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authorepoque11 <epoque11@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-04-29 22:52:10 +0000
committerepoque11 <epoque11@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-04-29 22:52:10 +0000
commitefc39a408c225e1f030b1d21938ad7004b65af96 (patch)
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parentcb54f6e503c6160eb5896088f04dcb75860ef153 (diff)
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- Updated the unit engine to cache attacker count rather than utilise CPU intensive block iterations
- This update removes two unofficial settings, nothing that will go amiss git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16011 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf/battle')
-rw-r--r--conf/battle/battle.conf18
1 files changed, 0 insertions, 18 deletions
diff --git a/conf/battle/battle.conf b/conf/battle/battle.conf
index 377ebabb2..2cbb5bb45 100644
--- a/conf/battle/battle.conf
+++ b/conf/battle/battle.conf
@@ -101,24 +101,6 @@ weapon_defense_type: 0
//MDEF‚same as above....(MDEF*value)
magic_defense_type: 0
-// How to count the number of attackers when applying agi penalty ? (choose one)
-// 1-: Count every attack attempt (even those that were dodged/lucky-dodged)
-// 2 : Count every non-lucky-dodged attack attempt
-// 3 : Count attacks that miss due to element/race modifier
-// 4 : Count attacks whose damages are blocked by skills
-// 5 : Count only attacks that actually connect
-// 6+: None of the above, count will always be 0
-agi_penalty_count_lv: 2
-
-// How to count the number of attackers when applying vit penalty ? (choose one)
-// 1-: Count every attack attempt (even those that were dodged/lucky-dodged)
-// 2 : Count every non-lucky-dodged attack attempt
-// 3 : Count attacks that miss due to element/race modifier
-// 4 : Count attacks whose damages are blocked by skills
-// 5 : Count only attacks that actually connect
-// 6+: None of the above, count will always be 0
-vit_penalty_count_lv: 3
-
// Change attacker's direction to face opponent on every attack? (Note 3)
attack_direction_change: 15