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authorshennetsind <ind@henn.et>2013-04-02 21:17:14 -0300
committershennetsind <ind@henn.et>2013-04-02 21:17:14 -0300
commit57dff2db23556d01beedd8af95a41e4f03f66681 (patch)
tree2d6c7a7401529371682191532cef05378cb98ff6 /conf/battle
parent80e90568f0e20766ae4b753395d968bd7a1764f9 (diff)
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Follow up 98b26ebbe6b4df336cfccc38821b7a52d5980d01
Updated config description Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'conf/battle')
-rw-r--r--conf/battle/player.conf3
1 files changed, 2 insertions, 1 deletions
diff --git a/conf/battle/player.conf b/conf/battle/player.conf
index b626f3ca0..f493f6b67 100644
--- a/conf/battle/player.conf
+++ b/conf/battle/player.conf
@@ -46,7 +46,8 @@ basic_skill_check: yes
// When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds)
// That is, when you go to a map and don't move, how long before the monsters will notice you.
-// If you attack a monster, it will attack you back regaurdless of this setting. (I think)
+// When moving, attacking or doing similar actions, the effect ends instantly.
+// Value is also affected by 'invincible_time_inc' mapflag
player_invincible_time: 5000
// The time interval for HP to restore naturally. (in milliseconds)