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authorInkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-07-11 04:48:40 +0000
committerInkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-07-11 04:48:40 +0000
commit3317a790778189da1ad69f75947c519f0d0b3563 (patch)
treeaeea761a20b51c8dba4b3ae4247b5dbe799da60e /conf/battle
parent488848a43c44e4c3e29a9d8947f309c36ef5d192 (diff)
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* Some updates for range check. (bugreport:3339)
- Monsters shouldn't use skills if the target is within its attack range but is out of the skill range. - Monsters' skill range is no longer 9 by default. - Range for players' attacks and skills should always check for a circular area. - The range of Magnetic Earth is 2. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13944 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf/battle')
-rw-r--r--conf/battle/monster.conf4
1 files changed, 2 insertions, 2 deletions
diff --git a/conf/battle/monster.conf b/conf/battle/monster.conf
index ed9b2f627..6746930b1 100644
--- a/conf/battle/monster.conf
+++ b/conf/battle/monster.conf
@@ -59,8 +59,8 @@ monster_max_aspd: 199
// the same skill, instead, only to that particular entry (eg: Mob has heal
// on six lines in the mob_skill_db, only the entry that is actually used
// will receive the delay). This will make monsters harder, especially MvPs.
-// 0x400: By default mobs have a range of 9 for all skills. Set this to enforce
-// the normal skill range rules on them.
+// 0x400: Set this to make mobs have a range of 9 for all skills. Otherwise, they
+// will obey the normal skill range rules.
// Example: 0x140 -> Chase players through warps + use skills in random order.
monster_ai: 0