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author | playtester <playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2013-03-16 20:53:23 +0000 |
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committer | shennetsind <ind@henn.et> | 2013-04-11 16:19:35 -0300 |
commit | 931058402a47abd14f022c12bdf29c68e261204d (patch) | |
tree | 56312028151b6f4729476757aa81ddceb9104fdd /conf/battle/status.conf | |
parent | 278e9949a662dd320c5fc408f585da4600526154 (diff) | |
download | hercules-931058402a47abd14f022c12bdf29c68e261204d.tar.gz hercules-931058402a47abd14f022c12bdf29c68e261204d.tar.bz2 hercules-931058402a47abd14f022c12bdf29c68e261204d.tar.xz hercules-931058402a47abd14f022c12bdf29c68e261204d.zip |
- Strongly improved the structure of status_get_sc_def so it's a lot easier to apply official formulas and make sure the checks are applied in the correct order
- In the process, fixed the effect of luk on status changes and removed the static 3% resistance that has been proven to not exist (97 vit, 1 luk can get stunned on officials)
- As there is no general luk resistance as it depends on each status change, removed the luk_status_def configurations
- Updated the success chance of Decrease Agi to the formula that was extracted from Aegis (blevel/5 + int/5 + skill_lv*3 + 50)
Note: I tested all the status changes thoroughly, but as this is a quite large update, it would be nice if someone could cross-check it.
Note2: Renewal status resistances (for pre-renewal status changes) are currently not implemented in rAthena at all. They need to be added in another update.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17201 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf/battle/status.conf')
-rw-r--r-- | conf/battle/status.conf | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/conf/battle/status.conf b/conf/battle/status.conf index 6efe973b7..5341b606b 100644 --- a/conf/battle/status.conf +++ b/conf/battle/status.conf @@ -27,14 +27,6 @@ debuff_on_logout: 3 pc_status_def_rate: 100 mob_status_def_rate: 100 -// Required luk to gain inmunity to status changes. -// Luk increases resistance by closing the gap between natural resist and max -// linearly. This setting indicates required luk to gain complete immunity. -// Eg: 40 vit -> 40% resist. 150 luk -> +50% of the missing gap. -// So 40% + (50% of 60%) = 70% -pc_luk_status_def: 300 -mob_luk_status_def: 300 - // Maximum resistance to status changes. (100 = 100%) // NOTE: Cards and equipment can go over this limit, so it only applies to natural resist. pc_max_status_def: 100 |