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author | Dastgir <dastgirpojee@rocketmail.com> | 2015-12-17 17:14:11 +0530 |
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committer | Dastgir <dastgirpojee@rocketmail.com> | 2015-12-25 20:46:50 +0530 |
commit | 654e7629282b1e708e4f08b26b381e6f917b26d3 (patch) | |
tree | 6132737d98878579b56ec920c4f3badff31cd57f /conf/battle | |
parent | d4460ce0fcca62cd4fe6d45b12c55eb286244fee (diff) | |
download | hercules-654e7629282b1e708e4f08b26b381e6f917b26d3.tar.gz hercules-654e7629282b1e708e4f08b26b381e6f917b26d3.tar.bz2 hercules-654e7629282b1e708e4f08b26b381e6f917b26d3.tar.xz hercules-654e7629282b1e708e4f08b26b381e6f917b26d3.zip |
Added Costume/Shadow Atk/Def refine bonus setting
Diffstat (limited to 'conf/battle')
-rw-r--r-- | conf/battle/player.conf | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/conf/battle/player.conf b/conf/battle/player.conf index 2682a34c7..c5db26c6b 100644 --- a/conf/battle/player.conf +++ b/conf/battle/player.conf @@ -175,3 +175,9 @@ snovice_call_type: 0 // Be mindful that the more options used, the easier it becomes to cheat features that rely on idletime (e.g. checkidle()). // Default: walk ( 0x1 ) + useskilltoid ( 0x2 ) + useskilltopos ( 0x4 ) + useitem ( 0x8 ) + attack ( 0x10 ) = 0x1F idletime_criteria: 0x1F + +// Can players get ATK/DEF from refinements on costume/shadow equips? +// Default: yes (Official behavior not known) +costume_refine_def: yes +shadow_refine_def: yes +shadow_refine_atk: yes |