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authorHaru <haru@dotalux.com>2020-06-28 02:04:04 +0200
committerGitHub <noreply@github.com>2020-06-28 02:04:04 +0200
commit74e33aee9e47d0d74bf3ff58b55a823729c529ad (patch)
tree48d68c2a3c59c9260f7d39089ffd7c1ae8508e69 /conf
parent44db4ecf056d23a114c033eecd7f907a92217a77 (diff)
parent604962fd2a7e69c812708d0cb9cfe4130e595ea2 (diff)
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Merge pull request #2781 from Kenpachi2k13/pet_features
Add some pet features and minor pet code clean up
Diffstat (limited to 'conf')
-rw-r--r--conf/map/battle/pet.conf4
1 files changed, 4 insertions, 0 deletions
diff --git a/conf/map/battle/pet.conf b/conf/map/battle/pet.conf
index 5797bb2a5..3060b6e64 100644
--- a/conf/map/battle/pet.conf
+++ b/conf/map/battle/pet.conf
@@ -99,3 +99,7 @@ pet_max_atk2: 1000
// If set to true, pets are automatically returned to egg when entering castles during WoE times
// and hatching is forbidden within as well.
pet_disable_in_gvg: false
+
+// Should the pet immediately be removed when its intimacy drops to 0? (Note 1)
+// If set to false the pet will randomly walk around the map before being removed.
+pet_remove_immediately: true