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authorHaru <haru@dotalux.com>2018-12-16 19:32:07 +0100
committerGitHub <noreply@github.com>2018-12-16 19:32:07 +0100
commit65eacabdc302d02a80bef578fb83b58c5203463e (patch)
tree9849a91659e185e965b8439c2ea3991601db0dc2 /conf/map/battle
parent52360f0cee7916f58da6eda0399f74199f957c44 (diff)
parent0dda2c717349d11742285c09e73f4ee7a01a1149 (diff)
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Merge pull request #2244 from Emistry/incomplete_checkidle
Remove idle when interact with scripts
Diffstat (limited to 'conf/map/battle')
-rw-r--r--conf/map/battle/player.conf1
1 files changed, 1 insertions, 0 deletions
diff --git a/conf/map/battle/player.conf b/conf/map/battle/player.conf
index 25ac24d6b..c7bb13e88 100644
--- a/conf/map/battle/player.conf
+++ b/conf/map/battle/player.conf
@@ -211,6 +211,7 @@ snovice_call_type: 0
// 0x080 - Emotion Request
// 0x100 - DropItem Request
// 0x200 - @/#Command Request
+// 0x400 - NPC Script Interaction
// Please note that at least 1 option has to be enabled.
// Be mindful that the more options used, the easier it becomes to cheat features that rely on idletime (e.g. checkidle()).
// Default: walk ( 0x1 ) + useskilltoid ( 0x2 ) + useskilltopos ( 0x4 ) + useitem ( 0x8 ) + attack ( 0x10 ) = 0x1F