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author | Haru <haru@dotalux.com> | 2015-09-06 18:08:14 +0200 |
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committer | Haru <haru@dotalux.com> | 2016-08-19 21:32:12 +0200 |
commit | c84a4473cc0491edbf6ac3e7efd062d8c57e5a2c (patch) | |
tree | 335a146bf8eecd6cc1bacb4388efa1e64cd3e91e /conf/char-server.conf | |
parent | 6be7aab17d958e0f5a4be0413b26c7dd81185af6 (diff) | |
download | hercules-c84a4473cc0491edbf6ac3e7efd062d8c57e5a2c.tar.gz hercules-c84a4473cc0491edbf6ac3e7efd062d8c57e5a2c.tar.bz2 hercules-c84a4473cc0491edbf6ac3e7efd062d8c57e5a2c.tar.xz hercules-c84a4473cc0491edbf6ac3e7efd062d8c57e5a2c.zip |
Ported char-server.conf to libconfig
Fixed issue: 8115, now start items can be equipped as well
Ported to modern Hercules and cleaned up from Panikon's commits: c6482e9870645ffe59a6a059b819574d4ac79fd9, 832fb27d4f767e4bc8b68c432d0da00b7cb7a4f9, f81b579899e3a15bd472ca8c6a6e0116c43bec92, e23723725499b617def03d05661eca637edaeabd, 0b783a83d82e588efd760f7f4baec0c8074a6fd1, 1b7de91308a57ea07b158ed95a2515a3c8cc36bd, 677d3430cbda0962b320a60cf499e9dadf637d00
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'conf/char-server.conf')
-rw-r--r-- | conf/char-server.conf | 188 |
1 files changed, 0 insertions, 188 deletions
diff --git a/conf/char-server.conf b/conf/char-server.conf deleted file mode 100644 index eb2b9a63d..000000000 --- a/conf/char-server.conf +++ /dev/null @@ -1,188 +0,0 @@ -// Character Server configuration file. - -// Note: "Comments" are all text on the right side of a double slash "//" -// Whatever text is commented will not be parsed by the servers, and serves -// only as information/reference. - -// Server Communication username and password. -userid: s1 -passwd: p1 - -// Server name, use alternative character such as ASCII 160 for spaces. -// NOTE: Do not use spaces or any of these characters which are not allowed in -// Windows filenames \/:*?"<>| -// ... or else guild emblems won't work client-side! -server_name: Hercules - -// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters) -wisp_server_name: Server - -// Login Server IP -// The character server connects to the login server using this IP address. -// NOTE: This is useful when you are running behind a firewall or are on -// a machine with multiple interfaces. -//login_ip: 127.0.0.1 - -// The character server listens on the interface with this IP address. -// NOTE: This allows you to run multiple servers on multiple interfaces -// while using the same ports for each server. -//bind_ip: 127.0.0.1 - -// Login Server Port -login_port: 6900 - -// Character Server IP -// The IP address which clients will use to connect. -// Set this to what your server's public IP address is. -//char_ip: 127.0.0.1 - -// Character Server Port -char_port: 6121 - -//Time-stamp format which will be printed before all messages. -//Can at most be 20 characters long. -//Common formats: -// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format) -// %H:%M:%S (hour:minute:second, 24 hour format) -// %d/%b/%Y (day/Month/year) -//For full format information, consult the strftime() manual. -//timestamp_format: [%d/%b %H:%M] - -//If redirected output contains escape sequences (color codes) -stdout_with_ansisequence: no - -//Makes server output more silent by ommitting certain types of messages: -//1: Hide Information messages -//2: Hide Status messages -//4: Hide Notice Messages -//8: Hide Warning Messages -//16: Hide Error and SQL Error messages. -//32: Hide Debug Messages -//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4) -console_silent: 0 - -// Type of server. -// No functional side effects at the moment. -// Displayed next to the server name in the client. -// 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=F2P -char_server_type: 0 - -// Minimum Group ID to join char server when it is on char_server_type 1 (maintenance) -char_maintenance_min_group_id: 99 - -// Enable or disable creation of new characters. -// Now it is actually supported [Kevin] -char_new: 1 - -// Display (New) in the server list. -char_new_display: 0 - -// Maximum users able to connect to the server. -// Set to 0 to disable users to log-in. (-1 means unlimited) -max_connect_user: -1 - -// Group ID that is allowed to bypass the server limit of users. -// Default: -1 = nobody (there are no groups with ID < 0) -// See: conf/groups.conf -gm_allow_group: -1 - -// How often should the server save all files? (In seconds) -// Note: Applies to all data files on TXT servers. -// On SQL servers, it applies to guilds (character save interval is defined on the map config) -autosave_time: 60 - -// Display information on the console whenever characters/guilds/parties/pets are loaded/saved? -save_log: yes - -// Start point, Map name followed by coordinates (x,y) -start_point_re: iz_int,97,90 -start_point_pre: new_1-1,53,111 - -// Starting items for new characters -// Format is: id1,quantity1,stackable1,idN,quantityN,stackableN -// stackable: -// 0 - Not stackable (weapon, armor, egg, pet armor) -// 1 - Stackable -start_items: 1201,1,0,2301,1,0 - -// Starting zeny for new characters -start_zeny: 0 - -// Size for the fame-lists -fame_list_alchemist: 10 -fame_list_blacksmith: 10 -fame_list_taekwon: 10 - -// Guild earned exp modifier. -// Adjusts taxed exp before adding it to the guild's exp. For example, if set -// to 200, the guild receives double the player's taxed exp. -guild_exp_rate: 100 - -// Name used for unknown characters -unknown_char_name: Unknown - -// To log the character server? -log_char: 1 - -// Allow or not identical name for characters but with a different case (upper/lower): -// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed -name_ignoring_case: no - -// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are: -// NOTE: Applies to character, party and guild names. -// 0: no restriction (default) -// 1: only letters/symbols in 'char_name_letters' option. -// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles. -char_name_option: 1 - -// Set the letters/symbols that you want use with the 'char_name_option' option. -// Note: Don't add spaces unless you mean to add 'space' to the list. -char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890 - -// Restrict character deletion by BaseLevel -// 0: no restriction (players can delete characters of any level) -// -X: you can't delete chars with BaseLevel <= X -// Y: you can't delete chars with BaseLevel >= Y -// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel) -char_del_level: 0 - -// Amount of time in seconds by which the character deletion is delayed. -// Default: 86400 (24 hours) -// NOTE: Requires client 2010-08-03aragexeRE or newer. -char_del_delay: 86400 - -// Block deletion if character is inside a guild or a party? (BOOL) -// default: 0 official: 1 -// !!This check is imposed by Aegis to avoid dead entries in databases and _is_not_needed_ as we clear data properly!! -char_aegis_delete: 0 - -// What folder the DB files are in (item_db.conf, etc.) -db_path: db - -//================================================================== -// Pincode system -//================================================================== - -// A window is opened before you can select your character and you will have to enter a pincode by using only your mouse -// NOTE: Requires client 2011-03-09aragexeRE or newer. -// 0: disabled -// 1: enabled -pincode_enabled: 1 - -// Request Pincode only on login or on everytime char select is accessed? -// 0: only on login (default) -// 1: everytime the char select window is accessed -pincode_charselect: 0 - -// How often does a user have to change his pincode? -// Default: 0 -// 0: never -// X: every X minutes -pincode_changetime: 0 - -// How often can a user enter the wrong password? -// Default: 3 -// NOTE: The maximum on clientside is 3 -pincode_maxtry: 3 - -import: conf/import/char_conf.txt |