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author | Jedzkie <jedzkie13@rocketmail.com> | 2016-03-21 23:55:30 +0800 |
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committer | Haru <haru@dotalux.com> | 2018-11-14 18:43:57 +0100 |
commit | 86b70dc7ea0a6d3aee6d99a0f802668fc9a0eb75 (patch) | |
tree | 84009e37fa3d86e91ca597c4708a7c0a7b6bd42e /conf/map | |
parent | 639af795caf86f9f30770b5d1d2e9164876deb1f (diff) | |
download | hercules-86b70dc7ea0a6d3aee6d99a0f802668fc9a0eb75.tar.gz hercules-86b70dc7ea0a6d3aee6d99a0f802668fc9a0eb75.tar.bz2 hercules-86b70dc7ea0a6d3aee6d99a0f802668fc9a0eb75.tar.xz hercules-86b70dc7ea0a6d3aee6d99a0f802668fc9a0eb75.zip |
Fixes #889 & #840
- Novice classes will never go below 50% hp when died.
- Other classes will show 1 HP rather than 0 when died.
- Added battle configuration.
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'conf/map')
-rw-r--r-- | conf/map/battle/client.conf | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/conf/map/battle/client.conf b/conf/map/battle/client.conf index 35c585bf6..b7d4ac781 100644 --- a/conf/map/battle/client.conf +++ b/conf/map/battle/client.conf @@ -177,3 +177,15 @@ client_emblem_max_blank_percent: 100 // kRO removed the packet and this re-enables the message. // Official: false. mvp_exp_reward_message: false + +// Displays the same HP value as official servers do when a character is dead. +// (Note 1) +// On official servers, HP are never displayed as 0, but when dead, they +// display the value that will be shown after resurrection (50% HP for novice +// classes, 1 HP for other classes). Athena servers, instead, show the real +// value (0 when dead), to avoid confusion. +// Note: this is only a visual setting, and the server will internally handle +// it as 0 regardless of this. This means that scripts will know that the +// character has 0 HP when dead. +// Default: true (Official behavior) +display_fake_hp_when_dead: true |