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author | Haru <haru@dotalux.com> | 2016-02-13 15:38:23 +0100 |
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committer | Haru <haru@dotalux.com> | 2016-08-19 21:32:26 +0200 |
commit | 6cdb1e5ec2daa295b388d6c3a920b6cffe4193ce (patch) | |
tree | e4d67ff2bb7e80b6cab693f9ec24dac47b3a27a4 /conf/battle/status.conf | |
parent | c0e59c874786cdf3bc5863090934b8e18ba0336d (diff) | |
download | hercules-6cdb1e5ec2daa295b388d6c3a920b6cffe4193ce.tar.gz hercules-6cdb1e5ec2daa295b388d6c3a920b6cffe4193ce.tar.bz2 hercules-6cdb1e5ec2daa295b388d6c3a920b6cffe4193ce.tar.xz hercules-6cdb1e5ec2daa295b388d6c3a920b6cffe4193ce.zip |
Ported battle.conf to libconfig
Ported to modern Hercules and cleaned up from Panikon's commits: 44fea0b3cdba6901599265220228ba4359b1f96d, 9cba05bc0811e638bbaaa6cff887d0b2c9872560
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'conf/battle/status.conf')
-rw-r--r-- | conf/battle/status.conf | 24 |
1 files changed, 0 insertions, 24 deletions
diff --git a/conf/battle/status.conf b/conf/battle/status.conf deleted file mode 100644 index 172706817..000000000 --- a/conf/battle/status.conf +++ /dev/null @@ -1,24 +0,0 @@ -//-------------------------------------------------------------- -// Hercules Battle Configuration File -// Originally Translated by Peter Kieser <pfak@telus.net> -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -// Note 1: Value is a config switch (on/off, yes/no or 1/0) -// Note 2: Value is in percents (100 means 100%) -// Note 3: Value is a bit field. If no description is given, -// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) -//-------------------------------------------------------------- - -// Should skill casting be canceled when inflicted by curse/stun/sleep/etc (includes silence) (Note 3)? -status_cast_cancel: 0 - -// Adjustment for the natural rate of resistance from status changes. -// If 50, status defense is halved, and you need twice as much stats to block -// them (eg: 200 vit to completely block stun) -pc_status_def_rate: 100 -mob_status_def_rate: 100 - -// Maximum resistance to status changes. (100 = 100%) -// NOTE: Cards and equipment can go over this limit, so it only applies to natural resist. -pc_max_status_def: 100 -mob_max_status_def: 100 |