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authorzephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-11-08 17:39:40 +0000
committerzephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-11-08 17:39:40 +0000
commitf77cbff9305f4d3c6dc49d870369bf0897864049 (patch)
tree43772fe62e422943239cc901f2168689b8b18d01 /conf/battle
parentb5be01c5baca2d51da4ec9a138e3bb57eea7cbb4 (diff)
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- Added a new setting 'guild_skill_relog_delay' to activate the guild skills delay on Guild Master relog.
- The official setting is 'No', but this is an option for game masters. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11699 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf/battle')
-rw-r--r--conf/battle/guild.conf4
1 files changed, 4 insertions, 0 deletions
diff --git a/conf/battle/guild.conf b/conf/battle/guild.conf
index 2c474552e..9fa3fb424 100644
--- a/conf/battle/guild.conf
+++ b/conf/battle/guild.conf
@@ -28,6 +28,10 @@ guild_exp_limit: 50
// Maximum castles one guild can own (0 = unlimited)
guild_max_castles: 0
+// Activate guild skills delay by relog? (Note 1)
+// Oficial setting is "no" but this prevent the abuse of skiping the 5 minutes delay on guild master relog.
+guild_skill_relog_delay: no
+
// Damage adjustments for WOE battles against defending Guild monsters (Note 2)
castle_defense_rate: 100