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authorFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-09-24 09:13:50 +0000
committerFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-09-24 09:13:50 +0000
commite17d1bfa00dcde02180df01edf7b028bf1c46432 (patch)
treec1a6d46f3ad2c9ae7b164803b5210ecdc2c5f6e8 /conf/char_athena.conf
parentd080398382d6ce1f4a4635e6a9de460994323823 (diff)
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* Limited manual detection of data truncation to string/enum/blob columns.
* Renamed conf-tmpl to conf. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11284 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+// Athena Character configuration file.
+
+// Note: "Comments" are all text on the right side of a double slash "//"
+// Whatever text is commented will not be parsed by the servers, and serves
+// only as information/reference.
+
+// Server Communication username and password.
+userid: s1
+passwd: p1
+
+// Server name, use alternative character such as ASCII 160 for spaces.
+// NOTE: Do not use spaces in the name, or guild emblems won't work client-side!
+server_name: eAthena
+
+// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
+wisp_server_name: Server
+
+// Login Server IP
+// The character server connects to the login server using this IP address.
+// NOTE: This is useful when you are running behind a firewall or are on
+// a machine with multiple interfaces.
+//login_ip: 127.0.0.1
+
+// The character server listens on the interface with this IP address.
+// NOTE: This allows you to run multiple servers on multiple interfaces
+// while using the same ports for each server.
+//bind_ip: 127.0.0.1
+
+// Login Server Port
+login_port: 6900
+
+// Character Server IP
+// The IP address which clients will use to connect.
+// Set this to what your server's public IP address is.
+//char_ip: 127.0.0.1
+
+// Character Server Port
+char_port: 6121
+
+//Time-stamp format which will be printed before all messages.
+//Can at most be 20 characters long.
+//Common formats:
+// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
+// %H:%M:%S (hour:minute:second, 24 hour format)
+// %d/%b/%Y (day/Month/year)
+//For full format information, consult the strftime() manual.
+//timestamp_format: [%d/%b %H:%M]
+
+//If redirected output contains escape sequences (color codes)
+stdout_with_ansisequence: no
+
+//Makes server output more silent by ommitting certain types of messages:
+//1: Hide Information messages
+//2: Hide Status messages
+//4: Hide Notice Messages
+//8: Hide Warning Messages
+//16: Hide Error and SQL Error messages.
+//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
+console_silent: 0
+
+// Console Commands
+// Allow for console commands to be used on/off
+// This prevents usage of >& log.file
+console: off
+
+// Option to force a player to create an e-mail.
+// If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow:
+// - Create at least 1 character
+// - Select 1 character
+// - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail')
+// - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively).
+// - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL.
+// - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections.
+// Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button,
+// the player must click 'DEL' button and register his/her NEW e-mail to enter in the game
+// So, default is 0, because administrator must explain to their players before to activate this option.
+email_creation: 0
+
+// Is Character server in maintainence mode?
+char_maintenance: 0
+
+// Enable or disable creation of new characters.
+// Now it is actually supported [Kevin]
+char_new: 1
+
+// Display (New) in the server list.
+char_new_display: 0
+
+// Maximum users able to connect to the server. Set to 0 for unlimited.
+max_connect_user: 0
+
+// When set to yes, the char server will refuse connections from players already online.
+// When a login attempt is rejected, the account in question will be booted from all the connected map servers.
+// Note that this only works within the char-server and it's connected mapservers,
+// the charserver cannot know if the same account is logged on in other char servers.
+// it's safe to turn off if the char-server only has a single map-server connected to it.
+online_check: yes
+
+// Minimum GM level that is allowed to bypass the server limit of users.
+gm_allow_level: 99
+
+// How often should the server save all files? (In seconds)
+// Note: Applies to all data files on TXT servers.
+// On SQL servers, it applies to guilds (character save interval is defined on the map config)
+autosave_time: 60
+
+// Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
+save_log: yes
+
+// Character server flatfile database
+char_txt: save/athena.txt
+
+// Friends list flatfile database
+friends_txt: save/friends.txt
+
+// Start point, Map name followed by coordinates (x,y)
+start_point: new_zone01,53,111
+
+// Starting weapon for new characters
+start_weapon: 1201
+
+// Starting armor for new characters
+start_armor: 2301
+
+// Starting zeny for new characters
+start_zeny: 0
+
+// Size for the fame-lists
+fame_list_alchemist: 10
+fame_list_blacksmith: 10
+fame_list_taekwon: 10
+
+// Guild earned exp modifier.
+// Adjusts taxed exp before adding it to the guild's exp. For example, if set
+// to 200, the guild receives double the player's taxed exp.
+guild_exp_rate: 100
+
+// Name used for unknown characters
+unknown_char_name: Unknown
+
+// To log the character server?
+log_char: 1
+
+// Log Filename
+char_log_filename: log/char.log
+
+// Allow or not identical name for characters but with a different case (upper/lower):
+// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
+name_ignoring_case: 0
+
+// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
+// NOTE: Applies to character, party and guild names.
+// 0: no restriction (default)
+// 1: only letters/symbols in 'char_name_letters' option.
+// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
+char_name_option: 1
+
+// Set the letters/symbols that you want use with the 'char_name_option' option.
+// Note: Don't add spaces unless you mean to add 'space' to the list.
+char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890
+
+// Character rename option. When set to yes, the server will send an extended
+// char-info packet, informing whether the character can be renamed or not.
+// NOTE: This functionality is not implemented.
+// NOTE: This option is for compatibility with kRO sakray 2006-10-23 and newer.
+// !Do not use it for any other type of client since it will crash them!
+char_rename: yes
+
+// How many Characters are allowed per Account ? (0 = disabled) [SQL Only!]
+chars_per_account: 0
+
+// Restrict character deletion by BaseLevel
+// 0: no restriction (players can delete characters of any level)
+// -X: you can't delete chars with BaseLevel <= X
+// Y: you can't delete chars with BaseLevel >= Y
+// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
+char_del_level: 0
+
+// What folder the DB files are in (item_db.txt, etc.)
+db_path: db
+
+//NOTE: The following online listing options are only for TXT servers.
+
+// Filename of the file which receives the online players list in text
+online_txt_filename: online.txt
+
+// Filename of the file which receives the online players list, but in html version
+online_html_filename: online.html
+
+// Choose how to display online players.
+// (sorting operation with a lot of online players can take time on a slow computer)
+// 0: no sorting (default)
+// 1: by alphabetical order of their name
+// 2: by number of their zenys
+// 3: by their base level
+// 4: by their job (and job level inside the same job)
+// 5: by alphabetical order of their actual map location
+online_sorting_option: 0
+
+// Choose which columns that you want display in the online files. Do the addition of these values:
+// (if value is 0, no file is done)
+// 1: name (just the name, no function like 'GM')
+// 2: job
+// 4: levels
+// 8: map name
+// 16: mapname and coordonates
+// 32: zenys
+// 64: name (with 'GM' if the player is a GM)
+// default value: 1 (only name)
+online_display_option: 1
+
+// minimum GM level to display 'GM' when we want to display it (default: 1)
+online_gm_display_min_level: 20
+
+// refresh time (in sec) of the html file in the explorer (default 20)
+online_refresh_html: 20
+
+import: conf/import/char_conf.txt