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authorcsnv <ctt@csnv.es>2014-09-19 14:39:27 +0200
committercsnv <ctt@csnv.es>2014-09-19 14:39:27 +0200
commit76662cc551f4256344640c91b2601923e15b2f7c (patch)
tree79a714e7b4aaa769695d7cc01504e17374d3ebf3 /conf/battle
parentdb3605926534c83c1d1717955a4b55d2d951302f (diff)
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Fixes damage missing. Snap dodging bug.
- Fixes damage miss on out of range Devotion. Follow-up: 964b47351ef2156423f6e0a68bfd3361283936c1 - Fixes snap dodge bug. Added setting snap_dodge to return to old behavior. Bug report: http://hercules.ws/board/tracker/issue-3510-snap-dodge-bug/
Diffstat (limited to 'conf/battle')
-rw-r--r--conf/battle/battle.conf4
1 files changed, 4 insertions, 0 deletions
diff --git a/conf/battle/battle.conf b/conf/battle/battle.conf
index fc962b008..2e84a23e5 100644
--- a/conf/battle/battle.conf
+++ b/conf/battle/battle.conf
@@ -146,3 +146,7 @@ autospell_check_range: no
// If both the attacker and the target are on the same tile, should the target be knocked back to the left?
// Official behavior is "yes", setting this to "no" will knock the target back behind the attacker.
knockback_left: yes
+
+// Should the target be able of dodging damage by snapping away to the edge of the screen?
+// Official behavior is "no"
+snap_dodge: no