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author | Guilherme G. Menaldo <guilherme.menaldo@outlook.com> | 2018-06-15 11:49:32 -0300 |
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committer | Guilherme G. Menaldo <guilherme.menaldo@outlook.com> | 2018-07-12 15:15:09 -0300 |
commit | a3afe42f9025c1049c05da0b2b99aad7ca8a6907 (patch) | |
tree | a154eebdbcdf7b3282f3b2938bba262f85c2e5c7 /conf/map | |
parent | 8d028cbacdc4a424621c94a521c375baa234bdce (diff) | |
download | hercules-a3afe42f9025c1049c05da0b2b99aad7ca8a6907.tar.gz hercules-a3afe42f9025c1049c05da0b2b99aad7ca8a6907.tar.bz2 hercules-a3afe42f9025c1049c05da0b2b99aad7ca8a6907.tar.xz hercules-a3afe42f9025c1049c05da0b2b99aad7ca8a6907.zip |
Fixed clearunit packet not being sent to clients going out of the view range when monster dies
Diffstat (limited to 'conf/map')
-rw-r--r-- | conf/map/battle/client.conf | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/conf/map/battle/client.conf b/conf/map/battle/client.conf index 4dc803bca..a7a351414 100644 --- a/conf/map/battle/client.conf +++ b/conf/map/battle/client.conf @@ -72,6 +72,13 @@ area_size: 14 // Chat area size (how many squares away from a player can they chat) chat_area_size: 9 +// Area which monster death packets should be sent to. +// This should be set to the farthest distance a player can reach in 250ms +// after a monster dies. +// Setting it to (area_size + 18) (18 being the range of Monk's Snap skill) +// should be a great value +dead_area_size: 32 + // Maximum walk path (how many cells a player can walk going to cursor) // default: 17(official) max_walk_path: 17 |