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author | shennetsind <ind@henn.et> | 2013-01-28 18:42:25 -0200 |
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committer | shennetsind <ind@henn.et> | 2013-01-28 18:42:25 -0200 |
commit | cba3bef47e8758ab1db43bd5ee3b6fcc5f9a498b (patch) | |
tree | 2416bbe65b1bc89542aa0691344670c97505b37e /conf/battle | |
parent | 9f75e121fd20aaa20e337c8664ba9a57fe90fe21 (diff) | |
download | hercules-cba3bef47e8758ab1db43bd5ee3b6fcc5f9a498b.tar.gz hercules-cba3bef47e8758ab1db43bd5ee3b6fcc5f9a498b.tar.bz2 hercules-cba3bef47e8758ab1db43bd5ee3b6fcc5f9a498b.tar.xz hercules-cba3bef47e8758ab1db43bd5ee3b6fcc5f9a498b.zip |
New skill config
After due consideration we thought it'd be in the best interest of the community to provide a switch to this official feature since it drastically change the way traps can be used
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'conf/battle')
-rw-r--r-- | conf/battle/skill.conf | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf index 9006247a2..03aae2ad1 100644 --- a/conf/battle/skill.conf +++ b/conf/battle/skill.conf @@ -275,3 +275,8 @@ invincible.nodamage: no // On official server, a fix is in place that prevents the switching of weapons to cancel songs. // Default: yes dancing_weaponswitch_fix: yes + +// Skill Trap Type +// 0: (official) traps only makes player unable to move after its walk path is complete, and it activates other traps on the way. +// 1: trap makes player stops moving right when stepping over it. +skill_trap_type: 0 |