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author | Haru <haru@dotalux.com> | 2018-07-24 02:48:34 +0200 |
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committer | GitHub <noreply@github.com> | 2018-07-24 02:48:34 +0200 |
commit | c04d79112575bc4e756231f8b447378dbab951ad (patch) | |
tree | 2493a91bcbbc4de969356c994944c13c50355679 /conf/map | |
parent | 182d5044829d51d868c33846e6fafc7185acabe2 (diff) | |
parent | a3afe42f9025c1049c05da0b2b99aad7ca8a6907 (diff) | |
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Merge pull request #2088 from guilherme-gm/fix-ghostmonsters
Fixed monsters not disappearing from some clients upon death
Diffstat (limited to 'conf/map')
-rw-r--r-- | conf/map/battle/client.conf | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/conf/map/battle/client.conf b/conf/map/battle/client.conf index 61ce0e279..dfdb7740c 100644 --- a/conf/map/battle/client.conf +++ b/conf/map/battle/client.conf @@ -72,6 +72,13 @@ area_size: 14 // Chat area size (how many squares away from a player can they chat) chat_area_size: 9 +// Area which monster death packets should be sent to. +// This should be set to the farthest distance a player can reach in 250ms +// after a monster dies. +// Setting it to (area_size + 18) (18 being the range of Monk's Snap skill) +// should be a great value +dead_area_size: 32 + // Maximum walk path (how many cells a player can walk going to cursor) // default: 17(official) max_walk_path: 17 |