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author | epoque11 <epoque11@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-04-29 22:52:10 +0000 |
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committer | epoque11 <epoque11@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-04-29 22:52:10 +0000 |
commit | efc39a408c225e1f030b1d21938ad7004b65af96 (patch) | |
tree | c7a5a9a7e19d82dd0663d31969c2bb47964f9545 /conf/battle | |
parent | cb54f6e503c6160eb5896088f04dcb75860ef153 (diff) | |
download | hercules-efc39a408c225e1f030b1d21938ad7004b65af96.tar.gz hercules-efc39a408c225e1f030b1d21938ad7004b65af96.tar.bz2 hercules-efc39a408c225e1f030b1d21938ad7004b65af96.tar.xz hercules-efc39a408c225e1f030b1d21938ad7004b65af96.zip |
- Updated the unit engine to cache attacker count rather than utilise CPU intensive block iterations
- This update removes two unofficial settings, nothing that will go amiss
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16011 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf/battle')
-rw-r--r-- | conf/battle/battle.conf | 18 |
1 files changed, 0 insertions, 18 deletions
diff --git a/conf/battle/battle.conf b/conf/battle/battle.conf index 377ebabb2..2cbb5bb45 100644 --- a/conf/battle/battle.conf +++ b/conf/battle/battle.conf @@ -101,24 +101,6 @@ weapon_defense_type: 0 //MDEF‚same as above....(MDEF*value) magic_defense_type: 0 -// How to count the number of attackers when applying agi penalty ? (choose one) -// 1-: Count every attack attempt (even those that were dodged/lucky-dodged) -// 2 : Count every non-lucky-dodged attack attempt -// 3 : Count attacks that miss due to element/race modifier -// 4 : Count attacks whose damages are blocked by skills -// 5 : Count only attacks that actually connect -// 6+: None of the above, count will always be 0 -agi_penalty_count_lv: 2 - -// How to count the number of attackers when applying vit penalty ? (choose one) -// 1-: Count every attack attempt (even those that were dodged/lucky-dodged) -// 2 : Count every non-lucky-dodged attack attempt -// 3 : Count attacks that miss due to element/race modifier -// 4 : Count attacks whose damages are blocked by skills -// 5 : Count only attacks that actually connect -// 6+: None of the above, count will always be 0 -vit_penalty_count_lv: 3 - // Change attacker's direction to face opponent on every attack? (Note 3) attack_direction_change: 15 |