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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-12-06 12:59:12 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-12-06 12:59:12 +0000 |
commit | 71392bc0305b06e18c99892d0a5b3fb4aaaf22c9 (patch) | |
tree | bcc6bedfb729d9b4e20baaba984c674b4642b946 /conf/script_athena.conf | |
parent | 09a89593b983a9ade807175192fcf63971748f7c (diff) | |
download | hercules-71392bc0305b06e18c99892d0a5b3fb4aaaf22c9.tar.gz hercules-71392bc0305b06e18c99892d0a5b3fb4aaaf22c9.tar.bz2 hercules-71392bc0305b06e18c99892d0a5b3fb4aaaf22c9.tar.xz hercules-71392bc0305b06e18c99892d0a5b3fb4aaaf22c9.zip |
- The default event script behaviour is to trigger on labels rather than NPCs now.
- Removed several script config options which break NPC compatibility when you mess with them (event_script_type, event_requires_trigger, die_event_name, kill_pc_event_name, kill_mob_event_name, logout_event_name, login_event_name, loadmap_event_name, baselvup_event_name, joblvup_event_name)
- LoadMap events no longer set the variable "@maploaded$" to the name of the new map.
- Optimized/simplified the code now that the previous config options were removed.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11859 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf/script_athena.conf')
-rw-r--r-- | conf/script_athena.conf | 36 |
1 files changed, 0 insertions, 36 deletions
diff --git a/conf/script_athena.conf b/conf/script_athena.conf index 40d2237a3..726786f00 100644 --- a/conf/script_athena.conf +++ b/conf/script_athena.conf @@ -21,40 +21,4 @@ check_cmdcount: 655360 check_gotocount: 2048 - -//---- Custom script functions ---- - -// 0 - Event script is defined as an NPC by itself -// 1 - Event script can be called by script label -event_script_type: 0 - -// For events to be activated do we require -// a 'set [EventName],1;' to be called first? -event_requires_trigger: no - -// Name of event when a player has died -die_event_name: OnPCDieEvent - -// Name of event when a player kills a player -kill_pc_event_name: OnPCKillEvent - -// Name of event when a player kills a monster -kill_mob_event_name: OnNPCKillEvent - -// Name of event when a player logs out -logout_event_name: OnPCLogoutEvent - -// Name of event when a player logs in -login_event_name: OnPCLoginEvent - -// Name of event when a player changes map -// NOTE: This event will only trigger on maps with the "loadevent" flag active. -loadmap_event_name: OnPCLoadMapEvent - -// Name of event when a player levels up (base lv) -baselvup_event_name: OnPCBaseLvUpEvent - -// Name of event when a player levels up (job lv) -joblvup_event_name: OnPCJobLvUpEvent - import: conf/import/script_conf.txt |