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authormalufett <malufett.eat.my.binaries@gmail.com>2013-06-13 01:56:21 +0800
committermalufett <malufett.eat.my.binaries@gmail.com>2013-06-13 01:56:21 +0800
commit0395610469ffcd3b71c93ef90861f73e0ab8d16f (patch)
tree5755aa69c3fef1355bc164a3870a1b25ecce9cf6 /conf/battle/status.conf
parent8821ff87533b037d5d4914db6dbdeacfa5fca4ce (diff)
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Hercules Renewal Phase : Renewal
Rename SC names to eagis standard. Implement SC Configuration.(see db/sc_config.txt) Skill updates and fixes. Some code optimization. Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
Diffstat (limited to 'conf/battle/status.conf')
-rw-r--r--conf/battle/status.conf9
1 files changed, 0 insertions, 9 deletions
diff --git a/conf/battle/status.conf b/conf/battle/status.conf
index 5341b606b..372619fd1 100644
--- a/conf/battle/status.conf
+++ b/conf/battle/status.conf
@@ -12,15 +12,6 @@
// Should skill casting be cancelled when inflicted by curse/stun/sleep/etc (includes silence) (Note 3)?
status_cast_cancel: 0
-// Will certain skill status-changes be removed on logout?
-// This mimics official servers, where Extremity Fist's no SP regen,
-// Strip Equipment, and some other buffs are removed when you logout. Setting is:
-// 0 = remove nothing.
-// 1 = remove negative buffs (stripping, EF)
-// 2 = remove positive buffs (maximize power, steel body...)
-// 3 = remove both negative and positive buffs.
-debuff_on_logout: 3
-
// Adjustment for the natural rate of resistance from status changes.
// If 50, status defense is halved, and you need twice as much stats to block
// them (eg: 200 vit to completely block stun)