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author | Trojal <trojal@gmail.com> | 2013-01-10 20:09:39 -0800 |
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committer | Trojal <trojal@gmail.com> | 2013-01-10 20:32:02 -0800 |
commit | 83e7a4954437c13aec639b0b512252cc20a8f36c (patch) | |
tree | b7f6d11b2058248d026f2d9944e8f4b6ac288d50 /conf/battle/status.conf | |
parent | 51bfeb38eb139e97e0e1c096c85c15fba234f35b (diff) | |
parent | 38e583df21eccd9e4f31d38acaae32579c6f0d27 (diff) | |
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Merge rathena repository to form Hercules initial commit.
Diffstat (limited to 'conf/battle/status.conf')
-rw-r--r-- | conf/battle/status.conf | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/conf/battle/status.conf b/conf/battle/status.conf new file mode 100644 index 000000000..717db68bf --- /dev/null +++ b/conf/battle/status.conf @@ -0,0 +1,41 @@ +//-------------------------------------------------------------- +// rAthena Battle Configuration File +// Originally Translated by Peter Kieser <pfak@telus.net> +// Made in to plainer English by Ancyker +//-------------------------------------------------------------- +// Note 1: Value is a config switch (on/off, yes/no or 1/0) +// Note 2: Value is in percents (100 means 100%) +// Note 3: Value is a bit field. If no description is given, +// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) +//-------------------------------------------------------------- + +// Should skill casting be cancelled when inflicted by curse/stun/sleep/etc (includes silence) (Note 3)? +status_cast_cancel: 0 + +// Will certain skill status-changes be removed on logout? +// This mimics official servers, where Extremity Fist's no SP regen, +// Strip Equipment, and some other buffs are removed when you logout. Setting is: +// 0 = remove nothing. +// 1 = remove negative buffs (stripping, EF) +// 2 = remove positive buffs (maximize power, steel body...) +// 3 = remove both negative and positive buffs. +debuff_on_logout: 3 + +// Adjustment for the natural rate of resistance from status changes. +// If 50, status defense is halved, and you need twice as much stats to block +// them (eg: 200 vit to completely block stun) +pc_status_def_rate: 100 +mob_status_def_rate: 100 + +// Required luk to gain inmunity to status changes. +// Luk increases resistance by closing the gap between natural resist and max +// linearly. This setting indicates required luk to gain complete immunity. +// Eg: 40 vit -> 40% resist. 150 luk -> +50% of the missing gap. +// So 40% + (50% of 60%) = 70% +pc_luk_status_def: 300 +mob_luk_status_def: 300 + +// Maximum resistance to status changes. (100 = 100%) +// NOTE: Cards and equipment can go over this limit, so it only applies to natural resist. +pc_max_status_def: 100 +mob_max_status_def: 100 |