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author | GrumpyLittlePanda <samuli.vaara@yahoo.com> | 2014-11-17 19:09:05 +0200 |
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committer | GrumpyLittlePanda <samuli.vaara@yahoo.com> | 2014-11-17 19:36:52 +0200 |
commit | 26cdd53ef2d633e6b7d886bb720e645d85d08e43 (patch) | |
tree | 28ce5a36441efe995ccbb47e16f453b12994ae06 /conf/battle | |
parent | 86d0ab88920099c164f12e440f232634989bc69b (diff) | |
download | hercules-26cdd53ef2d633e6b7d886bb720e645d85d08e43.tar.gz hercules-26cdd53ef2d633e6b7d886bb720e645d85d08e43.tar.bz2 hercules-26cdd53ef2d633e6b7d886bb720e645d85d08e43.tar.xz hercules-26cdd53ef2d633e6b7d886bb720e645d85d08e43.zip |
(Bugs 5237 and 7979)
- Land Protector now behaves more like on official servers
* Land Protector now protects from units being placed on it, no matter if they have splash range or not
* Land Protector no longer protects from damage from units not outside Land Protector that splash inside
* Meteor Storm no longer shows meteors falling if they would land on Land Protector
* Pneuma can no longer be placed next to Land Protector
* Safety wall no longer consumes gem if cast on LP.
* Also cleaned up the code a bit, so the checks are done where they should be done
- Ground skill splash ranges updated to their official values
* Lord of Vermilion places units in a 11x11 area with 3x3 splash range each
* Storm Gust places units in a 9x9 area with 3x3 splash range each
* Heaven's Drive places units in a 5x5 area with no splash range
* Venom Dust now has a splash range of 3x3 and is consequently larger than before
- Storm Gust's knock-back behavior updated to official
* Each of Storm Gust's units will knock back "Away from center"
* As units in the south-west are processed first, the knock-back direction will usually be north-east
* At the edges the knock-back direction will be "to the outside"
* Land Protector and Ganbantein will influence the knock-back behavior strongly, e.g. if Storm Gust has a hole in the middle, it will have a "suck in" effect
* Added a config option for those who want the old "random direction" behavior from eAthena
Diffstat (limited to 'conf/battle')
-rw-r--r-- | conf/battle/skill.conf | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf index e6828749b..a870b6c85 100644 --- a/conf/battle/skill.conf +++ b/conf/battle/skill.conf @@ -293,4 +293,11 @@ mob_max_skilllvl: 100 // 1: Gutter line system without demi gutter bug // 2-20: Area around caster (2 = 5x5, 3 = 7x7, 4 = 9x9, ..., 20 = 41x41) // Note: If you knock the target out of the area it will only be hit once and won't do splash damage -bowling_bash_area: 0
\ No newline at end of file +bowling_bash_area: 0 + +// On official servers, Storm Gust consists of 81 units that all deal 3x3 splash damage "away from center". Due to +// south-western cells being processed first, this usually leads to a knockback to the northeast. Knockback at the +// edges will be away from SG. Knockback direction can also be influenced by Ganbantein and Land Protector. If you +// punch a hole into SG it will for example create a "suck in" effect. +// If you disable this setting, the knockback direction will be completely random (eAthena style). +stormgust_knockback: yes
\ No newline at end of file |