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author | Jedzkie <jedzkie13@rocketmail.com> | 2019-05-01 20:03:28 +0800 |
---|---|---|
committer | Ibrahim Zidan <brahem@aotsw.com> | 2019-05-04 01:23:11 +0200 |
commit | de087daad09ad964283d036cab64b0bfb180a7a9 (patch) | |
tree | 658e4bf553b65fae8929b25c1ee99edbf20276f4 /conf | |
parent | 89c24a6a7ded6dedfb92ccccb3d5f0ffa7a55631 (diff) | |
download | hercules-de087daad09ad964283d036cab64b0bfb180a7a9.tar.gz hercules-de087daad09ad964283d036cab64b0bfb180a7a9.tar.bz2 hercules-de087daad09ad964283d036cab64b0bfb180a7a9.tar.xz hercules-de087daad09ad964283d036cab64b0bfb180a7a9.zip |
Correct spacing for comment blocks in conf/* config files
Diffstat (limited to 'conf')
-rw-r--r-- | conf/global/console.conf | 42 | ||||
-rw-r--r-- | conf/login/login-server.conf | 4 | ||||
-rw-r--r-- | conf/map/battle/monster.conf | 2 | ||||
-rw-r--r-- | conf/map/battle/skill.conf | 12 |
4 files changed, 30 insertions, 30 deletions
diff --git a/conf/global/console.conf b/conf/global/console.conf index 8a98bbb24..266b301b2 100644 --- a/conf/global/console.conf +++ b/conf/global/console.conf @@ -32,36 +32,36 @@ //========================================================================= console: { - //Time-stamp format which will be printed before all messages. - //Can at most be 20 characters long. - //Common formats: - // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) - // %H:%M:%S (hour:minute:second, 24 hour format) - // %d/%b/%Y (day/Month/year) - //For full format information, consult the strftime() manual. + // Time-stamp format which will be printed before all messages. + // Can at most be 20 characters long. + // Common formats: + // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) + // %H:%M:%S (hour:minute:second, 24 hour format) + // %d/%b/%Y (day/Month/year) + // For full format information, consult the strftime() manual. //timestamp_format: "[%d/%b %H:%M]" - //If redirected output contains escape sequences (color codes) + // If redirected output contains escape sequences (color codes) stdout_with_ansisequence: false - //Makes server output more silent by omitting certain types of messages: - //1: Hide Information messages - //2: Hide Status messages - //4: Hide Notice Messages - //8: Hide Warning Messages - //16: Hide Error and SQL Error messages. - //32: Hide Debug Messages - //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) + // Makes server output more silent by omitting certain types of messages: + // 1: Hide Information messages + // 2: Hide Status messages + // 4: Hide Notice Messages + // 8: Hide Warning Messages + // 16: Hide Error and SQL Error messages. + // 32: Hide Debug Messages + // Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) console_silent: 0 // [CHAR] Display information on the console whenever characters/guilds/parties/pets are loaded/saved? save_log: true // [MAP] Makes server log selected message types to a file in the /log/ folder - //1: Log Warning Messages - //2: Log Error and SQL Error messages. - //4: Log Debug Messages - //Example: "console_msg_log: 7" logs all 3 kinds - //Messages logged by this overrides console_silent setting + // 1: Log Warning Messages + // 2: Log Error and SQL Error messages. + // 4: Log Debug Messages + // Example: "console_msg_log: 7" logs all 3 kinds + // Messages logged by this overrides console_silent setting console_msg_log: 0 } diff --git a/conf/login/login-server.conf b/conf/login/login-server.conf index acd3bfca8..22e927c5e 100644 --- a/conf/login/login-server.conf +++ b/conf/login/login-server.conf @@ -75,8 +75,8 @@ login_configuration: { // Can you use _M/_F to make new accounts on the server? new_account: true - //If new_account is enabled, minimum length to userid and passwords should be 4? - //Must be 'true' unless your client uses both 'Disable 4 LetterUserID/Password' Diffs + // If new_account is enabled, minimum length to userid and passwords should be 4? + // Must be 'true' unless your client uses both 'Disable 4 LetterUserID/Password' Diffs new_acc_length_limit: true // Account registration flood protection system diff --git a/conf/map/battle/monster.conf b/conf/map/battle/monster.conf index 01ebbe2e1..8f969dc48 100644 --- a/conf/map/battle/monster.conf +++ b/conf/map/battle/monster.conf @@ -137,7 +137,7 @@ mob_skill_delay: 100 mob_count_rate: 100 // Respawn rate of monsters on a map. 50 would make mobs respawn twice as fast (half delay time) (Note 2) -//Note: This does not affects mobs with immediate respawn (most normal mobs) +// Note: This does not affects mobs with immediate respawn (most normal mobs) mob_spawn_delay: 100 plant_spawn_delay: 100 boss_spawn_delay: 100 diff --git a/conf/map/battle/skill.conf b/conf/map/battle/skill.conf index c1a8a71c5..3c4b90505 100644 --- a/conf/map/battle/skill.conf +++ b/conf/map/battle/skill.conf @@ -53,8 +53,8 @@ min_skill_delay_limit: 100 // appear to "teleport" afterwards. default_walk_delay: 300 -//Completely disable skill delay of the following types (Note 3) -//NOTE: By default mobs don't have the skill delay as specified in the skill +// Completely disable skill delay of the following types (Note 3) +// NOTE: By default mobs don't have the skill delay as specified in the skill // database, but follow their own 'reuse' skill delay which is specified on // the mob skill db. When set, the delay for all skills become // min_skill_delay_limit. @@ -107,9 +107,9 @@ clear_skills_on_death: 0 // Should ground placed skills be removed when the caster changes maps? (Note 3) clear_skills_on_warp: 15 -//Setting this to true will override the target mode of ground-based skills with the flag 0x01 to "No Enemies" -//The two skills affected by default are Pneuma and Safety Wall (if set to true, those two skills will not protect everyone, but only allies) -//See db/skill_unit_db.txt for more info. +// Setting this to true will override the target mode of ground-based skills with the flag 0x01 to "No Enemies" +// The two skills affected by default are Pneuma and Safety Wall (if set to true, those two skills will not protect everyone, but only allies) +// See db/skill_unit_db.txt for more info. defunit_not_enemy: false // Do skills do at least 'hits' damage when they don't miss/are blocked? @@ -175,7 +175,7 @@ monster_cloak_check_type: 4 // Can't place unlimited land skills at the same time (Note 3) land_skill_limit: 9 -//Determines which kind of skill-failed messages should be sent: +// Determines which kind of skill-failed messages should be sent: // 0 - Enable by default // 1 - Disable all skill-failed messages. // 2 - Disable skill-failed messages due to can-act delays. |