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authorGuilherme G. Menaldo <guilherme.menaldo@outlook.com>2018-08-20 21:20:46 -0300
committerGuilherme G. Menaldo <guilherme.menaldo@outlook.com>2018-08-30 12:04:06 -0300
commit6a0d3d52dcb64a4e04d49336fa7bdf82874a7cc1 (patch)
tree554d7c0f25b7c44076a93da4507e74a697bcf09e /conf/map
parent7f7b8060cba8f0aba60f43cf343bdf3f773f3438 (diff)
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Makes trap damage possible to be reflected
Diffstat (limited to 'conf/map')
-rw-r--r--conf/map/battle/skill.conf6
1 files changed, 6 insertions, 0 deletions
diff --git a/conf/map/battle/skill.conf b/conf/map/battle/skill.conf
index d258567a0..64bba68b5 100644
--- a/conf/map/battle/skill.conf
+++ b/conf/map/battle/skill.conf
@@ -307,6 +307,12 @@ dancing_weaponswitch_fix: true
// 1: Traps in GvG make player stop moving right when stepping over it.
skill_trap_type: 0
+// Trap Reflect
+// Whether the damage from traps must be reflected (for example by Reflect Shield or High Orc Card)?
+// true: Aegis - traps are reflected
+// false: Athena - traps are not reflected
+trap_reflect: true
+
// Max Possible Level of Monster skills
// Note: If your MVPs are too tough, reduce it to 10.
mob_max_skilllvl: 100