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author | Haru <haru@dotalux.com> | 2018-10-21 23:45:20 +0200 |
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committer | GitHub <noreply@github.com> | 2018-10-21 23:45:20 +0200 |
commit | b196e2b794bb96c1584c885f50e63326678ae89e (patch) | |
tree | cb6858c2f690018c9df097dd96a986ec22089fb5 /conf/map | |
parent | f275d6a7d432953d2af6b9c0fe897be5e7657e1c (diff) | |
parent | dca07b9b9e9640085412b1ceafd691727b871048 (diff) | |
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Merge pull request #2182 from guilherme-gm/201808-trapfix
Fixes some issues with traps
Diffstat (limited to 'conf/map')
-rw-r--r-- | conf/map/battle/skill.conf | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/conf/map/battle/skill.conf b/conf/map/battle/skill.conf index d258567a0..64bba68b5 100644 --- a/conf/map/battle/skill.conf +++ b/conf/map/battle/skill.conf @@ -307,6 +307,12 @@ dancing_weaponswitch_fix: true // 1: Traps in GvG make player stop moving right when stepping over it. skill_trap_type: 0 +// Trap Reflect +// Whether the damage from traps must be reflected (for example by Reflect Shield or High Orc Card)? +// true: Aegis - traps are reflected +// false: Athena - traps are not reflected +trap_reflect: true + // Max Possible Level of Monster skills // Note: If your MVPs are too tough, reduce it to 10. mob_max_skilllvl: 100 |