. - -// @guildstorage -920: Guild storage opened. - -// @option -921: Please enter at least one option. - -//922 FREE - -// @jobchange -923: You can not change to this job by command. -//924-979 FREE - -// @kami -980: Please enter a message (usage: @kami <message>). -981: Please enter color and message (usage: @kamic <color> <message>). -982: Invalid color. - -// @item -983: Please enter an item name or ID (usage: @item <item name/ID> <quantity>). - -// @item2 -984: Please enter all parameters (usage: @item2 <item name/ID> <quantity>). -985: <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4>). - -// @baselevelup -986: Please enter a level adjustment (usage: @lvup/@blevel/@baselvlup <number of levels>). - -// @joblevelup -987: Please enter a level adjustment (usage: @joblvup/@jlevel/@joblvlup <number of levels>). - -// @help -988: There is no help for %c%s. -989: Help for command %c%s: -990: Available aliases: - -// @model -991: Please enter at least one value (usage: @model <hair ID: %d-%d> <hair color: %d-%d> <clothes color: %d-%d>). - -// @dye -992: Please enter a clothes color (usage: @dye/@ccolor <clothes color: %d-%d>). - -// @hairstyle -993: Please enter a hair style (usage: @hairstyle/@hstyle <hair ID: %d-%d>). - -// @haircolor -994: Please enter a hair color (usage: @haircolor/@hcolor <hair color: %d-%d>). - -//995 FREE - -// @refine -996: Please enter a position and an amount (usage: @refine <equip position> <+/- amount>). -997: %d: Lower Headgear -998: %d: Right Hand -999: %d: Garment -1000: %d: Left Accessory -1001: %d: Body Armor -1002: %d: Left Hand -1003: %d: Shoes -1004: %d: Right Accessory -1005: %d: Top Headgear -1006: %d: Mid Headgear - -// @produce -1007: Please enter at least one item name/ID (usage: @produce <equip name/ID> <element> <# of very's>). - -// @memo -1008: Please enter a valid position (usage: @memo <memo_position:%d-%d>). - -// @displaystatus -1009: Please enter a status type/flag (usage: @displaystatus <status type> <flag> <tick> {<val1> {<val2> {<val3>}}}). - -// @stpoint -1010: Please enter a number (usage: @stpoint <number of points>). - -// @skpoint -1011: Please enter a number (usage: @skpoint <number of points>). - -// @zeny -1012: Please enter an amount (usage: @zeny <amount>). - -// @param -1013: Please enter a valid value (usage: @str/@agi/@vit/@int/@dex/@luk <+/-adjustment>). - -// @guildlevelup -1014: Please enter a valid level (usage: @guildlvup/@guildlvlup <# of levels>). - -// @makeeg -1015: Please enter a monster/egg name/ID (usage: @makeegg <pet>). - -// @petfriendly -1016: Please enter a valid value (usage: @petfriendly <0-1000>). - -// @pethungry -1017: Please enter a valid number (usage: @pethungry <0-100>). - -// @recall -1018: Please enter a player name (usage: @recall <char name/ID>). -1019: You are not authorized to warp someone to this map. - -// @recall -1020: You are not authorized to warp this player from their map. - -// @block -1021: Please enter a player name (usage: @block <char name>). - -// @ban -1022: Please enter ban time and a player name (usage: @ban <time> <char name>). -1023: You are not allowed to reduce the length of a ban. - -// @unblock -1024: Please enter a player name (usage: @unblock <char name>). - -// @unban -1025: Please enter a player name (usage: @unban <char name>). - -// @kick -1026: Please enter a player name (usage: @kick <char name/ID>). - -// @questskill / @lostskill -1027: Please enter a quest skill ID. - -// @spiritball -1028: Please enter an amount (usage: @spiritball <number: 0-%d>). - -// @party -1029: Please enter a party name (usage: @party <party_name>). - -// @guild -1030: Please enter a guild name (usage: @guild <guild_name>). - -// @idsearch -1031: Please enter part of an item name (usage: @idsearch <part_of_item_name>). - -// @recallall / @guildrecall / @partyrecall -1032: You are not authorized to warp someone to your current map. -1033: Because you are not authorized to warp from some maps, %d player(s) have not been recalled. - -// @guildrecall -1034: Please enter a guild name/ID (usage: @guildrecall <guild_name/ID>). - -// @partyrecall -1035: Please enter a party name/ID (usage: @partyrecall <party_name/ID>). - -// @reloadatcommand -1036: Error reading groups.conf, reload failed. -1037: Error reading atcommand.conf, reload failed. - -// @mapinfo -1038: Please enter at least one valid list number (usage: @mapinfo <0-3> <map>). -1039: ------ Map Info ------ -1040: Map: %s (Zone:%s) | Players: %d | NPCs: %d | Chats: %d | Vendings: %d -1041: ------ Map Flags ------ -1042: Town Map -1043: Autotrade Enabled -1044: Autotrade Disabled -1045: Battlegrounds ON -1046: PvP Flags: -1047: Pvp ON | -1048: NoGuild | -1049: NoParty | -1050: NightmareDrop | -1051: NoCalcRank | -1052: GvG Flags: -1053: GvG ON | -1054: GvG Dungeon | -1055: GvG Castle | -1056: NoParty | -1057: Teleport Flags: -1058: NoTeleport | -1059: Monster NoTeleport | -1060: NoWarp | -1061: NoWarpTo | -1062: NoReturn | -//1063 FREE -1064: NoMemo | -1065: No Exp Penalty: %s | No Zeny Penalty: %s -1066: On -1067: Off -1068: No Save (Return to last Save Point) -1069: No Save, Save Point: %s,Random -1070: No Save, Save Point: %s,%d,%d -1071: Weather Flags: -1072: Snow | -1073: Fog | -1074: Sakura | -1075: Clouds | -1076: Clouds2 | -1077: Fireworks | -1078: Leaves | -//1079 FREE -1080: Displays Night | -1081: Other Flags: -1082: NoBranch | -1083: NoTrade | -1084: NoVending | -1085: NoDrop | -1086: NoSkill | -1087: NoIcewall | -1088: AllowKS | -1089: Reset | -1090: Other Flags: -1091: NoCommand | -1092: NoBaseEXP | -1093: NoJobEXP | -1094: NoMobLoot | -1095: NoMVPLoot | -1096: PartyLock | -1097: GuildLock | -1098: ----- Players in Map ----- -1099: Player '%s' (session #%d) | Location: %d,%d -1100: ----- NPCs in Map ----- -1101: North -1102: North West -1103: West -1104: South West -1105: South -1106: South East -1107: East -1108: North East -1109: North -1110: Unknown -1111: NPC %d: %s | Direction: %s | Sprite: %d | Location: %d %d -1112: NPC %d: %s::%s | Direction: %s | Sprite: %d | Location: %d %d -1113: ----- Chats in Map ----- -1114: Chat: %s | Player: %s | Location: %d %d -1115: Users: %d/%d | Password: %s | Public: %s -1116: Yes -1117: No -1118: Please enter at least one valid list number (usage: @mapinfo <0-3> <map>). - -// @mount -1119: You have mounted your Dragon. -1120: You have released your Dragon. -1121: You have mounted your Warg. -1122: You have released your Warg. -1123: You have mounted your Mado Gear. -1124: You have released your Mado Gear. - -// @guildspy -1125: The mapserver has spy command support disabled. -1126: Please enter a guild name/ID (usage: @guildspy <guild_name/ID>). - -// @partyspy -1127: Please enter a party name/ID (usage: @partyspy <party_name/ID>). - -// @nuke -1128: Please enter a player name (usage: @nuke <char name>). - -// @tonpc -1129: Please enter a NPC name (usage: @tonpc <NPC_name>). - -// @enablenpc -1130: Please enter a NPC name (usage: @enablenpc <NPC_name>). - -// @hidenpc -1131: Please enter a NPC name (usage: @hidenpc <NPC_name>). - -// @loadnpc -1132: Please enter a script file name (usage: @loadnpc <file name>). - -// @npcoff -1133: Please enter a NPC name (usage: @npcoff <NPC_name>). - -// @jail -1134: Please enter a player name (usage: @jail <char_name>). - -// @unjail -1135: Please enter a player name (usage: @unjail/@discharge <char_name>). - -// @jailfor -1136: Invalid time for jail command. -1137: You are now -1138: This player is now - -// @jailtime -1139: You are not in jail. -1140: You have been jailed indefinitely. -1141: You have been jailed for an unknown amount of time. -1142: You will remain - -// @disguise -1143: Please enter a Monster/NPC name/ID (usage: @disguise <name/ID>). -1144: Character cannot be disguised while mounted. - -// @disguiseall -1145: Please enter a Monster/NPC name/ID (usage: @disguiseall <name/ID>). - -// @disguiseguild -1146: Please enter a mob name/ID and guild name/ID (usage: @disguiseguild <mob name/ID>, <guild name/ID>). - -// @undisguiseguild -1147: Please enter guild name/ID (usage: @undisguiseguild <guild name/ID>). - -// @exp -1148: Base Level: %d (%.3f%%) | Job Level: %d (%.3f%%) - -// @broadcast -1149: Please enter a message (usage: @broadcast <message>). - -// @localbroadcast -1150: Please enter a message (usage: @localbroadcast <message>). - -// @email -1151: Please enter two e-mail addresses (usage: @email <current@email> <new@email>). - -// @effect -1152: Please enter an effect number (usage: @effect <effect number>). - -// @npcmove -1153: Usage: @npcmove <X> <Y> <npc_name> -1154: NPC is not in this map. -1155: NPC moved. - -// @addwarp -1156: Usage: @addwarp <mapname> <X> <Y> <npc name> -1157: Unknown map '%s'. -1158: New warp NPC '%s' created. - -// @follow -1159: Follow mode OFF. -1160: Follow mode ON. - -// @storeall -1161: You currently cannot open your storage. -1162: All items stored. - -// @skillid -1163: Please enter a skill name to look up (usage: @skillid <skill name>). -1164: skill %d: %s (%s) - -// @useskill -1165: Usage: @useskill <skill ID> <skill level> <target> - -// @displayskill -1166: Usage: @displayskill <skill ID> {<skill level>} - -// @skilltree -1167: Usage: @skilltree <skill ID> <target> -1168: Player is using %s skill tree (%d basic points). -1169: The player cannot use that skill. -1170: Player requires level %d of skill %s. -1171: The player meets all the requirements for that skill. - -// @marry -1172: Usage: @marry <char name> -1173: They are married... wish them well. -1174: The two cannot wed because one is either a baby or already married. - -// @divorce -1175: '%s' is not married. -1176: '%s' and his/her partner are now divorced. - -// @changelook -1177: Usage: @changelook {<position>} <view id> -1178: Position: 1:Top 2:Middle 3:Bottom 4:Weapon 5:Shield 6:Shoes 7:Robe - -// @autotrade -1179: Autotrade is not allowed in this map. -1180: You cannot autotrade when dead. - -// @changegm -1181: You need to be a Guild Master to use this command. -1182: You cannot change guild leaders in this map. -1183: Usage: @changegm <guild_member_name> -1184: Target character must be online and be a guild member. - -// @changeleader -1185: Usage: @changeleader <party_member_name> - -// @partyoption -1186: Usage: @partyoption <pickup share: yes/no> <item distribution: yes/no> - -// @autoloot -1187: Autolooting items with drop rates of %0.02f%% and below. -1188: Autoloot is now off. - -// @autolootitem -1189: Item not found. -1190: You're already autolooting this item. -1191: Your autolootitem list is full. Remove some items first with @autolootid -<item name or ID>. -1192: Autolooting item: '%s'/'%s' {%d} -1193: You're currently not autolooting this item. -1194: Removed item: '%s'/'%s' {%d} from your autolootitem list. -1195: You can have %d items on your autolootitem list. -1196: To add an item to the list, use "@alootid +<item name or ID>". To remove an item, use "@alootid -<item name or ID>". -1197: "@alootid reset" will clear your autolootitem list. -1198: Your autolootitem list is empty. -1199: Items on your autolootitem list: -1200: Your autolootitem list has been reset. - -// @guildstorage -1201: Your guild's storage has already been opened by another member, try again later. - -//1202 FREE - -// @snow -1203: Snow has stopped falling. -1204: It has started to snow. - -// @sakura -1205: Cherry tree leaves no longer fall. -1206: Cherry tree leaves have begun to fall. - -// @clouds -1207: Clouds have disappeared. -1208: Clouds appeared. - -// @clouds2 -1209: Alternative clouds have disappeared. -1210: Alternative clouds appeared. - -// @fog -1211: The fog has gone. -1212: Fog hangs over. - -// @leaves -1213: Leaves have stopped falling. -1214: Leaves started falling. - -// @fireworks -1215: Fireworks have ended. -1216: Fireworks are launched. - -// @sound -1217: Please enter a sound filename (usage: @sound <filename>). - -// @mobsearch -1218: Please enter a monster name (usage: @mobsearch <monster name>). -1219: Invalid mob ID %s! -1220: Mob Search... %s %s - -// @cleanmap -1221: All dropped items have been cleaned up. - -// @npctalk -1222: Please enter the correct parameters (usage: @npctalk <npc name>, <message>). -1223: Please enter the correct parameters (usage: @npctalkc <color> <npc name>, <message>). - -// @pettalk -1224: Please enter a message (usage: @pettalk <message>). - -// @summon -1225: Please enter a monster name (usage: @summon <monster name> {duration}). - -// @adjgroup -1226: Usage: @adjgroup <group_id> -1227: Specified group does not exist. -1228: Group changed successfully. -1229: Your group has been changed. - -// @trade -1230: Please enter a player name (usage: @trade <char name>). - -// @setbattleflag -1231: Usage: @setbattleflag <flag> <value> -1232: Unknown battle_config flag. -1233: Set battle_config as requested. - -// @unmute -1234: Please enter a player name (usage: @unmute <char name>). -1235: Player is not muted. -1236: Player unmuted. - -// @mute -1237: Usage: @mute <time> <char name> - -// @identify -1238: There are no items to appraise. - -// @mobinfo -1239: Please enter a monster name/ID (usage: @mobinfo <monster_name_or_monster_ID>). -1240: MVP Monster: '%s'/'%s'/'%s' (%d) -1241: Monster: '%s'/'%s'/'%s' (%d) -1242: Lv:%d HP:%d Base EXP:%u Job EXP:%u HIT:%d FLEE:%d -1243: DEF:%d MDEF:%d STR:%d AGI:%d VIT:%d INT:%d DEX:%d LUK:%d -1244: ATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d) -1245: Drops: -1246: This monster has no drops. -1247: MVP Bonus EXP:%u -1248: MVP Items: -1249: This monster has no MVP prizes. - -// @showmobs -1250: Invalid mob id %s! -1251: Can't show boss mobs! -1252: Mob Search... %s %s - -// @homlevel -1253: Please enter a level adjustment (usage: @homlevel <number of levels>). - -// @homlevel / @homevolve / @homfriendly / @homhungry / @homtalk / @hominfo / @homstats -1254: You do not have a homunculus. - -// @homevolve -1255: Your homunculus doesn't evolve. - -// @makehomun -1256: Please enter a homunculus ID (usage: @makehomun <homunculus id>). -1257: Invalid Homunculus ID. - -// @homfriendly -1258: Please enter an intimacy value (usage: @homfriendly <intimacy value [0-1000]>). - -// @homhungry -1259: Please enter a hunger value (usage: @homhungry <hunger value [0-100]>). - -// @homtalk -1260: Please enter a message (usage: @homtalk <message>). - -// @hominfo -1261: Homunculus stats: -1262: HP: %d/%d - SP: %d/%d -1263: ATK: %d - MATK: %d~%d -1264: Hungry: %d - Intimacy: %u -1265: Stats: Str %d / Agi %d / Vit %d / Int %d / Dex %d / Luk %d - -// @homstats -1266: Homunculus growth stats (Lv %d %s): -1267: Max HP: %d (%d~%d) -1268: Max SP: %d (%d~%d) -1269: Str: %d (%d~%d) -1270: Agi: %d (%d~%d) -1271: Vit: %d (%d~%d) -1272: Int: %d (%d~%d) -1273: Dex: %d (%d~%d) -1274: Luk: %d (%d~%d) - -// @homshuffle -1275: Homunculus stats altered. - -// @iteminfo -1276: Please enter an item name/ID (usage: @ii/@iteminfo <item name/ID>). -1277: Item: '%s'/'%s'[%d] (%d) Type: %s | Extra Effect: %s -1278: None -1279: With script -1280: NPC Buy:%dz, Sell:%dz | Weight: %.1f -1281: - Available in shops only. -1282: - Maximal monsters drop chance: %02.02f%% -1283: - Monsters don't drop this item. - -// @whodrops -1284: Please enter item name/ID (usage: @whodrops <item name/ID>). -1285: Item: '%s'[%d] -1286: - Item is not dropped by any mobs. -1287: - Common mobs with highest drop chance (only max %d are listed): - -// @whereis -1288: Please enter a monster name/ID (usage: @whereis <monster_name_or_monster_ID>). -1289: %s spawns in: -1290: This monster does not spawn normally. - -// @mobinfo ... -1291: ATK:%d~%d MATK:%d~%d Range:%d~%d~%d Size:%s Race: %s Element: %s (Lv:%d) - -//1292-1294 FREE - -// @version -1295: %s revision '%s' (src) / '%s' (scripts) -1296: Hercules %d-bit for %s - -// @mutearea -1297: Please enter a time in minutes (usage: @mutearea/@stfu <time in minutes>). - -// @rates -1298: Experience rates: Base %.2fx / Job %.2fx -1299: Normal Drop Rates: Common %.2fx / Healing %.2fx / Usable %.2fx / Equipment %.2fx / Card %.2fx -1300: Boss Drop Rates: Common %.2fx / Healing %.2fx / Usable %.2fx / Equipment %.2fx / Card %.2fx -1301: Other Drop Rates: MvP %.2fx / Card-Based %.2fx / Treasure %.2fx - -// @me -1302: Please enter a message (usage: @me <message>). - -// @size / @sizeall / @sizeguild -1303: Size change applied. - -// @sizeguild -1304: Please enter guild name/ID (usage: @sizeguild <size> <guild name/ID>). - -// @monsterignore -1305: You are now immune to attacks. -1306: Returned to normal state. - -// @fakename -1307: Returned to real name. -1308: You must enter a name. -1309: Fake name must be at least two characters. -1310: Fake name enabled. - -// @mapflag -1311: Enabled Mapflags in this map: -1312: Usage: "@mapflag monster_noteleport 1" (0=Off | 1=On) -1313: Type "@mapflag available" to list the available mapflags. -1314: Invalid flag name or flag. -1315: Available Flags: - -// @showexp -1316: Gained exp will not be shown. -1317: Gained exp is now shown. - -// @showzeny -1318: Gained zeny will not be shown. -1319: Gained zeny is now shown. - -// @showdelay -1320: Skill delay failures will not be shown. -1321: Skill delay failures are now shown. - -// @cash -1322: Please enter an amount. - -// @clone -1323: You must enter a player name or ID. - -// @feelreset -1324: Reset 'Feeling' maps. - -// @noks -1325: [ K.S Protection Inactive ] -1326: [ K.S Protection Active - Option: Party ] -1327: [ K.S Protection Active - Option: Self ] -1328: [ K.S Protection Active - Option: Guild ] -1329: Usage: @noks <self|party|guild> - -// @allowks -1330: [ Map K.S Protection Active ] -1331: [ Map K.S Protection Inactive ] - -// @itemlist -1332: ------ %s items list of '%s' ------ -1333: | equipped: -1334: garment, -1335: left accessory, -1336: body/armor, -1337: right hand, -1338: left hand, -1339: both hands, -1340: feet, -1341: right accessory, -1342: lower head, -1343: top head, -1344: lower/top head, -1345: mid head, -1346: lower/mid head, -1347: lower/mid/top head, -1348: -> (pet egg, pet id: %u, named) -1349: -> (pet egg, pet id: %u, unnamed) -1350: -> (crafted item, creator id: %u, star crumbs %d, element %d) -1351: -> (produced item, creator id: %u) -1352: -> (card(s): -1353: No item found in this player's %s. -1354: %d item(s) found in %d %s slots. - -// @delitem -1355: Please enter an item name/ID, a quantity, and a player name (usage: #delitem <player> <item_name_or_ID> <quantity>). - -// @font -1356: Returning to normal font. -1357: Use @font <1-9> to change your message font. -1358: Use 0 or no parameter to return to normal font. -1359: Invalid font. Use a value from 0 to 9. -1360: Font changed. -1361: Already using this font. - -// @new_mount -1362: NOTICE: If you crash with mount your LUA is outdated. -1363: You have mounted. -1364: You have released your mount. - -// @accinfo -1365: Usage: @accinfo/@accountinfo <account_id/char name> -1366: You may search partial name by making use of '%' in the search, ex. "@accinfo %Mario%" lists all characters whose name contains "Mario". - -// @set -1367: Usage: @set <variable name> <value> -1368: Usage: ex. "@set PoringCharVar 50" -1369: Usage: ex. "@set PoringCharVarSTR$ Super Duper String" -1370: Usage: ex. "@set PoringCharVarSTR$" outputs its value, Super Duper String. -1371: NPC variables may not be used with @set. -1372: Instance variables may not be used with @set. -1373: %s value is now :%d -1374: %s value is now :%s -1375: %s is empty -1376: %s data type is not supported :%u - -// @reloadquestdb -1377: Quest database has been reloaded. - -// @addperm -1378: Usage: %s <permission_name> -1379: -- Permission List -1380: '%s' is not a known permission. -1381: User '%s' already possesses the '%s' permission. -1382: User '%s' doesn't possess the '%s' permission. -1383: -- User '%s' Permissions -1384: User '%s' permissions updated successfully. The changes are temporary. - -// @unloadnpcfile -1385: Usage: @unloadnpcfile <file name> -1386: File unloaded. Be aware that mapflags and monsters spawned directly are not removed. -1387: File not found. - -// General command messages -1388: Charcommand failed (usage: %c<command> <char name> <parameters>). -1389: %s failed. Player not found. - -// @cart -1390: Unknown Cart (usage: %s <0-%d>). -1391: You do not possess a cart to be removed -1392: Cart Added. - -// atcommand.c::is_atcommand -1393: You can't use commands while dead. - -// @clearstorage -1394: Your storage was cleaned. -1395: Your guild storage was cleaned. - -// @clearcart -1396: You do not have a cart to be cleaned. -1397: Your cart was cleaned. - -// @skillid (extension) -1398: -- Displaying first %d partial matches - -// @join -1399: Unknown Channel (usage: %s <#channel_name>) -1400: Unknown Channel '%s' (usage: %s <#channel_name>) -1401: '%s' Channel is password protected (usage: %s <#channel_name> <password>) -//1402 used by hercules chat feature -1403: You're now in the '%s' channel - -// Hercules Chat Feature -1402: You're not in that channel, type '@join <#channel_name>' -1435: You're now in the '#%s' channel for '%s' -1436: You're already in the '%s' channel - -// @channel -1404: %s failed -1405: Channel name must start with a '#' -1406: Channel length must be between 3 and %d -1407: Channel '%s' is not available -1408: Channel password may not contain spaces -1409: - #%s ( %d users ) -1410: -- Public Channels -1411: Unknown color '%s' -1412: You're not the owner of channel '%s' -1413: '%s' channel color updated to '%s' -1414: --- Available options: -1415: -- %s create <channel name> <channel password> -1416: - creates a new channel -1417: -- %s list -1418: - lists public channels -1419: -- %s list colors -1420: - lists colors available to select for custom channels -1421: -- %s setcolor <channel name> <color name> -1422: - changes <channel name> color to <color name> -1423: -- %s leave <channel name> -1424: - leaves <channel name> -1425: You're not part of the '%s' channel -1426: You've left the '%s' channel -1427: -- %s bindto <channel name> -1428: - binds your global chat to <channel name>, making anything you type in global be sent to the channel -1429: -- %s unbind -1430: - unbinds your global chat from its attached channel (if binded) -1431: Your global chat is now bound to the '%s' channel -1432: Your global chat is not bound to any channel -1433: Your global chat is no longer bound to the '#%s' channel -1434: Player '%s' was not found -//1435-1436 used by hercules chat feature -1437: Player '%s' has now been banned from the '%s' channel -1438: You cannot join the '%s' channel because you've been banned from it -1439: Channel '%s' has no banned players -1440: Player '%s' is not banned from this channel -1441: Player '%s' has now been unbanned from the '%s' channel -1442: Removed all bans from the '%s' channel -1443: -- '%s' ban list -1444: - %s -1445: - %s (%d) -1446: You need to input a option -1447: '%s' is not a known channel option -1448: -- Available options -1449: option '%s' is already enabled, if you'd like to disable it type '@channel opt %s 0' -1450: option '%s' is now enabled for channel '%s' -1451: value '%d' for option '%s' is out of range (limit is 0-10) -1452: option '%s' is now enabled for channel '%s' with %d seconds -1453: option '%s' is now disabled for channel '%s' -1454: option '%s' is not enabled on channel '%s' -1455: You're talking too fast! -1456: -- %s ban <channel name> <character name> -1457: - bans <character name> from <channel name> channel -1458: -- %s banlist <channel name> -1459: - lists all banned characters from <channel name> channel -1460: -- %s unban <channel name> <character name> -1461: - unbans <character name> from <channel name> channel -1462: -- %s setopt <channel name> <option name> <option value> -1463: - adds or removes <option name> with <option value> to <channel name> channel -1464: Ban failed, it is not possible to ban this user. -1465: Player '%s' is already banned from this channel -1466: For '%s' you need the amount of seconds (from 0 to 10) -1467: -- %s unbanall <channel name> -1468: - unbans everyone from <channel name> - -// @costume -1469: '%s' is not a known costume -1470: You're already with a '%s' costume, type '@costume' to remove it. -1471: -- %s -1472: - Available Costumes -1473: Costume '%s' removed. - -//src/map/pc.c::pc_isUseitem -1474: You cannot use this item while sitting -1475: You cannot use this item while your storage is open - -1476: You are already mounting something else - -//src/map/pc.c::pc_isUseitem -1477: Item cannot be opened when inventory is full - -//@homlv -1478: Homunculus reached its maximum level of '%d' - -//src/map/clif.c::clif_parse_GlobalMessage -1479: Dear angel, can you hear my voice? -1480: I am %s Super Novice~ -1481: Help me out~ Please~ T_T - -//Banking -1482: You can't withdraw that much money -1483: Banking is disabled - -//src/map/atcommand.c::ACMD(auction) -1484: Auction is disabled - -//Monster Transformation -1485: Traaaansformation-!! %s form!! -1486: Cannot transform into monster while in disguise. -1487: Character cannot be disguised while in monster form. -1488: Transforming into monster is not allowed in Guild Wars. - -//CashShop mapflag -1489: Cash Shop is disabled in this map - -// @autoloottype -1490: You're already autolooting this item type. -1491: Item type not found. -1492: Autolooting item type: '%s' -1493: You're currently not autolooting this item type. -1494: Removed item type: '%s' from your autoloottype list. -1495: Your autoloottype list is empty. -1496: Item types on your autoloottype list: -1497: Your autoloottype list has been reset. - -//Item Bind -1498: You can't add a party bound item to a character without party! -1499: You can't add a guild bound item to a character without guild! - -//Custom translations -import: conf/import/msg_conf.txt diff --git a/conf/packet.conf b/conf/packet.conf deleted file mode 100644 index 85996f4e3..000000000 --- a/conf/packet.conf +++ /dev/null @@ -1,66 +0,0 @@ -//===== Hercules Sockets Configuration ======================= -//= Hercules Sockets Configuration File -//===== Translated by: ======================================= -// Davidsiaw -//============================================================ - -// Display debug reports (When something goes wrong during the report, the report is saved.) -debug: no - -// How long can a socket stall before closing the connection (in seconds)? -stall_time: 60 - -// Maximum allowed size for clients packets in bytes (default: 24576). -// NOTE: To reduce the size of reported packets, lower the values of defines, which -// have been customized, such as MAX_STORAGE, MAX_GUILD_STORAGE or MAX_CART. -// NOTE: Do not modify this setting, unless the client has been modified to support -// larger packets. The client will crash, when it receives larger packets. -socket_max_client_packet: 24576 - -//----- IP Rules Settings ----- - -// If IP's are checked when connecting. -// This also enables DDoS protection. -enable_ip_rules: yes - -// Order of the checks -// deny,allow : Checks deny rules, then allow rules. Allows if no rules match. -// allow,deny : Checks allow rules, then deny rules. Allows if no rules match. -// mutual-failure : Allows only if an allow rule matches and no deny rules match. -// (default is deny,allow) - -order: deny,allow -// order: allow,deny -// order: mutual-failture - -// IP rules -// allow : Accepts connections from the ip range (even if flagged as DDoS) -// deny : Rejects connections from the ip range -// The rules are processed in order, the first matching rule of each list (allow and deny) is used - -// allow: 127.0.0.1 -// allow: 192.168.0.0/16 -// allow: 10.0.0.0/255.0.0.0 -// allow: all - -// deny: 127.0.0.1 - - -//---- DDoS Protection Settings ---- -// If ddos_count connection request are made within ddos_interval msec, it assumes it's a DDoS attack - -// Consecutive attempts interval (msec) -// (default is 3000 msecs, 3 seconds) -ddos_interval: 3000 - -// Consecutive attempts trigger -// (default is 5 attemps) -ddos_count: 5 - -// The time interval after which the threat of DDoS is assumed to be gone. (msec) -// After this amount of time, the DDoS restrictions are lifted. -// (default is 600000 msecs, 10 minutes) -ddos_autoreset: 600000 - - -import: conf/import/packet_conf.txt diff --git a/conf/plugins.conf b/conf/plugins.conf deleted file mode 100644 index 367fc81f2..000000000 --- a/conf/plugins.conf +++ /dev/null @@ -1,39 +0,0 @@ -//==================================================== -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//= -//= http://herc.ws/board/ -//==================================================== -//== Topic Discussion ================================ -//== http://herc.ws/board/topic/549-introducing-hercules-plugin-manager/ -//==================================================== -//== Description ===================================== -//The plugin system allows you to create customized scripts -//outside of the source. These scripts won't conflict with any -//future source updates - think of it as a /conf/import/ for the source. -//==================================================== - -/* --------------- Format --------------- -After you have listed your plugin(s) in "quotations", -you need to put in a comma, to separate the plugins. ------------------------------------------ -plugins_list: [ - "example", - "other", -] ------------------------------------------ -Please note that your scripts need to be saved -in the .c (source code) extension and placed in the /src/plugin/ folder. ------------------------------------------ -*/ -plugins_list: [ - /* Enable HPMHooking when plugins in use rely on Hooking */ - //"HPMHooking", - //"db2sql", - //"sample", - //"other", -] diff --git a/conf/readme.txt b/conf/readme.txt deleted file mode 100644 index 3323b5689..000000000 --- a/conf/readme.txt +++ /dev/null @@ -1,22 +0,0 @@ -What is the import folder for? -------------------------------------------------------------------------------- - -The folder provides a way for you to change your config settings without having -to update the files every time you update your server. You store your changes, -and the rest is updated with Hercules (usually though GIT). - -How does this work? -------------------------------------------------------------------------------- - -Place only the settings you have changed in the import files. -For example, if you want to change a value in conf/battle/exp.conf: - - // Rate at which exp. is given. (Note 2) - base_exp_rate: 700 - -You could instead copy the setting into conf/import/battle_conf.txt, -and you'll eliminate any problems updating in the future. - -Neat, isn't it? - -- Semi-guide by Ajarn / Euphy diff --git a/conf/script.conf b/conf/script.conf deleted file mode 100644 index 57442e87f..000000000 --- a/conf/script.conf +++ /dev/null @@ -1,29 +0,0 @@ -//-------------------------------------------------------- -// Hercules Script Configuration File -//-------------------------------------------------------- - - -warn_func_mismatch_paramnum: yes - -check_cmdcount: 655360 - -check_gotocount: 2048 - -// Default value of the 'min' argument of the script command 'input'. -// When the 'min' argument isn't provided, this value is used instead. -// Defaults to 0. -//input_min_value: 0 - -// Default value of the 'max' argument of the script command 'input'. -// When the 'max' argument isn't provided, this value is used instead. -// Defaults to INT_MAX. -//input_max_value: 2147483647 -input_max_value: 10000000 - -// Specifies whether or not each built-in function's arguments are checked for -// correct type. When a function is given an argument different from what it -// expects, a warning is thrown before the function is ran anyway. -// Default: yes -warn_func_mismatch_argtypes: yes - -import: conf/import/script_conf.txt diff --git a/conf/subnet.conf b/conf/subnet.conf deleted file mode 100644 index 5f2c75a99..000000000 --- a/conf/subnet.conf +++ /dev/null @@ -1,7 +0,0 @@ -// Subnet support file -// Format is: -// subnet: net-submask:char_ip:map_ip -// you can add more than one subnet - -subnet: 255.0.0.0:127.0.0.1:127.0.0.1 -subnet: 0.0.0.0:127.0.0.1:127.0.0.1 |