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authorHaru <haru@dotalux.com>2013-12-04 20:11:10 +0100
committerHaru <haru@dotalux.com>2013-12-04 21:00:48 +0100
commit43462caf9441a041755806a889cb6d5104dcf438 (patch)
treecf1e86d12b4c788238a7c3290a50cea76642f21c /conf/battle
parent48fdd76b45f6c37cc02a5f981d3591c951ddfb94 (diff)
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Follow-up to 6e9c385b8fa2fbca97ca23e35f0b8e5dabd13526
- Case-sensitive AegisName and Sprite ID lookups are now optional, controlled by the case_sensitive_aegisnames battle config flag (you can set it to "no" to restore the case insensitive behavior.) - Special thanks to Ind. Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'conf/battle')
-rw-r--r--conf/battle/misc.conf15
1 files changed, 15 insertions, 0 deletions
diff --git a/conf/battle/misc.conf b/conf/battle/misc.conf
index 41866056a..dd3d57aaa 100644
--- a/conf/battle/misc.conf
+++ b/conf/battle/misc.conf
@@ -120,3 +120,18 @@ mail_show_status: 0
// Is monster transformation disabled during Guild Wars?
// If set to yes, monster transforming is automatically removed/disabled when entering castles during WoE times
mon_trans_disable_in_gvg: no
+
+// Whether AegisName and SpriteName lookups are case sensitive
+// Default: yes (as in official servers)
+// When this is set to yes, item and monster lookups through atcommands and
+// script commands will match AegisNames and SpriteNames only when the case
+// matches. Display name lookups are not affected by this setting.
+// Example: Given the two items:
+// - { Id: 553, AegisName: "Bun", Name: "Bao" }
+// - { Id: 6115, AegisName: "Bun_", Name: "Bun" }
+// query when 'yes' when 'no'
+// @item bun # 6115 # 553
+// @item Bun # 553 # 553
+// @item Bao # 553 # 553
+// @item Bun_ # 6115 # 6115
+case_sensitive_aegisnames: yes