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authorAndrei Karas <akaras@inbox.ru>2014-10-05 11:34:32 +0300
committerAndrei Karas <akaras@inbox.ru>2018-05-03 23:41:30 +0300
commit18ce4b32a14a51b11e27ee4183a5c80783750a1a (patch)
treecf17b2dbdecf667be2f903dcf4c60031a74d2fbc /conf/map
parent23c8230c11c45320396067ebce95557065414ba1 (diff)
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Remove conf dir.
Diffstat (limited to 'conf/map')
-rw-r--r--conf/map/battle.conf85
-rw-r--r--conf/map/battle/battle.conf180
-rw-r--r--conf/map/battle/battleground.conf40
-rw-r--r--conf/map/battle/client.conf174
-rw-r--r--conf/map/battle/drops.conf148
-rw-r--r--conf/map/battle/exp.conf114
-rw-r--r--conf/map/battle/feature.conf81
-rw-r--r--conf/map/battle/gm.conf66
-rw-r--r--conf/map/battle/guild.conf74
-rw-r--r--conf/map/battle/homunc.conf68
-rw-r--r--conf/map/battle/items.conf125
-rw-r--r--conf/map/battle/misc.conf173
-rw-r--r--conf/map/battle/monster.conf271
-rw-r--r--conf/map/battle/party.conf82
-rw-r--r--conf/map/battle/pet.conf100
-rw-r--r--conf/map/battle/player.conf227
-rw-r--r--conf/map/battle/skill.conf326
-rw-r--r--conf/map/battle/status.conf47
-rw-r--r--conf/map/charhelp.txt28
-rw-r--r--conf/map/help.txt307
-rw-r--r--conf/map/logs.conf182
-rw-r--r--conf/map/map-server.conf117
-rw-r--r--conf/map/maps.conf1257
-rw-r--r--conf/map/script.conf64
24 files changed, 0 insertions, 4336 deletions
diff --git a/conf/map/battle.conf b/conf/map/battle.conf
deleted file mode 100644
index dc978aefc..000000000
--- a/conf/map/battle.conf
+++ /dev/null
@@ -1,85 +0,0 @@
-//================= Hercules Configuration ================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2014-2016 Hercules Dev Team
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Battle Configuration File
-//=========================================================================
-
-battle_configuration: {
- // General battle-related settings.
- @include "conf/map/battle/battle.conf"
-
- // Settings specific to the client.
- @include "conf/map/battle/client.conf"
-
- // General drop-related configs.
- @include "conf/map/battle/drops.conf"
-
- // Experience rates, exp penalties, stats and max level settings.
- @include "conf/map/battle/exp.conf"
-
- // GM levels, atcommands and hack-related configs.
- @include "conf/map/battle/gm.conf"
-
- // Guild and WoE settings
- @include "conf/map/battle/guild.conf"
-
- // Battleground settings
- @include "conf/map/battle/battleground.conf"
-
- // Item/card-specific and crafting related options.
- @include "conf/map/battle/items.conf"
-
- // Mob related configuration
- @include "conf/map/battle/monster.conf"
-
- // Party related configuration
- @include "conf/map/battle/party.conf"
-
- // Pet related configuration
- @include "conf/map/battle/pet.conf"
-
- // Homunc related configuration
- @include "conf/map/battle/homunc.conf"
-
- // Player specific settings
- @include "conf/map/battle/player.conf"
-
- // Skill related settings
- @include "conf/map/battle/skill.conf"
-
- // Status change related settings
- @include "conf/map/battle/status.conf"
-
- // Feature control (on/off) settings
- @include "conf/map/battle/feature.conf"
-
- // Anything else that didn't fit anywhere else.
- // Includes duel, day/night, mute/manner, log settings.
- @include "conf/map/battle/misc.conf"
-}
-
-// Your custom config goes here.
-import: "conf/import/battle.conf"
diff --git a/conf/map/battle/battle.conf b/conf/map/battle/battle.conf
deleted file mode 100644
index 2e73a0aa8..000000000
--- a/conf/map/battle/battle.conf
+++ /dev/null
@@ -1,180 +0,0 @@
-//================= Hercules Configuration ================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2014-2016 Hercules Dev Team
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-// Battle (Battle) Configuration File
-//=========================================================================
-// Note 1: Value is a config switch (true/false)
-// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is a bit field. If no description is given,
-// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
-//=========================================================================
-
-// Who should have a baseatk value (makes str affect damage)? (Note 3)
-enable_baseatk: 9
-
-// Who can have perfect flee? (Note 3)
-enable_perfect_flee: 1
-
-// Who can have critical attacks? (Note 3)
-// (Note that there are some skills that always do critical hit regardless of this)
-enable_critical: 17
-
-// Critical adjustment rate for non-players (Note 2)
-mob_critical_rate: 100
-critical_rate: 100
-
-// Should normal attacks give you a walk delay? (Note 3)
-// If false, characters can move as soon as they start an attack (attack animation
-// or walk animation may be omitted client-side, causing cropped attacks or
-// monsters that teleport to you)
-// Otherwise, the delay is equal to the 'attack animation' (amotion)
-attack_walk_delay: 15
-
-// Move-delay adjustment after being hit. (Note 2)
-// The 'can't walk' delay after being hit is calculated as a percentage of the damage animation duration.
-// NOTE: Only affects the normal delay from a single attack, not the delay added by the multihit_delay option below.
-pc_damage_walk_delay_rate: 20
-damage_walk_delay_rate: 100
-
-// Move-delay adjustment for multi-hitting attacks.
-// When hit by a multi-hitting skill like Lord of Vermillion or Jupitel Thunder, characters will be
-// unable to move for an additional "(number of hits -1) * multihit_delay" milliseconds.
-// 80 is the setting that feels like Aegis (vs Sonic Blows)
-// 230 is the setting that makes walkdelay last until the last hit (vs Jupitel thunder)
-multihit_delay: 80
-
-// Damaged delay rate for players (Note 2)
-// (Setting to false/0 will be like always endure)
-player_damage_delay_rate: 100
-
-// Should race or element be used to consider someone undead?
-// 0 = element undead
-// 1 = race undead
-// 2 = both (either one works)
-undead_detect_type: 0
-
-// Does HP recover if hit by an attribute that's same as your own? (Note 1)
-// (Will not work in Renewal)
-attribute_recover: false
-
-// What is the minimum and maximum hitrate of normal attacks?
-min_hitrate: 5
-max_hitrate: 100
-
-// Type of penalty that is applied to FLEE when more than agi_penalty_count monsters are targetting player
-// 0 = no penalty is applied
-// 1 = agi_penalty_num is reduced from FLEE as a %
-// 2 = agi_penalty_num is reduced from FLEE as an exact amount
-agi_penalty_type: 1
-
-// When agi penalty is enabled, to whom it should apply to? (Note 3)
-// By default, only players get the penalty.
-agi_penalty_target: 1
-
-// Amount of enemies required to be targetting player before FLEE begins to be penalized
-agi_penalty_count: 3
-
-// Amount of FLEE penalized per each attacking monster more than agi_penalty_count
-agi_penalty_num: 10
-
-// Type of penalty that is applied to both equipment and vit DEF when more than vit_penalty_count monsters are targetting player
-// 0 = no penalty is applied
-// 1 = vit_penalty_num is reduced from DEF as a %
-// 2 = vit_penalty_num is reduced from DEF as an exact amount
-vit_penalty_type: 1
-
-// When vit penalty is enabled, to whom it should apply to? (Note 3)
-// By default, only players get the penalty.
-vit_penalty_target: 1
-
-// Amount of enemies required to be targetting player before defense begins to be penalized
-vit_penalty_count: 3
-
-// Amount of VIT defense penalized per each attacking monster more than vit_penalty_count
-vit_penalty_num: 5
-
-// Use alternate method of DEF calculation for physical attacks.
-// With 0, disabled (use normal def% reduction with further def2 reduction)
-// At 1 or more defense is subtraction of (DEF* value).
-// eg: 10 + 50 def becomes 0 + (10*type + 50)
-weapon_defense_type: 0
-
-// MDEF, same as above....(MDEF*value)
-magic_defense_type: 0
-
-// Change attacker's direction to face opponent on every attack? (Note 3)
-// NOTE: On official servers knockback of some skills like Firewall is always based on the
-// last direction walked. Even when attacking in a completely different direction, the
-// knockback direction won't change, so e.g. if you walk north and then attack an enemy to
-// the south you will still be knocked back to the south by Firewall. Immobile monsters
-// will always be knocked back to the south as their default direction is north.
-attack_direction_change: 0
-
-// For those who is set, their innate attack element is "not elemental"
-// (100% versus on all defense-elements) (Note 3)
-// NOTE: This is the setting that makes it so non-players can hit for full
-// damage against Ghost-type targets with normal attacks (eg: vs. Ghostring).
-attack_attr_none: 14
-
-// Rate at which equipment can break (base rate before it's modified by any skills)
-// 1 = 0.01% chance. Default for official servers: 0
-equip_natural_break_rate: 0
-
-// Overall rate of which your own equipment can break. (Note 2)
-// This rate affects penalty breaking rate of skills such as power-thrust and your natural breaking rate
-// (from equip_natural_break_rate). If a Sage's endow skill fails and this is above 0, the selected char's
-// weapon will be broken.
-equip_self_break_rate: 100
-
-// Overall rate at which you can break target's equipment. (Note 2)
-// This affects the behaviour of skills like acid terror and meltdown
-equip_skill_break_rate: 100
-
-// Do weapon attacks have a attack speed delay before actual damage is applied? (Note 1)
-// NOTE: The official setting is true, even thought it degrades performance a bit.
-delay_battle_damage: true
-
-// Are arrows/ammo consumed when used on a bow/gun?
-// 0 = No
-// 1 = Yes
-// 2 = Yes even for skills that do not specify arrow consumption when said
-// skill is weapon-based and used with ranged weapons (auto-guesses which
-// skills should consume ammo when it's acquired via a card or plagiarize)
-arrow_decrement: 1
-
-// Should the item script bonus 'Autospell' check for range/obstacles before casting?
-// Official behavior is false, setting this to true will make skills use their defined
-// range. For example, Sonic Blow requires a 2 cell distance before autocasting is allowed.
-// This setting also affects autospellwhenhit.
-autospell_check_range: false
-
-// If both the attacker and the target are on the same tile, should the target be knocked back to the left?
-// Official behavior is true, setting this to false will knock the target back behind the attacker.
-knockback_left: true
-
-// Should the target be able of dodging damage by snapping away to the edge of the screen?
-// Official behavior is false
-snap_dodge: false
diff --git a/conf/map/battle/battleground.conf b/conf/map/battle/battleground.conf
deleted file mode 100644
index 629a664f7..000000000
--- a/conf/map/battle/battleground.conf
+++ /dev/null
@@ -1,40 +0,0 @@
-//================= Hercules Configuration ================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2014-2016 Hercules Dev Team
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-// Battle (Battlegrounds) Configuration File
-//=========================================================================
-// Note 1: Value is a config switch (true/false)
-// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is a bit field. If no description is given,
-// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
-//=========================================================================
-
-// Flee penalty on BG grounds.
-// NOTE: It's %, not absolute, so 20 is -20% of your total flee
-bg_flee_penalty: 20
-
-// Interval before updating the bg-member map mini-dots (milliseconds)
-bg_update_interval: 1000
diff --git a/conf/map/battle/client.conf b/conf/map/battle/client.conf
deleted file mode 100644
index 4dc803bca..000000000
--- a/conf/map/battle/client.conf
+++ /dev/null
@@ -1,174 +0,0 @@
-//================= Hercules Configuration ================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2014-2016 Hercules Dev Team
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-// Battle (Client) Configuration File
-//=========================================================================
-// Note 1: Value is a config switch (true/false)
-// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is a bit field. If no description is given,
-// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
-//=========================================================================
-
-// Whether to enable the official packet obfuscation support (good vs WPE)
-// 0: disabled
-// 1: optional (not recommended) -- identifies whether it is required
-// 2: enabled (recommended)
-packet_obfuscation: 2
-
-// Minimum delay between whisper/global/party/guild messages (in ms)
-// Messages that break this threshold are silently omitted.
-min_chat_delay: 0
-
-// Valid range of dyes and styles on the client.
-min_hair_style: 0
-max_hair_style: 29
-min_hair_color: 0
-max_hair_color: 8
-min_cloth_color: 0
-max_cloth_color: 4
-min_body_style: 0
-max_body_style: 4
-
-// When set to true, the damage field in packets sent from woe maps will be set
-// to -1, making it impossible for GMs, Bots and Hexed clients to know the
-// actual damage caused by attacks. (Note 1)
-hide_woe_damage: true
-
-// "hair style" number that identifies pet.
-// NOTE: The client uses the "hair style" field in the mob packet to tell them apart from mobs.
-// This value is always higher than the max hair-style available in said client.
-// Known values to work (all 2005 clients):
-// older sakexes: 20
-// sakexe 0614: 24
-// sakexe 0628 (and later): 100
-pet_hair_style: 100
-
-// Visible area size (how many squares away from a player can they see)
-area_size: 14
-
-// Chat area size (how many squares away from a player can they chat)
-chat_area_size: 9
-
-// Maximum walk path (how many cells a player can walk going to cursor)
-// default: 17(official)
-max_walk_path: 17
-
-// Maximum allowed 'level' value that can be sent in unit packets.
-// Use together with the aura_lv setting to tell when exactly to show the aura.
-// NOTE: You also need to adjust the client if you want this to work.
-// NOTE: Default is 99. Values above 127 will probably behave incorrectly.
-// NOTE: If you don't know what this does, don't change it!!!
-max_lv: 99
-
-// Level required to display an aura.
-// NOTE: This assumes that sending max_lv to the client will display the aura.
-// NOTE: aura_lv must not be less than max_lv.
-// Example: If max_lv is 99 and aura_lv is 150, characters with level 99~149
-// will be sent as being all level 98, and only characters with level
-// 150 or more will be reported as having level 99 and show an aura.
-aura_lv: 99
-
-// Units types affected by max_lv and aura_lv settings. (Note 3)
-// Note: If an unit type, which normally does not show an aura, is
-// set it will obtain an aura when it meets the level requirement.
-// Default: 0 (none)
-client_limit_unit_lv: 0
-
-// Will tuxedo and wedding dresses be shown when worn? (Note 1)
-wedding_modifydisplay: false
-
-// Save Clothes color. (This will degrade performance) (Note 1)
-save_clothcolor: true
-
-// Save body styles? (Note 1)
-// Note: Don't turn this on unless you know what your doing.
-// Sprites are not released officially.
-save_body_style: false
-
-// Do not display cloth colors for the wedding costume?
-// Note: Both save_clothcolor and wedding_modifydisplay have to be enabled
-// for this option to take effect. Set this to true if your cloth palettes
-// pack doesn't has wedding palettes (or has less than the other jobs)
-wedding_ignorepalette: false
-
-// Do not display cloth colors for the Xmas costume?
-// Set this to true if your cloth palettes pack doesn't has Xmas palettes (or has less than the other jobs)
-xmas_ignorepalette: false
-
-// Do not display cloth colors for the Summer costume?
-// Set this to true if your cloth palettes pack doesn't has Summer palettes (or has less than the other jobs)
-summer_ignorepalette: false
-
-// Do not display cloth colors for the Hanbok costume?
-// Set this to true if your cloth palettes pack doesn't has Hanbok palettes (or has less than the other jobs)
-hanbok_ignorepalette: false
-
-// Do not display cloth colors for the Oktoberfest costume?
-// Set this to true if your cloth palettes pack doesn't has Oktoberfest palettes (or has less than the other jobs)
-oktoberfest_ignorepalette: false
-
-// Do not display cloth colors for the Summer 2 costume?
-// Set this to true if your cloth palettes pack doesn't has Summer 2 palettes (or has less than the other jobs)
-summer2_ignorepalette: false
-
-// Show Hercules version to users when the login?
-display_version: false
-
-// When affected with the "Hallucination" status effect, send the effect to client? (Note 1)
-// Note: Set to false if the client lags due to the "Wavy" screen effect.
-display_hallucination: true
-
-// Set this to 1 if your client supports status change timers and you want to use them
-// Clients from 2009 onward support this
-display_status_timers: true
-
-// Randomizes the dice emoticon server-side, to prevent clients from forging
-// packets for the desired number. (Note 1)
-client_reshuffle_dice: true
-
-// Sorts the character and guild storage before it is sent to the client.
-// Official servers do not sort storage. (Note 1)
-// NOTE: Enabling this option degrades performance.
-client_sort_storage: false
-
-// Duration of client's self mute in minutes.
-// Note: Do not enable this, if you enabled commands for players,
-// because the client sees multiple commands in succession as spam.
-// Default: 0 (means disabled)
-client_accept_chatdori: 0
-
-// Limits use of blank (transparent) pixels in guild emblems to a set
-// percentage of the total.
-// Official servers do not enforce this technically to date, but some disallow
-// use of blank emblems in their rules. (Note 2)
-// A value of 100 (allowing 100% blank pixels) disables this check.
-// NOTE: Enabling this option slightly degrades performance.
-client_emblem_max_blank_percent: 100
-
-// Show the MVP EXP reward message for clients 2013-12-23cRagexe and newer? (Note 1)
-// kRO removed the packet and this re-enables the message.
-// Official: false.
-mvp_exp_reward_message: false
diff --git a/conf/map/battle/drops.conf b/conf/map/battle/drops.conf
deleted file mode 100644
index 4dbbf8fd5..000000000
--- a/conf/map/battle/drops.conf
+++ /dev/null
@@ -1,148 +0,0 @@
-//================= Hercules Configuration ================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2014-2016 Hercules Dev Team
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-// Battle (Drops) Configuration File
-//=========================================================================
-// Note 1: Value is a config switch (true/false)
-// Note 2: Value is in percents (100 means 100%)
-//=========================================================================
-
-// If an item is dropped, does it go straight into the users inventory? (Note 1)
-item_auto_get: false
-
-// How long does it take for an item to disappear from the floor after it is dropped? (in milliseconds)
-flooritem_lifetime: 60000
-
-// Grace time during which only the person who did the most damage to a monster can get the item? (in milliseconds)
-item_first_get_time: 3000
-
-// Grace time during which only the first and second person who did the most damage to a monster can get the item? (in milliseconds)
-// (Takes effect after item_first_get_time elapses)
-item_second_get_time: 1000
-
-// Grace time during which only the first, second and third person who did the most damage to a monster can get the item? (in milliseconds)
-// (Takes effect after the item_second_get_time elapses)
-item_third_get_time: 1000
-
-// Grace time to apply to MvP reward items when the Most Valuable Player can't get the prize item and it drops on the ground? (in milliseconds)
-mvp_item_first_get_time: 10000
-
-// Grace time for the first and second MvP so they can get the item? (in milliseconds)
-// (Takes effect after mvp_item_first_get_time elapses)
-mvp_item_second_get_time: 10000
-
-// Grace time for the first, second and third MvP so they can get the item? (in milliseconds)
-// (Takes effect after mvp_item_second_get_time elapses)
-mvp_item_third_get_time: 2000
-
-// Item drop rates (Note 2)
-
-// The rate the common items are dropped (Items that are in the ETC tab, besides card)
-item_rate_common: 100
-item_rate_common_boss: 100
-item_drop_common_min: 1
-item_drop_common_max: 10000
-
-// The rate healing items are dropped (items that restore HP or SP)
-item_rate_heal: 100
-item_rate_heal_boss: 100
-item_drop_heal_min: 1
-item_drop_heal_max: 10000
-
-// The rate at which usable items (in the item tab) other then healing items are dropped.
-item_rate_use: 100
-item_rate_use_boss: 100
-item_drop_use_min: 1
-item_drop_use_max: 10000
-
-// The rate at which equipment is dropped.
-item_rate_equip: 100
-item_rate_equip_boss: 100
-item_drop_equip_min: 1
-item_drop_equip_max: 10000
-
-// The rate at which cards are dropped
-item_rate_card: 100
-item_rate_card_boss: 100
-item_drop_card_min: 1
-item_drop_card_max: 10000
-
-// The rate adjustment for the MVP items that the MVP gets directly in their inventory
-item_rate_mvp: 100
-item_drop_mvp_min: 1
-item_drop_mvp_max: 10000
-
-// The rate adjustment for card-granted item drops.
-item_rate_adddrop: 100
-item_drop_add_min: 1
-item_drop_add_max: 10000
-
-// Rate adjustment for Treasure Box drops (these override all other modifiers)
-item_rate_treasure: 100
-item_drop_treasure_min: 1
-item_drop_treasure_max: 10000
-
-// Use logarithmic drops? (Note 1)
-// Logarithmic drops scale drop rates in a non-linear fashion using the equation
-// Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5))
-// Where x is the original drop rate and y is the drop_rate modifier (the previously mentioned item_rate* variables)
-// Use the following table for an idea of how the rate will affect drop rates when logarithmic drops are used:
-// Y: Original Drop Rate
-// X: Rate drop modifier (eg: item_rate_equip)
-// X\Y | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00
-// -----+---------------------------------------------------------------
-// 50 | 0.01 0.01 0.03 0.06 0.11 0.30 0.62 1.30 3.49 7.42 15.92
-// 100 | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00
-// 200 | 0.02 0.04 0.09 0.18 0.35 0.84 1.61 3.07 7.16 13.48 25.13
-// 500 | 0.05 0.09 0.22 0.40 0.74 1.65 3.00 5.40 11.51 20.00 33.98
-// 1000 | 0.10 0.18 0.40 0.73 1.30 2.76 4.82 8.28 16.47 26.96 42.69
-// 2000 | 0.20 0.36 0.76 1.32 2.28 4.62 7.73 12.70 23.58 36.33 53.64
-// 5000 | 0.50 0.86 1.73 2.91 4.81 9.11 14.45 22.34 37.90 53.91 72.53
-//10000 | 1.00 1.67 3.25 5.28 8.44 15.24 23.19 34.26 54.57 72.67 91.13
-//20000 | 2.00 3.26 6.09 9.59 14.83 25.49 37.21 52.55 77.70 97.95 100%
-//50000 | 5.00 7.87 13.98 21.12 31.23 50.31 69.56 92.48 100% 100% 100%
-item_logarithmic_drops: false
-
-// Can the monster's drop rate become 0? (Note 1)
-// Default: false (as in official servers).
-drop_rate0item: false
-
-// Makes your LUK value affect drop rates on an absolute basis.
-// Setting to 100 means each luk adds 0.01% chance to find items
-// (regardless of item's base drop rate).
-drops_by_luk: 0
-
-// Makes your LUK value affect drop rates on a relative basis.
-// Setting to 100 means each luk adds 1% chance to find items
-// (So at 100 luk, everything will have double chance of dropping).
-drops_by_luk2: 0
-
-// Whether or not Marine Spheres and Floras summoned by Alchemist drop items?
-// This setting has three available values:
-// 0: Nothing drops.
-// 1: Only marine spheres drop items.
-// 2: All alchemist summons drop items.
-alchemist_summon_reward: 1
diff --git a/conf/map/battle/exp.conf b/conf/map/battle/exp.conf
deleted file mode 100644
index 3a38c1c6c..000000000
--- a/conf/map/battle/exp.conf
+++ /dev/null
@@ -1,114 +0,0 @@
-//================= Hercules Configuration ================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2014-2016 Hercules Dev Team
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-// Battle (Experience) Configuration File
-//=========================================================================
-// Note 1: Value is a config switch (true/false)
-// Note 2: Value is in percents (100 means 100%)
-// Note 3: The max level of classes is stored in the exp table.
-// See files db/exp.txt and db/exp2.txt to change them.
-//=========================================================================
-
-// Rate at which exp. is given. (Note 2)
-base_exp_rate: 100
-
-// Rate at which job exp. is given. (Note 2)
-job_exp_rate: 100
-
-// Turn this on to allow a player to level up more than once from a kill. (Note 1)
-multi_level_up: false
-
-// Setting this can cap the max experience one can get per kill specified as a
-// % of the current exp bar. (Every 10 = 1.0%)
-// For example, set it to 500 and no matter how much exp the mob gives,
-// it can never give you above half of your current exp bar.
-max_exp_gain_rate: 0
-
-// Method of calculating earned experience when defeating a monster:
-// 0 = uses damage given / total damage as damage ratio
-// 1 = uses damage given / max_hp as damage ratio
-// NOTE: Using type 1 disables the bonus where the first attacker gets
-// his share of the exp doubled when multiple people attack the mob.
-exp_calc_type: 0
-
-// Experience increase per attacker. That is, every additional attacker to the
-// monster makes it give this much more experience
-// (eg: 5 people attack with 25 here, +(25*4)% -> +100% exp)
-exp_bonus_attacker: 25
-
-// Max number of attackers at which exp bonus is capped
-// (eg: if set at 5, the max bonus is 4*bonus-per-char regardless of attackers)
-exp_bonus_max_attacker: 12
-
-// MVP bonus exp rate. (Note 2)
-mvp_exp_rate: 100
-
-// Rate of base/job exp given by NPCs. (Note 2)
-quest_exp_rate: 100
-
-// The rate of job exp. from using Heal skill (100 is the same as the heal amount, 200 is double.
-// The balance of the exp. rate is best used with 5 to 10)
-heal_exp: 0
-
-// The rate of exp. that is gained by the process of resurrection, a unit is 0.01%.
-// Experience calculations for the experience value * level difference of the person revived / 100 * resurrection_exp/10000 which the revived player has can be got.
-resurrection_exp: 0
-
-// The rate of job exp. when using discount and overcharge on an NPC
-// (in 0.01% increments - 100 is 1%, 10000 is normal, 20000 is double.)
-// The way it is calculated is (money received * skill lv) * shop_exp / 10000.
-shop_exp: 0
-
-// PVP exp. Do players get exp in PvP maps
-// (Note: NOT exp from players, but from normal leveling)
-pvp_exp: true
-
-// When a player dies, how should we penalize them?
-// 0 = No penalty.
-// 1 = Lose % of current level when killed.
-// 2 = Lose % of total experience when killed.
-death_penalty_type: 1
-
-// Base exp. penalty rate (Each 100 is 1% of their exp)
-death_penalty_base: 100
-
-// Job exp. penalty rate (Each 100 is 1% of their exp)
-death_penalty_job: 100
-
-// When a player dies (to another player), how much zeny should we penalize them with?
-// NOTE: It is a percentage of their zeny, so 100 = 1%
-zeny_penalty: 0
-
-// Will display experience gained from killing a monster. (Note 1)
-disp_experience: false
-
-// Will display zeny earned (from mobs, trades, etc) (Note 1)
-disp_zeny: false
-
-// Use the contents of db/statpoint.txt when doing a stats reset and leveling up? (Note 1)
-// If false, an equation will be used which preserves statpoints earned/lost
-// through external means (ie: stat point buyers/sellers)
-use_statpoint_table: true
diff --git a/conf/map/battle/feature.conf b/conf/map/battle/feature.conf
deleted file mode 100644
index 8d19539b4..000000000
--- a/conf/map/battle/feature.conf
+++ /dev/null
@@ -1,81 +0,0 @@
-//================= Hercules Configuration ================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2014-2016 Hercules Dev Team
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-// Battle (Feature) Configuration File
-//=========================================================================
-// Note 1: Value is a config switch (true/false)
-//=========================================================================
-
-features: {
- // Buying store (Note 1)
- // Requires: 2010-04-27aRagexeRE or later
- buying_store: true
-
- // Search stores (Note 1)
- // Requires: 2010-08-03aRagexeRE or later
- search_stores: true
-
- // Atcommand suggestions (Note 1)
- // If one type incomplete atcommand, it will suggest the complete ones.
- atcommand_suggestions: false
-
- // Banking (Note 1)
- // Requires: 2013-07-24aRagexe or later
- banking: true
-
- // Auction (Note 1)
- // Feature became unstable on clients 2012 onwards (exact date not known),
- // it has been fixed on clients 2013-05-15 onwards however.
- auction: false
-
- // Roulette (Note 1)
- // Requires: 2014-10-22bRagexe or later
- // Disabled by default while test version is out; enable at your own risk -- the mean dev.
- roulette: false
-
- // Enabled RoDEX (Note 1)
- // Requires: 2015-05-13aRagexe or later
- rodex: true
-
- // Allow usage of "Account Mail" box in RoDEX?
- // Requires: 2016-03-16aRagexeRE or later
- // This is disabled in client-side in some client versions
- // Disabled by default
- rodex_use_accountmail: false
-
- // Allow Homunculus autofeeding
- // true: enable (Default)
- // false: disable
- enable_homun_autofeed: true
-
- // Enable Attendance System for clients >= 2018-03-07bRagexeRE or 2018-04-04bRagexe or 2018-04-11aRagexe_zero
- // true: enable (Default)
- // false: disable
- enable_attendance_system: true
-
- // Attendance End time in the format YearMonthDay
- feature_attendance_endtime: 20180331
-}
diff --git a/conf/map/battle/gm.conf b/conf/map/battle/gm.conf
deleted file mode 100644
index bcc70b63b..000000000
--- a/conf/map/battle/gm.conf
+++ /dev/null
@@ -1,66 +0,0 @@
-//================= Hercules Configuration ================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2014-2016 Hercules Dev Team
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-// Battle (GM) Configuration File
-//=========================================================================
-// Note 1: Value is a config switch (true/false)
-// Note 2: Value is in percents (100 means 100%)
-//=========================================================================
-
-// The maximum quantity of monsters that can be summoned per GM command (0 denotes an unlimited quantity)
-atcommand_spawn_quantity_limit: 100
-
-// Maximum number of slave-clones that can be have by using the @slaveclone at command. (0 denotes unlimited quantity)
-atcommand_slave_clone_limit: 25
-
-// If false, commands require exact player name. If true, entering a partial
-// name will work, as long as there's only one match from all players in the
-// current map server.
-partial_name_scan: true
-
-// (@) @allstats/@str/@agi/@vit/@int/@dex/@luk
-// allow gms to bypass the maximum stat parameter? ( if true gm stats can go up to 32k )
-// default: false
-atcommand_max_stat_bypass: false
-
-// Ban people that try trade dupe.
-// Duration of the ban, in minutes (default: 5). To disable the ban, set 0.
-ban_hack_trade: 5
-
-// requires RENEWAL_DROP to be enabled (src/map/config/renewal.h)
-// modifies @mobinfo to display the users' real drop rate as per renewal_drop formula
-// modifies @iteminfo to not display the minimum item drop rate (since it can't tell the mob level)
-atcommand_mobinfo_type: 0
-
-// Ignore warpable area configuration.
-// Set the minimum group id to ignore invalid cells when warping.
-// Default group is 2. Use 100 to disable this setting.
-gm_ignore_warpable_area: 2
-
-// Should atcommands trigger level up events for NPCs? (Note 1)
-// This option is for @baselevelup and @joblevelup
-// Default: false
-atcommand_levelup_events: false
diff --git a/conf/map/battle/guild.conf b/conf/map/battle/guild.conf
deleted file mode 100644
index 90282ef53..000000000
--- a/conf/map/battle/guild.conf
+++ /dev/null
@@ -1,74 +0,0 @@
-//================= Hercules Configuration ================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2014-2016 Hercules Dev Team
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-// Battle (Guild) Configuration File
-//=========================================================================
-// Note 1: Value is a config switch (true/false)
-// Note 2: Value is in percents (100 means 100%)
-//=========================================================================
-
-// When making a guild, an Emperium is consumed? (Note 1)
-guild_emperium_check: true
-
-// Maximum tax limit on a guild member.
-guild_exp_limit: 50
-
-// Maximum castles one guild can own (0 = unlimited)
-guild_max_castles: 0
-
-// How guild skills cooldown works?
-// 0 - you relog with the same cooldown remaining as from when you logged out
-// 1 - restarts the cooldown upon login to its full duration.
-// 2 - like 1, but your logged off time is also decreased from the remaining cooldown (Aegis)
-guild_skill_relog_delay: 2
-
-// Damage adjustments for WOE battles against defending Guild monsters (Note 2)
-castle_defense_rate: 100
-
-// Flee penalty on gvg grounds. Official value is 20 (Note 2)
-// NOTE: It's %, not absolute, so 20 is -20% of your total flee
-gvg_flee_penalty: 20
-
-// Can the 'Glory of Guild' skill be learnt in the Guild window,
-// and does changing emblems require it? (Note 1)
-// P.S: This skill is not implemented on official servers
-require_glory_guild: false
-
-// Limit Guild alliances. Value is 0 to 3.
-// If you want to change this value, clear the guild alliance table.
-// Default is 3
-max_guild_alliance: 3
-
-// When to re-display the guild notice
-// Upon teleporting (regardless of changing maps): 2 (official)
-// Upon changing maps: 1
-// Do not re-display: 0 (disabled)
-guild_notice_changemap: 2
-
-// Can guild members invite/expel members inside guild castles in WoE/GvG? (Note 1)
-// default: false
-guild_castle_invite: false
-guild_castle_expulsion: false
diff --git a/conf/map/battle/homunc.conf b/conf/map/battle/homunc.conf
deleted file mode 100644
index 0bf2a4b98..000000000
--- a/conf/map/battle/homunc.conf
+++ /dev/null
@@ -1,68 +0,0 @@
-//================= Hercules Configuration ================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2014-2016 Hercules Dev Team
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-// Battle (Homunculus) Configuration File
-//=========================================================================
-// Note 1: Value is a config switch (true/false)
-// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is a bit field. If no description is given,
-// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
-//=========================================================================
-
-// Homunculus setting (Note 3)
-// Activates various 'quirks' that makes them behave unlike normal characters.
-// 0x001: Can't be targetted by support skills (except for their master)
-// 0x004: Mobs will always go after them instead of players until attacked
-// 0x008: Copy their master's speed on spawn/map-change
-// 0x010: They display luk/3+1 instead of their actual critical in the
-// stat window (by default they don't crit)
-// 0x020: Their Min-Matk is always the same as their max
-// 0x040: Skill re-use delay is reset when they are vaporized.
-hom_setting: 0x1D
-
-// The rate a homunculus will get friendly by feeding it. (Note 2)
-homunculus_friendly_rate: 100
-
-// Can you name a homunculus more then once? (Note 1)
-hom_rename: false
-
-// Intimacy needed to use Evolved Vanilmirth's Bio Explosion
-hvan_explosion_intimate: 45000
-
-// Show stat growth to the owner when an Homunculus levels up
-homunculus_show_growth: true
-
-// Does autoloot work, when a monster is killed by homunculus only?
-homunculus_autoloot: true
-
-// Should homunculi Vaporize when Master dies?
-homunculus_auto_vapor: true
-
-// Max level for regular Homunculus
-homunculus_max_level: 99
-
-// Max level for Homunculus S
-homunculus_S_max_level: 150
diff --git a/conf/map/battle/items.conf b/conf/map/battle/items.conf
deleted file mode 100644
index 135df7107..000000000
--- a/conf/map/battle/items.conf
+++ /dev/null
@@ -1,125 +0,0 @@
-//================= Hercules Configuration ================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2014-2016 Hercules Dev Team
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-// Battle (Items) Configuration File
-//=========================================================================
-// Note 1: Value is a config switch (true/false)
-// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is a bit field. If no description is given,
-// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
-//=========================================================================
-
-// The highest value at which an item can be sold via the merchant vend skill. (in zeny)
-vending_max_value: 1000000000
-
-// Whether to allow buying from vending chars that are at their max. zeny limit.
-// If set to true, the rest of the zeny above the char's capacity will disappear.
-vending_over_max: true
-
-// Tax to apply to all vending transactions (eg: 10000 = 100%, 50 = 0.50%)
-// When a tax is applied, the item's full price is charged to the buyer, but
-// the vender will not get the whole price paid (they get 100% - this tax).
-vending_tax: 200
-
-// Show the buyer's name when successfully vended an item
-buyer_name: true
-
-// Forging success rate. (Note 2)
-weapon_produce_rate: 100
-
-// Prepare Potion success rate. (Note 2)
-potion_produce_rate: 100
-
-// Do produced items have the maker's name on them? (Note 3)
-// 0x01: Produced Weapons
-// 0x02: Produced Potions
-// 0x04: Produced Arrows
-// 0x08: Produced Holy Water/Ancilla
-// 0x10: Produced Deadly Potions
-// 0x80: Other produced items.
-produce_item_name_input: 0x03
-
-// Is a monster summoned via dead branch aggressive? (Note 1)
-dead_branch_active: true
-
-// Should summoned monsters check the player's base level? (dead branches) (Note 1)
-// On officials this is false - monsters summoned from dead/bloody branches can be ANY level.
-// Change to true to only summon monsters less than or equal to the player's base level.
-random_monster_checklv: false
-
-// Can any player equip any item regardless of the gender restrictions
-// NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting.
-ignore_items_gender: true
-
-// Item check? (Note 1)
-// On map change it will check for items not tagged as "available" and
-// auto-delete them from inventory/cart.
-// NOTE: An item is not available if it was not loaded from the item_db or you
-// specify it as unavailable in db/item_avail.txt
-item_check: false
-
-// How much time must pass between item uses?
-// Only affects the delay between using items, prevents healing item abuse. Recommended ~500 ms
-// On officials this is 0, but it's set to 100ms as a measure against bots/macros.
-item_use_interval: 100
-
-// Required level of bNoMagicDamage before Status Changes are blocked (Golden Thief Bug card).
-// For example, if left at 50. An item can give bNoMagicDamage,40;
-// which reduces magic damage by 40%, but does not blocks status changes.
-gtb_sc_immunity: 50
-
-// Enable autospell card effects to stack?
-// NOTE: Different cards that grant the same skill will both
-// always work independently of each other regardless of setting.
-autospell_stacking: false
-
-// Will disabled consumables (disabled by map_zone_db.conf) be consumed when trying to use them?
-// Default: true (official)
-item_restricted_consumption_type: true
-
-// Enable all NPC to allow changing of equipments while interacting? (Note 1)
-// Script commands 'enable_items/disable_items' will not be override. (see doc/script_commands.txt)
-// Default: true (official)
-item_enabled_npc: true
-
-// Unequip the equipments that has disabled by map_zone_db.conf ?
-// 0 : disabled equipments and cards are nullify (official)
-// 1 : disabled equipments are unequip, disabled cards are nullify
-// 2 : disabled equipments are nullify, disabled cards will caused the equipment to unequip
-// 3 : disabled equipments are unequip, disabled cards will caused the equipment to unequip (1+2)
-unequip_restricted_equipment: 0
-
-// When unequip a bow with arrow equipped, it also unequip the arrow?
-// Default: true (Official behavior, applies only in Renewal)
-bow_unequip_arrow: true
-
-// How much should rental mounts increase a player's movement speed? (Note 2)
-// Official: 25 (Default)
-boarding_halter_speed: 25
-
-// Allow to use items when the storage is open?
-// Official: false (Default)
-storage_use_item: false
diff --git a/conf/map/battle/misc.conf b/conf/map/battle/misc.conf
deleted file mode 100644
index bc97b716a..000000000
--- a/conf/map/battle/misc.conf
+++ /dev/null
@@ -1,173 +0,0 @@
-//================= Hercules Configuration ================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2014-2016 Hercules Dev Team
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-// Battle (Misc) Configuration File
-//=========================================================================
-// Note 1: Value is a config switch (true/false)
-// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is a bit field. If no description is given,
-// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
-//=========================================================================
-
-// PK Server Mode.
-// Turns entire server pvp(excluding towns).
-// Experience loss is doubled if killed by another player.
-// When players hunt monsters over 20 levels higher, they will receive 15%
-// additional exp., and 25% chance of receiving more items.
-// There is a nopvp.txt for setting up maps not to have pk on in this mode.
-// Novices cannot be attacked and cannot attack.
-// Normal pvp counter and rank display are disabled as well.
-// Note: If pk_mode is set to 2 instead of 1, players will receive a
-// manner penalty of 5 each time they kill another player (see manner_system
-// config to adjust how this will affect players)
-pk_mode: 0
-
-// Manner/karma system configuration. Specifies how does negative manner
-// (red no chat bubble) affects players (add as needed):
-// 0: No penalties.
-// 1: Disables chatting (includes whispers, party/guild msgs, etc)
-// 2: Disables skill usage
-// 4: Disables commands usage
-// 8: Disables item usage/picking/dropping
-// 16: Disables room creation (chatrooms and vending shops)
-manner_system: 31
-
-// For PK Server Mode. Change this to define the minimum level players can start PK-ing
-pk_min_level: 55
-
-// For PK Server Mode. It specifies the maximum level difference between
-// players to let them attack each other. 0 disables said limit.
-pk_level_range: 0
-
-// Display skill usage in console? (for debug only) (default: false) (Note 3)
-skill_log: false
-
-// Display battle log? (for debug only) (default: false) (Note 1)
-battle_log: false
-
-// Display other stuff? (for debug only) (default: false) (Note 1)
-etc_log: false
-
-// Do you want to debug warp points? If set to true, warp points will appear as flags.(Note 1)
-// It will also run on start-up a warp-check to print out which warp points lead directly on
-// top of on-touch npcs (which can lead to infinite loopback warping situations)
-warp_point_debug: false
-
-// Choose if server begin with night (true) or day (false)
-night_at_start: false
-
-// Define duration in msec of the day (default: 7200000 = 2 hours)
-// Set to 0 to disable day cycle (but not @day GM command).
-// Except 0, minimum is 60000 (1 minute)
-day_duration: 0
-
-// Define duration in msec of the night (default: 1800000 = 30 min)
-// Set to 0 to disable night cycle (but not @night GM command).
-// Except 0, minimum is 60000 (1 minute)
-night_duration: 0
-
-// Using duel on pvp-maps
-duel_allow_pvp: false
-
-// Using duel on gvg-maps
-duel_allow_gvg: false
-
-// Allow using teleport/warp when dueling
-duel_allow_teleport: false
-
-// Autoleave duel when die
-duel_autoleave_when_die: true
-
-// Delay between using @duel in minutes
-duel_time_interval: 60
-
-// Restrict duel usage to same map
-duel_only_on_same_map: false
-
-// Determines max number of characters that can stack within a single cell.
-// Official - Only affects the walking routines of characters, including monsters.
-// If a unit stops walking and is on a cell with more than stack limit
-// characters on it, it will walk to the closest free cell.
-// Custom - This variation will make every full cell to be considered a wall.
-// NOTE: For this setting to take effect you have to use a server compiled
-// with Cell Stack Limit support (see src/map/map.h)
-official_cell_stack_limit: 1
-custom_cell_stack_limit: 1
-
-// If false while walking not check occupied cells
-// If true while walking check occupied cells
-check_occupied_cells: true
-
-// Allow autotrade only in map with autotrade flag?
-// Set this to "false" will allow autotrade where no "autotrade" mapflag is set
-// Set this to "true" to only allow autotrade on maps with "autotrade" mapflag
-at_mapflag: false
-
-// Set this to the amount of minutes autotrade chars will be kicked from the server.
-at_timeout: 0
-
-// Auction system, fee per hour. Default is 12000
-auction_feeperhour: 12000
-
-// Auction maximum sell price
-auction_maximumprice: 500000000
-
-// Minimum delay between each store search query in seconds.
-searchstore_querydelay: 10
-
-// Maximum amount of results a store search query may yield, before
-// it is canceled.
-searchstore_maxresults: 30
-
-// Whether or not gaining and loosing of cash points is displayed (Note 1).
-// Default: false
-cashshop_show_points: false
-
-// Whether or not mail box status is displayed upon login.
-// Default: 0
-// 0 = No
-// 1 = Yes
-// 2 = Yes, when there are unread mails
-mail_show_status: 0
-
-// Is monster transformation disabled during Guild Wars?
-// If set to true, monster transforming is automatically removed/disabled when entering castles during WoE times
-mon_trans_disable_in_gvg: false
-
-// Whether AegisName and SpriteName lookups are case sensitive
-// Default: true (as in official servers)
-// When this is set to true, item and monster lookups through atcommands and
-// script commands will match AegisNames and SpriteNames only when the case
-// matches. Display name lookups are not affected by this setting.
-// Example: Given the two items:
-// - { Id: 553, AegisName: "Bun", Name: "Bao" }
-// - { Id: 6115, AegisName: "Bun_", Name: "Bun" }
-// query when true when false
-// @item bun # 6115 # 553
-// @item Bun # 553 # 553
-// @item Bao # 553 # 553
-// @item Bun_ # 6115 # 6115
-case_sensitive_aegisnames: true
diff --git a/conf/map/battle/monster.conf b/conf/map/battle/monster.conf
deleted file mode 100644
index 0f621cf72..000000000
--- a/conf/map/battle/monster.conf
+++ /dev/null
@@ -1,271 +0,0 @@
-//================= Hercules Configuration ================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2014-2016 Hercules Dev Team
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-// Battle (Monster) Configuration File
-//=========================================================================
-// Note 1: Value is a config switch (true/false)
-// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is a bit field. If no description is given,
-// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
-//=========================================================================
-
-// The HP rate of MVPs. (Note 2)
-mvp_hp_rate: 100
-
-// The HP rate of normal monsters (that is monsters that are not MVP's) (Note 2)
-monster_hp_rate: 100
-
-// The maximum attack speed of a monster
-monster_max_aspd: 199
-
-// Defines various mob AI related settings. (Note 3)
-// 0x001: When enabled mobs will update their target cell every few iterations
-// (normally they never update their target cell until they reach it while
-// chasing)
-// 0x002: Makes mob use their "rude attack" skill (usually warping away) if they
-// are attacked and they can't attack back regardless of how they were
-// attacked (eg: GrimTooth), otherwise, their rude attack" is only activated
-// if they can't melee reach the target (eg: sniping)
-// 0x004: If not set, mobs that can change target only do so when melee attacked
-// (distance player/mob < 3), otherwise mobs may change target and chase
-// ranged attackers. This flag also overrides the 'provoke' target.
-// 0x008: When set, mobs scatter as soon as they lose their target. Use this mode
-// to make it much harder to mob-train by hiding and collecting them on a
-// single spot (ie: GrimTooth training)
-// 0x010: If set, mob skills defined for friends will also trigger on themselves.
-// 0x020: When set, the monster ai is executed for all monsters in maps that
-// have players on them, instead of only for mobs who are in the vicinity
-// of players.
-// 0x040: When set, when the mob's target changes map, the mob will walk towards
-// any npc-warps in it's sight of view (use with mob_warp below)
-// 0x100: When set, a mob will pick a random skill from it's list and start from
-// that instead of checking skills in orders (when unset, if a mob has too
-// many skills, the ones near the end will rarely get selected)
-// 0x200: When set, a mob's skill re-use delay will not be applied to all entries of
-// the same skill, instead, only to that particular entry (eg: Mob has heal
-// on six lines in the mob_skill_db, only the entry that is actually used
-// will receive the delay). This will make monsters harder, especially MvPs.
-// 0x400: Set this to make mobs have a range of 9 for all skills. Otherwise, they
-// will obey the normal skill range rules.
-// Example: 0x140 -> Chase players through warps + use skills in random order.
-monster_ai: 0
-
-// How often should a monster rethink its chase?
-// 0: Every 100ms (MIN_MOBTHINKTIME)
-// 1: Every cell moved
-// 2: Every 2 cells moved
-// 3: Every 3 cells moved (official)
-// x: Every x cells moved
-// Regardless of this setting, a monster will always rethink its chase if it has
-// reached its target. Increase this value if you want to make monsters continue
-// moving after they lost their target (hide, no line of sight, etc.).
-monster_chase_refresh: 3
-
-// Should mobs be able to be warped (add as needed)?
-// 0: Disable.
-// 1: Enable mob-warping when standing on NPC-warps
-// 2: Enable mob-warping when standing on Priest Warp Portals
-// 4: Disable warping when the target map is a 'nobranch' map.
-mob_warp: 0
-
-// If these are set above 0, they define the time (in ms) during which monsters
-// will have their 'AI' active after all players have left their vicinity.
-mob_active_time: 0
-boss_active_time: 0
-
-// Mobs and Pets view-range adjustment (range2 column in the mob_db) (Note 2)
-view_range_rate: 100
-
-// Chase Range is the base minimum-chase that a mob gives before giving up
-// (as long as the target is outside their field of view). This is the range3
-// column in the mob_db. (Note 2)
-chase_range_rate: 100
-
-// Allow monsters to be aggresive and attack first? (Note 1)
-monster_active_enable: true
-
-// Should the mob_db names override the mob names specified in the spawn files?
-// 0: No
-// 1: always use the mob_db Name column (english mob name)
-// 2: always use the mob_db JName column (original Kro mob name)
-override_mob_names: 0
-
-// Monster damage delay rate (Note 2)
-// Setting to 0 is like they always have endure.
-monster_damage_delay_rate: 100
-
-// Looting monster actions.
-// 0 = Monster will consume the item.
-// 1 = Monster will not consume the item.
-monster_loot_type: 0
-
-// Chance of mob casting a skill (Note 2)
-// Higher rates lead to 100% mob skill usage with no/few normal attacks.
-// Set to 0 to disable mob skills.
-mob_skill_rate: 100
-
-// Mob skill delay adjust (Note 2)
-// After a mob has casted a skill, there is a delay before being able to
-// re-cast it. Note that skills with a delay of 0 can't be affected by this
-// setting.
-mob_skill_delay: 100
-
-// Rate of monsters on a map, 200 would be twice as many as normal. (Note 2)
-mob_count_rate: 100
-
-// Respawn rate of monsters on a map. 50 would make mobs respawn twice as fast (half delay time) (Note 2)
-//Note: This does not affects mobs with immediate respawn (most normal mobs)
-mob_spawn_delay: 100
-plant_spawn_delay: 100
-boss_spawn_delay: 100
-
-// Should mobs not spawn within the viewing range of players?
-// 0 is disabled, otherwise it is the number of retries before giving up
-// and spawning the mob within player-view anyway, unless the max (100) is used,
-// in which case the mob will not be spawned, and it'll be retried again in
-// 5 seconds.
-// NOTE: This has no effect on mobs that always spawn on the very same cell
-// (like ant eggs) except if you set it to the max.
-no_spawn_on_player: 0
-
-// Should spawn coordinates in the mob-spawn files be ignored? (Note 1)
-// If set to true, all monsters will have a random respawn spot across the whole
-// map regardless of what the mob-spawn file says.
-force_random_spawn: false
-
-// Do summon slaves inherit the passive/aggressive traits of their master?
-// 0: No, retain original mode.
-// 1: Slaves are always aggressive.
-// 2: Slaves are always passive.
-// 3: Same as master's aggressive/passive state.
-slaves_inherit_mode: 2
-
-// Do summon slaves have the same walking speed as their master?
-// NOTE: The default is 3 for official servers.
-// 0: Never.
-// 1: If the master can walk
-// 2: If the master can't walk (even motionless mobs have a speed
-// entry in their mob_db)
-// 3: Always
-slaves_inherit_speed: 3
-
-// Will summoned monsters (alchemists, or @summon'ed monsters) attack cause a
-// chance of triggering the master's autospell cards? (Note 1)
-summons_trigger_autospells: true
-
-// When a mob is attacked by another monster, will the mob retaliate against the master of said mob instead of the mob itself?
-// NOTE: Summoned mobs are both those acquired via @summon and summoned by Alchemists
-retaliate_to_master: true
-
-// Whether mobs should change target temporarily when a skill triggers a counter mob skill (Note 1)
-// eg: Mob attacks player B, and player A casts a skill C. If set to true and the
-// mob has a skill that is triggered by skill C, then A will be the target of
-// the skill, otherwise B will be targetted by the reaction skill.
-mob_changetarget_byskill: false
-
-// If monster's class is changed will it fully recover HP? (Note 1)
-monster_class_change_full_recover: true
-
-// Display some mob info next to their name? (add as needed)
-// (does not works on guardian or Emperium)
-// 1: Display mob HP (Hp/MaxHp format)
-// 2: Display mob HP (Percent of full life format)
-// 4: Display mob's level
-show_mob_info: 0
-
-// Zeny from mobs
-zeny_from_mobs: false
-
-// Monsters level up (monster will level up each time a player is killed and they will grow stronger)
-// Exp rate is calculated ((monster level-original monster level)*(exp*(mobs_level_up_exp rate/100)))
-// NOTE: Does not apply to WoE Guardians.
-mobs_level_up: false
-mobs_level_up_exp_rate: 1
-
-// Dynamic Mobs Options
-// Use dynamic mobs? (recommended for small-medium sized servers)
-dynamic_mobs: true
-
-// Remove Mobs even if they are hurt
-mob_remove_damaged: true
-
-// Delay before removing mobs from empty maps (default 5 min = 300 secs)
-mob_remove_delay: 300000
-
-// Defines on who the mob npc_event gets executed when a mob is killed.
-// Type 1: On the player that killed the mob (if killed by a non-player, resorts to type 0)
-// Type 0: On the player that did the most damage to the mob.
-// NOTE: This affects who gains the Castle when the Emperium is broken.
-mob_npc_event_type: 1
-
-// Time in milliseconds to activate protection against Kill Steal
-// Set to 0 to disable it.
-// If this is activated and a player is using @noks, damage from others players (KS) not in the party
-// will be reduced to 0.
-ksprotection: 0
-
-// Should MVP slaves retain their target when summoned back to their master?
-mob_slave_keep_target: true
-
-// Whether or not to spawn the mvp tomb.
-// See http://irowiki.org/wiki/MVP#Gravestone
-mvp_tomb_enabled: true
-
-// Delay before a tomb is spawned, in milliseconds.
-// Default: 10000 (10 seconds)
-mvp_tomb_spawn_delay: 10000
-
-// Show hp bar on monsters? (Default: yes)
-// NOTE: only works on client 2012-04-04aRagexeRE onwards
-show_monster_hp_bar: true
-
-// Whether or not the size of specially summoned mobs influences experience, drop rates,
-// and stats. The rates will be doubled for large mobs, and halved for small ones.
-// This is only invoked under the 'monster' command, @monsterbig, and @monstersmall. (Note 1)
-// Default: false
-mob_size_influence: false
-
-// How should a monster be trapped by an icewall casted directly on it?
-// On official servers, monsters can only leave an icewall to the west and south. If their target is north or east of
-// them they will continously try to chase it but fail doing so. This brings them into a loop during which they will use
-// idle and chase skills. Boss monsters on the other hand will behave like a trapped monster, do not move and will use
-// idle and rudeattacked skills (when attacked).
-// 0: Monster won't be stuck in icewall at all.
-// 1: Monster will behave like a trapped monster.
-// 2-255: Number of loops a monster will go through the behavior described above before it frees itself from icewall.
-// NOTE: On some servers, normal monsters can free themselves after 15-35 second depending on their speed. On other
-// servers, they will be stuck inside icewall until it expires. Also, many official servers (e.g. iRO) have casting
-// icewall completely blocked on all maps that have boss monsters on them.
-// Default (least exploitable): mob - 75, boss - 0
-// Default (most official): mob - 220, boss - 1
-mob_icewall_walk_block: 220
-boss_icewall_walk_block: 1
-
-// Which level of of Vulture's Eye and Snake's Eye should monsters have learned?
-// Officially monsters don't have these skills learned, so their ranged skills
-// only have a range of 9. If you put a number higher than 0, their range will
-// be increased by that number.
-monster_eye_range_bonus: 0
diff --git a/conf/map/battle/party.conf b/conf/map/battle/party.conf
deleted file mode 100644
index a38321806..000000000
--- a/conf/map/battle/party.conf
+++ /dev/null
@@ -1,82 +0,0 @@
-//================= Hercules Configuration ================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2014-2016 Hercules Dev Team
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-// Battle (Party) Configuration File
-//=========================================================================
-// Note 1: Value is a config switch (true/false)
-// Note 2: Value is in percents (100 means 100%)
-//=========================================================================
-
-// If someone steals (gank/steal skills), show name in party? (Note 1)
-show_steal_in_same_party: false
-
-// Interval before updating the party-member map mini-dots (milliseconds)
-party_update_interval: 1000
-
-// Method used to update party-mate hp-bars:
-// 0: Aegis - bar is updated every time HP changes (bandwidth intensive)
-// 1: Athena - bar is updated with the party map dots (up to 1 second delay)
-party_hp_mode: 0
-
-// When changing party leader, should the new leader be in the same map
-// as the current leader. (Note 1)
-// true: Aegis - They must be in the same map
-// false: Athena - They can be in different maps
-party_change_leader_same_map: true
-
-// When 'Party Share' item sharing is enabled in a party,
-// announce in the party which party-member received the item and what's he received? (Note 1)
-show_party_share_picker: true
-
-// What types of items are going to be announced when 'show_party_share_picker' is active?
-// 1: IT_HEALING, 2: IT_UNKNOWN, 4: IT_USABLE, 8: IT_ETC,
-// 16: IT_WEAPON, 32: IT_ARMOR, 64: IT_CARD, 128: IT_PETEGG,
-// 256: IT_PETARMOR, 512: IT_UNKNOWN2, 1024: IT_AMMO, 2048: IT_DELAYCONSUME
-// 262144: IT_CASH
-show_picker_item_type: 112
-
-// Method of distribution when item party share is enabled in a party:
-// 0: Normal (item goes to a random party member)
-// 1: Item Share is disabled for non-mob drops (player/pet drops)
-// 2: Round Robin (items are distributed evenly and in order among members)
-// 3: 1+2
-party_item_share_type: 0
-
-// Is exp/item sharing disabled for idle members in the party?
-// Set to 0, or the amount of seconds (NOT milliseconds) that need to pass before considering
-// a character idle.
-// Characters in a chat/vending are always considered idle.
-// A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement.
-idle_no_share: 0
-
-// Give additional experience bonus per party-member involved on even-share parties (excluding yourself)?
-// ex. If set to 10, an even-share party of 5 people will receive +40% exp (4 members * 10% exp):
-// 140% party experience in total, so each member receives 140%/5 = 28% exp (instead of 20%).
-party_even_share_bonus: 0
-
-// Display party name regardless if player is in a guild.
-// Official servers do not display party name unless the user is in a guild. (Note 1)
-display_party_name: false
diff --git a/conf/map/battle/pet.conf b/conf/map/battle/pet.conf
deleted file mode 100644
index 6dfe5076c..000000000
--- a/conf/map/battle/pet.conf
+++ /dev/null
@@ -1,100 +0,0 @@
-//================= Hercules Configuration ================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2014-2016 Hercules Dev Team
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-// Battle (Pet) Configuration File
-//=========================================================================
-// Note 1: Value is a config switch (true/false)
-// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is a bit field. If no description is given,
-// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
-//=========================================================================
-
-// Rate for catching pets (Note 2)
-pet_catch_rate: 100
-
-// Can you name a pet more then once? (Note 1)
-pet_rename: false
-
-// The rate a pet will get friendly by feeding it. (Note 2)
-pet_friendly_rate: 100
-
-// The rate at which a pet will become hungry. (Note 2)
-pet_hungry_delay_rate: 100
-
-// If your pet is hungry by how much will the friendlyness decrease by. (Default is 5)
-// Note: The friendlyness is 0-1000 total, at 0 the pet runs away.
-pet_hungry_friendly_decrease: 5
-
-// Does the pet need its equipment before it does its skill? (Note 1)
-pet_equip_required: true
-
-// When the master attacks a monster, whether or not the pet will also attack. (Note 1)
-pet_attack_support: false
-
-// When the master receives damage from the monster, whether or not the pet attacks back. (Note 1)
-pet_damage_support: false
-
-// Minimum intimacy necessary for a pet to support their master. Default is 900
-// (intimacy goes from 0 to 1000). At this minimum, support rate is 50% of pet's normal value.
-// At max (1000) support rate is 150%.
-pet_support_min_friendly: 900
-
-// Same as above, but this is to use the pet_script field with official pet abilities.
-pet_equip_min_friendly: 900
-
-// Whether or not the pet's will use skills. (Note 1)
-// Note: Offensive pet skills need at least pet_attack_support or
-// pet_damage_support to work (they trigger while the pet is attacking).
-pet_status_support: false
-
-// Rate at which a pet will support it's owner in battle. (Note 2)
-// Affects pet_attack_support & pet_damage_support.
-pet_support_rate: 100
-
-// Does the pets owner receive exp from the pets damage?
-pet_attack_exp_to_master: false
-
-// The rate exp. is gained from the pet attacking monsters
-pet_attack_exp_rate: 100
-
-// Pet leveling system. Use 0 to disable (default).
-// When enabled, a pet's level is a fixed % of the master's. (Note 2)
-// If 200%, pet has double level, if 50% pet has half your level, etc.
-pet_lv_rate: 0
-
-// When pet leveling is enabled, what is the max stats for pets?
-pet_max_stats: 99
-
-// When pet leveling is enabled, these are the imposed caps on
-// min/max damage. Note that these only cap atk1 and atk2, if you
-// enable pet_str, their max damage is then their base_atk + pet_max_atk2
-pet_max_atk1: 500
-pet_max_atk2: 1000
-
-// Are pets disabled during Guild Wars?
-// If set to true, pets are automatically returned to egg when entering castles during WoE times
-// and hatching is forbidden within as well.
-pet_disable_in_gvg: false
diff --git a/conf/map/battle/player.conf b/conf/map/battle/player.conf
deleted file mode 100644
index de8ef6f69..000000000
--- a/conf/map/battle/player.conf
+++ /dev/null
@@ -1,227 +0,0 @@
-//================= Hercules Configuration ================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2014-2016 Hercules Dev Team
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-// Battle (Player) Configuration File
-//=========================================================================
-// Note 1: Value is a config switch (true/false)
-// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is a bit field.
-//=========================================================================
-
-// Players' maximum HP rate? (Default is 100)
-hp_rate: 100
-
-// Players' maximum SP rate? (Default is 100)
-sp_rate: 100
-
-// Whether or not cards and attributes of the left hand are applied to the right hand attack (Note 1)
-// (It is true on official servers)
-left_cardfix_to_right: true
-
-// The amount of HP a player will respawn with, 0 is default.
-// (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.)
-restart_hp_rate: 0
-
-// The amount of SP a player will respawn with, 0 is default.
-// (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.)
-restart_sp_rate: 0
-
-// Can a normal player by-pass the skill tree? (Note 1)
-player_skillfree: false
-
-// When set to true, forces skill points gained from 1st class to be put into 1st class
-// skills, and forces novice skill points to be put into the basic skill. (Note 1)
-player_skillup_limit: true
-
-// Quest skills can be learned? (Note 1)
-// Setting this to true can open an exploit on your server!
-quest_skill_learn: false
-
-// When skills are reset, quest skills are reset as well? (Note 1)
-// Setting this to true can open an exploit on your server!
-// NOTE: If you have quest_skill_learn set to true, quest skills are always reset.
-quest_skill_reset: false
-
-// You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1)
-basic_skill_check: true
-
-// When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds)
-// That is, when you go to a map and don't move, how long before the monsters will notice you.
-// When moving, attacking or doing similar actions, the effect ends instantly.
-// Value is also affected by 'invincible_time_inc' mapflag
-player_invincible_time: 5000
-
-// When set to true, it prevent portal abuse for avoid hits. Official value is false.
-fix_warp_hit_delay_abuse: false
-
-// The time interval for HP to restore naturally. (in milliseconds)
-natural_healhp_interval: 6000
-
-// The time interval for SP to restore naturally. (in milliseconds)
-natural_healsp_interval: 8000
-
-// Automatic healing skill's time interval. (in milliseconds)
-natural_heal_skill_interval: 10000
-
-// The maximum weight for a character to carry when the character stops healing naturally. (in %)
-natural_heal_weight_rate: 50
-
-// Maximum atk speed. (Default 190, Highest allowed 199)
-max_aspd: 190
-
-// Same as max_aspd, but for 3rd classes. (Default 193, Highest allowed 199)
-max_third_aspd: 193
-
-// Maximum walk speed rate (200 would be capped to twice the normal speed)
-max_walk_speed: 300
-
-// Maximum HP. (Default is 1000000)
-max_hp: 1000000
-
-// Maximum SP. (Default is 1000000)
-max_sp: 1000000
-
-// Max limit of char stats. (agi, str, etc.)
-max_parameter: 99
-
-// Same as max_parameter, but for 3rd classes.
-max_third_parameter: 130
-
-// Same as max_parameter, but for extended classes (Ex. Super Novice, Kagero/Oboro, Rebellion).
-max_extended_parameter: 125
-
-// Same as max_parameter, but for summoner class
-max_summoner_parameter: 120
-
-// Same as max_parameter, but for baby classes.
-max_baby_parameter: 80
-
-// Same as max_parameter, but for baby 3rd's.
-max_baby_third_parameter: 117
-
-// Max armor def/mdef
-// NOTE: This setting have no effect if server is run on Renewal Mode (RENEWAL)
-// NOTE: does not affects skills and status effects like Mental Strength
-// If weapon_defense_type is non-zero, it won't apply to max def.
-// If magic_defense_type is non-zero, it won't apply to max mdef.
-max_def: 99
-
-// Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def,
-// the remaining is converted to vit def/int mdef using this multiplier
-// (eg: if set to 10, every armor point above the max becomes 10 vit defense points)
-over_def_bonus: 0
-
-// Max weight carts can hold.
-max_cart_weight: 8000
-
-// Prevent logout of players after being hit for how long (in ms, 0 disables)?
-prevent_logout: 10000
-
-// When should the server prevent a player from logging out? Have no effect if prevent_logout is disabled. (Note 3)
-// Official servers prevent players from logging out after attacking, casting skills, and taking damage.
-// 0 = Players can always logout
-// 1 = Prevent logout on login
-// 2 = Prevent logout after attacking
-// 4 = Prevent logout after casting skill
-// 8 = Prevent logout after being hit
-prevent_logout_trigger: 14
-
-// Display the drained hp/sp values from normal attacks? (Ie: Hunter Fly card)
-show_hp_sp_drain: false
-
-// Display the gained hp/sp values from killing mobs? (Ie: Sky Deleter Card)
-show_hp_sp_gain: true
-
-// Show the critical bonus for katar class weapon in player status window? On
-// official server, the critical bonus from katar class weapon isn't display.
-// (Default: false)
-show_katar_crit_bonus: false
-
-// If set, when A accepts B as a friend, B will also be added to A's friend
-// list, otherwise, only A appears in B's friend list.
-// NOTE: this setting only enables friend auto-adding; auto-deletion does not work yet
-friend_auto_add: true
-
-// Are simultaneous trade/party/guild invite requests automatically rejected?
-invite_request_check: true
-
-// Players' will drop a 'Skull' when killed?
-// 0 = Disabled
-// 1 = Dropped only in PvP maps
-// 2 = Dropped in all situations
-bone_drop: 0
-
-// Do mounted (on Peco) characters increase their size
-// 0 = no
-// 1 = only Normal Classes on Peco have Big Size
-// 2 = only Baby Classes on Peco have Medium Size
-// 3 = both Normal Classes on Peco have Big Size
-// and Baby Classes on Peco have Medium Size
-character_size: 0
-
-// Idle characters can receive autoloot?
-// Set to the time in seconds where an idle character will stop receiving
-// items from Autoloot (0: disabled).
-idle_no_autoloot: 0
-
-// Minimum distance a vending/chat room must be from a NPC in order to be placed
-// Default: 3 (0: disabled).
-min_npc_vendchat_distance: 3
-
-// If min_npc_vendchat_distance is enabled,
-// can players vend/chat room nearby hidden npc? (Ie: FAKE_NPC/HIDDEN_WARP_NPC)
-vendchat_near_hiddennpc: false
-
-// Super Novice's fury is enabled to increments of 10%, such as at 10.0%, 20.0% - 80.0%, 90.0%
-// Changing snovice_call_type config to 1 enables its use at 0%, for maxed super novices.
-// default: 0
-snovice_call_type: 0
-
-// How the server should measure the character's idle time? (Note 3)
-// 0x001 - Walk Request
-// 0x002 - UseSkillToID Request ( targetted skill use attempt )
-// 0x004 - UseSkillToPos Request ( aoe skill use attempt )
-// 0x008 - UseItem Request ( including equip/unequip )
-// 0x010 - Attack Request
-// 0x020 - Chat Request ( whisper, party, guild, bg, etca )
-// 0x040 - Sit/Standup Request
-// 0x080 - Emotion Request
-// 0x100 - DropItem Request
-// 0x200 - @/#Command Request
-// Please note that at least 1 option has to be enabled.
-// Be mindful that the more options used, the easier it becomes to cheat features that rely on idletime (e.g. checkidle()).
-// Default: walk ( 0x1 ) + useskilltoid ( 0x2 ) + useskilltopos ( 0x4 ) + useitem ( 0x8 ) + attack ( 0x10 ) = 0x1F
-idletime_criteria: 0x1F
-
-// Can players get ATK/DEF from refinements on costume/shadow equips?
-// Default: yes (Official behavior not known)
-costume_refine_def: true
-shadow_refine_def: true
-shadow_refine_atk: true
-
-// Keep player facing direction after warping?
-// Default: false (on official servers players always faces north)
-player_warp_keep_direction: true
diff --git a/conf/map/battle/skill.conf b/conf/map/battle/skill.conf
deleted file mode 100644
index b88c5d141..000000000
--- a/conf/map/battle/skill.conf
+++ /dev/null
@@ -1,326 +0,0 @@
-//================= Hercules Configuration ================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2014-2016 Hercules Dev Team
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-// Battle (Skill) Configuration File
-//=========================================================================
-// Note 1: Value is a config switch (true/false)
-// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is a bit field. If no description is given,
-// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
-//=========================================================================
-
-// The rate of time it takes to cast a spell (Note 2, 0 = No casting time)
-casting_rate: 100
-
-// Delay time after casting (Note 2)
-delay_rate: 100
-
-// Does the delay time depend on the caster's DEX and/or AGI? (Note 1)
-// Note: On Official servers, neither Dex nor Agi affect delay time
-delay_dependon_dex: false
-delay_dependon_agi: false
-
-// Minimum allowed delay for ANY skills after casting (in milliseconds) (Note 1)
-// Note: Setting this to anything above 0 can stop speedhacks.
-min_skill_delay_limit: 100
-
-// This delay is the min 'can't walk delay' of all skills.
-// NOTE: Do not set this too low, if a character starts moving too soon after
-// doing a skill, the client will not update this, and the player/mob will
-// appear to "teleport" afterwards.
-default_walk_delay: 300
-
-//Completely disable skill delay of the following types (Note 3)
-//NOTE: By default mobs don't have the skill delay as specified in the skill
-// database, but follow their own 'reuse' skill delay which is specified on
-// the mob skill db. When set, the delay for all skills become
-// min_skill_delay_limit.
-no_skill_delay: 2
-
-// At what dex does the cast time become zero (instant cast)?
-castrate_dex_scale: 150
-
-// How much (dex*2+int) does variable cast turns zero?
-vcast_stat_scale: 530
-
-// What level of leniency should the skill system give for skills when
-// accounting attack motion (ASPD) for casting skills (Note 2, between 0 and 300)
-//
-// NOTE: Setting this to 100% may cause some issues with valid skills not being cast.
-// The time difference between client and server varies so allowing 90% leniency
-// should be enough to forgive very small margins of error.
-skill_amotion_leniency: 90
-
-// Will normal attacks be able to ignore the delay after skills? (Note 1)
-skill_delay_attack_enable: true
-
-// Range added to skills after their cast time finishes.
-// Decides how far away the target can walk away after the skill began casting before the skill fails.
-// 0 disables this range checking (default)
-skill_add_range: 0
-
-// If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1)
-skill_out_range_consume: false
-
-// Does the distance between caster and target define if the skill is a ranged skill? (Note 3)
-// If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range.
-// If not set, then the range is determined by the skill's range (if it is above 5, the skill is ranged).
-// Default 14 (mobs + pets + homun)
-skillrange_by_distance: 14
-
-// Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 3)
-// NOTE: Skills affected by this option are those whose range in the skill_db are negative. By default always the skill range is used.
-// Note that if you want all monster skills to have a range of 9 you need to set monster_ai&0x400.
-skillrange_from_weapon: 0
-
-// Should a check on the caster's status be performed in all skill attacks?
-// When set to true, meteors, storm gust and any other ground skills will have
-// no effect while the caster is unable to fight (eg: stunned).
-skill_caster_check: true
-
-// Should ground placed skills be removed as soon as the caster dies? (Note 3)
-clear_skills_on_death: 0
-
-// Should ground placed skills be removed when the caster changes maps? (Note 3)
-clear_skills_on_warp: 15
-
-//Setting this to true will override the target mode of ground-based skills with the flag 0x01 to "No Enemies"
-//The two skills affected by default are Pneuma and Safety Wall (if set to true, those two skills will not protect everyone, but only allies)
-//See db/skill_unit_db.txt for more info.
-defunit_not_enemy: false
-
-// Do skills do at least 'hits' damage when they don't miss/are blocked?
-//(for example, will firebolts always do "number of bolts" damage versus plants?)
-//Values (add as appropriate): 1 for weapon-based attacks, 2 for magic attacks, 4 for misc attacks.
-skill_min_damage: 6
-
-// The delay rate of monk's combo (Note 2)
-combo_delay_rate: 100
-
-// Use alternate auto Counter Attack Skill Type? (Note 3)
-// For those characters on which it is set, 100% Critical,
-// Otherwise it disregard DEF and HIT+20, CRI*2
-auto_counter_type: 15
-
-// Can ground skills be placed on top of each other? (Note 3)
-// By default, skills with UF_NOREITERATION set cannot be stacked on top of
-// other skills, this setting will override that. (skill_unit_db)
-skill_reiteration: 0
-
-// Can ground skills NOT be placed underneath/near players/monsters? (Note 3)
-// If set, only skills with UF_NOFOOTSET set will be affected (skill_unit_db)
-skill_nofootset: 1
-
-// Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3)
-// Default on official servers: true for player-traps
-gvg_traps_target_all: 1
-
-// Some traps settings (add as necessary):
-// 1: Traps are invisible to those who come into view of it. When unset, all traps are visible at all times.
-// (Invisible traps can be revealed through Hunter's Detecting skill)
-traps_setting: 0
-
-// Restrictions applied to the Alchemist's Summon Flora skill (add as necessary)
-// 1: Enable players to damage the floras outside of versus grounds.
-// 2: Disable having different types out at the same time
-// (eg: forbid summoning anything except hydras when there's already
-// one hydra out)
-summon_flora_setting: 3
-
-// When songs are canceled, terminated or the character goes out of the
-// area of effect, there's an additional effect that lasts for 20 seconds
-// Should that time be reset for each song?
-// 0: No, you must recast the song AFTER those 20 seconds to have the effect again (Aegis)
-// 1: Yes, recasting songs reset the 20 seconds timer (eathena)
-song_timer_reset: 0
-
-// Whether placed down skills will check walls (Note 1)
-// (Makes it so that Storm Gust/Lord of Vermillion/etc when cast next to a wall, won't hit on the other side)
-skill_wall_check: true
-
-// When cloaking, Whether the wall is checked or not. (Note 1)
-// Note: When the skill does not checks for walls, you will always be considered
-// as if you had a wall-next to you (you always get the wall-based speed).
-// Add the settings as required, being hit always uncloaks you.
-// 0 = doesn't check for walls
-// 1 = Check for walls
-// 2 = Cloaking is not canceled when attacking.
-// 4 = Cloaking is not canceled when using skills
-player_cloak_check_type: 1
-monster_cloak_check_type: 4
-
-// Can't place unlimited land skills at the same time (Note 3)
-land_skill_limit: 9
-
-//Determines which kind of skill-failed messages should be sent:
-// 0 - Enable by default
-// 1 - Disable all skill-failed messages.
-// 2 - Disable skill-failed messages due to can-act delays.
-// 4 - Disable failed message from Snatcher
-// 8 - Disable failed message from Envenom
-display_skill_fail: 0
-
-// Can a player in chat room (in-game), be warped by a warp portal? (Note 1)
-chat_warpportal: false
-
-// What should the wizard's "Sense" skill display on the defense fields?
-// 0: Do not show defense
-// 1: Base defense [RE default]
-// 2: Vit/Int defense
-// 3: Both (the addition of both)
-sense_type: 1
-
-// Which finger offensive style will be used?
-// 0 = Aegis style (single multi-hit attack)
-// 1 = Athena style (multiple consecutive attacks)
-finger_offensive_type: 0
-
-// Grandcross Settings (Don't mess with these)
-// If set to false, hit interval is increased based on the amount of mobs standing on the same cell
-// (means that when there's stacked mobs in the same cell, they won't receive all hits)
-gx_allhit: false
-
-// Grandcross display type (Default 1)
-// 0: Yellow character
-// 1: White character
-gx_disptype: 1
-
-// Max Level Difference for Devotion
-devotion_level_difference: 10
-
-// If false than you can use the ensemble skills alone. (Note 1)
-player_skill_partner_check: true
-
-// Remove trap type
-// 0 = Aegis system : Returns 1 'Trap' item
-// 1 = Athena system : Returns all items used to deploy the trap
-skill_removetrap_type: 0
-
-// Does using bow to do a backstab give a 50% damage penalty? (Note 1)
-backstab_bow_penalty: true
-
-// How many times you could try to steal from a mob.
-// Note: It helps to avoid stealing exploit on monsters with few rare items
-// Use 0 to disable (max allowed value is 255)
-skill_steal_max_tries: 0
-
-// Can Rogues plagiarize advanced job skills
-// 0 = no restriction
-// 1 = only stalker may plagiarize advanced skills
-// 2 = advanced skills cannot be plagiarized by anyone
-// Official servers setting: 2
-copyskill_restrict: 2
-
-// Does Berserk/Frenzy cancel other self-buffs when used?
-berserk_cancels_buffs: false
-
-// Level and Strength of "MVP heal". When someone casts a heal of this level or
-// above, the heal formula is bypassed and this value is used instead.
-max_heal: 9999
-max_heal_lv: 11
-
-// Emergency Recall Guild Skill setting (add as appropriate).
-// Note that for the skill to be usable at all,
-// you need at least one of 1/2 and 4/8
-// 1: Skill is usable outside of woe.
-// 2: Skill is usable during woe.
-// 4: Skill is usable outside of GvG grounds
-// 8: Skill is usable on GvG grounds
-//16: Disable skill from "nowarpto" maps
-// (it will work on GVG castles even if they are set to nowarpto, though)
-emergency_call: 11
-
-// Guild Aura Skills setting (add as appropriate).
-// (This affects GD_LEADERSHIP, GD_GLORYWOUNDS, GD_SOULCOLD and GD_HAWKEYES)
-// Note that for the skill to be usable at all,
-// you need at least one of 1/2 and 4/8
-// 1: Skill works outside of woe.
-// 2: Skill works during woe.
-// 4: Skill works outside of GvG grounds
-// 8: Skill works on GvG grounds
-//16: Disable skill from affecting Guild Master
-guild_aura: 31
-
-// Allows players to skip menu when casting Teleport level 1
-// Menu contains two options. "Random" and "Cancel"
-skip_teleport_lv1_menu: false
-
-// Allow use of SG skills without proper day (Sun/Moon/Star) ?
-allow_skill_without_day: false
-
-// Allow use of ES-type magic on players?
-allow_es_magic_player: false
-
-// Miracle of the Sun, Moon and Stars skill ratio (100% = 10000)
-sg_miracle_skill_ratio: 2
-
-// Miracle of the Sun, Moon and Stars skill duration in milliseconds
-sg_miracle_skill_duration: 3600000
-
-// Angel of the Sun, Moon and Stars skill ratio (100% = 10000)
-sg_angel_skill_ratio: 10
-
-// Skills that bHealPower has effect on
-// 1: Heal, 2: Sanctuary, 4: Potion Pitcher, 8: Slim Pitcher, 16: Apple of Idun, 32: Highness Heal
-skill_add_heal_rate: 7
-
-// Whether the damage of EarthQuake with a single target on screen is able to be reflected.
-// Note: On official server, EQ is reflectable when there is only one target on the screen,
-// which might be an exploit to hunt the MVPs.
-eq_single_target_reflectable: true
-
-// On official server, you will receive damage from Reflection and some Tarot Card even in invincible status.
-// When this setting is enabled, it allows you to immune to all kinds of damage, including those stated previous.
-// (The number will show but no actual damage will be done)
-invincible_nodamage: false
-
-// Dancing Weapon Switch
-// On official server, a fix is in place that prevents the switching of weapons to cancel songs.
-// Default: true
-dancing_weaponswitch_fix: true
-
-// Skill Trap Type (GvG)
-// 0: (official) Traps in GvG only make player stop moving after its walk path is complete, and it activates other traps on the way.
-// 1: Traps in GvG make player stop moving right when stepping over it.
-skill_trap_type: 0
-
-// Max Possible Level of Monster skills
-// Note: If your MVPs are too tough, reduce it to 10.
-mob_max_skilllvl: 100
-
-// Area of Bowling Bash chain reaction
-// 0: Use official gutter line system
-// 1: Gutter line system without demi gutter bug
-// 2-20: Area around caster (2 = 5x5, 3 = 7x7, 4 = 9x9, ..., 20 = 41x41)
-// Note: If you knock the target out of the area it will only be hit once and won't do splash damage
-bowling_bash_area: 0
-
-// On official servers, Storm Gust consists of 81 units that all deal 3x3 splash damage "away from center". Due to
-// south-western cells being processed first, this usually leads to a knockback to the northeast. Knockback at the
-// edges will be away from SG. Knockback direction can also be influenced by Ganbantein and Land Protector. If you
-// punch a hole into SG it will for example create a "suck in" effect.
-// If you disable this setting, the knockback direction will be completely random (eAthena style).
-stormgust_knockback: true
diff --git a/conf/map/battle/status.conf b/conf/map/battle/status.conf
deleted file mode 100644
index 37b2e013d..000000000
--- a/conf/map/battle/status.conf
+++ /dev/null
@@ -1,47 +0,0 @@
-//================= Hercules Configuration ================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2014-2016 Hercules Dev Team
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-// Battle (Status) Configuration File
-//=========================================================================
-// Note 1: Value is a config switch (true/false)
-// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is a bit field. If no description is given,
-// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
-//=========================================================================
-
-// Should skill casting be canceled when inflicted by curse/stun/sleep/etc (includes silence) (Note 3)?
-status_cast_cancel: 0
-
-// Adjustment for the natural rate of resistance from status changes.
-// If 50, status defense is halved, and you need twice as much stats to block
-// them (eg: 200 vit to completely block stun)
-pc_status_def_rate: 100
-mob_status_def_rate: 100
-
-// Maximum resistance to status changes. (100 = 100%)
-// NOTE: Cards and equipment can go over this limit, so it only applies to natural resist.
-pc_max_status_def: 100
-mob_max_status_def: 100
diff --git a/conf/map/charhelp.txt b/conf/map/charhelp.txt
deleted file mode 100644
index e3acddbb4..000000000
--- a/conf/map/charhelp.txt
+++ /dev/null
@@ -1,28 +0,0 @@
- 40:--- CHARACTER CMD ---
- 40:#statsall <char name> - Set all stats of a player to maximum.
- 40:#itemlist <char name> - Displays all items of a player.
- 40:#storagelist <char name> - Displays all items of a player's storage.
- 40:#stats <char name> - Displays a characters stats.
- 60:#option <char name> <param1> <param2> <param3> - Like @option command but only to target character.
- 50:#mountpeco <char name> - Give/remove to a player a peco (Class is required, but not skill).
- 50:#petrename <char name> - Re-enable pet rename to a player.
- 60:#save <char name> <map> <x> <y> - Changes the target players respawn point.
- 60:#baselvl/#blvl <char name> <#> - Change a characters base level.
- 60:#joblvl/#jlvl <char name> <#> - Change a characters job level.
- 60:#job/#jobchange <char name> <job ID> - Changes target characters job.
- 60:#zeny <char name> <amount> - Give/take a players Zeny
- 60:#cash <char name> <amount> - Give/take a player cash points
- 60:#points <char name> <amount> - Give/take a player Kafra points
- 60:#stpoint <char name> <amount> - Give/take a players stat points
- 60:#skpoint <char name> <amount> - give/take a players skill points
- 60:#skreset <char name> - Reset skills of a character.
- 60:#streset <char name> - Reset stats of a character.
- 60:#reset <char name> - Reset stats AND skills of a character.
- 60:#questskill <char name> <#> - Gives to a player the specified quest skill.
- 60:#lostskill <char name> <#> - Takes away the specified quest skill from the player.
- 60:#delitem <char name> <item_name_or_ID> <quantity> - Remove items from a character
- 50:#model <char name> <hair type> <hair color> <clothes color> - Changes a player's model
- 60:#disguise <char name> <monster_name_or_monster_ID> - Changes disguise of a player
- 60:#undisguise <char name> - Cancels disguise of a player
- 60:#changesex <char name> - Changes sex of a player (all characters of the account)
- 60:#warp/#rura+ <char name> <mapname> <x> <y> - Warps character to location of choice
diff --git a/conf/map/help.txt b/conf/map/help.txt
deleted file mode 100644
index 846c16276..000000000
--- a/conf/map/help.txt
+++ /dev/null
@@ -1,307 +0,0 @@
-// This is help file that contains help messages for atcommands/charcommands.
-
-// Format:
-// <command>: "<help message>"
-
-// This file uses libconfig syntax.
-
-help: "Params: <command>\n" "Shows help for specified command."
-noask: "Auto rejects deals/invites."
-me: "Params: <message>\n" "Displays normal text as a message in this format: *name message* (like /me in mIRC)."
-fakename: "Params: <name>\n" "Changes your name to your choice temporarily."
-npctalk: "Params: <NPC name> <message>\n" "Forces a NPC to display a message in normal chat."
-broadcast: "Params: <message>\n" "Broadcasts a message with your name (in yellow)."
-kami: "Params: <message>\n" "Broadcasts a message without your name (in yellow)."
-kamib: "Params: <message>\n" "Broadcasts a message without your name (in blue)."
-localbroadcast: "Params: <message>\n" "Broadcasts a message with your name (in yellow) only on your map."
-commands: "Displays a list of commands that you can use."
-rates: "Displays the server's current rates."
-uptime: "Displays how long the server has been online."
-showdelay: "Shows/hides the \"There is a delay after this skill\" message."
-exp: "Displays current levels and % progress."
-mobinfo: "Params: <monster name|ID>\n" "Shows monster info (stats, exp, drops etc)."
-iteminfo: "Params: <item name|ID>\n" "Shows item info (type, price etc)."
-whodrops: "Params: <item name|ID>\n" "Shows who drops an item (monster with highest drop rates)."
-version: "Displays SVN version of the server."
-email: "Params: <current email> <new email>\n" "Changes your account e-mail address."
-where: "Params: <char name>\n" "Tells you the location of a character."
-time: "Shows the date and time of the server."
-showexp: "Displays/hides experience gained."
-showzeny: "Displays/hides Zeny gained."
-mobsearch: "Params: <monster name|ID>\n" "Shows the location of a certain mob on the current map."
-who: "Params: [<name>]\n" "Shows a list of online players and their party and guild."
-who2: "Params: [<name>]\n" "Shows a list of online players and their job."
-who3: "Params: [<name>]\n" "Shows a list of online players and their location."
-whomap: "@whomap/@whomap2/@whomap3 [map] - like @who/@who2/@who3 but only for specified map."
-whogm: "Params: [match_text] - Like @who+@who2+who3, but only for GM."
-guildspy: "Params: <guild name|id> - You will receive all messages of the guild channel (Chat logging must be enabled)"
-partyspy: "@partyspy <party name|id> - You will receive all messages of the party channel (Chat logging must be enabled)"
-mapinfo: "Params: [<0-3> [map]] - Give information about a map (general info +: 0: no more, 1: players, 2: NPC, 3: shops/chat)."
-go: "Params: <city name|number>\n" "Warps you to a city.\n"
- " -3: (Memo point 2) 14: louyang 31: mora\n"
- " -2: (Memo point 1) 15: start point 32: dewata\n"
- " -1: (Memo point 0) 16: prison/jail 33: malangdo island\n"
- " 0: prontera 17: jawaii 34: malaya port\n"
- " 1: morocc 18: ayothaya 35: eclage\n"
- " 2: geffen 19: einbroch\n"
- " 3: payon 20: lighthalzen\n"
- " 4: alberta 21: einbech\n"
- " 5: izlude 22: hugel\n"
- " 6: aldebaran 23: rachel\n"
- " 7: xmas (lutie) 24: veins\n"
- " 8: comodo 25: moscovia\n"
- " 9: yuno 26: midgard camp\n"
- " 10: amatsu 27: manuk\n"
- " 11: gonryun 28: splendide\n"
- " 12: umbala 29: brasilis\n"
- " 13: niflheim 30: el dicastes\n"
-jumpto: "Params: <char name>\n" "Warps you to selected character."
-follow: "Params: <char name>\n" "Follow a player."
-mount: "Give/remove you a peco (Class is required, but not skill)"
-disguise: "Params: <monster name|ID>\n" "Change your appearence to other players to a mob."
-undisguise: "Restore your normal appearance."
-disguiseguild: "Disguises all online characters of a guild."
-undisguiseguild: "Restore the normal appearance of all characters of a guild."
-model: "Params: <hair ID: 0-17> <hair color: 0-8> <clothes color: 0-4> - Changes your characters appearence."
-size: "Params: <1-3> Changes your size (1-Smallest 2-Biggest 3-Normal)"
-sizeall: "Changes the size of all players."
-sizeguild: "Changes the size of all online characters of a guild."
-hide: "Makes you character invisible (GM invisibility). Type again to become visible."
-save: "Sets respawn point to current spot."
-load: "Warps you to your save point."
-warp: "Params: <mapname> [<x> <y>]\n" "Warps you to the selected map and position."
-jump: "Params: [<x> [<y>]]\n" "Randomly warps you like a flywing."
-jobchange: "Params: <job name|ID>\n" "Changes your job.\n"
- "----- Novice / 1st Class -----\n"
- " 0 Novice 1 Swordman 2 Magician 3 Archer\n"
- " 4 Acolyte 5 Merchant 6 Thief\n"
- "----- 2nd Class -----\n"
- " 7 Knight 8 Priest 9 Wizard 10 Blacksmith\n"
- " 11 Hunter 12 Assassin 14 Crusader 15 Monk\n"
- " 16 Sage 17 Rogue 18 Alchemist 19 Bard\n"
- " 20 Dancer\n"
- "----- High Novice / High 1st Class -----\n"
- "4001 Novice High 4002 Swordman High 4003 Magician High 4004 Archer High\n"
- "4005 Acolyte High 4006 Merchant High 4007 Thief High\n"
- "----- Transcendent 2nd Class -----\n"
- "4008 Lord Knight 4009 High Priest 4010 High Wizard 4011 Whitesmith\n"
- "4012 Sniper 4013 Assassin Cross 4015 Paladin 4016 Champion\n"
- "4017 Professor 4018 Stalker 4019 Creator 4020 Clown\n"
- "4021 Gypsy\n"
- "----- 3rd Class (Regular) -----\n"
- "4054 Rune Knight 4055 Warlock 4056 Ranger 4057 Arch Bishop\n"
- "4058 Mechanic 4059 Guillotine Cross 4066 Royal Guard 4067 Sorcerer\n"
- "4068 Minstrel 4069 Wanderer 4070 Sura 4071 Genetic\n"
- "4072 Shadow Chaser\n"
- "----- 3rd Class (Transcendent) -----\n"
- "4060 Rune Knight 4061 Warlock 4062 Ranger 4063 Arch Bishop\n"
- "4064 Mechanic 4065 Guillotine Cross 4073 Royal Guard 4074 Sorcerer\n"
- "4075 Minstrel 4076 Wanderer 4077 Sura 4078 Genetic\n"
- "4079 Shadow Chaser\n"
- "----- Expanded Class -----\n"
- " 23 Super Novice 24 Gunslinger 25 Ninja 4045 Super Baby\n"
- "4046 Taekwon 4047 Star Gladiator 4049 Soul Linker 4050 Gangsi\n"
- "4051 Death Knight 4052 Dark Collector 4190 Ex. Super Novice 4191 Ex. Super Baby\n"
- "4211 Kagerou 4212 Oboro 4215 Rebellion 4218 Summoner\n"
- "----- Baby Novice And Baby 1st Class -----\n"
- "4023 Baby Novice 4024 Baby Swordman 4025 Baby Magician 4026 Baby Archer\n"
- "4027 Baby Acolyte 4028 Baby Merchant 4029 Baby Thief\n"
- "---- Baby 2nd Class ----\n"
- "4030 Baby Knight 4031 Baby Priest 4032 Baby Wizard 4033 Baby Blacksmith\n"
- "4034 Baby Hunter 4035 Baby Assassin 4037 Baby Crusader 4038 Baby Monk\n"
- "4039 Baby Sage 4040 Baby Rogue 4041 Baby Alchemist 4042 Baby Bard\n"
- "4043 Baby Dancer\n"
- "---- Baby 3rd Class ----\n"
- "4096 Baby Rune Knight 4097 Baby Warlock 4098 Baby Ranger 4099 Baby Arch Bishop\n"
- "4100 Baby Mechanic 4101 Baby Glt. Cross 4102 Baby Royal Guard 4103 Baby Sorcerer\n"
- "4104 Baby Minstrel 4105 Baby Wanderer 4106 Baby Sura 4107 Baby Genetic\n"
- "4108 Baby Shadow Chaser\n"
- "---- Modes And Others ----\n"
- " 22 Wedding 26 Christmas 27 Summer 4048 Star Gladiator (Union)\n"
-option: "Params: <param1> <param2>(stackable) <param3>(stackable)\n" "Adds different visual effects on or around your character.\n"
-" <param1> <param2> <param3>\n"
-"01: Stone 01: Sight 01: Sight 512: Cart Lv. 4\n"
-"02: Frozen 02: Curse 02: Hiding 1024: Cart Lv. 5\n"
-"03: Stun 04: Silence 04: Cloaking 2048: Orc Head\n"
-"04: Sleep 08: Signum 08: Cart Lv. 1 4096: Wedding\n"
-"06: Petrify 16: Blind 16: Falcon 8192: Ruwach\n"
-"07: Burning 32: Angelus 32: Riding 16384: Chasewalk\n"
-"08: Imprison 64: Bleeding 64: Invisible\n"
-"16: (Nothing) 128: D. Poison 128: Cart Lv. 2\n"
-"32: (Nothing) 256: Fear 256: Cart Lv. 3"
-heal: "Params: [<HP> <SP>]\n" "Heals the desired amount of HP and SP. No value specified will do a full heal."
-dye: "Params: <clothes palette no.>\n" "Changes your characters clothes color."
-hairstyle: "Params: <hairstyle no.>\n" "Changes your hair style."
-haircolor: "Params <hair palette no.>\n" "Changes your hair color."
-speed: "Params: <1-1000>\n" "Changes you walking speed. 1 being the fastest and 1000 the slowest. Default is 150."
-effect: "Params: <effect id> [<flag>]\n" "Give an effect to your character."
-dropall: "Throws all your possession on the ground."
-storeall: "Puts all your possessions in storage."
-killable: "Make your character killable."
-memo: "Params: [memo position]\n" "Set/change a memo location (no position: display memo points)."
-spiritball: "Params: <1-100>\n" "Gives you \"spirit spheres\" like from the skill \"Call Spirits\".\n"
-questskill: "Params: <#>\n" "Gives you the specified quest skill\n"
-"Novice = 142: First Aid, 143: Act Dead\n"
-"Archer = 147: Create Arrow, 148: Charge Arrow\n"
-"Swordman = 144: Moving HP Recovery, 145: Attack Weak Point, 146: Auto Berserk\n"
-"Acolyte = 156: Holy Light\n"
-"Thief = 149: Throw Sand, 150: Back Sliding, 151: Take Stone, 152: Throw Stone\n"
-"Merchant = 153: Cart Revolution, 154: Change Cart, 155: Crazy Uproar, 2535: Open Buying Store\n"
-"Magician = 157: Energy Coat\n"
-"Hunter = 1009: Phantasmic Arrow\n"
-"Bard = 1010: Pang Voice\n"
-"Dancer = 1011: Wink of Charm\n"
-"Knight = 1001: Charge Attack\n"
-"Crusader = 1002: Shrink\n"
-"Priest = 1014: Redemptio\n"
-"Monk = 1015: Ki Translation, 1016: Ki Explosio\n"
-"Assassin = 1003: Sonic Acceleration, 1004: Throw Venom Knife\n"
-"Rogue = 1005: Close Confine\n"
-"Blacksmith = 1012: Unfair Trick, 1013: Greed\n"
-"Alchemist = 238: Basis of Life\n"
-"Wizard = 1006: Sight Blaster\n"
-"Sage = 1007: Create Elemental Converter, 1008: Elemental Change (Water), 1017: Elemental Change (Earth), 1018: Elemental Change (Fire), 1019: Elemental Change (Wind)"
-lostskill: "Params: <#>\n" "Takes away the specified quest skill from you\n"
-"Novice = 142: First Aid, 143: Act Dead\n"
-"Archer = 147: Create Arrow, 148: Charge Arrow\n"
-"Swordman = 144: Moving HP Recovery, 145: Attack Weak Point, 146: Auto Berserk\n"
-"Acolyte = 156: Holy Light\n"
-"Thief = 149: Throw Sand, 150: Back Sliding, 151: Take Stone, 152: Throw Stone\n"
-"Merchant = 153: Cart Revolution, 154: Change Cart, 155: Crazy Uproar, 2535: Open Buying Store\n"
-"Magician = 157: Energy Coat\n"
-"Hunter = 1009: Phantasmic Arrow\n"
-"Bard = 1010: Pang Voice\n"
-"Dancer = 1011: Wink of Charm\n"
-"Knight = 1001: Charge Attack\n"
-"Crusader = 1002: Shrink\n"
-"Priest = 1014: Redemptio\n"
-"Monk = 1015: Ki Translation, 1016: Ki Explosio\n"
-"Assassin = 1003: Sonic Acceleration, 1004: Throw Venom Knife\n"
-"Rogue = 1005: Close Confine\n"
-"Blacksmith = 1012: Unfair Trick, 1013: Greed\n"
-"Alchemist = 238: Basis of Life\n"
-"Wizard = 1006: Sight Blaster\n"
-"Sage = 1007: Create Elemental Converter, 1008: Elemental Change (Water), 1017: Elemental Change (Earth), 1018: Elemental Change (Fire), 1019: Elemental Change (Wind)"
-skillid: "Params: <name>\n" "Look up a skill by name"
-useskill: "Params: <skillid> <skillv> <target>\n" "Use a skill on target"
-skilltree: "Params: <skillnum> <charname>\n" "Prints the skill tree needed to get a skill for the target player."
-marry: "Params: <player name>\n" "Marry another player."
-divorce: "Divorce player."
-alive: "Revives yourself from death."
-blvl: "Params: <number of levels>\n" "Raises your base level the desired number of levels."
-jlvl: "Params: <number of levels>\n" "Raises your job level the desired number of levels."
-allskill: "Give you all skills."
-stpoint: "Params: <number of points> - Gives you the desired number of stat points."
-skpoint: "Params: <number of points> - Gives you the desired number of skill points."
-zeny: "Params: <amount> - Gives you desired amount of Zeny."
-cash: "Params: <amount> - Gives you the specified amount of cash points."
-points: "Params: <amount> - Gives you the specified amount of Kafra Points."
-str: "Params: <amount>\n" "Raises STR by given amount."
-agi: "Params: <amount>\n" "Raises AGI by given amount."
-dex: "Params: <amount>\n" "Raises DEX by given amount."
-vit: "Params: <amount>\n" "Raises VIT by given amount."
-int: "Params: <amount>\n" "Raises INT by given amount."
-luk: "Params: <amount>\n" "Raises LUK by given amount."
-allstats: "Params: <value>\n" "Adds value in all stats (maximum if no value)."
-addwarp: "Params: <map name> <x coord> <y coord>\n"
-killmonster2: "Kills all monsters of your map (without drops)."
-monster: "Params: <monster name|ID> [<number to spawn> [<desired_monster_name> [<x coord> [<y coord>]]]]\n"
- "@monster2 <desired_monster_name> <monster name|ID> [<number to spawn> [<x coord> [<y coord>]]]\n"
-"@spawn/@monster/@summon/@monster2 \"desired monster name\" <monster name|ID> [<number to spawn> [<x coord> [<y coord>]]]\n"
-"@spawn/@monster/@summon/@monster2 <monster name|ID> \"desired monster name\" [<number to spawn> [<x coord> [<y coord>]]]\n"
-" Spawns the desired monster with any desired name."
-monstersmall: "Params: <monster name|ID>\n" "Spawns a smaller version of a monster."
-monsterbig: "Params: <monster name|ID>\n" "Spawns a larger version of a monster."
-killmonster: "Params: <map>\n" "Kill all monsters of the map (they drop)"
-autoloot: "Params: <on|off|#>\n" "Makes items go straight into your inventory."
-autotrade: "Allows you to vend while you are offline."
-changegm: "Params: <charname>\n" "Changes the leader of your guild (You must be guild leader)"
-changeleader: "Params: <charname>\n" "Changes the leader of your party (You must be party leader)"
-request: "Params: <message>\n" "Sends a message to all connected GMs (via the gm whisper system)"
-sound: "Params: <path to file in data folder or GRF file>\n" "Plays a sound from the data folder or GRF file located on the client."
-clone: "Params: <charname>\n" "Spawns a supportive clone of the given player."
-slaveclone: "Params: <charname>\n" "Spawns a supportive clone of the given player that follows the creator around."
-evilclone: "Params: <charname>\n" "Spawns an aggressive clone of the given player."
-changesex: "Changes your gender."
-duel: "Starts a duel."
-invite: "Invites a player to a duel."
-accept: "Accepts an invitation to a duel."
-reject: "Rejects an invitation to a duel."
-leave: "Leaves a duel."
-mail: "Open mail box."
-storage: "Opens storage."
-itemreset: "Remove all your items."
-guildstorage: "Opens guild storage."
-idsearch: "Params: <part_of_item_name>\n" "Search all items that name have part_of_item_name"
-refine: "Params: <equip position> <+/- amount>"
-produce: "Params: <equip name or equip ID> <element> <# of very's>\n"
-" Element: 0=None 1=Ice 2=Earth 3=Fire 4=Wind\n"
-" You can add up to 3 Star Crumbs and 1 element\n"
-repairall: "Repair all items of your inventory"
-item: "Params: <item name or ID> <quantity>\n" "Gives you the desired item."
-item2: "Params: <item name or ID> <quantity> <identified_flag> <refine> <broken_flag> <Card1> <Card2> <Card3> <Card4>\n" "Gives you the desired item."
-pvpon: "Turns pvp on on the current map"
-pvpoff: "Turns pvp off on the current map"
-gvgon: "Turns gvg on on the current map"
-gvgoff: "Turns gvg off on the current map"
-agitstart: "Starts War of Emperium"
-agitend: "End War of Emperium"
-party: "Params: <party_name>\n" "Create a party."
-guild: "Params: <guild_name>\n" "Create a guild."
-glvl: "Params: <# of levels>\n" "Raise Guild by desired number of levels"
-guildrecall: "Params: <guild name|ID>\n" "Warps all online characters of a guild to you."
-partyrecall: "Params: <party name|ID>\n" "Warps all online characters of a party to you."
-petrename: "Re-enable pet rename"
-pettalk: "Params: <message>\n" "Makes your pet say a message."
-petfriendly: "Params: <#>\n" "Set pet friendly amount (0-1000) 1000 = Max"
-pethungry: "Params: <#>\n" "Set pet hungry amount (0-100) 100 = Max"
-hatch: "Create a pet from your inventory eggs list."
-makeegg: "Params: <pet_id>\n" "Gives pet egg for monster number in pet DB"
-kick: "Params: <char name>\n" "Kicks specified character off the server"
-unjail: "Params: <char name>\n" "Discharges specified character/prisoner"
-kill: "Params: <char name>\n" "Kills player."
-recall: "Params: <char name>\n" "Warps target character to you."
-raise: "Params: <char name>\n" "Revives target character."
-block: "Params: <char name>\n" "Permanently blocks an account."
-unblock: "Params: <char name>\n" "Unblocks an account."
-ban: "Params: <time> <name>\n" "Temporarily ban an account.\n"
- " time usage: adjustment (+/- value) and element (y/a, m, d/j, h, mn, s)\n"
- " Example: @ban +1m-2mn1s-6y testplayer\n"
-unban: "Params: <name> - Unban a account"
-jail: "Params: <char name> - Sends specified character in jails"
-trade: "Params: <char name> - Open a trade window with a another player"
-recallall: "Warps every character online to you."
-doom: "Kills all NON GM chars on the server."
-doommap: "Kills all non GM characters on the map."
-raisemap: "Resurrects all characters on the map."
-night: "Enables night mode on all maps, all characters are affected."
-day: "Disables night mode and restores regular lighting, all characters are affected."
-skillon: "turn skills on for a map"
-skilloff: "turn skills on for a map"
-snow: "Makes all maps to have the snow weather effect."
-clouds: "Makes all maps to have the cloudy weather effect."
-clouds2: "Makes all maps to have another cloudy weather effect."
-fog: "Makes all maps to have the fog weather effect."
-fireworks: "Makes all maps to have the fireworks weather effect."
-sakura: "Makes all maps to have the sakura weather effect."
-leaves: "Makes all maps to have the leaves weather effect."
-shownpc: "Params: <NPC name>\n" "Enable a NPC"
-hidenpc: "Params: <NPC name>\n" "Disable a NPC"
-loadnpc: "Params: <path to script>\n" "Load the specified script file path."
-unloadnpc: "Params: <NPC name>\n" "Unload the specified NPC according to name."
-adjgroup: "Params: <level> <char name> - Do a temporary adjustment of the GM level of a player"
-kickall: "Kick all characters off the server"
-mapexit: "Kick all players and shut down map-server."
-reloaditemdb: "Reload item database."
-reloadmobdb: "Reload monster database."
-reloadquestdb: "Reload quest database."
-reloadskilldb: "Reload skills definition database."
-reloadscript: "Reload all scripts."
-gat: "For debugging (you inspect around gat)"
-send: "For debugging (packet variety)"
-nuke: "Params: <char name>\n" "Blow somebody up, including those surrounding them."
-autoloottype: "Manage a list of autolooting item types.\n"
-" To add an item type to the list, use \"@autoloottype +<type name>\".\n"
-" To remove an item type, use \"@autoloottype -<type name>\".\n"
-" Type List: healing, usable, etc, weapon, armor, card, petegg, petarmor, ammo.\n"
-" \"@autoloottype reset\" will clear your autoloottype list."
diff --git a/conf/map/logs.conf b/conf/map/logs.conf
deleted file mode 100644
index e2dc7fbdd..000000000
--- a/conf/map/logs.conf
+++ /dev/null
@@ -1,182 +0,0 @@
-//================= Hercules Configuration ================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2014-2016 Hercules Dev Team
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Hercules Log configuration file.
-//=========================================================================
-// Note 1: Value is a config switch (on/off, yes/no or 1/0)
-// Note 2: Value is in percents (100 means 100%)
-// Note 3: Value is a bit field. If no description is given, assume unit
-// types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
-//=========================================================================
-
-map_log: {
- // Enable Logs? (Note 3)
- // 0x0000000 - Don't log at all
- // 0x0000001 - (T) Log trades
- // 0x0000002 - (V) Log vending transactions
- // 0x0000004 - (P) Log items drop/picked by players
- // 0x0000008 - (L) Log items drop/looted by monsters
- // 0x0000010 - (S) Log NPC transactions (buy/sell)
- // 0x0000020 - (N) Log Script transactions (items deleted/acquired through quests)
- // 0x0000040 - (D) Log items stolen from mobs (Steal/Gank)
- // 0x0000080 - (C) Log player-used items (consumables/pet&hom&merc food/items used for skills&attacks)
- // 0x0000100 - (O) Log produced/ingredient items
- // 0x0000200 - (U) Log MVP prize items
- // 0x0000400 - (A) Log player created/deleted items (through @/# commands)
- // 0x0000800 - (R) Log items placed/retrieved from storage.
- // 0x0001000 - (G) Log items placed/retrieved from guild storage.
- // 0x0002000 - (E) Log mail system transactions.
- // 0x0004000 - (I) Log auction system transactions.
- // 0x0008000 - (B) Log buying store transactions
- // 0x0010000 - (X) Log other transactions
- // 0x0020000 - (K) Log account bank transactions
- // 0x0040000 - (Y) Divorce
- // 0x0080000 - (Z) Roulette
- // 0x0100000 - (W) Rental
- // 0x0200000 - (Q) Card
- // 0x0400000 - (J) Invalid in inventory
- // 0x0800000 - (H) Invalid in cart
- // 0x1000000 - (@) Egg
- // 0x2000000 - (0) Quest
- // 0x4000000 - (1) Skill
- // 0x8000000 - (2) Refine
- // Example: Log trades+vending+script items+created items: 1+2+32+1024 = 1059
- // Please note that moving items from inventory to cart and back is not logged by design.
- enable: 0xFFFFFFF
-
- // Logging files/tables
- // Following settings specify where to log to. If 'use_sql' is
- // true, SQL tables are assumed, otherwise flat files.
- database: {
- // Use MySQL Logs? (Note 1)
- use_sql: true
-
- // Flat files
- // log_gm_db: "log/atcommandlog.log"
- // log_branch_db: "log/branchlog.log"
- // log_chat_db: "log/chatlog.log"
- // log_mvpdrop_db: "log/mvplog.log"
- // log_npc_db: "log/npclog.log"
- // log_pick_db: "log/picklog.log"
- // log_zeny_db: "log/zenylog.log"
- // SQL tables
- log_gm_db: "atcommandlog"
- log_branch_db: "branchlog"
- log_chat_db: "chatlog"
- log_mvpdrop_db: "mvplog"
- log_npc_db: "npclog"
- log_pick_db: "picklog"
- log_zeny_db: "zenylog"
- }
-
- // Log Dead Branch Usage (Note 1)
- log_branch: false
-
- // Track Zeny Changes
- // Filter settings
- // 0 - don't log; 1 - log any zeny changes; 2.....1000000 - minimal absolute logging zeny value
- log_zeny: 0
-
- // Log MVP Monster Drops (Note 1)
- // Outdated. Use Pick_Log instead. But this log could be useful to keep track slayed MVPs
- log_mvpdrop: false
-
- // Log AtCommands & Charcommands (Note 1)
- // Only commands issued by player groups ('conf/groups.conf') with
- // 'log_commands' setting set to 'true' will be logged.
- log_commands: true
-
- // Log NPC 'logmes' commands (Note 1)
- log_npc: false
-
- // Logging filters
- filter: {
- item: {
- // Filters
- // if any condition is true then the item will be logged
- // 0 = Don't log at all
- // 1 = Log any item
- // Advanced Filter Bits by item type: ||
- // 0x002 - Healing items (0)
- // 0x004 - Etc Items(3) + Arrows (10)
- // 0x008 - Usable Items(2) + Lures,Scrolls(11) + Usable Cash Items(18)
- // 0x010 - Weapon(4)
- // 0x020 - Shields,Armor,Headgears,Accessories,etc(5)
- // 0x040 - Cards(6)
- // 0x080 - Pet Accessories(8) + Eggs(7) (well, monsters don't drop 'em but we'll use the same system for ALL logs)
- // 0x100 - Log expensive items ( >= price_items_log)
- // 0x200 - Log big amount of items ( >= amount_items_log)
- // 0x400 - Log refined items (if their refine >= refine_items_log )
- // 0x800 - Log rare items (if their drop chance <= rare_items_log )
- // Examples: (log filters)
- // log_filter: 1 = logs ANY items
- // log_filter: 0x2 = logs only HEALING items
- // log_filter: 0x4 = logs only Etc Items and Arrows
- // log_filter: 0x40 = logs only Cards
- // log_filter: 0x142 = logs only Healing items, Cards and those items which price is >= price_items_log
- // log_filter: 0xff0 = logs all items (including all rare, big amount) except healing, etc, arrows and useble ones
- log_filter: 1
-
- // Log Items which Refine >= refine_items_log
- refine_items_log: 5
-
- // Log Items whith min drop rate <= rare_items_log
- // 1 = 0.01%, 100 = 1% drop chance, etc
- rare_items_log: 100
-
- // don't log it if the current item buy price < price_items_log
- price_items_log: 1000
-
- // don't log it if the current item amount < amount_items_log
- amount_items_log: 100
- } // item
-
- chat: {
- // Log CHAT (Global, Whisper, Party, Guild, Main chat) (Note 3)
- // LOGGING FILTERS
- // =============================================================
- // 0x00 = Don't log at all
- // 0x01 - Log Global messages
- // 0x02 - Log Whisper messages
- // 0x04 - Log Party messages
- // 0x08 - Log Guild messages
- // 0x10 - Log Main chat messages
- // 0x20 - Log Clan messages
- // Example:
- // log_chat: 0x5 = logs both Whisper & Party messages
- // log_chat: 0x8 = logs only Guild messages
- // log_chat: 0x2f = logs everything
- // FIXME: This isn't fully functional, as of now it's only checking
- // if the log is active or not [Panikon]
- log_chat: 0x2f
-
- // Disable chat logging when WoE is running? (Note 1)
- log_chat_woe_disable: false
- } // chat
- } // filter
-}
-
-import: "conf/import/logs.conf"
diff --git a/conf/map/map-server.conf b/conf/map/map-server.conf
deleted file mode 100644
index b489e948b..000000000
--- a/conf/map/map-server.conf
+++ /dev/null
@@ -1,117 +0,0 @@
-//================= Hercules Configuration ================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2014-2016 Hercules Dev Team
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Map Server Configuration File
-//=========================================================================
-
-map_configuration: {
- @include "conf/global/console.conf"
- @include "conf/global/sql_connection.conf"
-
- // map_list and map_removed
- @include "conf/map/maps.conf"
-
- // When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.
- help_txt: "conf/map/help.txt"
- charhelp_txt: "conf/map/charhelp.txt"
-
- // Enable the @guildspy and @partyspy at commands?
- // Note that enabling them decreases packet sending performance.
- enable_spy: false
-
- // Read map data from GATs and RSWs in GRF files or a data directory
- // as referenced by grf-files.txt rather than from the mapcache?
- use_grf: false
-
- // When employing more than one language (see db/translations.conf),
- // this setting is used as a fallback
- default_language: "English"
-
- // Information related to inter-server behavior
- inter: {
- // Interserver communication passwords, set in the login server database
- userid: "s1"
- passwd: "p1"
-
- // Character Server IP
- // The map server connects to the character server using this IP address.
- // NOTE: This is useful when you are running behind a firewall or are on
- // a machine with multiple interfaces.
- //char_ip: "127.0.0.1"
-
- // The map server listens on the interface with this IP address.
- // NOTE: This allows you to run multiple servers on multiple interfaces
- // while using the same ports for each server.
- //bind_ip: "127.0.0.1"
-
- // Character Server Port
- char_port: 6121
-
- // Map Server IP
- // The IP address which clients will use to connect.
- // Set this to what your server's public IP address is.
- //map_ip: "127.0.0.1"
-
- // Map Server Port
- map_port: 5121
- }
-
- database: {
- // Where should all database data be read from?
- db_path: "db"
-
- // Database autosave time
- // All characters are saved on this time in seconds (example:
- // autosave of 60 secs with 60 characters online -> one char is
- // saved every second)
- autosave_time: 300
-
- // Min database save intervals (in ms)
- // Prevent saving characters faster than at this rate (prevents
- // char-server save-load getting too high as character-count
- // increases)
- minsave_time: 100
-
- // Apart from the autosave_time, players will also get saved
- // when involved in the following (add as needed):
- // 0x001: After every successful trade
- // 0x002: After every vending transaction
- // 0x004: After closing storage/guild storage.
- // 0x008: After hatching/returning to egg a pet.
- // 0x010: After successfully sending a mail with attachment
- // 0x020: After successfully submitting an item for auction
- // 0x040: After successfully get/delete/complete a quest
- // 0x080: After every buying store transaction
- // 0x100: After every bank transaction (deposit/withdraw)
- // NOTE: These settings decrease the chance of dupes/lost items
- // when there's a server crash at the expense of increasing the
- // map/char server lag. If your server rarely crashes, but
- // experiences interserver lag, you may want to set these off.
- save_settings: 0x1ff
- }
-}
-
-import: "conf/import/map-server.conf"
diff --git a/conf/map/maps.conf b/conf/map/maps.conf
deleted file mode 100644
index 0a975d62e..000000000
--- a/conf/map/maps.conf
+++ /dev/null
@@ -1,1257 +0,0 @@
-//================= Hercules Configuration ================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2014-2016 Hercules Dev Team
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Hercules map configuration file.
-//=========================================================================
-// Used to know which maps are currently being supported by Hercules
-//=========================================================================
-
-// Maps that are in map_list but are not supported by your server
-map_removed: (
- //"mapname",
-)
-
-// Added maps
-map_list: (
- //------------------------- Normal Maps ---------------------------
- "alb_ship",
- "alb2trea",
- "alberta",
- "alberta_in",
- "alde_dun01",
- "alde_dun02",
- "alde_dun03",
- "alde_dun04",
- "aldeba_in",
- "aldebaran",
- "anthell01",
- "anthell02",
- "arena_room",
- "c_tower1",
- "c_tower2",
- "c_tower3",
- "c_tower4",
- //"force_map1",
- //"force_map2",
- //"force_map3",
- "force_1-1",
- "force_2-1",
- "force_3-1",
- "force_4-1",
- "force_5-1",
- "force_1-2",
- "force_2-2",
- "force_3-2",
- "force_1-3",
- "force_2-3",
- "force_3-3",
- "gef_dun00",
- "gef_dun01",
- "gef_dun02",
- "gef_dun03",
- "gef_fild00",
- "gef_fild01",
- "gef_fild02",
- "gef_fild03",
- "gef_fild04",
- "gef_fild05",
- "gef_fild06",
- "gef_fild07",
- "gef_fild08",
- "gef_fild09",
- "gef_fild10",
- "gef_fild11",
- "gef_fild12",
- "gef_fild13",
- "gef_fild14",
- "gef_tower",
- "geffen",
- "geffen_in",
- "gl_cas01",
- "gl_cas02",
- "gl_church",
- "gl_chyard",
- "gl_dun01",
- "gl_dun02",
- "gl_in01",
- "gl_knt01",
- "gl_knt02",
- "gl_prison",
- "gl_prison1",
- "gl_sew01",
- "gl_sew02",
- "gl_sew03",
- "gl_sew04",
- "gl_step",
- "glast_01",
- //"hunter_1-1",
- //"hunter_2-1",
- //"hunter_3-1",
- "in_hunter",
- "in_moc_16",
- "in_orcs01",
- "in_sphinx1",
- "in_sphinx2",
- "in_sphinx3",
- "in_sphinx4",
- "in_sphinx5",
- "iz_dun00",
- "iz_dun01",
- "iz_dun02",
- "iz_dun03",
- "iz_dun04",
- "izlu2dun",
- "izlude",
- "izlude_in",
- "job_thief1",
- //"knight_1-1",
- //"knight_2-1",
- //"knight_3-1",
- "mjo_dun01",
- "mjo_dun02",
- "mjo_dun03",
- "mjolnir_01",
- "mjolnir_02",
- "mjolnir_03",
- "mjolnir_04",
- "mjolnir_05",
- "mjolnir_06",
- "mjolnir_07",
- "mjolnir_08",
- "mjolnir_09",
- "mjolnir_10",
- "mjolnir_11",
- "mjolnir_12",
- "moc_castle",
- "moc_fild01",
- "moc_fild02",
- "moc_fild03",
- //"moc_fild04",
- //"moc_fild05",
- //"moc_fild06",
- "moc_fild07",
- //"moc_fild08",
- //"moc_fild09",
- //"moc_fild10",
- "moc_fild11",
- "moc_fild12",
- "moc_fild13",
- //"moc_fild14",
- //"moc_fild15",
- "moc_fild16",
- "moc_fild17",
- "moc_fild18",
- "moc_fild19",
- "moc_pryd01",
- "moc_pryd02",
- "moc_pryd03",
- "moc_pryd04",
- "moc_pryd05",
- "moc_pryd06",
- "moc_prydb1",
- "moc_ruins",
- "monk_in",
- "morocc",
- "morocc_in",
- "new_zone01",
- "new_zone02",
- "new_zone03",
- "new_zone04",
- "new_1-1",
- "new_1-2",
- "new_1-3",
- "new_1-4",
- "new_2-1",
- "new_2-2",
- "new_2-3",
- "new_2-4",
- "new_3-1",
- "new_3-2",
- "new_3-3",
- "new_3-4",
- "new_4-1",
- "new_4-2",
- "new_4-3",
- "new_4-4",
- "new_5-1",
- "new_5-2",
- "new_5-3",
- "new_5-4",
- "orcsdun01",
- "orcsdun02",
- //"ordeal_a00",
- //"ordeal_a02",
- "ordeal_1-1",
- "ordeal_1-2",
- //"ordeal_1-3",
- //"ordeal_1-4",
- "ordeal_2-1",
- "ordeal_2-2",
- //"ordeal_2-3",
- //"ordeal_2-4",
- "ordeal_3-1",
- "ordeal_3-2",
- //"ordeal_3-3",
- //"ordeal_3-4",
- "pay_arche",
- "pay_dun00",
- "pay_dun01",
- "pay_dun02",
- "pay_dun03",
- "pay_dun04",
- "pay_fild01",
- "pay_fild02",
- "pay_fild03",
- "pay_fild04",
- "pay_fild05",
- "pay_fild06",
- "pay_fild07",
- "pay_fild08",
- "pay_fild09",
- "pay_fild10",
- "pay_fild11",
- //"priest_1-1",
- //"priest_2-1",
- //"priest_3-1",
- "prontera",
- "prt_are_in",
- "prt_are01",
- "prt_castle",
- "prt_church",
- "prt_fild00",
- "prt_fild01",
- "prt_fild02",
- "prt_fild03",
- "prt_fild04",
- "prt_fild05",
- "prt_fild06",
- "prt_fild07",
- "prt_fild08",
- "prt_fild09",
- "prt_fild10",
- "prt_fild11",
- "prt_in",
- "prt_maze01",
- "prt_maze02",
- "prt_maze03",
- "prt_monk",
- "prt_sewb1",
- "prt_sewb2",
- "prt_sewb3",
- "prt_sewb4",
- "pvp_room",
- "pvp_2vs2",
- "pvp_c_room",
- "pvp_n_1-1",
- "pvp_n_1-2",
- "pvp_n_1-3",
- "pvp_n_1-4",
- "pvp_n_1-5",
- "pvp_n_2-1",
- "pvp_n_2-2",
- "pvp_n_2-3",
- "pvp_n_2-4",
- "pvp_n_2-5",
- "pvp_n_3-1",
- "pvp_n_3-2",
- "pvp_n_3-3",
- "pvp_n_3-4",
- "pvp_n_3-5",
- "pvp_n_4-1",
- "pvp_n_4-2",
- "pvp_n_4-3",
- "pvp_n_4-4",
- "pvp_n_4-5",
- "pvp_n_5-1",
- "pvp_n_5-2",
- "pvp_n_5-3",
- "pvp_n_5-4",
- "pvp_n_5-5",
- "pvp_n_6-1",
- "pvp_n_6-2",
- "pvp_n_6-3",
- "pvp_n_6-4",
- "pvp_n_6-5",
- "pvp_n_7-1",
- "pvp_n_7-2",
- "pvp_n_7-3",
- "pvp_n_7-4",
- "pvp_n_7-5",
- "pvp_n_8-1",
- "pvp_n_8-2",
- "pvp_n_8-3",
- "pvp_n_8-4",
- "pvp_n_8-5",
- "pvp_n_room",
- "pvp_y_1-1",
- "pvp_y_1-2",
- "pvp_y_1-3",
- "pvp_y_1-4",
- "pvp_y_1-5",
- "pvp_y_2-1",
- "pvp_y_2-2",
- "pvp_y_2-3",
- "pvp_y_2-4",
- "pvp_y_2-5",
- "pvp_y_3-1",
- "pvp_y_3-2",
- "pvp_y_3-3",
- "pvp_y_3-4",
- "pvp_y_3-5",
- "pvp_y_4-1",
- "pvp_y_4-2",
- "pvp_y_4-3",
- "pvp_y_4-4",
- "pvp_y_4-5",
- "pvp_y_5-1",
- "pvp_y_5-2",
- "pvp_y_5-3",
- "pvp_y_5-4",
- "pvp_y_5-5",
- "pvp_y_6-1",
- "pvp_y_6-2",
- "pvp_y_6-3",
- "pvp_y_6-4",
- "pvp_y_6-5",
- "pvp_y_7-1",
- "pvp_y_7-2",
- "pvp_y_7-3",
- "pvp_y_7-4",
- "pvp_y_7-5",
- "pvp_y_8-1",
- "pvp_y_8-2",
- "pvp_y_8-3",
- "pvp_y_8-4",
- "pvp_y_8-5",
- "pvp_y_room",
- "sword_1-1",
- "sword_2-1",
- "sword_3-1",
- "treasure01",
- "treasure02",
- //"wizard_1-1",
- //"wizard_2-1",
- //"wizard_3-1",
- "xmas",
- "xmas_dun01",
- "xmas_dun02",
- "xmas_fild01",
- "xmas_in",
-
- //---Ep3.0 Comodo ---
- "beach_dun",
- "beach_dun2",
- "beach_dun3",
- "cmd_fild01",
- "cmd_fild02",
- "cmd_fild03",
- "cmd_fild04",
- "cmd_fild05",
- "cmd_fild06",
- "cmd_fild07",
- "cmd_fild08",
- "cmd_fild09",
- "cmd_in01",
- "cmd_in02",
- "comodo",
-
- //---EP3.1 Quiz Revolution ---
- "quiz_00",
- "quiz_01",
- "g_room1-1",
- "g_room1-2",
- "g_room1-3",
- "g_room2",
-
- //--- Ep4.0 Turtle Island ---
- "tur_dun01",
- "tur_dun02",
- "tur_dun03",
- "tur_dun04",
- "tur_dun05",
- "tur_dun06",
-
- //--- Ep4.1 The War of Emperium ---
- "alde_gld",
- "aldeg_cas01",
- "aldeg_cas02",
- "aldeg_cas03",
- "aldeg_cas04",
- "aldeg_cas05",
- "gefg_cas01",
- "gefg_cas02",
- "gefg_cas03",
- "gefg_cas04",
- "gefg_cas05",
- "gld_dun01",
- "gld_dun02",
- "gld_dun03",
- "gld_dun04",
- "guild_room",
- "guild_vs1",
- "guild_vs2",
- "guild_vs3",
- "guild_vs4",
- "guild_vs5",
- "guild_vs1-1",
- "guild_vs1-2",
- "guild_vs1-3",
- "guild_vs1-4",
- "guild_vs2-1",
- "guild_vs2-2",
- //"job_hunter",
- "job_hunte",
- //"job_knight",
- "job_knt",
- //"job_priest",
- "job_prist",
- "job_sword1",
- //"job_wizard",
- "job_wiz",
- "pay_gld",
- "payg_cas01",
- "payg_cas02",
- "payg_cas03",
- "payg_cas04",
- "payg_cas05",
- "prt_gld",
- "prtg_cas01",
- "prtg_cas02",
- "prtg_cas03",
- "prtg_cas04",
- "prtg_cas05",
-
- //--- Ep5.0 Juno ---
- "alde_alche",
- "in_rogue",
- "job_cru",
- "job_duncer",
- "job_monk",
- "job_sage",
- "mag_dun01",
- "mag_dun02",
- "monk_test",
- "quiz_test",
- "yuno",
- "yuno_fild01",
- "yuno_fild02",
- "yuno_fild03",
- "yuno_fild04",
- "yuno_in01",
- "yuno_in02",
- "yuno_in03",
- "yuno_in04",
- "yuno_in05",
-
- //--- Ep6.0 - Amatsu ---
- // Requires: kRO 08-10-03 or newer
- // or kRO Sakray 09-09-03 or newer
- "ama_dun01",
- "ama_dun02",
- "ama_dun03",
- "ama_fild01",
- "ama_in01",
- "ama_in02",
- "ama_test",
- "amatsu",
-
- //--- Ep6.1 - Kunlun ---
- "gon_dun01",
- "gon_dun02",
- "gon_dun03",
- "gon_fild01",
- "gon_in",
- "gon_test",
- "gonryun",
- "sec_in01",
- "sec_in02",
- "sec_pri",
-
- //--- Ep6.2 - Umbala ---
- // Requires: kRO 01-27-04 or newer
- // or kRO Sakray 12-02-03 or newer
- // or Akaru's SuperGRF 1.22 or newer
- "umbala",
- "um_dun01",
- "um_dun02",
- "um_fild01",
- "um_fild02",
- "um_fild03",
- "um_fild04",
- "um_in",
-
- //--- Ep6.3 - Niflheim ---
- // Requires: kRO 02-23-04 or newer
- // or kRO Sakray 01-09-04 or newer
- // or Akaru's SuperGRF 1.32 or newer
- "niflheim",
- "nif_fild01",
- "nif_fild02",
- "nif_in",
- "yggdrasil01",
-
- //--- Ep6.4 - Valkyrie ---
- // Requires: kRO ??-??-04 or newer
- // or kRO Sakray 02-03-04 or newer
- // or Akaru's SuperGRF 1.34 or newer
- "valkyrie",
- "himinn",
-
- //--- Ep6.5 - Louyang ---
- // Requires kRO Sakray 03-30 or newer
- //(Akaru's SuperGRF required version: 1.52)
- "lou_in01",
- "lou_in02",
- "lou_dun03",
- "lou_dun02",
- "lou_dun01",
- "lou_fild01",
- "louyang",
-
- //--- Ep6.6 - Novice Guild Siege ---
- //Requires kRO Sakray 04-07 or newer
- //(Akaru's SuperGRF required version: 1.53)
- //"siege_test",
- "n_castle",
- "nguild_gef",
- "nguild_prt",
- "nguild_pay",
- "nguild_alde",
-
- //--- Ep6.7 - Jawaii ---
- //Requires kRO Sakray 06-22 or newer
- //(Akaru's SuperGRF required version: 1.63)
- "jawaii",
- "jawaii_in",
-
- // --- Ep6.8 - Geffenia ---
- // Requires kRO Sakray 07-13 or newer
- // (Akaru's SuperGRF required version: 1.64)
- "gefenia01",
- "gefenia02",
- "gefenia03",
- "gefenia04",
-
- // --- Ep6.9 - New Payon ---
- // Requires kRO Sakray 09-03
- "payon",
- "payon_in01",
- "payon_in02",
- "payon_in03",
- //same names as old maps except that payon_in03 got added
-
- // --- Ep? - Ayothaya ---
- // Requires kRO Sakray 09-21
- // -- 2004-10-19sdata_k.gpf --
- "ayothaya",
- "ayo_in01",
- "ayo_in02",
- "ayo_fild01",
- "ayo_fild02",
- "ayo_dun01",
- "ayo_dun02",
-
- // --- God item quests maps ---
- // -- 2004-10-12sdata_k3.gpf --
- "que_god01",
- "que_god02",
-
- // --- Ep? - Schwarzwald Republic ---
- // -- 2004-12-28sdata_k.gpf --
- "yuno_fild05",
- "yuno_fild07",
- "yuno_fild08",
- "yuno_fild09",
- "yuno_fild11",
- "yuno_fild12",
-
- // --- Turbo Track Arena ---
- // -- 2005-03-08sdata_k.gpf --
- "alde_tt02",
- "turbo_n_1",
- "turbo_n_4",
- "turbo_n_8",
- "turbo_n_16",
- "turbo_e_4",
- "turbo_e_8",
- "turbo_e_16",
- "turbo_room",
-
- // --- Einbroch/Einbech ---
- // -- 2005-03-15sdata_k.gpf --
- "airplane",
- "airport",
- "einbech",
- "einbroch",
- "ein_dun01",
- "ein_dun02",
- "ein_fild06",
- "ein_fild07",
- "ein_fild08",
- "ein_fild09",
- "ein_fild10",
- "ein_in01",
- "que_sign01",
- "que_sign02",
-
- // --- Einbroch and Lightalzen ---
- // -- 2005-05-10sdata_k.gpf --
- "ein_fild03",
- "ein_fild04",
- "lhz_fild02",
- "lhz_fild03",
-
- // --- Lighthalzen and Juperos Dungeon ---
- // -- 2005-06-14sdata_k.gpf --
- "yuno_pre",
- "lhz_fild01",
- "lighthalzen",
- "lhz_in01",
- "lhz_in02",
- "lhz_in03",
- "lhz_que01",
- "lhz_dun01",
- "lhz_dun02",
- "lhz_dun03",
- "lhz_cube",
- "juperos_01",
- "juperos_02",
- "jupe_area1",
- "jupe_area2",
- "jupe_core",
- "jupe_ele",
- "jupe_ele_r",
- "jupe_gate",
-
- // --- Lighthalzen & Juno Airport ---
- // -- resnametable clones of airport and airplane --
- "y_airport",
- "lhz_airport",
- "airplane_01",
-
- // --- Juperos Dungeon ---
- // -- 2005-06-28sdata_k.gpf --
- "jupe_cave",
-
- // --- Quiz Revolution ---
- // -- 2005-08-02sdata_k.gpf --
- "quiz_02",
-
- // --- Hugel Field ---
- // -- 2005-08-23sdata_k.gpf --
- "hu_fild07",
- "hu_fild05",
- "hu_fild04",
- "hu_fild01",
- "yuno_fild06",
-
- // --- Star Knight And Soul Linker Job Change Maps ---
- // -- 2005-08-23sdata_k.gpf --
- "job_soul",
- "job_star",
-
- // --- Abyss Lake, Thanatos Tower --
- // -- 2005-09-13sdata_k.gpf - 2005-09-13sdata_k6.gpf --
- "que_job01",
- "que_job02",
- "que_job03",
- "abyss_01",
- "abyss_02",
- "abyss_03",
- "thana_step",
- "thana_boss",
- "tha_scene01",
- "tha_t01",
- "tha_t02",
- "tha_t03",
- "tha_t04",
- "tha_t07",
- "tha_t05",
- "tha_t06",
- "tha_t08",
-
- // --- Thanatos Tower ---
- // -- 2005-09-21sdata_k.gpf -- ",
- "tha_t09",
- "tha_t10",
- "tha_t11",
- "tha_t12",
-
- // --- Auction Market ---
- // -- 2005-11-29sdata_k.gpf --
- "auction_01",
- "auction_02",
-
- // ???
- // -- 2005-12-06gdata_k.gpf --
- "alde_tt03",
-
- // --- Garden City Hugel / Kiehl ---
- // -- 2005-12-20sdata_k.gpf --
- "hugel",
- "hu_in01",
- "que_bingo",
- "que_hugel",
- "p_track01",
- "p_track02",
- "odin_tem01",
- "odin_tem02",
- "odin_tem03",
- "hu_fild02",
- "hu_fild03",
- "hu_fild06",
- "ein_fild01",
- "ein_fild02",
- "ein_fild05",
- "yuno_fild10",
- "kh_kiehl02",
- "kh_kiehl01",
- "kh_dun02",
- "kh_dun01",
- "kh_mansion",
- "kh_rossi",
- "kh_school",
- "kh_vila",
-
- // --- Poring Arena (?) & Gunslinger/Ninja Job Map ---
- // -- 2006-03-28sdata_k.gpf --
- //"poring_c01",
- //"poring_c02",
- "que_ng",
-
- // --- Arunafeltz & Ice Dungeon ---
- // -- 2006-05-30sdata_k.gpf --
- "rachel",
- "ra_in01",
- "ra_fild01",
- "ra_fild02",
- "ra_fild03",
- "ra_fild04",
- "ra_fild05",
- "ra_fild06",
- "ra_fild07",
- "ra_fild08",
- "ra_fild09",
- "ra_fild10",
- "ra_fild11",
- "ra_fild12",
- "ra_fild13",
- "ra_san01",
- "ra_san02",
- "ra_san03",
- "ra_san04",
- "ra_san05",
- "ra_temin",
- "ra_temple",
- "ra_temsky",
- "que_rachel",
- "que_san04",
- "ice_dun01",
- "ice_dun02",
- "ice_dun03",
- "ice_dun04",
-
- // --- Veins & Thor Dungeon ---
- // -- 2006-12-19sdata_k.gpf --
- "que_thor",
- "thor_camp",
- "thor_v01",
- "thor_v02",
- "thor_v03",
- "veins",
- "ve_in",
- "ve_in02",
- "ve_fild01",
- "ve_fild02",
- "ve_fild03",
- "ve_fild04",
- "ve_fild05",
- "ve_fild06",
- "ve_fild07",
-
- // --- Nameless Island & Abbey Dungeon ---
- // -- 2007-04-03sdata_k.gpf --
- "nameless_i",
- "nameless_n",
- "nameless_in",
- "abbey01",
- "abbey02",
- "abbey03",
- "poring_w01",
- "poring_w02",
-
- // --- ??? ---
- // -- 2007-??-?? --
- "06guild_r",
- "06guild_01",
- "06guild_02",
- "06guild_03",
- "06guild_04",
- "06guild_05",
- "06guild_06",
- "06guild_07",
- "06guild_08",
- "z_agit",
- "que_temsky",
- "itemmall",
- "bossnia_01",
- "bossnia_02",
- "bossnia_03",
- "bossnia_04",
-
- // --- Moscovia ---
- // -- 2007-06-??? --
- "moscovia",
- "mosk_in",
- "mosk_ship",
- "mosk_fild01",
- "mosk_fild02",
- "mosk_dun01",
- "mosk_dun02",
- "mosk_dun03",
- "mosk_que",
-
- // --- Episode 12: Satan Morroc & Schwarzwald Siege ---
- // -- 2007-09-19sdata_k.gpf --
- "schg_cas01",
- "schg_cas02",
- "schg_cas03",
- "schg_cas04",
- "schg_cas05",
- "sch_gld",
- "cave",
- "moc_fild20",
- "moc_fild21",
- "moc_fild22",
- "que_ba",
- "que_moc_16",
- "que_moon",
-
- // Arunafeltz Seige
- // -- 2007-10-24sdata_k.gpf --
- "arug_cas01",
- "arug_cas02",
- "arug_cas03",
- "arug_cas04",
- "arug_cas05",
- "aru_gld",
-
- // PVP Battle Fields: Tierra Valley, and Flavius
- // -- 2007-11-14sdata_k.gpf --
- "bat_room",
- "bat_a01",
- "bat_a02",
- "bat_b01",
- "bat_b02",
- "que_qsch01",
- "que_qsch02",
- "que_qsch03",
- "que_qsch04",
- "que_qsch05",
- "que_qaru01",
- "que_qaru02",
- "que_qaru03",
- "que_qaru04",
- "que_qaru05",
-
- // Endless Tower Memorial Dungeon
- // -- 2007-11-28sdata_k.gpf --
- "1@cata",
- "2@cata",
- "e_tower",
- "1@tower",
- "2@tower",
- "3@tower",
- "4@tower",
- "5@tower",
- "6@tower",
-
- // 13.1 Another World
- // -- 2008-05-28sdata_k.gpf --
- "mid_camp",
- "mid_campin",
- "man_fild01",
- "man_fild03",
- "spl_fild02",
- "spl_fild03",
- "moc_fild22b",
- "que_dan01",
- "que_dan02",
- "schg_que01",
- "schg_dun01",
- "arug_que01",
- "arug_dun01",
- "1@orcs",
- "2@orcs",
-
- // KvM Battleground
- // -- 2008-??-??? --
- "bat_c01",
- "bat_c02",
- "bat_c03",
-
- // 13.2 Another World
- // -- 2008-11-26 --
- "1@nyd",
- "2@nyd",
- "nyd_dun01",
- "nyd_dun02",
- "manuk",
- "man_fild02",
- "man_in01",
- "splendide",
- "spl_fild01",
- "spl_in01",
- "spl_in02",
-
- // 3rd Job Maps
- // -- 2009-01-29rdata_k2.gpf --
- "job3_arch01",
- "job3_arch02",
- "job3_arch03",
- "job3_guil01",
- "job3_guil02",
- "job3_guil03",
- "job3_rang01",
- "job3_rang02",
- "job3_rune01",
- "job3_rune02",
- "job3_rune03",
- "job3_war01",
- "job3_war02",
- "jupe_core2",
-
- // ???
- // -- 2009-05-27rdata_k.gpf --
- "moc_para01",
-
- // Brasilis Maps
- // -- 2009-08-05rdata_k.gpf --
- "brasilis",
- "bra_in01",
- "bra_fild01",
- "bra_dun01",
- "bra_dun02",
-
- // ???
- // -- 2009-09-30rdata_k.gpf --
- "s_atelier",
-
- // 13.3 El Discastes
- // -- 2009-12-09rdata_k.gpf --
- "dicastes01",
- "dicastes02",
- "dic_in01",
- "dic_fild01",
- "dic_fild02",
- "dic_dun01",
- "dic_dun02",
- "job3_gen01",
- "job3_sha01",
-
- // Localized Event Maps
- //"evt_zombie",
- //"evt_coke",
-
- // Unknown Maps
- //"ac_sl_area",
- //"ac_cl_hall",
- //"ac_cl_room",
- //"jp_s_dun11",
-
- // 14.1 Bifrost
- // -- 2010-06-09rdata_x.gpf --
- "mora",
- "bif_fild01",
- "bif_fild02",
- "1@mist",
-
- // Dewata
- // -- 2010-09-15rdata_x.gpf --
- "dewata",
- "dew_in01",
- "dew_fild01",
- "dew_dun01",
- "dew_dun02",
-
- // ???
- // -- 2010-10-06rdata_x.gpf --
- "que_house_s",
-
- // Malangdo
- // -- 2010-11-03rdata_x.gpf --
- "malangdo",
- "mal_in01",
- "mal_in02",
- "mal_dun01",
- "1@pump",
- "2@pump",
- "1@cash",
-
- // Undersea Tunnel Expansion
- // -- 2010-11-10rdata_x.gpf --
- "iz_dun05",
-
- // ???
- // -- 2010-12-01data_x.gpf --
- "evt_mobroom",
-
- // ???
- "dic_dun03",
- //"mjolnir_04_1",
- //"evt_swar_b",
- //"evt_swar_r",
- //"evt_swar_s",
- //"evt_swar_t",
-
- // Lighthalzen Dungeon F4, Wolfchev's Laboratory
- // -- 2011-03-16rdata_x.gpf --
- "1@lhz",
- "lhz_dun04",
- "que_lhz",
-
- // Hall Of Abyss
- // -- 2011-06-15data_x.gpf --
- "gld_dun01_2",
- "gld_dun02_2",
- "gld_dun03_2",
- "gld_dun04_2",
- "gld2_ald",
- "gld2_gef",
- "gld2_pay",
- "gld2_prt",
-
- // Malaya Port
- // -- 2011-08-30data_x.gpf --
- "malaya",
- "ma_fild01",
- "ma_fild02",
- "ma_scene01",
- "ma_in01",
- "ma_dun01",
- "1@ma_h",
- "1@ma_c",
- "1@ma_b",
- "ma_zif01",
- "ma_zif02",
- "ma_zif03",
- "ma_zif04",
- "ma_zif05",
- "ma_zif06",
- "ma_zif07",
- "ma_zif08",
- "ma_zif09",
- "job_ko",
-
- // 14.2 Eclage
- // -- 2011-11-30data_x.gpf --
- "eclage",
- "ecl_fild01",
- "ecl_in01",
- "ecl_in02",
- "ecl_in03",
- "ecl_in04",
- "1@ecl",
- "ecl_tdun01",
- "ecl_tdun02",
- "ecl_tdun03",
- "ecl_tdun04",
- "ecl_hub01",
- "que_avan01",
-
- // Pyramids Basement Nightmare Mode
- "moc_prydn1",
- "moc_prydn2",
-
- // Izlude Novice Academy & Tutorial
- // New Maps added 2016-09-12
- "iz_int",
- "iz_int01",
- "iz_int02",
- "iz_int03",
- "iz_int04",
- "iz_ac01",
- "iz_ac02",
- "iz_ng01",
- "treasure_n1",
- "treasure_n2",
- "iz_ac01_d",
- "iz_ac02_d",
- "iz_ac01_c",
- "iz_ac02_c",
- "iz_ac01_b",
- "iz_ac02_b",
- "iz_ac01_a",
- "iz_ac02_a",
- "izlude_d",
- "izlude_c",
- "izlude_b",
- "izlude_a",
- "int_land",
- "int_land01",
- "int_land02",
- "int_land03",
- "int_land04",
-
- "prt_fild08d",
- "prt_fild08c",
- "prt_fild08b",
- "prt_fild08a",
-
- // War of Emperium - Third Edition (TE)
- "te_prt_gld",
- "te_prtcas01",
- "te_prtcas02",
- "te_prtcas03",
- "te_prtcas04",
- "te_prtcas05",
- "teg_dun01",
- "teg_dun02",
- "te_alde_gld",
- "te_aldecas1",
- "te_aldecas2",
- "te_aldecas3",
- "te_aldecas4",
- "te_aldecas5",
-
- // Glast Heim Memorial & Nightmare
- "gl_cas02_",
- "gl_chyard_",
- "1@gl_k",
- "2@gl_k",
-
- "silk_lair",
- "evt_bomb",
-
- // Wave Mode Memorial Dungeon
- "1@def01",
- "1@def02",
- "1@def03",
-
- // Heroes' Trails - Part 1
- "1@face",
- "1@sara",
- "1@tnm1",
- "1@tnm2",
- "1@tnm3",
- "1@ge_st",
- "1@gef",
- "1@gef_in",
- "1@spa",
- "dali",
- "dali02",
-
- // Episode 14.3
- "moro_vol",
- "moro_cav",
- "1@dth1",
- "1@dth2",
- "1@dth3",
- "1@rev",
- "1@xm_d",
- "1@eom",
- "1@jtb",
-
- // Clock Tower Nightmare Mode
- "c_tower2_",
- "c_tower3_",
-
- //------------------------- Clone Maps ---------------------------
- //------------------------- Extra Maps ---------------------------
-
- // Ragnarok World Championship 2004
- // Requires: RWC 2004 Client
- // or Akaru's SuperGRF 1.64 or newer
- //"rwc01",
- //"rwc02",
- //"rwc03",
-
- // Ragnarok World Championship 2009
- // Requires: RWC 2009 Map files
- //"2009rwc_f01",
- //"2009rwc_01",
- //"2009rwc_02",
- //"2009rwc_03",
- //"2009rwc_04",
-
- // Ragnarok World Championship 2008?
- // Requires: RWC 2008 Map files?
- //"2008rwc_04",
-
- //Christmas & Sakura Special
- //Requires Akaru's SuperGRF 1.1 or newer
- //"prontera_x",
- //"alberta_x",
- //"aldebaran_x",
- //"geffen_x",
- //"izlude_x",
- //"prt_church_x",
- //"prontera_s",
- //"pay_arche_s",
-
- //Fenced Lutie",
- //Requires Akaru's SuperGRF 1.23 or newer",
- //"xmas_old",
-
- //Alpha Maps
- //Requires adata.grf containing alpha maps and data
- //"fay_vilg00",
- //"fay_vilg01",
- //"gef_vilg00",
- //"gef_vilg01",
- //"moc_dugn01",
- //"moc_dugn02",
- //"moc_fild01",
- //"moc_fild02",
- //"moc_fild03",
- //"moc_fild04",
- //"moc_intr00",
- //"moc_intr01",
- //"moc_intr02",
- //"moc_intr04",
- //"moc_vilg00",
- //"moc_vilg01",
- //"moc_vilg02",
- //"probemap",
- //"probemap02",
- //"prt_cstl01",
- //"prt_dugn00",
- //"prt_dugn01",
- //"prt_fild00",
- //"prt_fild01",
- //"prt_fild03",
- //"prt_fild04",
- //"prt_fild05",
- //"prt_intr01",
- //"prt_intr01_a",
- //"prt_intr02",
- //"prt_vilg00",
- //"prt_vilg01",
- //"prt_vilg02",
- //"tank_test",
- //"tank_test2",
- //"test",
-) //map_list
diff --git a/conf/map/script.conf b/conf/map/script.conf
deleted file mode 100644
index 78514e637..000000000
--- a/conf/map/script.conf
+++ /dev/null
@@ -1,64 +0,0 @@
-//================= Hercules Configuration ================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2014-2016 Hercules Dev Team
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Hercules Script Configuration File.
-//=========================================================================
-
-script_configuration: {
- // Specifies whether or not an error should be outputed when there's a
- // mismatch between the number of provided arguments and of expected
- // arguments
- // Default: true
- warn_func_mismatch_paramnum: true
-
- // Specifies whether or not each built-in function's arguments are
- // checked for correct type. When a function is given an argument
- // different from what it expects, a warning is thrown before the
- // function is ran anyway.
- // Default: true
- warn_func_mismatch_argtypes: true
-
- // Maximum number of operations before considering a set of operations too intensive
- // Defaults to 655360
- check_cmdcount: 655360
-
- // Maximum number of iterations before considering a loop infinite
- // Defaults to 2048
- check_gotocount: 2048
-
- // Default value of the 'min' argument of the script command 'input'.
- // When the 'min' argument isn't provided, this value is used instead.
- // Defaults to 0.
- //input_min_value: 0
-
- // Default value of the 'max' argument of the script command 'input'.
- // When the 'max' argument isn't provided, this value is used instead.
- // Defaults to INT_MAX.
- //input_max_value: 2147483647
- input_max_value: 10000000
-}
-
-import: "conf/import/script.conf"